spell_info.doc
1 /* ************************************************************************ 2 * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * 3 ************************************************************************* */ 4 5 OFFENSIVE SPELL AVERAGE DAMAGE CHARTS 6 7 8 Upon learning a new spell, the manauser will always be able to cast 9 two of these spells. For each level, the manauser will be abel to cast 10 one additional spell of the type learned. The maximum abel to learn is 11 different between each spell, but for most offensive spells it is 7. 12 The number of spells that can be cast assume that everybody has got 13 100 mana points. 14 15 16 General Idea: 17 A M.U. Should be abel to kill a victim 3 levels below himself, by 18 using all his MANA points for offensive spells. This include 19 saving_throw calculations. 20 21 22 Saving throw has effect (level of victim = L, damage of spell = D) 23 24 Actual_Average_Damage = (L/20*(D/2))+(((20-L)/20)*D) 25 where L in [1..18] (Means saving never better than 2) 26 27 If you want to know how much dam, say E, a L level victim, 28 get from D dam, then: 29 30 Effective_Dam (E) = D/(1-(L/40)) 31 32 33 --------------------------------------------------------------------------- 34 TABLE: 35 LVL is level of victim. 36 HP is hit_points. 37 ERM is spell damage to effectively remove HPR 38 SAV is assumed saving throw 39 A.DIF. is Aprroximate adjusted difference. 40 41 42 LVL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 43 SAV 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 2 44 HP 22 35 47 60 72 85 97 110 122 135 147 160 172 185 197 210 222 235 247 260 45 ERM 22 37 51 67 82 100 118 138 157 180 203 229 255 285 315 350 386 427 470 495 46 A.DIF 15 15 16 16 18 18 20 20 23 23 26 26 30 30 35 35 41 43 - 47 48 --------------------------------------------------------------------------- 49 Table of WHEN a MU can kill a Level X opponent by using 100 MANA points only. 50 51 MU Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 52 Opponent 0 0 0 1 2 3 5 6 7 8 9 10 12 13 14 15 16 17 18 20 53 54 --------------------------------------------------------------------------- 55 56 Magic Users New Damage Table. The damage listed by each spell shows how 57 much damage can be given by using 100 mana points at the apropriate level. 58 To make it worth-while to learn new damaging spells, a spell which is 59 "overlapped" by a new spell will give less damage than the exact calculated 60 average. 61 62 Spell 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 63 64 Mag Mis 6 10 16 18 32 45 " " " " " " " " " " " " " " 65 Chill* 16 22 34 47 76 93 " " " " " " " " " " " " 66 Burn Han 37 51 79 96 112 132 " " " " " " " " " " 67 Shock 82 100 115 135 151 174 " " " " " " " " 68 Lightb 118 138 154 177 225 251 " " " " " " 69 Spray 157 180 229 255 280 310 " " " " 70 Energy 11 17 22 28 33 39 39 39(11) 71 Fireb 285 315 350 386 427 495 72 73 *Chill Touch may reduce STR by -1 when failing saving throw. 74 75 76 Clerics 77 78 79 Spell 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 80 81 Earthq * 82 Dispel Evil * 83 Call Lightn X 84 Harm X 85 86 Dispel Evil is special (0..100) (7 Max) 87 Earthquake is special (7 Max) 88 Call Lightning is special (7 Max) 89 Harm is fairly special (3 Max) 90 91 92 93 94 *** NEW *** Spell listing By Level and Class 95 96 97 LEVEL Magic User Cleric 98 99 100 (1) Magic Missile (1) Armor 101 (1) Ventriloquate (1) Cure Light 102 103 (2) Detect Magic (2) Create Water 104 (2) Detect Invisible (2) Detect Poison 105 106 (3) Chill Touch (3) Create Food 107 (3) - (3) Detect Magic 108 109 (4) Invisibility (4) Cure Blind 110 (4) - (4) Detect Evil 111 112 (5) Burning Hands (5) Bless 113 (5) Armor (5) Detect Invisible 114 115 (6) Locate Object (6) Blindness 116 (6) - (6) Protection from Evil 117 118 (7) Shocking Grasp (7) Earthquake 119 (7) Strength (7) Sense Life 120 121 (8) Blindness (8) Summon 122 (8) Teleport with Error (8) Poison 123 124 (9) Lightning Bolt (9) Cure Critic 125 (9) - (9) Remove Poison 126 127 (10) Control Weather (10) Locate Object 128 (10) - (10) Dispel Evil 129 130 (11) Color Spray (11) Word of Recall 131 (11) - (11) - 132 133 (12) Enchant Weapon (12) Call Lightning 134 (12) Curse (12) Remove Curse 135 136 (13) Energy Drain (13) Control Weather 137 (13) - (13) Sanctuary 138 139 (14) Sleep (14) Heal 140 (14) Charm Person (14) - 141 142 (15) Clone (15) Harm 143 (15) Fireball (15) - 144