ReasonablePlanningAIEditor.Build.cs
1 // Copyright (C) 2025 Radaway Software LLC. All Rights Reserved. 2 3 namespace UnrealBuildTool.Rules 4 { 5 public class ReasonablePlanningAIEditor : ModuleRules 6 { 7 public ReasonablePlanningAIEditor(ReadOnlyTargetRules Target) : base(Target) 8 { 9 PrivateIncludePaths.AddRange( 10 new[] { 11 "ReasonablePlanningAIEditor/Private" 12 } 13 ); 14 PublicDependencyModuleNames.AddRange( 15 new[] { 16 "Core", 17 "Engine", 18 "AIModule", 19 "ReasonablePlanningAI", 20 "InputCore" 21 } 22 ); 23 24 PrivateDependencyModuleNames.AddRange( 25 new[] { 26 "CoreUObject", 27 "Engine", 28 "Slate", 29 "SlateCore", 30 "UnrealEd", 31 "PropertyEditor", 32 "EditorStyle", 33 "PropertyPath" 34 } 35 ); 36 } 37 } 38 }