/ Docs / Rules / 01-overview.md
01-overview.md
 1  # VII Legio — Game Overview
 2  
 3  Based on the 1981 bilingual (French/English) board game by the same name.
 4  Rules reconstructed from original rulebook photography.
 5  
 6  ## Setting
 7  
 8  Year 1781 P.S. (Post Solaris). The Republica Solaris — Army of Space — sends
 9  legionary vessels into the outer galaxy sectors to explore unknown planets,
10  contact alien civilizations, and expand the Republic's dominion.
11  
12  ## Core loop
13  
14  1. **Setup** — Name your commander and choose a vessel class
15  2. **Ship rigging** — Allocate containers across crew, weapons, systems, modules, and specialist officers
16  3. **Galaxy exploration** — Navigate a procedurally generated galaxy map, spending fuel to travel between planets
17  4. **Planet approach** — Choose a landing attitude (aggressive, cautious, peaceful)
18  5. **Mission** — Execute a mission type (combat, capture, alliance, elimination, commerce, exploration)
19  6. **Resolution** — Dice + operative tables determine the outcome; earn points, take damage
20  7. **Repeat** — Travel to next planet, repair, resupply from orbit
21  
22  ## Win / lose conditions
23  
24  - **Win**: Reach the rank of Fabius (80+ points)
25  - **Lose**: All crew killed (0 alive crew units)
26  
27  ## Turns
28  
29  Each planet visit costs 1 turn. Repairs cost 1 turn. Auto-save triggers every 3 turns.
30  There is no fixed turn limit.
31  
32  ## Key concepts
33  
34  - **F.C. (Force de Combat)** — Combat power rating, computed from crew, weapons, modules, and specialists
35  - **Containers** — Ship cargo capacity. Every installed unit costs containers
36  - **Operative Tables (Tableaux des Operations)** — Cross-reference tables (A through S) that resolve all game actions
37  - **Component HP** — Each installed unit (crew, shield, laser, etc.) has individual HP with tiered degradation