/ RGB_Matrix_Slot_Machine / code.py
code.py
1 # SPDX-FileCopyrightText: 2020 Jeff Epler for Adafruit Industries 2 # 3 # SPDX-License-Identifier: MIT 4 5 import random 6 import time 7 8 import adafruit_imageload.bmp 9 import audioio 10 import audiomp3 11 import board 12 import displayio 13 import digitalio 14 import framebufferio 15 import rgbmatrix 16 17 displayio.release_displays() 18 19 matrix = rgbmatrix.RGBMatrix( 20 width=64, height=32, bit_depth=4, 21 rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12], 22 addr_pins=[board.A5, board.A4, board.A3, board.A2], 23 clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1) 24 display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False) 25 26 # Each wheel can be in one of three states: 27 STOPPED, RUNNING, BRAKING = range(3) 28 29 # Return a duplicate of the input list in a random (shuffled) order. 30 def shuffled(seq): 31 return sorted(seq, key=lambda _: random.random()) 32 33 # The Wheel class manages the state of one wheel. "pos" is a position in 34 # floating point coordinates, with one 1 pixel being 1 position. 35 # The wheel also has a velocity (in positions 36 # per tick) and a state (one of the above constants) 37 class Wheel(displayio.TileGrid): 38 def __init__(self, bitmap, palette): 39 # Portions of up to 3 tiles are visible. 40 super().__init__(bitmap=bitmap, pixel_shader=palette, 41 width=1, height=3, tile_width=20, tile_height=24) 42 self.order = shuffled(range(20)) 43 self.state = STOPPED 44 self.pos = 0 45 self.vel = 0 46 self.termvel = 2 47 self.y = 0 48 self.x = 0 49 self.stop_time = time.monotonic_ns() 50 self.step() 51 52 def step(self): 53 # Update each wheel for one time step 54 if self.state == RUNNING: 55 # Slowly lose speed when running, but go at least terminal velocity 56 self.vel = max(self.vel * .99, self.termvel) 57 if time.monotonic_ns() > self.stop_time: 58 self.state = BRAKING 59 elif self.state == BRAKING: 60 # More quickly lose speed when baking, down to speed 0.4 61 self.vel = max(self.vel * .85, 0.4) 62 63 # Advance the wheel according to the velocity, and wrap it around 64 # after 24*20 positions 65 self.pos = (self.pos + self.vel) % (20*24) 66 67 # Compute the rounded Y coordinate 68 yy = round(self.pos) 69 # Compute the offset of the tile (tiles are 24 pixels tall) 70 yyy = yy % 24 71 # Find out which tile is the top tile 72 off = yy // 24 73 74 # If we're braking and a tile is close to midscreen, 75 # then stop and make sure that tile is exactly centered 76 if self.state == BRAKING and self.vel <= 2 and yyy < 8: 77 self.pos = off * 24 78 self.vel = 0 79 yyy = 0 80 self.state = STOPPED 81 82 # Move the displayed tiles to the correct height and make sure the 83 # correct tiles are displayed. 84 self.y = yyy - 20 85 for i in range(3): 86 self[i] = self.order[(19 - i + off) % 20] 87 88 # Set the wheel running again, using a slight bit of randomness. 89 # The 'i' value makes sure the first wheel brakes first, the second 90 # brakes second, and the third brakes third. 91 def kick(self, i): 92 self.state = RUNNING 93 self.vel = random.uniform(8, 10) 94 self.termvel = random.uniform(1.8, 4.2) 95 self.stop_time = time.monotonic_ns() + 3000000000 + i * 350000000 96 97 98 # This bitmap contains the emoji we're going to use. It is assumed 99 # to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32 100 # RGB matrix display. 101 the_bitmap, the_palette = adafruit_imageload.load( 102 "/emoji.bmp", 103 bitmap=displayio.Bitmap, 104 palette=displayio.Palette) 105 106 # Our fruit machine has 3 wheels, let's create them with a correct horizontal 107 # (x) offset and arbitrary vertical (y) offset. 108 g = displayio.Group() 109 wheels = [] 110 for idx in range(3): 111 wheel = Wheel(the_bitmap, the_palette) 112 wheel.x = idx * 22 113 wheel.y = -20 114 g.append(wheel) 115 wheels.append(wheel) 116 display.show(g) 117 118 # We want a digital input to trigger the fruit machine 119 button = digitalio.DigitalInOut(board.A1) 120 button.switch_to_input(pull=digitalio.Pull.UP) 121 122 # Enable the speaker 123 enable = digitalio.DigitalInOut(board.D4) 124 enable.switch_to_output(True) 125 126 mp3file = open("/triangles-loop.mp3", "rb") 127 sample = audiomp3.MP3Decoder(mp3file) 128 129 # Play the sample (just loop it for now) 130 speaker = audioio.AudioOut(board.A0) 131 speaker.play(sample, loop=True) 132 133 # Here's the main loop 134 while True: 135 # Refresh the dislpay (doing this manually ensures the wheels move 136 # together, not at different times) 137 display.refresh(minimum_frames_per_second=0, target_frames_per_second=60) 138 139 all_stopped = all(si.state == STOPPED for si in wheels) 140 if all_stopped: 141 # Once everything comes to a stop, wait until the lever is pulled and 142 # start everything over again. Maybe you want to check if the 143 # combination is a "winner" and add a light show or something. 144 145 while button.value: 146 pass 147 for idx, si in enumerate(wheels): 148 si.kick(idx) 149 150 # Otherwise, let the wheels keep spinning... 151 for idx, si in enumerate(wheels): 152 si.step()