/ circle3.1 / doc / OLD-DOCS / spell_info.doc
spell_info.doc
  1  /* ************************************************************************
  2  *  Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
  3  ************************************************************************* */
  4  
  5                   OFFENSIVE SPELL AVERAGE DAMAGE CHARTS
  6  
  7  
  8  Upon learning a new spell, the manauser will always be able to cast
  9  two of these spells. For each level, the manauser will be abel to cast
 10  one additional spell of the type learned. The maximum abel to learn is
 11  different between each spell, but for most offensive spells it is 7.
 12  The number of spells that can be cast assume that everybody has got
 13  100 mana points.
 14  
 15  
 16  General Idea:
 17    A M.U. Should be abel to kill a victim 3 levels below himself, by
 18    using all his MANA points for offensive spells. This include
 19    saving_throw calculations.
 20  
 21  
 22  Saving throw has effect (level of victim = L, damage of spell = D)
 23  
 24     Actual_Average_Damage = (L/20*(D/2))+(((20-L)/20)*D)
 25       where L in [1..18] (Means saving never better than 2)
 26  
 27     If you want to know how much dam, say E, a L level victim,
 28     get from D dam, then:
 29  
 30     Effective_Dam (E) = D/(1-(L/40))
 31  
 32  
 33  ---------------------------------------------------------------------------
 34  TABLE:
 35       LVL is level of victim.
 36       HP  is hit_points.
 37       ERM is spell damage to effectively remove HPR
 38       SAV is assumed saving throw
 39       A.DIF. is Aprroximate adjusted difference.
 40  
 41  
 42  LVL       1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20
 43  SAV      20   19   18   17   16   15   14   13   12   11   10    9    8    7    6    5    4    3    2    2
 44  HP       22   35   47   60   72   85   97  110  122  135  147  160  172  185  197  210  222  235  247  260
 45  ERM      22   37   51   67   82  100  118  138  157  180  203  229  255  285  315  350  386  427  470  495
 46  A.DIF       15   15   16   16  18   18   20   20   23   23   26   26   30   30   35   35   41   43    -
 47  
 48  ---------------------------------------------------------------------------
 49  Table of WHEN a MU can kill a Level X opponent by using 100 MANA points only.
 50  
 51  MU Level  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
 52  Opponent  0  0  0  1  2  3  5  6  7  8  9 10 12 13 14 15 16 17 18 20
 53  
 54  ---------------------------------------------------------------------------
 55  
 56  Magic Users New Damage Table. The damage listed by each spell shows how
 57  much damage can be given by using 100 mana points at the apropriate level.
 58  To make it worth-while to learn new damaging spells, a spell which is 
 59  "overlapped" by a new spell will give less damage than the exact calculated
 60  average.
 61  
 62  Spell     1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20
 63  
 64  Mag Mis   6   10    16  18   32   45    "    "    "    "    "    "    "    "    "    "    "    "    "    "
 65  Chill*              16  22   34   47   76   93    "    "    "    "    "    "    "    "    "    "    "    "
 66  Burn Han                     37   51   79   96  112  132    "    "    "    "    "    "    "    "    "    "
 67  Shock                                  82  100  115  135  151  174    "    "    "    "    "    "    "    "
 68  Lightb                                          118  138  154  177  225  251    "    "    "    "    "    "
 69  Spray                                                     157  180  229  255  280  310    "    "    "    "
 70  Energy                                                               11   17   22   28   33   39   39   39(11)
 71  Fireb                                                                         285  315  350  386  427  495
 72  
 73    *Chill Touch may reduce STR by -1 when failing saving throw.
 74  
 75  
 76  Clerics
 77  
 78  
 79  Spell     1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20
 80  
 81  Earthq                                  *
 82  Dispel Evil                                            *
 83  Call Lightn                                                      X
 84  Harm                                                                            X
 85  
 86  Dispel Evil is special (0..100) (7 Max)
 87  Earthquake is special           (7 Max)
 88  Call Lightning is special       (7 Max)
 89  Harm is fairly special          (3 Max)
 90  
 91  
 92  
 93  
 94  *** NEW *** Spell listing By Level and Class
 95  
 96  
 97  LEVEL     Magic User               Cleric
 98  
 99  
100             (1) Magic Missile        (1) Armor
101             (1) Ventriloquate        (1) Cure Light
102  
103             (2) Detect Magic         (2) Create Water
104             (2) Detect Invisible     (2) Detect Poison
105  
106             (3) Chill Touch          (3) Create Food
107             (3) -                    (3) Detect Magic
108  
109             (4) Invisibility         (4) Cure Blind
110             (4) -                    (4) Detect Evil
111  
112             (5) Burning Hands        (5) Bless
113             (5) Armor                (5) Detect Invisible
114  
115             (6) Locate Object        (6) Blindness
116             (6) -                    (6) Protection from Evil
117  
118             (7) Shocking Grasp       (7) Earthquake
119             (7) Strength             (7) Sense Life
120  
121             (8) Blindness            (8) Summon
122             (8) Teleport with Error  (8) Poison
123  
124             (9) Lightning Bolt       (9) Cure Critic
125             (9) -                    (9) Remove Poison
126  
127            (10) Control Weather     (10) Locate Object
128            (10) -                   (10) Dispel Evil
129  
130            (11) Color Spray         (11) Word of Recall
131            (11) -                   (11) -
132  
133            (12) Enchant Weapon      (12) Call Lightning
134            (12) Curse               (12) Remove Curse
135  
136            (13) Energy Drain        (13) Control Weather
137            (13) -                   (13) Sanctuary
138  
139            (14) Sleep               (14) Heal
140            (14) Charm Person        (14) -
141  
142            (15) Clone               (15) Harm
143            (15) Fireball            (15) -
144