/ ActorFactory.gd
ActorFactory.gd
1 extends Node 2 3 func spawn_actor(object_scene: PackedScene, global_position: Vector2) -> Node: 4 if not is_multiplayer_authority(): 5 return null 6 7 var object_instance = object_scene.instantiate() 8 object_instance.global_position = global_position 9 add_child(object_instance, true) 10 return object_instance 11 12 func _on_environment_sync_spawned(_node: Node) -> void: 13 #tLogger.info("env spawned" + str(node.global_position)) 14 pass