mapman-tgttos.yml
1 maps: ["towers", "temple_alt", "pride", "test", "spleef"] 2 map_testbm: # (testing map) 3 world: BuildMart 4 title: "Testing Map 2" 5 bounds: [-50, -5, -50, 50, 15, 50] 6 metadata: 7 loadOrder: -1 8 map_pride: # Max 8 teams 9 world: TGTTOS-pride 10 title: "Pride Month" 11 bounds: [-15, -17, -5, 20, 6, 65] # [-10, -17, -5, 10, 5, 65] 12 metadata: 13 loadOrder: 0 14 deathBarrier: -20 15 items: ["pridewool", "transcrossbow"] 16 gimmicks: ["pridewool"] 17 location_introduction: 18 coords: [0, 2.5, 17] #[0, 3, 0] 19 angles: [180, 0] 20 metadata: 21 velocity: [0, 0, 0.02] 22 bounds_barrier: 23 min: [-8, 1, 4] 24 max: [7, 4, 4] 25 bounds_spawnprotect: 26 min: [-9, 0, -2] 27 max: [8, 2, 2] 28 bounds_fanprotect: 29 min: [-4, -16, 59] 30 max: [5, -11, 64] 31 bounds_fanspawn: 32 min: [-3, -15, 60] 33 max: [4, -15, 63] 34 spawn_default: 35 player1: [0, 1, 0] 36 # spawn_team1: 37 # player1: [-0.5, 1, 0.5] 38 # player2: [-1.5, 1, 0.5] 39 # player3: [-0.5, 1, -0.5] 40 # player4: [-1.5, 1, -0.5] 41 # paint1: 42 # find: "GRAY_CONCRETE" 43 # min: [-2, 0, -1] 44 # max: [-1, 0, 0] 45 # spawn_team2: 46 # player1: [1.5, 1, 0.5] 47 # player2: [0.5, 1, 0.5] 48 # player3: [1.5, 1, -0.5] 49 # player4: [0.5, 1, -0.5] 50 # paint1: 51 # find: "LIGHT_GRAY_CONCRETE" 52 # min: [0, 0, -1] 53 # max: [1, 0, 0] 54 # Auto-generated using PYTHON MAGIC 55 spawn_team1: 56 player1: [-0.5, 1, 0.5] 57 player2: [-1.5, 1, 0.5] 58 player3: [-0.5, 1, -0.5] 59 player4: [-1.5, 1, -0.5] 60 paint1: 61 find: "GRAY_CONCRETE" 62 min: [-2, 0, -1] 63 max: [-1, 0, 0] 64 spawn_team2: 65 player1: [1.5, 1, 0.5] 66 player2: [0.5, 1, 0.5] 67 player3: [1.5, 1, -0.5] 68 player4: [0.5, 1, -0.5] 69 paint1: 70 find: "LIGHT_GRAY_CONCRETE" 71 min: [0, 0, -1] 72 max: [1, 0, 0] 73 spawn_team3: 74 player1: [-2.5, 1, 0.5] 75 player2: [-3.5, 1, 0.5] 76 player3: [-2.5, 1, -0.5] 77 player4: [-3.5, 1, -0.5] 78 paint1: 79 find: "LIGHT_GRAY_CONCRETE" 80 min: [-4, 0, -1] 81 max: [-3, 0, 0] 82 spawn_team4: 83 player1: [3.5, 1, 0.5] 84 player2: [2.5, 1, 0.5] 85 player3: [3.5, 1, -0.5] 86 player4: [2.5, 1, -0.5] 87 paint1: 88 find: "GRAY_CONCRETE" 89 min: [2, 0, -1] 90 max: [3, 0, 0] 91 spawn_team5: 92 player1: [-4.5, 1, 0.5] 93 player2: [-5.5, 1, 0.5] 94 player3: [-4.5, 1, -0.5] 95 player4: [-5.5, 1, -0.5] 96 paint1: 97 find: "GRAY_CONCRETE" 98 min: [-6, 0, -1] 99 max: [-5, 0, 0] 100 spawn_team6: 101 player1: [5.5, 1, 0.5] 102 player2: [4.5, 1, 0.5] 103 player3: [5.5, 1, -0.5] 104 player4: [4.5, 1, -0.5] 105 paint1: 106 find: "LIGHT_GRAY_CONCRETE" 107 min: [4, 0, -1] 108 max: [5, 0, 0] 109 spawn_team7: 110 player1: [-6.5, 1, 0.5] 111 player2: [-7.5, 1, 0.5] 112 player3: [-6.5, 1, -0.5] 113 player4: [-7.5, 1, -0.5] 114 paint1: 115 find: "LIGHT_GRAY_CONCRETE" 116 min: [-8, 0, -1] 117 max: [-7, 0, 0] 118 spawn_team8: 119 player1: [7.5, 1, 0.5] 120 player2: [6.5, 1, 0.5] 121 player3: [7.5, 1, -0.5] 122 player4: [6.5, 1, -0.5] 123 paint1: 124 find: "GRAY_CONCRETE" 125 min: [6, 0, -1] 126 max: [7, 0, 0] 127 spawn_team9: 128 player1: [-8.5, 1, 0.5] 129 player2: [-9.5, 1, 0.5] 130 player3: [-8.5, 1, -0.5] 131 player4: [-9.5, 1, -0.5] 132 paint1: 133 find: "GRAY_CONCRETE" 134 min: [-10, 0, -1] 135 max: [-9, 0, 0] 136 spawn_team10: 137 player1: [9.5, 1, 0.5] 138 player2: [8.5, 1, 0.5] 139 player3: [9.5, 1, -0.5] 140 player4: [8.5, 1, -0.5] 141 paint1: 142 find: "LIGHT_GRAY_CONCRETE" 143 min: [8, 0, -1] 144 max: [9, 0, 0] 145 146 map_test: # Map definition. Use the word after 'map_' in the maps list. 147 world: SandsOfTime-void # Name of the world to load. 148 title: "test map" # Map title to display to players 149 bounds: [-27, -32, -25, 27, 32, 25] # Map bounds - used when creating instances. 150 metadata: 151 loadOrder: 0 # Order to load the map in. Lower load orders happen earlier. Example would be giving Terra Swoop Force a load order of -1. 152 useOwnMap: false # Whether to use its own map and said map's settings instead of the default. Switching maps interrupts the game flow and is only recommended as a last resort - Try to use gimmicks to set the rules instead! 153 deathBarrier: -32 # The Y-level of the death barrier. Players who fall below this Y-level die immediately, and spectators are barred from flying this low. 154 items: ["wool"] # Items to give the player as defined by tags in the source code. Example - Wool gives team-colour wool + shears. 155 gimmicks: [] # Gimmicks to use as defined by tags in the source code. 156 location_introduction: # Location for the introduction to start at 157 coords: [0, 2.5, 17] #[0, 3, 0] 158 angles: [180, 0] 159 metadata: 160 velocity: [0, 0, 0.02] # Velocity for players to float at during the introduction 161 spawn_default: 162 player1: [21, 1, 21] 163 spawn_team1: 164 player1: [21, 1, 21] 165 spawn_team2: 166 player1: [21, 1, 21] 167 spawn_team3: 168 player1: [21, 1, 21] 169 spawn_team4: 170 player1: [21, 1, 21] 171 spawn_team5: 172 player1: [21, 1, 21] 173 spawn_team6: 174 player1: [21, 1, 21] 175 spawn_team7: 176 player1: [21, 1, 21] 177 spawn_team8: 178 player1: [21, 1, 21] 179 spawn_team9: 180 player1: [21, 1, 21] 181 spawn_team10: 182 player1: [21, 1, 21] 183 bounds_barrier: # Boundraries for the barrier stopping players leaving spawn until the game starts (inclusive) 184 min: [1, 2, -1] 185 max: [1, 5, 1] 186 bounds_spawnprotect: # Boundraries where players may not break blocks (spawn protection, inclusive) 187 min: [20, 0, 20] 188 max: [23, 0, 23] 189 bounds_fanprotect: # Boundraries where players may not break or place blocks (to prevent blocking off fans, inclusive) 190 min: [-4, 12, -4] 191 max: [4, 16, 4] 192 bounds_fanspawn: # Boundraries where the fans will spawn. They are affected by gravity and will *not* respawn if they die to the void. (inclusive) 193 min: [-2, 16, -2] 194 max: [2, 16, 2] 195 map_temple: 196 world: TGTTOS-temple 197 title: "Jungle Temple" 198 bounds: [-1, -15, -21, 35, 20, 20] 199 metadata: 200 loadOrder: 0 201 deathBarrier: -64 202 items: [] 203 gimmicks: ["adventure"] 204 useOwnMap: false # We now use redstone to spawn the skeles so no more 'useOwnMap'! 205 location_introduction: 206 coords: [10, 2, 0] #[0, 3, 0] 207 angles: [-90, 35] 208 metadata: 209 velocity: [-0.002, 0.001, 0] 210 bounds_barrier: 211 min: [3, 2, -11] 212 max: [3, 2, 10] 213 bounds_spawnprotect: 214 min: [3, 2, -11] 215 max: [3, 2, 10] 216 bounds_fanprotect: 217 min: [19, -7, -20] 218 max: [22, -7, -17] 219 bounds_fanspawn: 220 min: [19, -7, -20] 221 max: [22, -7, -17] 222 spawn_default: 223 player1: [6, 2, 0] 224 # spawn_team1: 225 # player1: [1.5, 1, 1.5] 226 # player2: [1.5, 1, 0.5] 227 # player3: [0.5, 1, 1.5] 228 # player4: [0.5, 1, 0.5] 229 # paint1: 230 # find: "GRAY_CONCRETE" 231 # min: [0, 0, 0] 232 # max: [1, 1, 1] 233 # spawn_team2: 234 # player1: [1.5, 1, -1.5] 235 # player2: [1.5, 1, -0.5] 236 # player3: [0.5, 1, -1.5] 237 # player4: [0.5, 1, -0.5] 238 # paint1: 239 # find: "GRAY_CONCRETE" 240 # min: [0, 0, -1] 241 # max: [1, 1, -2] 242 # Auto-generated 243 spawn_team1: 244 player1: [1.5, 1, 1.5, -90] 245 player2: [1.5, 1, 0.5, -90] 246 player3: [0.5, 1, 1.5, -90] 247 player4: [0.5, 1, 0.5, -90] 248 paint1: 249 find: "GRAY_CONCRETE" 250 min: [0, 0, 0] 251 max: [1, 1, 1] 252 spawn_team2: 253 player1: [1.5, 1, -1.5, -90] 254 player2: [1.5, 1, -0.5, -90] 255 player3: [0.5, 1, -1.5, -90] 256 player4: [0.5, 1, -0.5, -90] 257 paint1: 258 find: "LIGHT_GRAY_CONCRETE" 259 min: [0, 0, -1] 260 max: [1, 1, -2] 261 spawn_team3: 262 player1: [1.5, 1, 3.5, -90] 263 player2: [1.5, 1, 2.5, -90] 264 player3: [0.5, 1, 3.5, -90] 265 player4: [0.5, 1, 2.5, -90] 266 paint1: 267 find: "LIGHT_GRAY_CONCRETE" 268 min: [0, 0, 2] 269 max: [1, 1, 3] 270 spawn_team4: 271 player1: [1.5, 1, -3.5, -90] 272 player2: [1.5, 1, -2.5, -90] 273 player3: [0.5, 1, -3.5, -90] 274 player4: [0.5, 1, -2.5, -90] 275 paint1: 276 find: "GRAY_CONCRETE" 277 min: [0, 0, -3] 278 max: [1, 1, -4] 279 spawn_team5: 280 player1: [1.5, 1, 5.5, -90] 281 player2: [1.5, 1, 4.5, -90] 282 player3: [0.5, 1, 5.5, -90] 283 player4: [0.5, 1, 4.5, -90] 284 paint1: 285 find: "GRAY_CONCRETE" 286 min: [0, 0, 4] 287 max: [1, 1, 5] 288 spawn_team6: 289 player1: [1.5, 1, -5.5, -90] 290 player2: [1.5, 1, -4.5, -90] 291 player3: [0.5, 1, -5.5, -90] 292 player4: [0.5, 1, -4.5, -90] 293 paint1: 294 find: "LIGHT_GRAY_CONCRETE" 295 min: [0, 0, -5] 296 max: [1, 1, -6] 297 spawn_team7: 298 player1: [1.5, 1, 7.5, -90] 299 player2: [1.5, 1, 6.5, -90] 300 player3: [0.5, 1, 7.5, -90] 301 player4: [0.5, 1, 6.5, -90] 302 paint1: 303 find: "LIGHT_GRAY_CONCRETE" 304 min: [0, 0, 6] 305 max: [1, 1, 7] 306 spawn_team8: 307 player1: [1.5, 1, -7.5, -90] 308 player2: [1.5, 1, -6.5, -90] 309 player3: [0.5, 1, -7.5, -90] 310 player4: [0.5, 1, -6.5, -90] 311 paint1: 312 find: "GRAY_CONCRETE" 313 min: [0, 0, -7] 314 max: [1, 1, -8] 315 spawn_team9: 316 player1: [1.5, 1, 9.5, -90] 317 player2: [1.5, 1, 8.5, -90] 318 player3: [0.5, 1, 9.5, -90] 319 player4: [0.5, 1, 8.5, -90] 320 paint1: 321 find: "GRAY_CONCRETE" 322 min: [0, 0, 8] 323 max: [1, 1, 9] 324 spawn_team10: 325 player1: [1.5, 1, -9.5, -90] 326 player2: [1.5, 1, -8.5, -90] 327 player3: [0.5, 1, -9.5, -90] 328 player4: [0.5, 1, -8.5, -90] 329 paint1: 330 find: "LIGHT_GRAY_CONCRETE" 331 min: [0, 0, -9] 332 max: [1, 1, -10] 333 map_unknown: # map cut -- too big 334 # too big 335 world: TGTTOS-intotheunknown 336 title: "Into The Unknown" 337 bounds: [-1, -40, -13, 50, 5, 200] 338 metadata: 339 loadOrder: 0 340 deathBarrier: -48 341 items: ["wool"] 342 gimmicks: [] 343 useOwnMap: false 344 location_introduction: # TODO 345 coords: [33, -13, 24] #[0, 3, 0] 346 angles: [0, 0] 347 metadata: 348 velocity: [0, 0, 0.02] 349 bounds_barrier: 350 min: [3, 2, -11] 351 max: [3, 2, 10] 352 bounds_spawnprotect: 353 min: [3, 2, -11] 354 max: [3, 2, 10] 355 bounds_fanprotect: 356 min: [15, -40, 191] 357 max: [35, -38, 192] 358 bounds_fanspawn: 359 min: [15, -39, 191] 360 max: [35, -39, 192] 361 spawn_default: 362 player1: [6, 2, 0] 363 # Auto-generated 364 spawn_team1: 365 player1: [1.5, 1, 1.5, -90] 366 player2: [1.5, 1, 0.5, -90] 367 player3: [0.5, 1, 1.5, -90] 368 player4: [0.5, 1, 0.5, -90] 369 paint1: 370 find: "GRAY_CONCRETE" 371 min: [0, 0, 0] 372 max: [1, 1, 1] 373 spawn_team2: 374 player1: [1.5, 1, -1.5, -90] 375 player2: [1.5, 1, -0.5, -90] 376 player3: [0.5, 1, -1.5, -90] 377 player4: [0.5, 1, -0.5, -90] 378 paint1: 379 find: "LIGHT_GRAY_CONCRETE" 380 min: [0, 0, -1] 381 max: [1, 1, -2] 382 spawn_team3: 383 player1: [1.5, 1, 3.5, -90] 384 player2: [1.5, 1, 2.5, -90] 385 player3: [0.5, 1, 3.5, -90] 386 player4: [0.5, 1, 2.5, -90] 387 paint1: 388 find: "LIGHT_GRAY_CONCRETE" 389 min: [0, 0, 2] 390 max: [1, 1, 3] 391 spawn_team4: 392 player1: [1.5, 1, -3.5, -90] 393 player2: [1.5, 1, -2.5, -90] 394 player3: [0.5, 1, -3.5, -90] 395 player4: [0.5, 1, -2.5, -90] 396 paint1: 397 find: "GRAY_CONCRETE" 398 min: [0, 0, -3] 399 max: [1, 1, -4] 400 spawn_team5: 401 player1: [1.5, 1, 5.5, -90] 402 player2: [1.5, 1, 4.5, -90] 403 player3: [0.5, 1, 5.5, -90] 404 player4: [0.5, 1, 4.5, -90] 405 paint1: 406 find: "GRAY_CONCRETE" 407 min: [0, 0, 4] 408 max: [1, 1, 5] 409 spawn_team6: 410 player1: [1.5, 1, -5.5, -90] 411 player2: [1.5, 1, -4.5, -90] 412 player3: [0.5, 1, -5.5, -90] 413 player4: [0.5, 1, -4.5, -90] 414 paint1: 415 find: "LIGHT_GRAY_CONCRETE" 416 min: [0, 0, -5] 417 max: [1, 1, -6] 418 spawn_team7: 419 player1: [1.5, 1, 7.5, -90] 420 player2: [1.5, 1, 6.5, -90] 421 player3: [0.5, 1, 7.5, -90] 422 player4: [0.5, 1, 6.5, -90] 423 paint1: 424 find: "LIGHT_GRAY_CONCRETE" 425 min: [0, 0, 6] 426 max: [1, 1, 7] 427 spawn_team8: 428 player1: [1.5, 1, -7.5, -90] 429 player2: [1.5, 1, -6.5, -90] 430 player3: [0.5, 1, -7.5, -90] 431 player4: [0.5, 1, -6.5, -90] 432 paint1: 433 find: "GRAY_CONCRETE" 434 min: [0, 0, -7] 435 max: [1, 1, -8] 436 spawn_team9: 437 player1: [1.5, 1, 9.5, -90] 438 player2: [1.5, 1, 8.5, -90] 439 player3: [0.5, 1, 9.5, -90] 440 player4: [0.5, 1, 8.5, -90] 441 paint1: 442 find: "GRAY_CONCRETE" 443 min: [0, 0, 8] 444 max: [1, 1, 9] 445 spawn_team10: 446 player1: [1.5, 1, -9.5, -90] 447 player2: [1.5, 1, -8.5, -90] 448 player3: [0.5, 1, -9.5, -90] 449 player4: [0.5, 1, -8.5, -90] 450 paint1: 451 find: "LIGHT_GRAY_CONCRETE" 452 min: [0, 0, -9] 453 max: [1, 1, -10] 454 map_unknown_new: # map cut -- too big 455 # too big 456 world: TGTTOS-intotheunknown-fast 457 title: "Into The Unknown" 458 bounds: [-1, -15, -15, 148, 20, 15] 459 metadata: 460 loadOrder: 0 461 deathBarrier: -16 462 items: ["wool"] 463 gimmicks: [] 464 useOwnMap: false 465 location_introduction: # TODO 466 coords: [0, 3, 0] #[0, 3, 0] 467 angles: [-90, 0] 468 metadata: 469 velocity: [0.02, 0, 0] 470 bounds_barrier: 471 min: [3, 2, -11] 472 max: [3, 2, 10] 473 bounds_spawnprotect: 474 min: [3, 2, -11] 475 max: [3, 2, 10] 476 bounds_fanprotect: 477 min: [145, 16, -8] 478 max: [145, 16, 6] 479 bounds_fanspawn: 480 min: [145, 16, -8] 481 max: [145, 16, 6] 482 spawn_default: 483 player1: [6, 2, 0] 484 # Auto-generated 485 spawn_team1: 486 player1: [1.5, 1, 1.5, -90] 487 player2: [1.5, 1, 0.5, -90] 488 player3: [0.5, 1, 1.5, -90] 489 player4: [0.5, 1, 0.5, -90] 490 paint1: 491 find: "GRAY_CONCRETE" 492 min: [0, 0, 0] 493 max: [1, 1, 1] 494 spawn_team2: 495 player1: [1.5, 1, -1.5, -90] 496 player2: [1.5, 1, -0.5, -90] 497 player3: [0.5, 1, -1.5, -90] 498 player4: [0.5, 1, -0.5, -90] 499 paint1: 500 find: "LIGHT_GRAY_CONCRETE" 501 min: [0, 0, -1] 502 max: [1, 1, -2] 503 spawn_team3: 504 player1: [1.5, 1, 3.5, -90] 505 player2: [1.5, 1, 2.5, -90] 506 player3: [0.5, 1, 3.5, -90] 507 player4: [0.5, 1, 2.5, -90] 508 paint1: 509 find: "LIGHT_GRAY_CONCRETE" 510 min: [0, 0, 2] 511 max: [1, 1, 3] 512 spawn_team4: 513 player1: [1.5, 1, -3.5, -90] 514 player2: [1.5, 1, -2.5, -90] 515 player3: [0.5, 1, -3.5, -90] 516 player4: [0.5, 1, -2.5, -90] 517 paint1: 518 find: "GRAY_CONCRETE" 519 min: [0, 0, -3] 520 max: [1, 1, -4] 521 spawn_team5: 522 player1: [1.5, 1, 5.5, -90] 523 player2: [1.5, 1, 4.5, -90] 524 player3: [0.5, 1, 5.5, -90] 525 player4: [0.5, 1, 4.5, -90] 526 paint1: 527 find: "GRAY_CONCRETE" 528 min: [0, 0, 4] 529 max: [1, 1, 5] 530 spawn_team6: 531 player1: [1.5, 1, -5.5, -90] 532 player2: [1.5, 1, -4.5, -90] 533 player3: [0.5, 1, -5.5, -90] 534 player4: [0.5, 1, -4.5, -90] 535 paint1: 536 find: "LIGHT_GRAY_CONCRETE" 537 min: [0, 0, -5] 538 max: [1, 1, -6] 539 spawn_team7: 540 player1: [1.5, 1, 7.5, -90] 541 player2: [1.5, 1, 6.5, -90] 542 player3: [0.5, 1, 7.5, -90] 543 player4: [0.5, 1, 6.5, -90] 544 paint1: 545 find: "LIGHT_GRAY_CONCRETE" 546 min: [0, 0, 6] 547 max: [1, 1, 7] 548 spawn_team8: 549 player1: [1.5, 1, -7.5, -90] 550 player2: [1.5, 1, -6.5, -90] 551 player3: [0.5, 1, -7.5, -90] 552 player4: [0.5, 1, -6.5, -90] 553 paint1: 554 find: "GRAY_CONCRETE" 555 min: [0, 0, -7] 556 max: [1, 1, -8] 557 spawn_team9: 558 player1: [1.5, 1, 9.5, -90] 559 player2: [1.5, 1, 8.5, -90] 560 player3: [0.5, 1, 9.5, -90] 561 player4: [0.5, 1, 8.5, -90] 562 paint1: 563 find: "GRAY_CONCRETE" 564 min: [0, 0, 8] 565 max: [1, 1, 9] 566 spawn_team10: 567 player1: [1.5, 1, -9.5, -90] 568 player2: [1.5, 1, -8.5, -90] 569 player3: [0.5, 1, -9.5, -90] 570 player4: [0.5, 1, -8.5, -90] 571 paint1: 572 find: "LIGHT_GRAY_CONCRETE" 573 min: [0, 0, -9] 574 max: [1, 1, -10] 575 map_towers: 576 world: TGTTOS-towers 577 title: "High Rise" 578 bounds: [-3, 0, -21, 37, 32, 20] # TODO max y 579 metadata: 580 loadOrder: 0 581 deathBarrier: -64 582 items: ["rod", "punchbow"] 583 gimmicks: ["adventure"] 584 useOwnMap: false # We now use redstone to spawn the skeles so no more 'useOwnMap'! 585 location_introduction: # TODO 586 coords: [24, 5, 177] #[0, 3, 0] 587 angles: [180, 90] 588 metadata: 589 velocity: [0, 0.0075, 0] 590 bounds_barrier: 591 min: [3, 2, -11] 592 max: [3, 2, 10] 593 bounds_spawnprotect: 594 min: [3, 2, -11] 595 max: [3, 2, 10] 596 bounds_fanprotect: 597 min: [19, -7, -20] 598 max: [22, -7, -17] 599 bounds_fanspawn: 600 min: [14, 20, -7] 601 max: [19, 20, -9] 602 spawn_default: 603 player1: [6, 2, 0] 604 # spawn_team1: 605 # player1: [1.5, 1, 1.5] 606 # player2: [1.5, 1, 0.5] 607 # player3: [0.5, 1, 1.5] 608 # player4: [0.5, 1, 0.5] 609 # paint1: 610 # find: "GRAY_CONCRETE" 611 # min: [0, 0, 0] 612 # max: [1, 1, 1] 613 # spawn_team2: 614 # player1: [1.5, 1, -1.5] 615 # player2: [1.5, 1, -0.5] 616 # player3: [0.5, 1, -1.5] 617 # player4: [0.5, 1, -0.5] 618 # paint1: 619 # find: "GRAY_CONCRETE" 620 # min: [0, 0, -1] 621 # max: [1, 1, -2] 622 # Auto-generated 623 spawn_team1: 624 player1: [1.5, 1, 1.5, -90] 625 player2: [1.5, 1, 0.5, -90] 626 player3: [0.5, 1, 1.5, -90] 627 player4: [0.5, 1, 0.5, -90] 628 paint1: 629 find: "GRAY_CONCRETE" 630 min: [0, 0, 0] 631 max: [1, 1, 1] 632 spawn_team2: 633 player1: [1.5, 1, -1.5, -90] 634 player2: [1.5, 1, -0.5, -90] 635 player3: [0.5, 1, -1.5, -90] 636 player4: [0.5, 1, -0.5, -90] 637 paint1: 638 find: "LIGHT_GRAY_CONCRETE" 639 min: [0, 0, -1] 640 max: [1, 1, -2] 641 spawn_team3: 642 player1: [1.5, 1, 3.5, -90] 643 player2: [1.5, 1, 2.5, -90] 644 player3: [0.5, 1, 3.5, -90] 645 player4: [0.5, 1, 2.5, -90] 646 paint1: 647 find: "LIGHT_GRAY_CONCRETE" 648 min: [0, 0, 2] 649 max: [1, 1, 3] 650 spawn_team4: 651 player1: [1.5, 1, -3.5, -90] 652 player2: [1.5, 1, -2.5, -90] 653 player3: [0.5, 1, -3.5, -90] 654 player4: [0.5, 1, -2.5, -90] 655 paint1: 656 find: "GRAY_CONCRETE" 657 min: [0, 0, -3] 658 max: [1, 1, -4] 659 spawn_team5: 660 player1: [1.5, 1, 5.5, -90] 661 player2: [1.5, 1, 4.5, -90] 662 player3: [0.5, 1, 5.5, -90] 663 player4: [0.5, 1, 4.5, -90] 664 paint1: 665 find: "GRAY_CONCRETE" 666 min: [0, 0, 4] 667 max: [1, 1, 5] 668 spawn_team6: 669 player1: [1.5, 1, -5.5, -90] 670 player2: [1.5, 1, -4.5, -90] 671 player3: [0.5, 1, -5.5, -90] 672 player4: [0.5, 1, -4.5, -90] 673 paint1: 674 find: "LIGHT_GRAY_CONCRETE" 675 min: [0, 0, -5] 676 max: [1, 1, -6] 677 spawn_team7: 678 player1: [1.5, 1, 7.5, -90] 679 player2: [1.5, 1, 6.5, -90] 680 player3: [0.5, 1, 7.5, -90] 681 player4: [0.5, 1, 6.5, -90] 682 paint1: 683 find: "LIGHT_GRAY_CONCRETE" 684 min: [0, 0, 6] 685 max: [1, 1, 7] 686 spawn_team8: 687 player1: [1.5, 1, -7.5, -90] 688 player2: [1.5, 1, -6.5, -90] 689 player3: [0.5, 1, -7.5, -90] 690 player4: [0.5, 1, -6.5, -90] 691 paint1: 692 find: "GRAY_CONCRETE" 693 min: [0, 0, -7] 694 max: [1, 1, -8] 695 spawn_team9: 696 player1: [1.5, 1, 9.5, -90] 697 player2: [1.5, 1, 8.5, -90] 698 player3: [0.5, 1, 9.5, -90] 699 player4: [0.5, 1, 8.5, -90] 700 paint1: 701 find: "GRAY_CONCRETE" 702 min: [0, 0, 8] 703 max: [1, 1, 9] 704 spawn_team10: 705 player1: [1.5, 1, -9.5, -90] 706 player2: [1.5, 1, -8.5, -90] 707 player3: [0.5, 1, -9.5, -90] 708 player4: [0.5, 1, -8.5, -90] 709 paint1: 710 find: "LIGHT_GRAY_CONCRETE" 711 min: [0, 0, -9] 712 max: [1, 1, -10] 713 map_spleef: # Max 8 teams 714 # spleef: 715 # fanbox: 716 # inner: [-7, 21, 55, 6, 21, 57] 717 # protect: [-10, 20, 55, 9, 23, 58] 718 # spawn: 719 # protect: [-9, 0, -2, 8, 2, 2] 720 # barrier: [-9, 1, 2, 8, 3, 2] 721 world: TGTTOS-spleef # Name of the world to load. 722 title: "Spleef" # Map title to display to players 723 bounds: [-10, -8, -2, 9, 25, 58] # Map bounds 724 metadata: 725 loadOrder: 0 # Order to load the map in. Lower load orders happen earlier. Example would be giving Terra Swoop Force a load order of -1. 726 useOwnMap: false # Whether to use its own map and said map's settings instead of the default. Switching maps interrupts the game flow and is only recommended as a last resort - Try to use gimmicks to set the rules instead! 727 deathBarrier: -32 # The Y-level of the death barrier. Players who fall below this Y-level die immediately, and spectators are barred from flying this low. 728 items: ["spleefspade"] # Items to give the player as defined by tags in the source code. Example - Wool gives team-colour wool + shears. 729 gimmicks: ["s1-spleef"] # Gimmicks to use as defined by tags in the source code. 730 location_introduction: # Location for the introduction to start at 731 coords: [-1, 24, 49] #[0, 3, 0] 732 angles: [0, 0] 733 metadata: 734 velocity: [0, -0.007, -0.014] # Velocity for players to float at during the introduction 735 bounds_barrier: # Boundraries for the barrier stopping players leaving spawn until the game starts (inclusive) 736 min: [-9, 1, 2] 737 max: [8, 3, 2] 738 bounds_spawnprotect: # Boundraries where players may not break blocks (spawn protection, inclusive) 739 min: [-9, 0, -2] 740 max: [8, 2, 2] 741 bounds_fanprotect: # Boundraries where players may not break or place blocks (to prevent blocking off fans, inclusive) 742 min: [-10, 20, 55] 743 max: [9, 23, 58] 744 bounds_fanspawn: # Boundraries where the fans will spawn. They are affected by gravity and will *not* respawn if they die to the void. (inclusive) 745 min: [-7, 21, 55] 746 max: [6, 21, 57] 747 spawn_team1: 748 player1: [-0.5, 1, 0.5] 749 player2: [-1.5, 1, 0.5] 750 player3: [-0.5, 1, -0.5] 751 player4: [-1.5, 1, -0.5] 752 paint1: 753 find: "GRAY_CONCRETE" 754 min: [-2, 0, -1] 755 max: [-1, 0, 0] 756 spawn_team2: 757 player1: [1.5, 1, 0.5] 758 player2: [0.5, 1, 0.5] 759 player3: [1.5, 1, -0.5] 760 player4: [0.5, 1, -0.5] 761 paint1: 762 find: "LIGHT_GRAY_CONCRETE" 763 min: [0, 0, -1] 764 max: [1, 0, 0] 765 spawn_team3: 766 player1: [-2.5, 1, 0.5] 767 player2: [-3.5, 1, 0.5] 768 player3: [-2.5, 1, -0.5] 769 player4: [-3.5, 1, -0.5] 770 paint1: 771 find: "LIGHT_GRAY_CONCRETE" 772 min: [-4, 0, -1] 773 max: [-3, 0, 0] 774 spawn_team4: 775 player1: [3.5, 1, 0.5] 776 player2: [2.5, 1, 0.5] 777 player3: [3.5, 1, -0.5] 778 player4: [2.5, 1, -0.5] 779 paint1: 780 find: "GRAY_CONCRETE" 781 min: [2, 0, -1] 782 max: [3, 0, 0] 783 spawn_team5: 784 player1: [-4.5, 1, 0.5] 785 player2: [-5.5, 1, 0.5] 786 player3: [-4.5, 1, -0.5] 787 player4: [-5.5, 1, -0.5] 788 paint1: 789 find: "GRAY_CONCRETE" 790 min: [-6, 0, -1] 791 max: [-5, 0, 0] 792 spawn_team6: 793 player1: [5.5, 1, 0.5] 794 player2: [4.5, 1, 0.5] 795 player3: [5.5, 1, -0.5] 796 player4: [4.5, 1, -0.5] 797 paint1: 798 find: "LIGHT_GRAY_CONCRETE" 799 min: [4, 0, -1] 800 max: [5, 0, 0] 801 spawn_team7: 802 player1: [-6.5, 1, 0.5] 803 player2: [-7.5, 1, 0.5] 804 player3: [-6.5, 1, -0.5] 805 player4: [-7.5, 1, -0.5] 806 paint1: 807 find: "LIGHT_GRAY_CONCRETE" 808 min: [-8, 0, -1] 809 max: [-7, 0, 0] 810 spawn_team8: 811 player1: [7.5, 1, 0.5] 812 player2: [6.5, 1, 0.5] 813 player3: [7.5, 1, -0.5] 814 player4: [6.5, 1, -0.5] 815 paint1: 816 find: "GRAY_CONCRETE" 817 min: [6, 0, -1] 818 max: [7, 0, 0] 819 spawn_team9: 820 player1: [-8.5, 1, 0.5] 821 player2: [-9.5, 1, 0.5] 822 player3: [-8.5, 1, -0.5] 823 player4: [-9.5, 1, -0.5] 824 paint1: 825 find: "GRAY_CONCRETE" 826 min: [-10, 0, -1] 827 max: [-9, 0, 0] 828 spawn_team10: 829 player1: [9.5, 1, 0.5] 830 player2: [8.5, 1, 0.5] 831 player3: [9.5, 1, -0.5] 832 player4: [8.5, 1, -0.5] 833 paint1: 834 find: "LIGHT_GRAY_CONCRETE" 835 min: [8, 0, -1] 836 max: [9, 0, 0] 837 map_temple_alt: 838 world: TGTTOS-temple-alt 839 title: "Jungle Temple" 840 bounds: [-1, -15, -36, 35, 20, 20] 841 metadata: 842 loadOrder: 0 843 deathBarrier: -64 844 items: [] 845 gimmicks: ["adventure"] 846 useOwnMap: false # We now use redstone to spawn the skeles so no more 'useOwnMap'! 847 location_introduction: 848 coords: [10, 2, 0] #[0, 3, 0] 849 angles: [-90, 35] 850 metadata: 851 velocity: [-0.002, 0.001, 0] 852 bounds_barrier: 853 min: [3, 2, -11] 854 max: [3, 2, 10] 855 bounds_spawnprotect: 856 min: [3, 2, -11] 857 max: [3, 2, 10] 858 bounds_fanprotect: 859 min: [19, -7, -20] 860 max: [22, -7, -17] 861 bounds_fanspawn: 862 min: [19, -7, -20] 863 max: [22, -7, -17] 864 spawn_default: 865 player1: [6, 2, 0] 866 # spawn_team1: 867 # player1: [1.5, 1, 1.5] 868 # player2: [1.5, 1, 0.5] 869 # player3: [0.5, 1, 1.5] 870 # player4: [0.5, 1, 0.5] 871 # paint1: 872 # find: "GRAY_CONCRETE" 873 # min: [0, 0, 0] 874 # max: [1, 1, 1] 875 # spawn_team2: 876 # player1: [1.5, 1, -1.5] 877 # player2: [1.5, 1, -0.5] 878 # player3: [0.5, 1, -1.5] 879 # player4: [0.5, 1, -0.5] 880 # paint1: 881 # find: "GRAY_CONCRETE" 882 # min: [0, 0, -1] 883 # max: [1, 1, -2] 884 # Auto-generated 885 spawn_team1: 886 player1: [1.5, 1, 1.5, -90] 887 player2: [1.5, 1, 0.5, -90] 888 player3: [0.5, 1, 1.5, -90] 889 player4: [0.5, 1, 0.5, -90] 890 paint1: 891 find: "GRAY_CONCRETE" 892 min: [0, 0, 0] 893 max: [1, 1, 1] 894 spawn_team2: 895 player1: [1.5, 1, -1.5, -90] 896 player2: [1.5, 1, -0.5, -90] 897 player3: [0.5, 1, -1.5, -90] 898 player4: [0.5, 1, -0.5, -90] 899 paint1: 900 find: "LIGHT_GRAY_CONCRETE" 901 min: [0, 0, -1] 902 max: [1, 1, -2] 903 spawn_team3: 904 player1: [1.5, 1, 3.5, -90] 905 player2: [1.5, 1, 2.5, -90] 906 player3: [0.5, 1, 3.5, -90] 907 player4: [0.5, 1, 2.5, -90] 908 paint1: 909 find: "LIGHT_GRAY_CONCRETE" 910 min: [0, 0, 2] 911 max: [1, 1, 3] 912 spawn_team4: 913 player1: [1.5, 1, -3.5, -90] 914 player2: [1.5, 1, -2.5, -90] 915 player3: [0.5, 1, -3.5, -90] 916 player4: [0.5, 1, -2.5, -90] 917 paint1: 918 find: "GRAY_CONCRETE" 919 min: [0, 0, -3] 920 max: [1, 1, -4] 921 spawn_team5: 922 player1: [1.5, 1, 5.5, -90] 923 player2: [1.5, 1, 4.5, -90] 924 player3: [0.5, 1, 5.5, -90] 925 player4: [0.5, 1, 4.5, -90] 926 paint1: 927 find: "GRAY_CONCRETE" 928 min: [0, 0, 4] 929 max: [1, 1, 5] 930 spawn_team6: 931 player1: [1.5, 1, -5.5, -90] 932 player2: [1.5, 1, -4.5, -90] 933 player3: [0.5, 1, -5.5, -90] 934 player4: [0.5, 1, -4.5, -90] 935 paint1: 936 find: "LIGHT_GRAY_CONCRETE" 937 min: [0, 0, -5] 938 max: [1, 1, -6] 939 spawn_team7: 940 player1: [1.5, 1, 7.5, -90] 941 player2: [1.5, 1, 6.5, -90] 942 player3: [0.5, 1, 7.5, -90] 943 player4: [0.5, 1, 6.5, -90] 944 paint1: 945 find: "LIGHT_GRAY_CONCRETE" 946 min: [0, 0, 6] 947 max: [1, 1, 7] 948 spawn_team8: 949 player1: [1.5, 1, -7.5, -90] 950 player2: [1.5, 1, -6.5, -90] 951 player3: [0.5, 1, -7.5, -90] 952 player4: [0.5, 1, -6.5, -90] 953 paint1: 954 find: "GRAY_CONCRETE" 955 min: [0, 0, -7] 956 max: [1, 1, -8] 957 spawn_team9: 958 player1: [1.5, 1, 9.5, -90] 959 player2: [1.5, 1, 8.5, -90] 960 player3: [0.5, 1, 9.5, -90] 961 player4: [0.5, 1, 8.5, -90] 962 paint1: 963 find: "GRAY_CONCRETE" 964 min: [0, 0, 8] 965 max: [1, 1, 9] 966 spawn_team10: 967 player1: [1.5, 1, -9.5, -90] 968 player2: [1.5, 1, -8.5, -90] 969 player3: [0.5, 1, -9.5, -90] 970 player4: [0.5, 1, -8.5, -90] 971 paint1: 972 find: "LIGHT_GRAY_CONCRETE" 973 min: [0, 0, -9] 974 max: [1, 1, -10]