Game.h
1 #pragma once 2 3 class Player; 4 class Field; 5 6 class Game 7 { 8 public: 9 Game(); 10 ~Game(); 11 12 void Init(); 13 void Update(); 14 void CreatePlayer(); 15 16 private: 17 Player* _player; 18 Field* _field; 19 };
1 #pragma once 2 3 class Player; 4 class Field; 5 6 class Game 7 { 8 public: 9 Game(); 10 ~Game(); 11 12 void Init(); 13 void Update(); 14 void CreatePlayer(); 15 16 private: 17 Player* _player; 18 Field* _field; 19 };