README.md
  1  # debug
  2  [![Build Status](https://travis-ci.org/visionmedia/debug.svg?branch=master)](https://travis-ci.org/visionmedia/debug)  [![Coverage Status](https://coveralls.io/repos/github/visionmedia/debug/badge.svg?branch=master)](https://coveralls.io/github/visionmedia/debug?branch=master)  [![Slack](https://visionmedia-community-slackin.now.sh/badge.svg)](https://visionmedia-community-slackin.now.sh/) [![OpenCollective](https://opencollective.com/debug/backers/badge.svg)](#backers) 
  3  [![OpenCollective](https://opencollective.com/debug/sponsors/badge.svg)](#sponsors)
  4  
  5  
  6  
  7  A tiny node.js debugging utility modelled after node core's debugging technique.
  8  
  9  **Discussion around the V3 API is under way [here](https://github.com/visionmedia/debug/issues/370)**
 10  
 11  ## Installation
 12  
 13  ```bash
 14  $ npm install debug
 15  ```
 16  
 17  ## Usage
 18  
 19  `debug` exposes a function; simply pass this function the name of your module, and it will return a decorated version of `console.error` for you to pass debug statements to. This will allow you to toggle the debug output for different parts of your module as well as the module as a whole.
 20  
 21  Example _app.js_:
 22  
 23  ```js
 24  var debug = require('debug')('http')
 25    , http = require('http')
 26    , name = 'My App';
 27  
 28  // fake app
 29  
 30  debug('booting %s', name);
 31  
 32  http.createServer(function(req, res){
 33    debug(req.method + ' ' + req.url);
 34    res.end('hello\n');
 35  }).listen(3000, function(){
 36    debug('listening');
 37  });
 38  
 39  // fake worker of some kind
 40  
 41  require('./worker');
 42  ```
 43  
 44  Example _worker.js_:
 45  
 46  ```js
 47  var debug = require('debug')('worker');
 48  
 49  setInterval(function(){
 50    debug('doing some work');
 51  }, 1000);
 52  ```
 53  
 54   The __DEBUG__ environment variable is then used to enable these based on space or comma-delimited names. Here are some examples:
 55  
 56    ![debug http and worker](http://f.cl.ly/items/18471z1H402O24072r1J/Screenshot.png)
 57  
 58    ![debug worker](http://f.cl.ly/items/1X413v1a3M0d3C2c1E0i/Screenshot.png)
 59  
 60  #### Windows note
 61  
 62   On Windows the environment variable is set using the `set` command.
 63  
 64   ```cmd
 65   set DEBUG=*,-not_this
 66   ```
 67  
 68   Note that PowerShell uses different syntax to set environment variables.
 69  
 70   ```cmd
 71   $env:DEBUG = "*,-not_this"
 72    ```
 73  
 74  Then, run the program to be debugged as usual.
 75  
 76  ## Millisecond diff
 77  
 78    When actively developing an application it can be useful to see when the time spent between one `debug()` call and the next. Suppose for example you invoke `debug()` before requesting a resource, and after as well, the "+NNNms" will show you how much time was spent between calls.
 79  
 80    ![](http://f.cl.ly/items/2i3h1d3t121M2Z1A3Q0N/Screenshot.png)
 81  
 82    When stdout is not a TTY, `Date#toUTCString()` is used, making it more useful for logging the debug information as shown below:
 83  
 84    ![](http://f.cl.ly/items/112H3i0e0o0P0a2Q2r11/Screenshot.png)
 85  
 86  ## Conventions
 87  
 88    If you're using this in one or more of your libraries, you _should_ use the name of your library so that developers may toggle debugging as desired without guessing names. If you have more than one debuggers you _should_ prefix them with your library name and use ":" to separate features. For example "bodyParser" from Connect would then be "connect:bodyParser".
 89  
 90  ## Wildcards
 91  
 92    The `*` character may be used as a wildcard. Suppose for example your library has debuggers named "connect:bodyParser", "connect:compress", "connect:session", instead of listing all three with `DEBUG=connect:bodyParser,connect:compress,connect:session`, you may simply do `DEBUG=connect:*`, or to run everything using this module simply use `DEBUG=*`.
 93  
 94    You can also exclude specific debuggers by prefixing them with a "-" character.  For example, `DEBUG=*,-connect:*` would include all debuggers except those starting with "connect:".
 95  
 96  ## Environment Variables
 97  
 98    When running through Node.js, you can set a few environment variables that will
 99    change the behavior of the debug logging:
100  
101  | Name      | Purpose                                         |
102  |-----------|-------------------------------------------------|
103  | `DEBUG`   | Enables/disables specific debugging namespaces. |
104  | `DEBUG_COLORS`| Whether or not to use colors in the debug output. |
105  | `DEBUG_DEPTH` | Object inspection depth. |
106  | `DEBUG_SHOW_HIDDEN` | Shows hidden properties on inspected objects. |
107  
108  
109    __Note:__ The environment variables beginning with `DEBUG_` end up being
110    converted into an Options object that gets used with `%o`/`%O` formatters.
111    See the Node.js documentation for
112    [`util.inspect()`](https://nodejs.org/api/util.html#util_util_inspect_object_options)
113    for the complete list.
114  
115  ## Formatters
116  
117  
118    Debug uses [printf-style](https://wikipedia.org/wiki/Printf_format_string) formatting. Below are the officially supported formatters:
119  
120  | Formatter | Representation |
121  |-----------|----------------|
122  | `%O`      | Pretty-print an Object on multiple lines. |
123  | `%o`      | Pretty-print an Object all on a single line. |
124  | `%s`      | String. |
125  | `%d`      | Number (both integer and float). |
126  | `%j`      | JSON. Replaced with the string '[Circular]' if the argument contains circular references. |
127  | `%%`      | Single percent sign ('%'). This does not consume an argument. |
128  
129  ### Custom formatters
130  
131    You can add custom formatters by extending the `debug.formatters` object. For example, if you wanted to add support for rendering a Buffer as hex with `%h`, you could do something like:
132  
133  ```js
134  const createDebug = require('debug')
135  createDebug.formatters.h = (v) => {
136    return v.toString('hex')
137  }
138  
139  // …elsewhere
140  const debug = createDebug('foo')
141  debug('this is hex: %h', new Buffer('hello world'))
142  //   foo this is hex: 68656c6c6f20776f726c6421 +0ms
143  ```
144  
145  ## Browser support
146    You can build a browser-ready script using [browserify](https://github.com/substack/node-browserify),
147    or just use the [browserify-as-a-service](https://wzrd.in/) [build](https://wzrd.in/standalone/debug@latest),
148    if you don't want to build it yourself.
149  
150    Debug's enable state is currently persisted by `localStorage`.
151    Consider the situation shown below where you have `worker:a` and `worker:b`,
152    and wish to debug both. You can enable this using `localStorage.debug`:
153  
154  ```js
155  localStorage.debug = 'worker:*'
156  ```
157  
158  And then refresh the page.
159  
160  ```js
161  a = debug('worker:a');
162  b = debug('worker:b');
163  
164  setInterval(function(){
165    a('doing some work');
166  }, 1000);
167  
168  setInterval(function(){
169    b('doing some work');
170  }, 1200);
171  ```
172  
173  #### Web Inspector Colors
174  
175    Colors are also enabled on "Web Inspectors" that understand the `%c` formatting
176    option. These are WebKit web inspectors, Firefox ([since version
177    31](https://hacks.mozilla.org/2014/05/editable-box-model-multiple-selection-sublime-text-keys-much-more-firefox-developer-tools-episode-31/))
178    and the Firebug plugin for Firefox (any version).
179  
180    Colored output looks something like:
181  
182    ![](https://cloud.githubusercontent.com/assets/71256/3139768/b98c5fd8-e8ef-11e3-862a-f7253b6f47c6.png)
183  
184  
185  ## Output streams
186  
187    By default `debug` will log to stderr, however this can be configured per-namespace by overriding the `log` method:
188  
189  Example _stdout.js_:
190  
191  ```js
192  var debug = require('debug');
193  var error = debug('app:error');
194  
195  // by default stderr is used
196  error('goes to stderr!');
197  
198  var log = debug('app:log');
199  // set this namespace to log via console.log
200  log.log = console.log.bind(console); // don't forget to bind to console!
201  log('goes to stdout');
202  error('still goes to stderr!');
203  
204  // set all output to go via console.info
205  // overrides all per-namespace log settings
206  debug.log = console.info.bind(console);
207  error('now goes to stdout via console.info');
208  log('still goes to stdout, but via console.info now');
209  ```
210  
211  
212  ## Authors
213  
214   - TJ Holowaychuk
215   - Nathan Rajlich
216   - Andrew Rhyne
217   
218  ## Backers
219  
220  Support us with a monthly donation and help us continue our activities. [[Become a backer](https://opencollective.com/debug#backer)]
221  
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252  
253  
254  ## Sponsors
255  
256  Become a sponsor and get your logo on our README on Github with a link to your site. [[Become a sponsor](https://opencollective.com/debug#sponsor)]
257  
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288  
289  ## License
290  
291  (The MIT License)
292  
293  Copyright (c) 2014-2016 TJ Holowaychuk &lt;tj@vision-media.ca&gt;
294  
295  Permission is hereby granted, free of charge, to any person obtaining
296  a copy of this software and associated documentation files (the
297  'Software'), to deal in the Software without restriction, including
298  without limitation the rights to use, copy, modify, merge, publish,
299  distribute, sublicense, and/or sell copies of the Software, and to
300  permit persons to whom the Software is furnished to do so, subject to
301  the following conditions:
302  
303  The above copyright notice and this permission notice shall be
304  included in all copies or substantial portions of the Software.
305  
306  THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
307  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
308  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
309  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
310  CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
311  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
312  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.