/ ProjectSettings / Physics2DSettings.asset
Physics2DSettings.asset
 1  %YAML 1.1
 2  %TAG !u! tag:unity3d.com,2011:
 3  --- !u!19 &1
 4  Physics2DSettings:
 5    m_ObjectHideFlags: 0
 6    serializedVersion: 4
 7    m_Gravity: {x: 0, y: -9.81}
 8    m_DefaultMaterial: {fileID: 0}
 9    m_VelocityIterations: 8
10    m_PositionIterations: 3
11    m_VelocityThreshold: 1
12    m_MaxLinearCorrection: 0.2
13    m_MaxAngularCorrection: 8
14    m_MaxTranslationSpeed: 100
15    m_MaxRotationSpeed: 360
16    m_BaumgarteScale: 0.2
17    m_BaumgarteTimeOfImpactScale: 0.75
18    m_TimeToSleep: 0.5
19    m_LinearSleepTolerance: 0.01
20    m_AngularSleepTolerance: 2
21    m_DefaultContactOffset: 0.01
22    m_JobOptions:
23      serializedVersion: 2
24      useMultithreading: 0
25      useConsistencySorting: 0
26      m_InterpolationPosesPerJob: 100
27      m_NewContactsPerJob: 30
28      m_CollideContactsPerJob: 100
29      m_ClearFlagsPerJob: 200
30      m_ClearBodyForcesPerJob: 200
31      m_SyncDiscreteFixturesPerJob: 50
32      m_SyncContinuousFixturesPerJob: 50
33      m_FindNearestContactsPerJob: 100
34      m_UpdateTriggerContactsPerJob: 100
35      m_IslandSolverCostThreshold: 100
36      m_IslandSolverBodyCostScale: 1
37      m_IslandSolverContactCostScale: 10
38      m_IslandSolverJointCostScale: 10
39      m_IslandSolverBodiesPerJob: 50
40      m_IslandSolverContactsPerJob: 50
41    m_AutoSimulation: 1
42    m_QueriesHitTriggers: 1
43    m_QueriesStartInColliders: 1
44    m_CallbacksOnDisable: 1
45    m_ReuseCollisionCallbacks: 0
46    m_AutoSyncTransforms: 0
47    m_AlwaysShowColliders: 0
48    m_ShowColliderSleep: 1
49    m_ShowColliderContacts: 0
50    m_ShowColliderAABB: 0
51    m_ContactArrowScale: 0.2
52    m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
53    m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
54    m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
55    m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
56    m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff