gridrunners.yml
1 startrooms: ["st_default"] 2 mainrooms: ["gather_garden", "clean_space", "defeat_garden", "defeat_bastion", "target_2fort", "cake_sandsoftime", "lamp_cave", "lampspec_pyramid"] 3 # LT1: ["gather_garden", "clean_space", "minecart_fish", "defeat_garden", "target_2fort", "cake_sandsoftime", "lamp_cave", "lampspec_pyramid"] 4 sprintrooms: ["sp_conveyor"] 5 6 t_starttrans: 7 file: "gr_simpledoor.structure" 8 offset_side: 12 9 sink_in_prev: 2 10 sink_in_next: 1 11 controller: "startroom" 12 metadata: 13 doorcentre: [6, 1, 4] 14 entrycentre: [0, 1, 4] 15 playercentre: [3,1,4] 16 t_1split: 17 file: "gr_1split.structure" 18 offset_side: 0 19 sink_in_prev: 2 20 sink_in_next: -4 21 controller: "split_default" 22 metadata: 23 numsplit: 1 24 doorfile: "gr_simpledoor.structure" 25 entrycentre: [1, 1, 16] 26 split0: 27 place: [10, 0, 12] 28 entry: [10, 1, 16] 29 exit: [16, 1, 16] 30 centre: [13, 1, 16] 31 t_2split: 32 file: "gr_2split.structure" 33 offset_side: 0 34 sink_in_prev: 2 35 sink_in_next: -4 36 controller: "split_default" 37 metadata: 38 numsplit: 2 39 doorfile: "gr_simpledoor.structure" 40 entrycentre: [1, 1, 16] 41 split0: 42 place: [10, 0, 6] 43 entry: [10, 1, 10] 44 exit: [16, 1, 10] 45 centre: [13, 1, 10] 46 split1: 47 place: [10, 0, 18] 48 entry: [10, 1, 22] 49 exit: [16, 1, 22] 50 centre: [13, 1, 22] 51 t_4split: 52 file: "gr_4split.structure" 53 offset_side: 0 54 sink_in_prev: 2 55 sink_in_next: -4 56 controller: "split_default" 57 metadata: 58 numsplit: 4 59 doorfile: "gr_simpledoor.structure" 60 entrycentre: [1, 1, 16] 61 split0: 62 place: [10, 0, 0] 63 entry: [10, 1, 4] 64 exit: [16, 1, 4] 65 centre: [13, 1, 4] 66 split1: 67 place: [10, 0, 8] 68 entry: [10, 1, 12] 69 exit: [16, 1, 12] 70 centre: [13, 1, 12] 71 split2: 72 place: [10, 0, 16] 73 entry: [10, 1, 20] 74 exit: [16, 1, 20] 75 centre: [13, 1, 20] 76 split3: 77 place: [10, 0, 24] 78 entry: [10, 1, 28] 79 exit: [16, 1, 28] 80 centre: [13, 1, 28] 81 82 st_default: 83 file: "gr_start.structure" 84 split: 1 85 sink_into_ground: 14 86 controller: "startroom" 87 metadata: 88 barrierpos: [6, 32, 3, 6, 32, 29] 89 spawn1: [4, 31, 4] 90 spawn2: [4, 31, 12] 91 spawn3: [4, 31, 20] 92 spawn4: [4, 31, 28] 93 sp_conveyor: 94 file: "gr_sprint_conveyor.structure" 95 split: 1 96 sink_into_ground: 6 97 sink_in_prev: 1 98 controller: "finalsprint" 99 metadata: 100 name: "Conveyor" 101 spawn: [0, 5, 16] 102 finishX: 42 103 104 lamp_cave: 105 file: "lamp_cave.structure" 106 split: 1 107 sink_into_ground: 3 108 controller: "lightlamp" 109 metadata: 110 name: "<white>Cave Game</white>" 111 spawn: [1,5,16] 112 lampCount: 21 113 lampspec_pyramid: 114 file: "lampspec_pyramid.structure" 115 split: 2 116 sink_into_ground: 5 117 controller: "lightlamp" 118 metadata: 119 name: "<yellow>Pyramid</yellow>" 120 spawn: [2, 5, 22] 121 completedoor_1: [39, 1, 12, 41, 3, 12] 122 lampCount: 6 123 test_item: 124 file: "test_item.structure" 125 split: 1 126 controller: "unlock_survival" 127 metadata: 128 spawn: [0, 5, 16] 129 itemCount: 2 130 allowedBreak: ["DIRT"] 131 startingKits: ["iron_pick"] 132 cake_sandsoftime: 133 file: "cake_sandsoftime.structure" 134 split: 1 135 sink_into_ground: 6 136 controller: "gather_cake" 137 metadata: 138 name: "<rainbow>Celebration</rainbow>" 139 spawn: [2, 5, 16] 140 itemCount: 1 141 allowedBreak: ["IRON_BLOCK", "WHEAT", "SUGAR_CANE"] 142 startingKits: ["iron_sword", "bow", "iron_pick", "iron_shovel", "sands_torch"] 143 target_2fort: 144 file: "target_2fort.structure" 145 split: 2 146 sink_into_ground: 5 147 controller: "targets" 148 metadata: 149 name: "<red>Tufort</red> <blue>Targets</blue>" 150 spawn: [2, 5, 16] 151 defeat_garden: 152 file: "defeat_garden.structure" 153 split: 1 154 sink_into_ground: 0 155 controller: "beasts" 156 metadata: 157 name: "<green>Dawn of the Shed</green>" 158 spawn: [2, 5, 16] 159 special_prison: 160 file: "special_prison.structure" 161 split: 2 162 sink_into_ground: 3 163 controller: "lamp_combo" 164 metadata: 165 name: "<dark_red>SuperMax</dark_red>" 166 spawn: [2,5,22] 167 lampCount: 2 168 completedoor_1: [26, 1, 11, 26, 4, 13] 169 completedoor_2: [26, 1, 19, 26, 4, 21] 170 minecart_fish: 171 file: "minecart_fish.structure" 172 split: 1 173 sink_into_ground: 1 174 sink_in_prev: 1 175 controller: "unlock_minecart" 176 metadata: 177 name: "<aqua>Fish Bowl</aqua>" 178 spawn: [2,5,22] 179 startingKits: ["effect_water", "effect_haste", "diamond_shovel", "iron_pick"] 180 allowedBreak: ["sand", "seagrass", "tall_seagrass"] 181 clean_space: 182 file: "clean_space.structure" 183 split: 1 184 sink_into_ground: 9 185 controller: "clean_space" 186 metadata: 187 name: "<gold>Final Frontier</gold>" 188 spawn: [2,5,22] 189 startingKits: ["iron_shovel", "spacesuit"] 190 allowedBreak: ["mud"] 191 dirtCount: 10 192 gather_garden: 193 file: "gather_garden.structure" 194 split: 1 195 sink_into_ground: 0 196 controller: "gather_default" 197 metadata: 198 name: "<light_purple>Secret Garden</light_purple>" 199 spawn: [2,5,22] 200 allowedBreak: ["dandelion", "poppy", "blue_orchid", "allium", "azure_bluet", "red_tulip", "orange_tulip", "white_tulip", "pink_tulip", "oxeye_daisy", "cornflower", "lily_of_the_valley", "birch_leaves"] 201 itemCount: 4 202 defeat_bastion: 203 file: "defeat_bastion.structure" 204 split: 1 205 sink_into_ground: 1 206 controller: "beasts" 207 metadata: 208 name: "<red>Bastion</red>" 209 spawn: [2, 5, 16]