/ Docs / Rules / 03-weapons.md
03-weapons.md
 1  # Weapons
 2  
 3  ## Weapon types
 4  
 5  ### Laser ZIP-3
 6  - Cost: 1 container
 7  - F.C. contribution: +2 per unit
 8  - Effective against all target types
 9  - Primary armament
10  
11  ### AIR HO-1
12  - Cost: 2 containers
13  - F.C. bonus by target:
14    - x6 vs Animals / Vegetales
15    - x4 vs Minerals
16  - Specialized biological weapon
17  
18  ### SIL-12 Silicon
19  - Cost: 2 containers
20  - F.C. bonus by target:
21    - x12 vs Minerals
22    - x3 vs Vegetales / Animals
23  - Specialized mineral weapon
24  
25  ## F.C. calculation by target type
26  
27  | Target type | Formula |
28  |-------------|---------|
29  | Sapiens / Ships | (ZIP-3 x 2) + Crew |
30  | Animals / Vegetales | (ZIP-3 x 2) + Crew + (HO-1 x 4) |
31  | Minerals | (ZIP-3 x 2) + Crew + (SIL-12 x 10) |
32  
33  ## Full F.C. formula
34  
35  ```
36  FC = laserFC + crewFC × (1 + barracksBonus) + tacticianBonus
37  ```
38  
39  Where:
40  - `laserFC` = sum of per-laser contributions (OPERATIONAL: +2, DAMAGED: +1, CRITICAL/DESTROYED: 0)
41  - `crewFC` = floor(sum of per-crew contributions) (OPERATIONAL: +1, DAMAGED: +0.5, CRITICAL/DESTROYED: 0)
42  - `barracksBonus` = 1 if Elite Barracks module installed, else 0
43  - `tacticianBonus` = 2 if Combat Tactician specialist aboard, else 0
44  
45  Additional bonuses are applied per mission:
46  - **Alliance / Commerce**: +3 if Diplomat specialist aboard
47  - **vs Animals/Vegetales**: +HO-1 x 4
48  - **vs Minerals**: +SIL-12 x 10