Field.h
 1  #pragma once
 2  
 3  class Player;
 4  class Monster;
 5  
 6  class Field
 7  {
 8  	public:
 9  		Field();
10  		~Field();
11  
12  		void	Update(Player* player);
13  		void	CreateMonster();
14  		void	StartBattle(Player* player);
15  
16  	private:
17  		Monster* _monster;
18  };