Creature.cpp
 1  #include "Creature.h"
 2  
 3  void	Creature::OnAttacked(Creature *attacker)
 4  {
 5  	int	damage = attacker->_attack - _defence;
 6  
 7  	if (damage < 0)
 8  		damage = 0;
 9  	_hp -= damage;
10  	if (_hp < 0)
11  		_hp = 0;
12  }