/ .godot / editor / editor_layout.cfg
editor_layout.cfg
 1  [docks]
 2  
 3  dock_3_selected_tab_idx=0
 4  dock_4_selected_tab_idx=0
 5  dock_5_selected_tab_idx=1
 6  dock_floating={}
 7  dock_bottom=[]
 8  dock_closed=[]
 9  dock_split_2=0
10  dock_split_3=0
11  dock_hsplit_1=0
12  dock_hsplit_2=270
13  dock_hsplit_3=-270
14  dock_hsplit_4=0
15  dock_filesystem_h_split_offset=240
16  dock_filesystem_v_split_offset=0
17  dock_filesystem_display_mode=0
18  dock_filesystem_file_sort=0
19  dock_filesystem_file_list_display_mode=1
20  dock_filesystem_selected_paths=PackedStringArray("res://icon.svg")
21  dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
22  dock_3="Scene,Import"
23  dock_4="FileSystem"
24  dock_5="Inspector,Node,History"
25  
26  [EditorNode]
27  
28  open_scenes=PackedStringArray("res://art.tscn")
29  current_scene="res://art.tscn"
30  center_split_offset=0
31  selected_default_debugger_tab_idx=0
32  selected_main_editor_idx=0
33  
34  [ScriptEditor]
35  
36  open_scripts=[]
37  selected_script=""
38  open_help=[]
39  script_split_offset=70
40  list_split_offset=0
41  zoom_factor=1.0
42  
43  [ShaderEditor]
44  
45  open_shaders=[]
46  split_offset=0
47  selected_shader=""
48  text_shader_zoom_factor=1.0