/ Assets / meshes / pyramid.fbx.meta
pyramid.fbx.meta
  1  fileFormatVersion: 2
  2  guid: af61e8374fc1b7f4abd2394460f5d94f
  3  ModelImporter:
  4    serializedVersion: 24200
  5    internalIDToNameTable: []
  6    externalObjects: {}
  7    materials:
  8      materialImportMode: 2
  9      materialName: 0
 10      materialSearch: 1
 11      materialLocation: 1
 12    animations:
 13      legacyGenerateAnimations: 4
 14      bakeSimulation: 0
 15      resampleCurves: 1
 16      optimizeGameObjects: 0
 17      removeConstantScaleCurves: 0
 18      motionNodeName: 
 19      animationImportErrors: 
 20      animationImportWarnings: 
 21      animationRetargetingWarnings: 
 22      animationDoRetargetingWarnings: 0
 23      importAnimatedCustomProperties: 0
 24      importConstraints: 0
 25      animationCompression: 1
 26      animationRotationError: 0.5
 27      animationPositionError: 0.5
 28      animationScaleError: 0.5
 29      animationWrapMode: 0
 30      extraExposedTransformPaths: []
 31      extraUserProperties: []
 32      clipAnimations: []
 33      isReadable: 1
 34    meshes:
 35      lODScreenPercentages: []
 36      globalScale: 1
 37      meshCompression: 0
 38      addColliders: 0
 39      useSRGBMaterialColor: 1
 40      sortHierarchyByName: 1
 41      importPhysicalCameras: 1
 42      importVisibility: 1
 43      importBlendShapes: 1
 44      importCameras: 1
 45      importLights: 1
 46      nodeNameCollisionStrategy: 1
 47      fileIdsGeneration: 2
 48      swapUVChannels: 0
 49      generateSecondaryUV: 0
 50      useFileUnits: 1
 51      keepQuads: 0
 52      weldVertices: 1
 53      bakeAxisConversion: 0
 54      preserveHierarchy: 0
 55      skinWeightsMode: 0
 56      maxBonesPerVertex: 4
 57      minBoneWeight: 0.001
 58      optimizeBones: 1
 59      generateMeshLods: 0
 60      meshLodGenerationFlags: 0
 61      maximumMeshLod: -1
 62      meshOptimizationFlags: -1
 63      indexFormat: 0
 64      secondaryUVAngleDistortion: 8
 65      secondaryUVAreaDistortion: 15.000001
 66      secondaryUVHardAngle: 88
 67      secondaryUVMarginMethod: 1
 68      secondaryUVMinLightmapResolution: 40
 69      secondaryUVMinObjectScale: 1
 70      secondaryUVPackMargin: 4
 71      useFileScale: 1
 72      strictVertexDataChecks: 0
 73    tangentSpace:
 74      normalSmoothAngle: 60
 75      normalImportMode: 0
 76      tangentImportMode: 3
 77      normalCalculationMode: 4
 78      legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
 79      blendShapeNormalImportMode: 1
 80      normalSmoothingSource: 0
 81    referencedClips: []
 82    importAnimation: 1
 83    humanDescription:
 84      serializedVersion: 3
 85      human: []
 86      skeleton: []
 87      armTwist: 0.5
 88      foreArmTwist: 0.5
 89      upperLegTwist: 0.5
 90      legTwist: 0.5
 91      armStretch: 0.05
 92      legStretch: 0.05
 93      feetSpacing: 0
 94      globalScale: 1
 95      rootMotionBoneName: 
 96      hasTranslationDoF: 0
 97      hasExtraRoot: 0
 98      skeletonHasParents: 1
 99    lastHumanDescriptionAvatarSource: {instanceID: 0}
100    autoGenerateAvatarMappingIfUnspecified: 1
101    animationType: 2
102    humanoidOversampling: 1
103    avatarSetup: 0
104    addHumanoidExtraRootOnlyWhenUsingAvatar: 1
105    importBlendShapeDeformPercent: 1
106    remapMaterialsIfMaterialImportModeIsNone: 0
107    additionalBone: 0
108    userData: 
109    assetBundleName: 
110    assetBundleVariant: