CombatEventTimelineEntry.cs
1 namespace GUNRPG.Core.Rendering; 2 3 public sealed record CombatEventTimelineEntry( 4 string EventType, 5 int StartTimeMs, 6 int EndTimeMs, 7 string? ActorName, 8 string? Detail = null) 9 { 10 public int DurationMs => Math.Max(EndTimeMs - StartTimeMs, 0); 11 }