/ appendices / VK_NV_fill_rectangle.txt
VK_NV_fill_rectangle.txt
 1  include::meta/VK_NV_fill_rectangle.txt[]
 2  
 3  *Last Modified Date*::
 4      2017-05-22
 5  *Contributors*::
 6    - Jeff Bolz, NVIDIA
 7  
 8  This extension adds a new elink:VkPolygonMode code:enum where a triangle is
 9  rasterized by computing and filling its axis-aligned screen-space bounding
10  box, disregarding the actual triangle edges.
11  This can be useful for drawing a rectangle without being split into two
12  triangles with an internal edge.
13  It is also useful to minimize the number of primitives that need to be
14  drawn, particularly for a user interface.
15  
16  === New Object Types
17  
18  None.
19  
20  === New Enum Constants
21  
22    * Extending elink:VkPolygonMode
23  
24    ** ename:VK_POLYGON_MODE_FILL_RECTANGLE_NV
25  
26  === New Enums
27  
28  None.
29  
30  === New Structures
31  
32  None.
33  
34  === New Functions
35  
36  None.
37  
38  === Issues
39  
40  None.
41  
42  === Version History
43  
44    * Revision 1, 2017-05-22 (Jeff Bolz)
45      - Internal revisions