01-overview.md
1 # VII Legio — Game Overview 2 3 Based on the 1981 bilingual (French/English) board game by the same name. 4 Rules reconstructed from original rulebook photography. 5 6 ## Setting 7 8 Year 1781 P.S. (Post Solaris). The Republica Solaris — Army of Space — sends 9 legionary vessels into the outer galaxy sectors to explore unknown planets, 10 contact alien civilizations, and expand the Republic's dominion. 11 12 ## Core loop 13 14 1. **Setup** — Name your commander and choose a vessel class 15 2. **Ship rigging** — Allocate containers across crew, weapons, systems, modules, and specialist officers 16 3. **Galaxy exploration** — Navigate a procedurally generated galaxy map, spending fuel to travel between planets 17 4. **Planet approach** — Choose a landing attitude (aggressive, cautious, peaceful) 18 5. **Mission** — Execute a mission type (combat, capture, alliance, elimination, commerce, exploration) 19 6. **Resolution** — Dice + operative tables determine the outcome; earn points, take damage 20 7. **Repeat** — Travel to next planet, repair, resupply from orbit 21 22 ## Win / lose conditions 23 24 - **Win**: Reach the rank of Fabius (80+ points) 25 - **Lose**: All crew killed (0 alive crew units) 26 27 ## Turns 28 29 Each planet visit costs 1 turn. Repairs cost 1 turn. Auto-save triggers every 3 turns. 30 There is no fixed turn limit. 31 32 ## Key concepts 33 34 - **F.C. (Force de Combat)** — Combat power rating, computed from crew, weapons, modules, and specialists 35 - **Containers** — Ship cargo capacity. Every installed unit costs containers 36 - **Operative Tables (Tableaux des Operations)** — Cross-reference tables (A through S) that resolve all game actions 37 - **Component HP** — Each installed unit (crew, shield, laser, etc.) has individual HP with tiered degradation