Game.h
 1  #pragma once
 2  
 3  class Player;
 4  class Field;
 5  
 6  class Game
 7  {
 8  	public:
 9  		Game();
10  		~Game();
11  
12  		void	Init();
13  		void	Update();
14  		void	CreatePlayer();
15  
16  	private:
17  		Player*	_player;
18  		Field*	_field;
19  };