Field.h
1 #pragma once 2 3 class Player; 4 class Monster; 5 6 class Field 7 { 8 public: 9 Field(); 10 ~Field(); 11 12 void Update(Player* player); 13 void CreateMonster(); 14 void StartBattle(Player* player); 15 16 private: 17 Monster* _monster; 18 };