/ ActorFactory.gd
ActorFactory.gd
 1  extends Node
 2  
 3  func spawn_actor(object_scene: PackedScene, global_position: Vector2) -> Node:
 4  	if not is_multiplayer_authority():
 5  		return null
 6  		
 7  	var object_instance = object_scene.instantiate()
 8  	object_instance.global_position = global_position
 9  	add_child(object_instance, true)
10  	return object_instance
11  
12  func _on_environment_sync_spawned(_node: Node) -> void:
13  	#tLogger.info("env spawned" + str(node.global_position))
14  	pass