README.VMS
1 This is directions for compiling & linking CircleMUD for OpenVMS. 2 Additional documentation can be found at. 3 4 http://www.ourservers.net/openvms_ports/ 5 6 I have personally tested this port on both VAX and Alpha with OpenVMS v7.0 7 and DEC C v7.0 and Multinet TCP/IP using UCX emulation. 8 9 To build this, you need the following: 10 11 .1) DEC C compiler. I have tested with DEC C v7.0 and can help out 12 with problems with earlier versions of DEC C. If you don't have 13 the DEC C compiler I suggest you get a copy through the OpenVMS 14 Hobbyist program at http://www.montagar.com/hobbyist. 15 16 .2) A TCP/IP stack for OpenVMS that supports UCX emulation. I have 17 personally only tested out Multinet v4.1B and Multinet v4.2. 18 If you are using a TCP/IP stack that dosen't support UCX 19 emulation I would suggest getting a copy of Multinet though the 20 OpenVMS hobbyist program at http://www.montagar.com/hobbyist. 21 22 .3) A copy of the CircleMUD distribution file. 23 24 This can be found at ftp://ftp.circlemud.org/3.x/ 25 26 Now, you have everything, do the following... 27 28 .1) Unpack the CircleMUD file you got from "www.circlemud.org" 29 30 .2) Go to the SRC directory and locate the BUILD_CIRCLEMUD.COM file. 31 32 The BUILD_CIRCLEMUD.COM file accepts the following parameters. 33 34 P1 ALL Just Build "Everything". 35 CIRCLE Just Build [.BIN]CIRCLE.EXE. 36 UTILS Just Build The CircleMUD Utilities. 37 38 P2 DEBUG Build CircleMUD With Debugging Information. 39 NODEBUG Build CircleMUD Without Debugging Information. 40 41 The default is "ALL" and "NODEBUG". 42 43 The "BUILD_CIRCLEMUD.COM" script checks some filenames to make 44 sure that they are correct as some of them are unpacked different 45 between the TAR file distribution and the ZIP file distribution. 46 It also checks for "CONF.H" and if not found copies "CONF.H_VMS" 47 to "CONF.H" for you. 48 49 So if you just want to build "everything" without debugging 50 information you could use... 51 52 $ @BUILD_CIRCLEMUD ALL NODEBUG 53 54 OR 55 56 $ @BUILD_CIRCLEMUD 57 58 The EXE's will be placed in the CircleMUD BIN directory. 59 60 Now, define the logical CIRCLEMUD_BIN to point to the "BIN" directory of 61 the CircleMUD directory like this... 62 63 $ DEFINE/SYSTEM/EXEC CIRCLEMUD_BIN DISK$WORK:[CIRCLE30BPL16.BIN] 64 65 To run CircleMUD, just execute the "VMS_AUTORUN.COM" file in the CircleMUD 66 root directory. 67 68 To customize how CircleMUD runs, edit the "VMS_CIRCLEMUD.COM" file in the 69 BIN directory. 70 71 To customize CircleMUD features (like player killing etc) edit the "CONFIG.C" 72 file in the SRC directory. 73 74 To edit the CircleMUD login message, edit the GREETINGS.; file found in the 75 TEXT directory under the LIB directory. 76 77 For the CircleMUD utilities, execute the file VMS_MUD_UTILS.COM in the 78 BIN directory and it will create the VMS symbols for the utilities. 79 80 If you have any problems, questions, comments, feel free to e-mail me at 81 byer@mail.ourservers.net and I'll try my best to answer them all.