quad_alpha.fs.glsl
1 #version 420 2 #extension GL_ARB_uniform_buffer_object : require 3 #extension GL_ARB_shading_language_420pack: require 4 5 // file: quad_alpha.fs.glsl 6 // author: chmod777 7 // license: GNU AGPL v3 8 9 layout (binding = 0) uniform sampler2D img; 10 11 in DataVS { 12 vec2 uv; 13 } vs_in; 14 15 out vec4 fragColor; 16 17 void main() { 18 fragColor = texture(img, vs_in.uv); 19 fragColor.a += 0.1; 20 }