silhoutte.mat
1 %YAML 1.1 2 %TAG !u! tag:unity3d.com,2011: 3 --- !u!114 &-4159561429184263841 4 MonoBehaviour: 5 m_ObjectHideFlags: 11 6 m_CorrespondingSourceObject: {fileID: 0} 7 m_PrefabInstance: {fileID: 0} 8 m_PrefabAsset: {fileID: 0} 9 m_GameObject: {fileID: 0} 10 m_Enabled: 1 11 m_EditorHideFlags: 0 12 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 m_Name: 14 m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion 15 version: 10 16 --- !u!21 &2100000 17 Material: 18 serializedVersion: 8 19 m_ObjectHideFlags: 0 20 m_CorrespondingSourceObject: {fileID: 0} 21 m_PrefabInstance: {fileID: 0} 22 m_PrefabAsset: {fileID: 0} 23 m_Name: silhoutte 24 m_Shader: {fileID: 4800000, guid: 29de2e1820de36648bc97d200fd9783b, type: 3} 25 m_Parent: {fileID: 0} 26 m_ModifiedSerializedProperties: 0 27 m_ValidKeywords: [] 28 m_InvalidKeywords: [] 29 m_LightmapFlags: 4 30 m_EnableInstancingVariants: 0 31 m_DoubleSidedGI: 0 32 m_CustomRenderQueue: -1 33 stringTagMap: {} 34 disabledShaderPasses: 35 - MOTIONVECTORS 36 m_LockedProperties: 37 m_SavedProperties: 38 serializedVersion: 3 39 m_TexEnvs: 40 - _BaseMap: 41 m_Texture: {fileID: 0} 42 m_Scale: {x: 1, y: 1} 43 m_Offset: {x: 0, y: 0} 44 - _BumpMap: 45 m_Texture: {fileID: 0} 46 m_Scale: {x: 1, y: 1} 47 m_Offset: {x: 0, y: 0} 48 - _DetailAlbedoMap: 49 m_Texture: {fileID: 0} 50 m_Scale: {x: 1, y: 1} 51 m_Offset: {x: 0, y: 0} 52 - _DetailMask: 53 m_Texture: {fileID: 0} 54 m_Scale: {x: 1, y: 1} 55 m_Offset: {x: 0, y: 0} 56 - _DetailNormalMap: 57 m_Texture: {fileID: 0} 58 m_Scale: {x: 1, y: 1} 59 m_Offset: {x: 0, y: 0} 60 - _EmissionMap: 61 m_Texture: {fileID: 0} 62 m_Scale: {x: 1, y: 1} 63 m_Offset: {x: 0, y: 0} 64 - _MainTex: 65 m_Texture: {fileID: 0} 66 m_Scale: {x: 1, y: 1} 67 m_Offset: {x: 0, y: 0} 68 - _MetallicGlossMap: 69 m_Texture: {fileID: 0} 70 m_Scale: {x: 1, y: 1} 71 m_Offset: {x: 0, y: 0} 72 - _OcclusionMap: 73 m_Texture: {fileID: 0} 74 m_Scale: {x: 1, y: 1} 75 m_Offset: {x: 0, y: 0} 76 - _ParallaxMap: 77 m_Texture: {fileID: 0} 78 m_Scale: {x: 1, y: 1} 79 m_Offset: {x: 0, y: 0} 80 - _SpecGlossMap: 81 m_Texture: {fileID: 0} 82 m_Scale: {x: 1, y: 1} 83 m_Offset: {x: 0, y: 0} 84 - unity_Lightmaps: 85 m_Texture: {fileID: 0} 86 m_Scale: {x: 1, y: 1} 87 m_Offset: {x: 0, y: 0} 88 - unity_LightmapsInd: 89 m_Texture: {fileID: 0} 90 m_Scale: {x: 1, y: 1} 91 m_Offset: {x: 0, y: 0} 92 - unity_ShadowMasks: 93 m_Texture: {fileID: 0} 94 m_Scale: {x: 1, y: 1} 95 m_Offset: {x: 0, y: 0} 96 m_Ints: [] 97 m_Floats: 98 - _AddPrecomputedVelocity: 0 99 - _AlphaClip: 0 100 - _AlphaToMask: 0 101 - _Blend: 0 102 - _BlendModePreserveSpecular: 1 103 - _BumpScale: 1 104 - _ClearCoatMask: 0 105 - _ClearCoatSmoothness: 0 106 - _Cull: 2 107 - _Cutoff: 0.5 108 - _DetailAlbedoMapScale: 1 109 - _DetailNormalMapScale: 1 110 - _DstBlend: 0 111 - _DstBlendAlpha: 0 112 - _EnvironmentReflections: 1 113 - _GlossMapScale: 0 114 - _Glossiness: 0 115 - _GlossyReflections: 0 116 - _Metallic: 0 117 - _OcclusionStrength: 1 118 - _Parallax: 0.005 119 - _PyramidHeight: 1 120 - _QueueOffset: 0 121 - _ReceiveShadows: 1 122 - _Smoothness: 0.5 123 - _SmoothnessTextureChannel: 0 124 - _SpecularHighlights: 1 125 - _SrcBlend: 1 126 - _SrcBlendAlpha: 1 127 - _Surface: 0 128 - _WorkflowMode: 1 129 - _XRMotionVectorsPass: 1 130 - _ZWrite: 1 131 m_Colors: 132 - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 133 - _Color: {r: 1, g: 1, b: 1, a: 1} 134 - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 135 - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 136 m_BuildTextureStacks: [] 137 m_AllowLocking: 1