/ GUNRPG.ConsoleClient / Auth / AuthenticatedApiClient.cs
AuthenticatedApiClient.cs
 1  namespace GUNRPG.ConsoleClient.Auth;
 2  
 3  /// <summary>
 4  /// Provides the shared <see cref="System.Net.Http.HttpClient"/> instance that has
 5  /// <see cref="GUNRPG.ConsoleClient.Identity.AuthDelegatingHandler"/> attached.
 6  ///
 7  /// The handler injects Bearer tokens and transparently handles 401 responses
 8  /// (silent refresh → device-code re-login), so all callers benefit from
 9  /// authenticated API access without any per-call auth logic.
10  ///
11  /// Game code should use <see cref="Http"/> to make API calls rather than
12  /// constructing raw <see cref="System.Net.Http.HttpClient"/> instances.
13  /// </summary>
14  public sealed class AuthenticatedApiClient
15  {
16      /// <summary>The authenticated HTTP client. Use this to make game API calls.</summary>
17      public HttpClient Http { get; }
18  
19      public AuthenticatedApiClient(HttpClient http)
20      {
21          Http = http;
22      }
23  }