/ config / CornerCultMCC2-GridRunners / gridrunners.yml
gridrunners.yml
  1  startrooms: ["st_default"]
  2  mainrooms: ["gather_garden", "clean_space", "defeat_garden", "defeat_bastion", "target_2fort", "cake_sandsoftime", "lamp_cave", "lampspec_pyramid"]
  3  # LT1: ["gather_garden", "clean_space", "minecart_fish", "defeat_garden", "target_2fort", "cake_sandsoftime", "lamp_cave", "lampspec_pyramid"]
  4  sprintrooms: ["sp_conveyor"]
  5  
  6  t_starttrans:
  7    file: "gr_simpledoor.structure"
  8    offset_side: 12
  9    sink_in_prev: 2
 10    sink_in_next: 1
 11    controller: "startroom"
 12    metadata:
 13      doorcentre: [6, 1, 4]
 14      entrycentre: [0, 1, 4]
 15      playercentre: [3,1,4]
 16  t_1split:
 17    file: "gr_1split.structure"
 18    offset_side: 0
 19    sink_in_prev: 2
 20    sink_in_next: -4
 21    controller: "split_default"
 22    metadata:
 23      numsplit: 1
 24      doorfile: "gr_simpledoor.structure"
 25      entrycentre: [1, 1, 16]
 26      split0:
 27        place: [10, 0, 12]
 28        entry: [10, 1, 16]
 29        exit: [16, 1, 16]
 30        centre: [13, 1, 16]
 31  t_2split:
 32    file: "gr_2split.structure"
 33    offset_side: 0
 34    sink_in_prev: 2
 35    sink_in_next: -4
 36    controller: "split_default"
 37    metadata:
 38      numsplit: 2
 39      doorfile: "gr_simpledoor.structure"
 40      entrycentre: [1, 1, 16]
 41      split0:
 42        place: [10, 0, 6]
 43        entry: [10, 1, 10]
 44        exit: [16, 1, 10]
 45        centre: [13, 1, 10]
 46      split1:
 47        place: [10, 0, 18]
 48        entry: [10, 1, 22]
 49        exit: [16, 1, 22]
 50        centre: [13, 1, 22]
 51  t_4split:
 52    file: "gr_4split.structure"
 53    offset_side: 0
 54    sink_in_prev: 2
 55    sink_in_next: -4
 56    controller: "split_default"
 57    metadata:
 58      numsplit: 4
 59      doorfile: "gr_simpledoor.structure"
 60      entrycentre: [1, 1, 16]
 61      split0:
 62        place: [10, 0, 0]
 63        entry: [10, 1, 4]
 64        exit: [16, 1, 4]
 65        centre: [13, 1, 4]
 66      split1:
 67        place: [10, 0, 8]
 68        entry: [10, 1, 12]
 69        exit: [16, 1, 12]
 70        centre: [13, 1, 12]
 71      split2:
 72        place: [10, 0, 16]
 73        entry: [10, 1, 20]
 74        exit: [16, 1, 20]
 75        centre: [13, 1, 20]
 76      split3:
 77        place: [10, 0, 24]
 78        entry: [10, 1, 28]
 79        exit: [16, 1, 28]
 80        centre: [13, 1, 28]
 81  
 82  st_default:
 83    file: "gr_start.structure"
 84    split: 1
 85    sink_into_ground: 14
 86    controller: "startroom"
 87    metadata:
 88      barrierpos: [6, 32, 3, 6, 32, 29]
 89      spawn1: [4, 31, 4]
 90      spawn2: [4, 31, 12]
 91      spawn3: [4, 31, 20]
 92      spawn4: [4, 31, 28]
 93  sp_conveyor:
 94    file: "gr_sprint_conveyor.structure"
 95    split: 1
 96    sink_into_ground: 6
 97    sink_in_prev: 1
 98    controller: "finalsprint"
 99    metadata:
100      name: "Conveyor"
101      spawn: [0, 5, 16]
102      finishX: 42
103      
104  lamp_cave:
105    file: "lamp_cave.structure"
106    split: 1
107    sink_into_ground: 3
108    controller: "lightlamp"
109    metadata:
110      name: "<white>Cave Game</white>"
111      spawn: [1,5,16]
112      lampCount: 21
113  lampspec_pyramid:
114    file: "lampspec_pyramid.structure"
115    split: 2
116    sink_into_ground: 5
117    controller: "lightlamp"
118    metadata:
119      name: "<yellow>Pyramid</yellow>"
120      spawn: [2, 5, 22]
121      completedoor_1: [39, 1, 12, 41, 3, 12]
122      lampCount: 6
123  test_item:
124    file: "test_item.structure"
125    split: 1
126    controller: "unlock_survival"
127    metadata:
128      spawn: [0, 5, 16]
129      itemCount: 2
130      allowedBreak: ["DIRT"]
131      startingKits: ["iron_pick"]
132  cake_sandsoftime:
133    file: "cake_sandsoftime.structure"
134    split: 1
135    sink_into_ground: 6
136    controller: "gather_cake"
137    metadata:
138      name: "<rainbow>Celebration</rainbow>"
139      spawn: [2, 5, 16]
140      itemCount: 1
141      allowedBreak: ["IRON_BLOCK", "WHEAT", "SUGAR_CANE"]
142      startingKits: ["iron_sword", "bow", "iron_pick", "iron_shovel", "sands_torch"]
143  target_2fort:
144    file: "target_2fort.structure"
145    split: 2
146    sink_into_ground: 5
147    controller: "targets"
148    metadata:
149      name: "<red>Tufort</red> <blue>Targets</blue>"
150      spawn: [2, 5, 16]
151  defeat_garden:
152    file: "defeat_garden.structure"
153    split: 1
154    sink_into_ground: 0
155    controller: "beasts"
156    metadata:
157      name: "<green>Dawn of the Shed</green>"
158      spawn: [2, 5, 16]
159  special_prison:
160    file: "special_prison.structure"
161    split: 2
162    sink_into_ground: 3
163    controller: "lamp_combo"
164    metadata:
165      name: "<dark_red>SuperMax</dark_red>"
166      spawn: [2,5,22]
167      lampCount: 2
168      completedoor_1: [26, 1, 11, 26, 4, 13]
169      completedoor_2: [26, 1, 19, 26, 4, 21]
170  minecart_fish:
171    file: "minecart_fish.structure"
172    split: 1
173    sink_into_ground: 1
174    sink_in_prev: 1
175    controller: "unlock_minecart"
176    metadata:
177      name: "<aqua>Fish Bowl</aqua>"
178      spawn: [2,5,22]
179      startingKits: ["effect_water", "effect_haste", "diamond_shovel", "iron_pick"]
180      allowedBreak: ["sand", "seagrass", "tall_seagrass"]
181  clean_space:
182    file: "clean_space.structure"
183    split: 1
184    sink_into_ground: 9
185    controller: "clean_space"
186    metadata:
187      name: "<gold>Final Frontier</gold>"
188      spawn: [2,5,22]
189      startingKits: ["iron_shovel", "spacesuit"]
190      allowedBreak: ["mud"]
191      dirtCount: 10
192  gather_garden:
193    file: "gather_garden.structure"
194    split: 1
195    sink_into_ground: 0
196    controller: "gather_default"
197    metadata:
198      name: "<light_purple>Secret Garden</light_purple>"
199      spawn: [2,5,22]
200      allowedBreak: ["dandelion", "poppy", "blue_orchid", "allium", "azure_bluet", "red_tulip", "orange_tulip", "white_tulip", "pink_tulip", "oxeye_daisy", "cornflower", "lily_of_the_valley", "birch_leaves"]
201      itemCount: 4
202  defeat_bastion:
203    file: "defeat_bastion.structure"
204    split: 1
205    sink_into_ground: 1
206    controller: "beasts"
207    metadata:
208      name: "<red>Bastion</red>"
209      spawn: [2, 5, 16]