Player.h
 1  #pragma once
 2  
 3  
 4  
 5  class Player
 6  {
 7  public:
 8  	Player();
 9  	Player(int hp);
10  
11  	virtual ~Player();
12  	
13  	// ������ ����ϴ� �Լ��Դϴ�.
14  	// �߰� ������ �ִٸ� override�ؼ� ����ϼ���~
15  	virtual void PrintInfo();
16  
17  	void AddHp(int value);
18  	bool IsDead();
19  
20  	int GetAttackDamage();
21  
22  	void OnDamaged(Player* attacker);
23  
24  public:
25  
26  	int _hp;
27  	int _maxHp;
28  	int _attack;
29  };
30