/ appendices / VK_NV_fill_rectangle.txt
VK_NV_fill_rectangle.txt
1 include::meta/VK_NV_fill_rectangle.txt[] 2 3 *Last Modified Date*:: 4 2017-05-22 5 *Contributors*:: 6 - Jeff Bolz, NVIDIA 7 8 This extension adds a new elink:VkPolygonMode code:enum where a triangle is 9 rasterized by computing and filling its axis-aligned screen-space bounding 10 box, disregarding the actual triangle edges. 11 This can be useful for drawing a rectangle without being split into two 12 triangles with an internal edge. 13 It is also useful to minimize the number of primitives that need to be 14 drawn, particularly for a user interface. 15 16 === New Object Types 17 18 None. 19 20 === New Enum Constants 21 22 * Extending elink:VkPolygonMode 23 24 ** ename:VK_POLYGON_MODE_FILL_RECTANGLE_NV 25 26 === New Enums 27 28 None. 29 30 === New Structures 31 32 None. 33 34 === New Functions 35 36 None. 37 38 === Issues 39 40 None. 41 42 === Version History 43 44 * Revision 1, 2017-05-22 (Jeff Bolz) 45 - Internal revisions