/ ProjectSettings / DynamicsManager.asset
DynamicsManager.asset
 1  %YAML 1.1
 2  %TAG !u! tag:unity3d.com,2011:
 3  --- !u!55 &1
 4  PhysicsManager:
 5    m_ObjectHideFlags: 0
 6    serializedVersion: 13
 7    m_Gravity: {x: 0, y: -9.81, z: 0}
 8    m_DefaultMaterial: {fileID: 0}
 9    m_BounceThreshold: 2
10    m_SleepThreshold: 0.005
11    m_DefaultContactOffset: 0.01
12    m_DefaultSolverIterations: 6
13    m_DefaultSolverVelocityIterations: 1
14    m_QueriesHitBackfaces: 0
15    m_QueriesHitTriggers: 1
16    m_EnableAdaptiveForce: 0
17    m_ClothInterCollisionDistance: 0.1
18    m_ClothInterCollisionStiffness: 0.2
19    m_ContactsGeneration: 1
20    m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
21    m_AutoSimulation: 1
22    m_AutoSyncTransforms: 0
23    m_ReuseCollisionCallbacks: 1
24    m_ClothInterCollisionSettingsToggle: 0
25    m_ClothGravity: {x: 0, y: -9.81, z: 0}
26    m_ContactPairsMode: 0
27    m_BroadphaseType: 0
28    m_WorldBounds:
29      m_Center: {x: 0, y: 0, z: 0}
30      m_Extent: {x: 250, y: 250, z: 250}
31    m_WorldSubdivisions: 8
32    m_FrictionType: 0
33    m_EnableEnhancedDeterminism: 0
34    m_EnableUnifiedHeightmaps: 1
35    m_SolverType: 0
36    m_DefaultMaxAngularSpeed: 50