Arrow.h
 1  #pragma once
 2  
 3  class Player;
 4  
 5  class Arrow
 6  {
 7  public:
 8  	Arrow(Player* target, int damage);
 9  	~Arrow();
10  
11  public:
12  	void AttackTarget();
13  
14  public:
15  	Player* _target;
16  	int _damage;
17  };
18