/ ProjectSettings / QualitySettings.asset
QualitySettings.asset
1 %YAML 1.1 2 %TAG !u! tag:unity3d.com,2011: 3 --- !u!47 &1 4 QualitySettings: 5 m_ObjectHideFlags: 0 6 serializedVersion: 5 7 m_CurrentQuality: 1 8 m_QualitySettings: 9 - serializedVersion: 4 10 name: Mobile 11 pixelLightCount: 2 12 shadows: 2 13 shadowResolution: 1 14 shadowProjection: 1 15 shadowCascades: 2 16 shadowDistance: 40 17 shadowNearPlaneOffset: 3 18 shadowCascade2Split: 0.33333334 19 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 shadowmaskMode: 0 21 skinWeights: 2 22 globalTextureMipmapLimit: 0 23 textureMipmapLimitSettings: [] 24 anisotropicTextures: 1 25 antiAliasing: 0 26 softParticles: 0 27 softVegetation: 1 28 realtimeReflectionProbes: 0 29 billboardsFaceCameraPosition: 1 30 useLegacyDetailDistribution: 1 31 adaptiveVsync: 0 32 vSyncCount: 0 33 realtimeGICPUUsage: 100 34 adaptiveVsyncExtraA: 0 35 adaptiveVsyncExtraB: 0 36 lodBias: 1 37 maximumLODLevel: 0 38 enableLODCrossFade: 1 39 streamingMipmapsActive: 0 40 streamingMipmapsAddAllCameras: 1 41 streamingMipmapsMemoryBudget: 512 42 streamingMipmapsRenderersPerFrame: 512 43 streamingMipmapsMaxLevelReduction: 2 44 streamingMipmapsMaxFileIORequests: 1024 45 particleRaycastBudget: 256 46 asyncUploadTimeSlice: 2 47 asyncUploadBufferSize: 16 48 asyncUploadPersistentBuffer: 1 49 resolutionScalingFixedDPIFactor: 1 50 customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, 51 type: 2} 52 terrainQualityOverrides: 0 53 terrainPixelError: 1 54 terrainDetailDensityScale: 1 55 terrainBasemapDistance: 1000 56 terrainDetailDistance: 80 57 terrainTreeDistance: 5000 58 terrainBillboardStart: 50 59 terrainFadeLength: 5 60 terrainMaxTrees: 50 61 excludedTargetPlatforms: 62 - Standalone 63 - serializedVersion: 4 64 name: PC 65 pixelLightCount: 2 66 shadows: 2 67 shadowResolution: 1 68 shadowProjection: 1 69 shadowCascades: 2 70 shadowDistance: 40 71 shadowNearPlaneOffset: 3 72 shadowCascade2Split: 0.33333334 73 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 74 shadowmaskMode: 1 75 skinWeights: 4 76 globalTextureMipmapLimit: 0 77 textureMipmapLimitSettings: [] 78 anisotropicTextures: 2 79 antiAliasing: 0 80 softParticles: 0 81 softVegetation: 1 82 realtimeReflectionProbes: 0 83 billboardsFaceCameraPosition: 1 84 useLegacyDetailDistribution: 1 85 adaptiveVsync: 0 86 vSyncCount: 0 87 realtimeGICPUUsage: 100 88 adaptiveVsyncExtraA: 0 89 adaptiveVsyncExtraB: 0 90 lodBias: 2 91 maximumLODLevel: 0 92 enableLODCrossFade: 1 93 streamingMipmapsActive: 0 94 streamingMipmapsAddAllCameras: 1 95 streamingMipmapsMemoryBudget: 512 96 streamingMipmapsRenderersPerFrame: 512 97 streamingMipmapsMaxLevelReduction: 2 98 streamingMipmapsMaxFileIORequests: 1024 99 particleRaycastBudget: 256 100 asyncUploadTimeSlice: 2 101 asyncUploadBufferSize: 16 102 asyncUploadPersistentBuffer: 1 103 resolutionScalingFixedDPIFactor: 1 104 customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, 105 type: 2} 106 terrainQualityOverrides: 0 107 terrainPixelError: 1 108 terrainDetailDensityScale: 1 109 terrainBasemapDistance: 1000 110 terrainDetailDistance: 80 111 terrainTreeDistance: 5000 112 terrainBillboardStart: 50 113 terrainFadeLength: 5 114 terrainMaxTrees: 50 115 excludedTargetPlatforms: 116 - Android 117 - iPhone 118 m_TextureMipmapLimitGroupNames: [] 119 m_PerPlatformDefaultQuality: 120 Android: 0 121 GameCoreScarlett: 1 122 GameCoreXboxOne: 1 123 Lumin: 0 124 Nintendo Switch: 1 125 PS4: 1 126 PS5: 1 127 Server: 0 128 Stadia: 0 129 Standalone: 1 130 WebGL: 0 131 Windows Store Apps: 0 132 XboxOne: 0 133 iPhone: 0 134 tvOS: 0