/ GameData / KerbalField / BulletDefs / KBF_Bullets.cfg
KBF_Bullets.cfg
  1  BULLET
  2  {
  3      name = 7.62X51mmBullet  
  4  	caliber = 7.62
  5  	bulletVelocity = 820
  6  	bulletMass = 1.1e-2
  7  	//HE Bullet Values
  8  	explosive = False
  9      tntMass = 0
 10  	blastPower = 0 
 11  	blastHeat = 0
 12  	blastRadius = 0	
 13  	apBulletMod = 1
 14  	bulletDragTypeName = AnalyticEstimate
 15  		
 16  }
 17  BULLET
 18  {
 19      name = 7.7mmVickers 
 20  	caliber = 7.7
 21  	bulletVelocity = 762
 22  	bulletMass = 1.29e-2
 23  	//HE Bullet Values
 24  	explosive = False
 25  	tntMass = 0
 26  	blastPower = 0 
 27  	blastHeat = 0
 28  	blastRadius = 0
 29  	apBulletMod = 0	
 30  	bulletDragTypeName = AnalyticEstimate
 31  		
 32  }
 33  BULLET
 34  {
 35      name = M20_12.7x99mm_API-T
 36  	caliber = 12.7
 37  	bulletMass = 0.040
 38  	bulletVelocity = 900
 39  	//HE Bullet Values
 40  	explosive = False
 41   	incendiary = True
 42  	apBulletMod = 1
 43  	bulletDragTypeName = AnalyticEstimate
 44  	
 45  }
 46  BULLET
 47  {
 48      name = M8_12.7x99mm_API
 49  	caliber = 12.7
 50  	bulletMass = 0.043
 51  	bulletVelocity = 900
 52  	//HE Bullet Values
 53  	explosive = False
 54   	incendiary = True
 55  	apBulletMod = 1
 56  	bulletDragTypeName = AnalyticEstimate
 57  
 58  	
 59  }
 60  BULLET
 61  {
 62      name = M8_12.7x99mm_AP
 63  	caliber = 12.7
 64  	bulletMass = 0.0426
 65  	bulletVelocity = 900
 66  	//HE Bullet Values
 67  	explosive = False
 68   	incendiary = False
 69  	apBulletMod = 1
 70  	bulletDragTypeName = AnalyticEstimate
 71  
 72  	
 73  }
 74  BULLET
 75  {
 76      name = MDZ_12.7x108mmHEI
 77      	caliber = 12.7
 78       	bulletVelocity = 840
 79        	bulletMass = 0.043
 80        	//HE Bullet Values
 81  	explosive = Standard
 82   	incendiary = True
 83  	tntMass = 0.010
 84   	fuzeType = impact
 85    	projectileCount = 1
 86  	apBulletMod = 1
 87  	bulletDragTypeName = AnalyticEstimate
 88  }
 89  BULLET
 90  {
 91      name = Railgun-Shell
 92  	caliber = 12.7
 93  	bulletVelocity = 4800
 94  	bulletMass = 5.40133e-2
 95  	//HE Bullet Values
 96  	explosive = False
 97  	tntMass = 0
 98  	blastPower = 0 
 99  	blastHeat = 0
100  	blastRadius = 0
101  	apBulletMod = 50
102  	bulletDragTypeName = AnalyticEstimate
103  	
104  }
105  BULLET
106  {
107      name = 20x82mmBullet
108  	caliber = 20
109  	bulletVelocity = 805
110  	bulletMass = 0.095
111  	//HE Bullet Values
112  	explosive = True
113  	tntMass = 0.08
114  	blastPower = 0 
115  	blastHeat = 0
116  	blastRadius = 0
117  	apBulletMod = 3
118  	bulletDragTypeName = AnalyticEstimate
119  	
120  }
121  
122  BULLET
123  {
124      name = Fictional_20x110mmHEI
125  	caliber = 20
126  	bulletVelocity = 853
127  	bulletMass = 0.13
128  	//HE Bullet Values
129  	explosive = True
130   	incendiary = True
131  	tntMass = 0.093
132   	fuzeType = Impact
133  	apBulletMod = 1
134  	bulletDragTypeName = AnalyticEstimate
135  	
136  }
137  BULLET
138  {
139      name = BZ_20x99mmAPI
140      	caliber = 20
141  	bulletVelocity = 770
142  	bulletMass = 0.096
143  	//HE Bullet Values
144  	explosive = False
145   	incendiary = True
146  	tntMass = 0
147   	fuzeType = Impact
148  	apBulletMod = 1
149  	bulletDragTypeName = AnalyticEstimate
150  	
151  }
152  BULLET
153  {
154      name = OZT_20x99mmHEI-T
155      	caliber = 20
156  	bulletVelocity = 770
157  	bulletMass = 0.0965
158  	//HE Bullet Values
159  	explosive = Standard
160   	incendiary = True
161  	tntMass = 0.00435
162   	fuzeType = Impact
163  	apBulletMod = 1
164  	bulletDragTypeName = AnalyticEstimate
165  	
166  }	
167  BULLET
168  {
169      name = 27×145HEHCBullet
170  	caliber = 27
171  	bulletVelocity = 1100
172  	bulletMass = 0.260
173  	//HE Bullet Values
174  	explosive = Standard
175   	incendiary = False
176  	tntMass = 0.3
177   	fuzeType = Impact
178    	projectileCount = 1
179  	apBulletMod = 1
180  	bulletDragTypeName = AnalyticEstimate
181  	
182  }
183  BULLET
184  {
185      name = 27x145FAPBullet
186  	caliber = 27
187  	bulletVelocity = 1100
188  	bulletMass = 0.260
189  	//HE Bullet Values
190  	explosive = none
191   	incendiary = False
192  	beehive = True
193   	subMunitionType = 27x145FAPBulletFragmentA; 10
194  	tntMass = 0
195   	FuzeType = Impact
196    	projectileCount = 1
197  	apBulletMod = 1
198  	bulletDragTypeName = AnalyticEstimate
199  	
200  }
201  BULLET
202  {
203      name = 27x145FAPBulletFragmentA
204      	caliber = 13.5
205       	bulletVelocity = 0
206        	bulletMass =0.026
207         	explosive = none
208  	incendiary = False
209     	tntMass = 0
210   	FuzeType = Impact
211    	projectileCount = 1
212  	apBulletMod = 1
213   	bulletDragTypeName = AnalyticEstimate
214  	
215  }
216  BULLET
217  {
218      name = M789_30x113HEDP
219  	caliber = 30
220  	bulletVelocity = 805
221  	bulletMass = 0.338
222  	//HE Bullet Values
223  	explosive = Shaped
224  	tntMass = 0.035
225   	incendiary = False
226    	fuzeType = Impact
227  	apBulletMod = 1
228  	bulletDragTypeName = AnalyticEstimate
229  	
230  }
231  BULLET
232  {
233      name = M788_30x113TP
234  	caliber = 30
235  	bulletVelocity = 805
236  	bulletMass = 0.348
237  	//HE Bullet Values
238  	explosive = None
239  	tntMass = 0
240   	incendiary = False
241  	apBulletMod = 1
242  	bulletDragTypeName = AnalyticEstimate
243  	
244  }
245  BULLET
246  {
247      name = 3UOF8_30x165mmHEI
248  	caliber = 30
249  	bulletVelocity = 960
250  	bulletMass = 0.389
251  	//HE Bullet Values
252  	explosive = True
253   	Incendiary = True
254  	tntMass = 0.049
255  	apBulletMod = 1
256  	bulletDragTypeName = AnalyticEstimate
257  	
258  }
259  BULLET
260  {
261      name = 3UOR6_30x165mmHE-T
262  	caliber = 30
263  	bulletVelocity = 960
264  	bulletMass = 0.385
265  	//HE Bullet Values
266  	explosive = Standard
267   	Incendiary = False
268  	fuzeType = Impact
269    	tntMass = 0.0115
270  	apBulletMod = 1
271  	bulletDragTypeName = AnalyticEstimate
272  	
273  }
274  BULLET
275  {
276      name = OR-84_30x165mmHEI-T
277  	caliber = 30
278  	bulletVelocity = 960
279  	bulletMass = 0.389
280  	//HE Bullet Values
281  	explosive = Standard
282   	Incendiary = True
283    	fuzeType = Impact
284    	tntMass = 0.049
285  	apBulletMod = 1
286  	bulletDragTypeName = AnalyticEstimate
287  	
288  }
289  BULLET
290  {
291      nameit = 35MMHEBullet
292  	caliber = 35
293  	bulletVelocity = 1180
294  	bulletMass = 5.35e-1
295  	//HE Bullet Values
296  	explosive = True
297  	tntMass = 0.8
298  	blastPower = 0 
299  	blastHeat = 0
300  	blastRadius = 0
301  	apBulletMod = 6
302  	bulletDragTypeName = AnalyticEstimate
303  	
304  }
305  BULLET
306  {
307      name = OZT_37x198mmHEI-T
308  	caliber = 37
309  	bulletVelocity = 900
310  	bulletMass = 0.74
311  	//HE Bullet Values
312  	explosive = True
313  	tntMass = 0.052 // Yes I stole this value from war thunder because when it comes to the TNT equivalency of Russian ammunition nobody knows shit
314   	Incendiary = True
315    	fuzeType = Impact
316  	apBulletMod = 1
317  	bulletDragTypeName = AnalyticEstimate
318  	
319  }
320  BULLET
321  {
322      name = 40MMHE
323  	caliber = 40
324  	bulletVelocity = 120
325  	bulletMass = 0.5
326  	//HE Bullet Values
327  	explosive = True
328  	tntMass = 0.8
329  	blastPower = 0 
330  	blastHeat = 0
331  	blastRadius = 0
332  	apBulletMod = 0
333  	bulletDragTypeName = AnalyticEstimate
334  	
335  }
336  BULLET
337  {
338      name = 40MMQF1
339  	caliber = 40
340  	bulletVelocity = 550
341  	bulletMass = 0.45
342  	explosive = True
343  	tntMass = 0.35
344  	blastPower = 0 
345  	blastHeat = 0
346  	blastRadius = 0
347  	apBulletMod = 0
348  	bulletDragTypeName = AnalyticEstimate
349  	
350  }
351  BULLET
352  {
353      name = BR-271_57x480APHEBC
354  	caliber = 57
355  	bulletVelocity = 990
356  	bulletMass = 3.14
357  	//HE Bullet Values
358  	explosive = Standard
359   	incendiary = False
360    	fuzeType = Penetrating
361  	tntMass = 0.14
362  	apBulletMod = 1
363  	bulletDragTypeName = AnalyticEstimate
364  }
365  BULLET
366  {
367      name = O-271_57x480HE
368  	caliber = 57
369  	bulletVelocity = 700
370  	bulletMass = 3.72
371  	//HE Bullet Values
372  	explosive = Standard
373   	incendiary = False
374    	fuzeType = Impact
375  	tntMass = 0.220
376  	apBulletMod = 1
377  	bulletDragTypeName = AnalyticEstimate
378  }	
379  BULLET
380  {
381   
382  	name = 76mm_RailgunAPDS-FS
383  	caliber = 70
384  	bulletVelocity = 4800
385  	bulletMass = 6.5
386  	//HE Bullet Values
387  	explosive = False
388  	tntMass = 0
389  	apBulletMod = 1
390  	bulletDragTypeName = AnalyticEstimate
391  	
392  }
393  BULLET
394  {
395      name = OF-62_76.2mmFRAG-HE // this is a fictional placeholder as I am having trouble finding the real ammunition's statistics
396  	caliber = 76
397  	bulletVelocity = 980
398   	bulletMass = 5.9
399  	//HE Bullet Values
400  	explosive = Standard
401   	incendiary = false
402    	fuzeType = Impact
403  	tntMass = 0.4
404  	apBulletMod = 1
405  	bulletDragTypeName = AnalyticEstimate
406  	
407  }
408  BULLET
409  {
410      name = ZS-63_76.2mmHE // this is a fictional placeholder as I am having trouble finding the real ammunition's statistics
411  	caliber = 76
412  	bulletVelocity = 980
413   	bulletMass = 5.9
414  	//HE Bullet Values
415  	explosive = Standard
416   	incendiary = false
417    	fuzeType = Flak
418  	tntMass = 0.48
419  	apBulletMod = 1
420  	bulletDragTypeName = AnalyticEstimate
421  	
422  }
423  BULLET
424  {
425      name = BR-365A_85x629APHE-T
426  	caliber = 85
427  	bulletVelocity = 792
428  	bulletMass = 9.2
429  	//HE Bullet Values
430  	explosive = True
431  	tntMass = 0.164
432  	fuzeType = Penetrating
433  	apBulletMod = 1
434  	bulletDragTypeName = AnalyticEstimate
435  	
436  }
437  BULLET
438  {
439   
440  	name = 100mmAPDS
441  	caliber = 30
442  	bulletVelocity = 1432
443  	bulletMass = 6.5
444  	//HE Bullet Values
445  	explosive = False
446  	tntMass = 0
447  	blastPower = 0 
448  	blastHeat = 0
449  	blastRadius = 0
450  	apBulletMod = 18
451  	bulletDragTypeName = AnalyticEstimate
452  	
453  }
454  BULLET
455  {
456   
457  	name = Fictional_100x700mmAPHE
458  	caliber = 100
459  	bulletVelocity = 870
460  	bulletMass = 13.5
461  	//HE Bullet Values
462  	explosive = True
463  	tntMass = 0.1
464  	blastPower = 0 
465  	blastHeat = 0
466  	blastRadius = 0
467  	apBulletMod = 1
468  	bulletDragTypeName = AnalyticEstimate
469  	
470  }
471  BULLET
472  {
473   
474  	name = 100mmHEAT-FS
475  	caliber = 100
476  	bulletVelocity = 1000
477  	bulletMass = 10
478  	//HE Bullet Values
479  	explosive = True
480  	tntMass = 1.18
481  	blastPower = 0 
482  	blastHeat = 0
483  	blastRadius = 0
484  	apBulletMod = 15
485  	bulletDragTypeName = AnalyticEstimate
486  	
487  }
488  BULLET
489  {
490   
491  	name = DTW2_105x617mmAPFSDS
492  	caliber = 30
493  	bulletVelocity = 1530
494  	bulletMass = 18.8
495  	//HE Bullet Values
496  	explosive = none
497  	incendiary = False
498  	apBulletMod = 1
499   	tntMass = 0
500  	bulletDragTypeName = AnalyticEstimate
501  	
502  }
503  BULLET
504  {
505   
506  	name = Fictional_105x617HEAT-FS_Tandem
507  	caliber = 30
508  	bulletVelocity = 1154
509  	bulletMass = 10
510  	//HE Bullet Values
511  	explosive = Shaped
512  	incendiary = False
513   	beehive = True
514    	subProjectileCount = 1
515     	subMunitionType = Fictional_105x617HEAT-FS_Tandem_Charge
516  	subProjectileDispersion = 0
517  	apBulletMod = 1
518   	fuzeType = Impact
519   	tntMass = 3
520  	bulletDragTypeName = AnalyticEstimate
521  	
522  }
523  BULLET
524  {
525   
526  	name = Fictional_105x617HEAT-FS_Tandem_Charge
527  	caliber = 105
528  	bulletVelocity = 0
529  	bulletMass = 6.5
530  	//HE Bullet Values
531  	explosive = Shaped
532  	incendiary = False
533   	beehive = True
534  	apBulletMod = 1
535   	fuzeType = Delay
536   	tntMass = 6
537  	bulletDragTypeName = AnalyticEstimate
538  	
539  }
540  BULLET
541  {
542   
543  	name = 3BM28_115x728mmAPFSDS
544  	caliber = 30
545  	bulletVelocity = 1650
546  	bulletMass = 4.36
547  	//HE Bullet Values
548  	explosive = none
549   	incendiary = False
550   	tntMass = 0
551  	apBulletMod = 1
552  	bulletDragTypeName = AnalyticEstimate
553  	
554  }
555  BULLET
556  {
557   
558  	name = 3OF11_115x728mmHE-Frag
559  	caliber = 115
560  	bulletVelocity = 905
561  	bulletMass = 14.9
562  	//HE Bullet Values
563  	explosive = Standard
564   	incendiary = False
565   	tntMass = 2.6
566  	apBulletMod = 1
567  	bulletDragTypeName = AnalyticEstimate
568  	
569  }
570  BULLET
571  {
572   
573  	name = BK-4_115x728mmHEAT-FS
574  	caliber = 115
575  	bulletVelocity = 950
576  	bulletMass = 13
577  	//HE Bullet Values
578  	explosive = Shaped
579   	incendiary = False
580   	tntMass = 1.8
581  	apBulletMod = 1
582  	bulletDragTypeName = AnalyticEstimate
583  	
584  }
585  BULLET
586  {
587   
588  	name = M346A1_105×607mmHEP-T
589  	caliber = 106
590  	bulletVelocity = 503
591  	bulletMass = 7.96
592  	//HE Bullet Values
593  	explosive = Standard
594  	tntMass = 5.04
595   	fuzeType = Delay
596  	apBulletMod = 1
597  	bulletDragTypeName = AnalyticEstimate
598  	
599  }
600  BULLET
601  {
602   
603  	name = M344A1_105×607mmHEATn
604  	caliber = 106
605  	bulletVelocity = 503
606  	bulletMass = 7.96
607  	//HE Bullet Values
608  	explosive = Shaped
609  	tntMass = 1.689
610   	fuzeType = Impact
611  	apBulletMod = 1
612  	bulletDragTypeName = AnalyticEstimate
613  	
614  }
615  BULLET
616  {
617      name = 120MMFLARE	
618  	caliber = 120
619  	bulletVelocity = 400
620  	bulletMass = 19.8
621  	explosive = True
622  	tntMass = 0.35
623  	blastPower = 0 
624  	blastHeat = 0
625  	blastRadius = 0
626  	apBulletMod = 0
627  	bulletDragTypeName = AnalyticEstimate
628  	
629  }
630  BULLET
631  {
632      name = 3OF56_122mmFRAG-HE
633  	caliber = 122
634  	bulletVelocity = 690
635  	bulletMass = 21.76
636  	//HE Bullet Values
637  	explosive = Standard
638   	incendiary = false
639    	fuzeType = Impact
640  	tntMass = 6.237
641  	apBulletMod = 1
642  	bulletDragTypeName = AnalyticEstimate
643  	
644  }
645  BULLET
646  {
647      name = BK-13M_122mmHEAT-FS-T
648  	caliber = 122
649  	bulletVelocity = 701
650  	bulletMass = 21.4
651  	//HE Bullet Values
652  	explosive = Shaped
653   	incendiary = false
654    	fuzeType = Impact
655  	tntMass = 2.25
656  	apBulletMod = 1
657  	bulletDragTypeName = AnalyticEstimate
658  	
659  }
660  BULLET
661  {
662   
663  	name = 3BK18M_125mmHEAT-FS
664  	caliber = 125
665  	bulletVelocity = 905
666  	bulletMass = 19.2
667  	//HE Bullet Values
668  	explosive = Shaped
669   	incendiary = False
670  	tntMass = 2.534
671   	fuzeType = Impact
672    	projectileCount = 1
673  	apBulletMod = 1
674  	bulletDragTypeName = AnalyticEstimate
675  	
676  }
677  BULLET
678  {
679   
680  	name = 3OF26_125mmHE
681  	caliber = 125
682  	bulletVelocity = 850
683  	bulletMass = 23.2
684  	//HE Bullet Values
685  	explosive = Standard
686  	tntMass = 5.143
687   	fuzeType = Impact
688   	projectileCount = 1
689  	apBulletMod = 1
690  	bulletDragTypeName = AnalyticEstimate
691  
692  }
693  BULLET
694  {
695   
696  	name = 3BM42_125mmAPFSDS
697  	caliber = 30
698  	bulletVelocity = 1700
699  	bulletMass = 4.85
700  	//HE Bullet Values
701  	explosive = False
702   	incendiary = False
703  	tntMass = 0
704  	fuzeType = None
705   	projectileCount = 1
706  	apBulletMod = 1
707  	bulletDragTypeName = AnalyticEstimate
708  	
709  }
710  BULLET
711  {
712      name = 130mmAPHE
713  	caliber = 130
714  	bulletVelocity = 920
715  	bulletMass = 45
716  	//HE Bullet Values
717  	explosive = True
718  	tntMass = 5
719  	blastPower = 0 
720  	blastHeat = 0
721  	blastRadius = 0
722  	apBulletMod = 15
723  	bulletDragTypeName = AnalyticEstimate
724  	
725  }
726  BULLET
727  {
728   
729  	name = Fictional_152mmAPFSDS
730  	caliber = 40
731  	bulletVelocity = 1720
732  	bulletMass = 12.5
733  	//HE Bullet Values
734  	explosive = False
735  	tntMass = 0
736   	fuzeType = none
737  	apBulletMod = 1
738  	bulletDragTypeName = AnalyticEstimate
739  	
740  }
741  BULLET
742  {
743  	name = OF-45_152mmHE
744   	caliber = 152
745   	bulletVelocity = 1086 //rough estimate for when fired from O120
746  	bulletMass = 43.56
747   	//HE Bullet Values
748    	Explosive = Standard
749     	tntMass = 7.65
750      	fuzeType = Impact
751       	Incendiary = False
752       	projectileCount = 1
753        	apBulletMod = 1
754         	bulletDragTypeName = AnalyticEstimate
755  }
756  BULLET
757  {
758      name = 155mmHE
759  	caliber = 155
760  	bulletVelocity = 900
761  	bulletMass = 50
762  	//HE Bullet Values
763  	explosive = True
764  	tntMass = 40
765  	blastPower = 0 
766  	blastHeat = 0
767  	blastRadius = 0
768  	apBulletMod = 2
769  	bulletDragTypeName = AnalyticEstimate
770  	
771  }
772  BULLET
773  {
774   
775      name = ADSM
776  	caliber = 1000
777  	bulletVelocity = 300
778  	bulletMass = 0.8
779  	//HE Bullet Values
780  	explosive = True
781  	blastPower = 0 
782  	blastHeat = 0
783  	blastRadius = 5it
784  	apBulletMod = 0
785  	bulletDragTypeName = AnalyticEstimate
786  	
787  }