03-weapons.md
1 # Weapons 2 3 ## Weapon types 4 5 ### Laser ZIP-3 6 - Cost: 1 container 7 - F.C. contribution: +2 per unit 8 - Effective against all target types 9 - Primary armament 10 11 ### AIR HO-1 12 - Cost: 2 containers 13 - F.C. bonus by target: 14 - x6 vs Animals / Vegetales 15 - x4 vs Minerals 16 - Specialized biological weapon 17 18 ### SIL-12 Silicon 19 - Cost: 2 containers 20 - F.C. bonus by target: 21 - x12 vs Minerals 22 - x3 vs Vegetales / Animals 23 - Specialized mineral weapon 24 25 ## F.C. calculation by target type 26 27 | Target type | Formula | 28 |-------------|---------| 29 | Sapiens / Ships | (ZIP-3 x 2) + Crew | 30 | Animals / Vegetales | (ZIP-3 x 2) + Crew + (HO-1 x 4) | 31 | Minerals | (ZIP-3 x 2) + Crew + (SIL-12 x 10) | 32 33 ## Full F.C. formula 34 35 ``` 36 FC = laserFC + crewFC × (1 + barracksBonus) + tacticianBonus 37 ``` 38 39 Where: 40 - `laserFC` = sum of per-laser contributions (OPERATIONAL: +2, DAMAGED: +1, CRITICAL/DESTROYED: 0) 41 - `crewFC` = floor(sum of per-crew contributions) (OPERATIONAL: +1, DAMAGED: +0.5, CRITICAL/DESTROYED: 0) 42 - `barracksBonus` = 1 if Elite Barracks module installed, else 0 43 - `tacticianBonus` = 2 if Combat Tactician specialist aboard, else 0 44 45 Additional bonuses are applied per mission: 46 - **Alliance / Commerce**: +3 if Diplomat specialist aboard 47 - **vs Animals/Vegetales**: +HO-1 x 4 48 - **vs Minerals**: +SIL-12 x 10