Arrow.h
1 #pragma once 2 3 class Player; 4 5 class Arrow 6 { 7 public: 8 Arrow(Player* target, int damage); 9 ~Arrow(); 10 11 public: 12 void AttackTarget(); 13 14 public: 15 Player* _target; 16 int _damage; 17 }; 18
1 #pragma once 2 3 class Player; 4 5 class Arrow 6 { 7 public: 8 Arrow(Player* target, int damage); 9 ~Arrow(); 10 11 public: 12 void AttackTarget(); 13 14 public: 15 Player* _target; 16 int _damage; 17 }; 18