/ T0 / Word.cs
Word.cs
  1  /*
  2   * Copyright (c) 2016 Thomas Pornin <pornin@bolet.org>
  3   *
  4   * Permission is hereby granted, free of charge, to any person obtaining 
  5   * a copy of this software and associated documentation files (the
  6   * "Software"), to deal in the Software without restriction, including
  7   * without limitation the rights to use, copy, modify, merge, publish,
  8   * distribute, sublicense, and/or sell copies of the Software, and to
  9   * permit persons to whom the Software is furnished to do so, subject to
 10   * the following conditions:
 11   *
 12   * The above copyright notice and this permission notice shall be 
 13   * included in all copies or substantial portions of the Software.
 14   *
 15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
 16   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 17   * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 18   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 19   * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 20   * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 21   * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 22   * SOFTWARE.
 23   */
 24  
 25  using System;
 26  using System.Collections.Generic;
 27  
 28  /*
 29   * A "word" is a function with a name. Words can be either native or
 30   * interpreted; native words are implemented as some in-compiler special
 31   * code.
 32   *
 33   * Some native words (not all of them) have a C implementation and can
 34   * thus be part of the generated C code. Native words with no C
 35   * implementation can be used only during compilation; this is typically
 36   * the case for words that support the syntax (e.g. 'if').
 37   */
 38  
 39  abstract class Word {
 40  
 41  	/*
 42  	 * The compiler context for this word.
 43  	 */
 44  	internal T0Comp TC {
 45  		get; private set;
 46  	}
 47  
 48  	/*
 49  	 * Immediate words are executed immediately when encountered in the
 50  	 * source code, even while compiling another word.
 51  	 */
 52  	internal bool Immediate {
 53  		get; set;
 54  	}
 55  
 56  	/*
 57  	 * Each word has a unique name. Names are case-sensitive.
 58  	 */
 59  	internal string Name {
 60  		get; private set;
 61  	}
 62  
 63  	/*
 64  	 * Words are allocated slot numbers when output code is generated.
 65  	 */
 66  	internal int Slot {
 67  		get; set;
 68  	}
 69  
 70  	/*
 71  	 * Each word may have a known stack effect.
 72  	 */
 73  	internal SType StackEffect {
 74  		get; set;
 75  	}
 76  
 77  	internal Word(T0Comp owner, string name)
 78  	{
 79  		TC = owner;
 80  		Name = name;
 81  		StackEffect = SType.UNKNOWN;
 82  	}
 83  
 84  	/*
 85  	 * Resolving a word means looking up all references to external
 86  	 * words.
 87  	 */
 88  	internal virtual void Resolve()
 89  	{
 90  	}
 91  
 92  	/*
 93  	 * Execute this word. If the word is native, then its code is
 94  	 * run right away; if the word is interpreted, then the entry
 95  	 * sequence is executed.
 96  	 */
 97  	internal virtual void Run(CPU cpu)
 98  	{
 99  		throw new Exception(String.Format(
100  			"cannot run '{0}' at compile-time", Name));
101  	}
102  
103  	/*
104  	 * All words may have an explicit C implementations. To be part
105  	 * of the generated C code, a word must either be interpreted,
106  	 * or have an explicit C implementation, or both.
107  	 */
108  	internal string CCode {
109  		get; set;
110  	}
111  
112  	/*
113  	 * Get all words referenced from this one. This implies
114  	 * resolving the word.
115  	 */
116  	internal virtual List<Word> GetReferences()
117  	{
118  		return new List<Word>();
119  	}
120  
121  	/*
122  	 * Get all data blocks directly referenced from this one. This
123  	 * implies resolving the word.
124  	 */
125  	internal virtual List<ConstData> GetDataBlocks()
126  	{
127  		return new List<ConstData>();
128  	}
129  
130  	/*
131  	 * Produce the code elements for this word.
132  	 */
133  	internal virtual void GenerateCodeElements(List<CodeElement> dst)
134  	{
135  		throw new Exception("Word does not yield code elements");
136  	}
137  
138  	/*
139  	 * Compute/verify stack effect for this word.
140  	 */
141  	internal virtual void AnalyseFlow()
142  	{
143  	}
144  
145  	/*
146  	 * Get maximum data stack usage for this word. This is the number
147  	 * of extra slots that this word may need on the data stack. If
148  	 * the stack effect is not known, this returns -1.
149  	 */
150  	internal virtual int MaxDataStack {
151  		get {
152  			SType se = StackEffect;
153  			if (!se.IsKnown) {
154  				return -1;
155  			}
156  			if (se.NoExit) {
157  				return 0;
158  			} else {
159  				return Math.Min(0, se.DataOut - se.DataIn);
160  			}
161  		}
162  	}
163  
164  	/*
165  	 * Get maximum return stack usage for this word.
166  	 */
167  	internal virtual int MaxReturnStack {
168  		get {
169  			return 0;
170  		}
171  	}
172  }