/ GUNRPG.Core / Rendering / CombatEventTimelineEntry.cs
CombatEventTimelineEntry.cs
 1  namespace GUNRPG.Core.Rendering;
 2  
 3  public sealed record CombatEventTimelineEntry(
 4      string EventType,
 5      int StartTimeMs,
 6      int EndTimeMs,
 7      string? ActorName,
 8      string? Detail = null)
 9  {
10      public int DurationMs => Math.Max(EndTimeMs - StartTimeMs, 0);
11  }