/ config / CornerCultMCC2-TGTTOSAWAF / mapman-tgttos.yml
mapman-tgttos.yml
  1  maps: ["towers", "temple_alt", "pride", "test", "spleef"]
  2  map_testbm: # (testing map)
  3    world: BuildMart
  4    title: "Testing Map 2"
  5    bounds: [-50, -5, -50, 50, 15, 50]
  6    metadata:
  7      loadOrder: -1
  8  map_pride:  # Max 8 teams
  9    world: TGTTOS-pride
 10    title: "Pride Month"
 11    bounds: [-15, -17, -5, 20, 6, 65] # [-10, -17, -5, 10, 5, 65]
 12    metadata:
 13      loadOrder: 0
 14      deathBarrier: -20
 15      items: ["pridewool", "transcrossbow"]
 16      gimmicks: ["pridewool"]
 17    location_introduction: 
 18      coords: [0, 2.5, 17] #[0, 3, 0]
 19      angles: [180, 0]
 20      metadata:
 21        velocity: [0, 0, 0.02]
 22    bounds_barrier:
 23      min: [-8, 1, 4]
 24      max: [7, 4, 4]
 25    bounds_spawnprotect:
 26      min: [-9, 0, -2]
 27      max: [8, 2, 2]
 28    bounds_fanprotect:
 29      min: [-4, -16, 59]
 30      max: [5, -11, 64]
 31    bounds_fanspawn:
 32      min: [-3, -15, 60]
 33      max: [4, -15, 63]
 34    spawn_default:
 35      player1: [0, 1, 0]
 36  #  spawn_team1:
 37  #    player1: [-0.5, 1, 0.5]
 38  #    player2: [-1.5, 1, 0.5]
 39  #    player3: [-0.5, 1, -0.5]
 40  #    player4: [-1.5, 1, -0.5]
 41  #    paint1:
 42  #      find: "GRAY_CONCRETE"
 43  #      min: [-2, 0, -1]
 44  #      max: [-1, 0, 0]
 45  #  spawn_team2:
 46  #    player1: [1.5, 1, 0.5]
 47  #    player2: [0.5, 1, 0.5]
 48  #    player3: [1.5, 1, -0.5]
 49  #    player4: [0.5, 1, -0.5]
 50  #    paint1:
 51  #      find: "LIGHT_GRAY_CONCRETE"
 52  #      min: [0, 0, -1]
 53  #      max: [1, 0, 0]
 54    # Auto-generated using PYTHON MAGIC
 55    spawn_team1:
 56      player1: [-0.5, 1, 0.5]
 57      player2: [-1.5, 1, 0.5]
 58      player3: [-0.5, 1, -0.5]
 59      player4: [-1.5, 1, -0.5]
 60      paint1:
 61        find: "GRAY_CONCRETE"
 62        min: [-2, 0, -1]
 63        max: [-1, 0, 0]
 64    spawn_team2:
 65      player1: [1.5, 1, 0.5]
 66      player2: [0.5, 1, 0.5]
 67      player3: [1.5, 1, -0.5]
 68      player4: [0.5, 1, -0.5]
 69      paint1:
 70        find: "LIGHT_GRAY_CONCRETE"
 71        min: [0, 0, -1]
 72        max: [1, 0, 0]
 73    spawn_team3:
 74      player1: [-2.5, 1, 0.5]
 75      player2: [-3.5, 1, 0.5]
 76      player3: [-2.5, 1, -0.5]
 77      player4: [-3.5, 1, -0.5]
 78      paint1:
 79        find: "LIGHT_GRAY_CONCRETE"
 80        min: [-4, 0, -1]
 81        max: [-3, 0, 0]
 82    spawn_team4:
 83      player1: [3.5, 1, 0.5]
 84      player2: [2.5, 1, 0.5]
 85      player3: [3.5, 1, -0.5]
 86      player4: [2.5, 1, -0.5]
 87      paint1:
 88        find: "GRAY_CONCRETE"
 89        min: [2, 0, -1]
 90        max: [3, 0, 0]
 91    spawn_team5:
 92      player1: [-4.5, 1, 0.5]
 93      player2: [-5.5, 1, 0.5]
 94      player3: [-4.5, 1, -0.5]
 95      player4: [-5.5, 1, -0.5]
 96      paint1:
 97        find: "GRAY_CONCRETE"
 98        min: [-6, 0, -1]
 99        max: [-5, 0, 0]
100    spawn_team6:
101      player1: [5.5, 1, 0.5]
102      player2: [4.5, 1, 0.5]
103      player3: [5.5, 1, -0.5]
104      player4: [4.5, 1, -0.5]
105      paint1:
106        find: "LIGHT_GRAY_CONCRETE"
107        min: [4, 0, -1]
108        max: [5, 0, 0]
109    spawn_team7:
110      player1: [-6.5, 1, 0.5]
111      player2: [-7.5, 1, 0.5]
112      player3: [-6.5, 1, -0.5]
113      player4: [-7.5, 1, -0.5]
114      paint1:
115        find: "LIGHT_GRAY_CONCRETE"
116        min: [-8, 0, -1]
117        max: [-7, 0, 0]
118    spawn_team8:
119      player1: [7.5, 1, 0.5]
120      player2: [6.5, 1, 0.5]
121      player3: [7.5, 1, -0.5]
122      player4: [6.5, 1, -0.5]
123      paint1:
124        find: "GRAY_CONCRETE"
125        min: [6, 0, -1]
126        max: [7, 0, 0]
127    spawn_team9:
128      player1: [-8.5, 1, 0.5]
129      player2: [-9.5, 1, 0.5]
130      player3: [-8.5, 1, -0.5]
131      player4: [-9.5, 1, -0.5]
132      paint1:
133        find: "GRAY_CONCRETE"
134        min: [-10, 0, -1]
135        max: [-9, 0, 0]
136    spawn_team10:
137      player1: [9.5, 1, 0.5]
138      player2: [8.5, 1, 0.5]
139      player3: [9.5, 1, -0.5]
140      player4: [8.5, 1, -0.5]
141      paint1:
142        find: "LIGHT_GRAY_CONCRETE"
143        min: [8, 0, -1]
144        max: [9, 0, 0]
145        
146  map_test: # Map definition. Use the word after 'map_' in the maps list.
147    world: SandsOfTime-void  # Name of the world to load.
148    title: "test map"  # Map title to display to players
149    bounds: [-27, -32, -25, 27, 32, 25]  # Map bounds - used when creating instances.
150    metadata:
151      loadOrder: 0  # Order to load the map in. Lower load orders happen earlier. Example would be giving Terra Swoop Force a load order of -1.
152      useOwnMap: false  # Whether to use its own map and said map's settings instead of the default. Switching maps interrupts the game flow and is only recommended as a last resort - Try to use gimmicks to set the rules instead!
153      deathBarrier: -32  # The Y-level of the death barrier. Players who fall below this Y-level die immediately, and spectators are barred from flying this low.
154      items: ["wool"]  # Items to give the player as defined by tags in the source code. Example - Wool gives team-colour wool + shears.
155      gimmicks: []  # Gimmicks to use as defined by tags in the source code.
156    location_introduction:  # Location for the introduction to start at
157      coords: [0, 2.5, 17] #[0, 3, 0]
158      angles: [180, 0]
159      metadata:
160        velocity: [0, 0, 0.02]  # Velocity for players to float at during the introduction
161    spawn_default:
162      player1: [21, 1, 21]
163    spawn_team1:
164      player1: [21, 1, 21]
165    spawn_team2:
166      player1: [21, 1, 21]
167    spawn_team3:
168      player1: [21, 1, 21]
169    spawn_team4:
170      player1: [21, 1, 21]
171    spawn_team5:
172      player1: [21, 1, 21]
173    spawn_team6:
174      player1: [21, 1, 21]
175    spawn_team7:
176      player1: [21, 1, 21]
177    spawn_team8:
178      player1: [21, 1, 21]
179    spawn_team9:
180      player1: [21, 1, 21]
181    spawn_team10:
182      player1: [21, 1, 21]
183    bounds_barrier:  # Boundraries for the barrier stopping players leaving spawn until the game starts (inclusive)
184      min: [1, 2, -1]
185      max: [1, 5, 1]
186    bounds_spawnprotect:  # Boundraries where players may not break blocks (spawn protection, inclusive)
187      min: [20, 0, 20]
188      max: [23, 0, 23]
189    bounds_fanprotect:  # Boundraries where players may not break or place blocks (to prevent blocking off fans, inclusive)
190      min: [-4, 12, -4]
191      max: [4, 16, 4]
192    bounds_fanspawn:  # Boundraries where the fans will spawn. They are affected by gravity and will *not* respawn if they die to the void. (inclusive)
193      min: [-2, 16, -2]
194      max: [2, 16, 2]
195  map_temple:
196    world: TGTTOS-temple
197    title: "Jungle Temple"
198    bounds: [-1, -15, -21, 35, 20, 20]
199    metadata:
200      loadOrder: 0
201      deathBarrier: -64
202      items: []
203      gimmicks: ["adventure"]
204      useOwnMap: false  # We now use redstone to spawn the skeles so no more 'useOwnMap'!
205    location_introduction:
206      coords: [10, 2, 0] #[0, 3, 0]
207      angles: [-90, 35]
208      metadata:
209        velocity: [-0.002, 0.001, 0]
210    bounds_barrier:
211      min: [3, 2, -11]
212      max: [3, 2, 10]
213    bounds_spawnprotect:
214      min: [3, 2, -11]
215      max: [3, 2, 10]
216    bounds_fanprotect:
217      min: [19, -7, -20]
218      max: [22, -7, -17]
219    bounds_fanspawn:
220      min: [19, -7, -20]
221      max: [22, -7, -17]
222    spawn_default:
223      player1: [6, 2, 0]
224  #  spawn_team1:
225  #    player1: [1.5, 1, 1.5]
226  #    player2: [1.5, 1, 0.5]
227  #    player3: [0.5, 1, 1.5]
228  #    player4: [0.5, 1, 0.5]
229  #    paint1:
230  #      find: "GRAY_CONCRETE"
231  #      min: [0, 0, 0]
232  #      max: [1, 1, 1]
233  #  spawn_team2:
234  #    player1: [1.5, 1, -1.5]
235  #    player2: [1.5, 1, -0.5]
236  #    player3: [0.5, 1, -1.5]
237  #    player4: [0.5, 1, -0.5]
238  #    paint1:
239  #      find: "GRAY_CONCRETE"
240  #      min: [0, 0, -1]
241  #      max: [1, 1, -2]
242    # Auto-generated
243    spawn_team1:
244      player1: [1.5, 1, 1.5, -90]
245      player2: [1.5, 1, 0.5, -90]
246      player3: [0.5, 1, 1.5, -90]
247      player4: [0.5, 1, 0.5, -90]
248      paint1:
249        find: "GRAY_CONCRETE"
250        min: [0, 0, 0]
251        max: [1, 1, 1]
252    spawn_team2:
253      player1: [1.5, 1, -1.5, -90]
254      player2: [1.5, 1, -0.5, -90]
255      player3: [0.5, 1, -1.5, -90]
256      player4: [0.5, 1, -0.5, -90]
257      paint1:
258        find: "LIGHT_GRAY_CONCRETE"
259        min: [0, 0, -1]
260        max: [1, 1, -2]
261    spawn_team3:
262      player1: [1.5, 1, 3.5, -90]
263      player2: [1.5, 1, 2.5, -90]
264      player3: [0.5, 1, 3.5, -90]
265      player4: [0.5, 1, 2.5, -90]
266      paint1:
267        find: "LIGHT_GRAY_CONCRETE"
268        min: [0, 0, 2]
269        max: [1, 1, 3]
270    spawn_team4:
271      player1: [1.5, 1, -3.5, -90]
272      player2: [1.5, 1, -2.5, -90]
273      player3: [0.5, 1, -3.5, -90]
274      player4: [0.5, 1, -2.5, -90]
275      paint1:
276        find: "GRAY_CONCRETE"
277        min: [0, 0, -3]
278        max: [1, 1, -4]
279    spawn_team5:
280      player1: [1.5, 1, 5.5, -90]
281      player2: [1.5, 1, 4.5, -90]
282      player3: [0.5, 1, 5.5, -90]
283      player4: [0.5, 1, 4.5, -90]
284      paint1:
285        find: "GRAY_CONCRETE"
286        min: [0, 0, 4]
287        max: [1, 1, 5]
288    spawn_team6:
289      player1: [1.5, 1, -5.5, -90]
290      player2: [1.5, 1, -4.5, -90]
291      player3: [0.5, 1, -5.5, -90]
292      player4: [0.5, 1, -4.5, -90]
293      paint1:
294        find: "LIGHT_GRAY_CONCRETE"
295        min: [0, 0, -5]
296        max: [1, 1, -6]
297    spawn_team7:
298      player1: [1.5, 1, 7.5, -90]
299      player2: [1.5, 1, 6.5, -90]
300      player3: [0.5, 1, 7.5, -90]
301      player4: [0.5, 1, 6.5, -90]
302      paint1:
303        find: "LIGHT_GRAY_CONCRETE"
304        min: [0, 0, 6]
305        max: [1, 1, 7]
306    spawn_team8:
307      player1: [1.5, 1, -7.5, -90]
308      player2: [1.5, 1, -6.5, -90]
309      player3: [0.5, 1, -7.5, -90]
310      player4: [0.5, 1, -6.5, -90]
311      paint1:
312        find: "GRAY_CONCRETE"
313        min: [0, 0, -7]
314        max: [1, 1, -8]
315    spawn_team9:
316      player1: [1.5, 1, 9.5, -90]
317      player2: [1.5, 1, 8.5, -90]
318      player3: [0.5, 1, 9.5, -90]
319      player4: [0.5, 1, 8.5, -90]
320      paint1:
321        find: "GRAY_CONCRETE"
322        min: [0, 0, 8]
323        max: [1, 1, 9]
324    spawn_team10:
325      player1: [1.5, 1, -9.5, -90]
326      player2: [1.5, 1, -8.5, -90]
327      player3: [0.5, 1, -9.5, -90]
328      player4: [0.5, 1, -8.5, -90]
329      paint1:
330        find: "LIGHT_GRAY_CONCRETE"
331        min: [0, 0, -9]
332        max: [1, 1, -10]
333  map_unknown:  # map cut -- too big
334  # too big
335    world: TGTTOS-intotheunknown
336    title: "Into The Unknown"
337    bounds: [-1, -40, -13, 50, 5, 200]
338    metadata:
339      loadOrder: 0
340      deathBarrier: -48
341      items: ["wool"]
342      gimmicks: []
343      useOwnMap: false
344    location_introduction:  # TODO
345      coords: [33, -13, 24] #[0, 3, 0]
346      angles: [0, 0]
347      metadata:
348        velocity: [0, 0, 0.02]
349    bounds_barrier:
350      min: [3, 2, -11]
351      max: [3, 2, 10]
352    bounds_spawnprotect:
353      min: [3, 2, -11]
354      max: [3, 2, 10]
355    bounds_fanprotect:
356      min: [15, -40, 191]
357      max: [35, -38, 192]
358    bounds_fanspawn:
359      min: [15, -39, 191]
360      max: [35, -39, 192]
361    spawn_default:
362      player1: [6, 2, 0]
363    # Auto-generated
364    spawn_team1:
365      player1: [1.5, 1, 1.5, -90]
366      player2: [1.5, 1, 0.5, -90]
367      player3: [0.5, 1, 1.5, -90]
368      player4: [0.5, 1, 0.5, -90]
369      paint1:
370        find: "GRAY_CONCRETE"
371        min: [0, 0, 0]
372        max: [1, 1, 1]
373    spawn_team2:
374      player1: [1.5, 1, -1.5, -90]
375      player2: [1.5, 1, -0.5, -90]
376      player3: [0.5, 1, -1.5, -90]
377      player4: [0.5, 1, -0.5, -90]
378      paint1:
379        find: "LIGHT_GRAY_CONCRETE"
380        min: [0, 0, -1]
381        max: [1, 1, -2]
382    spawn_team3:
383      player1: [1.5, 1, 3.5, -90]
384      player2: [1.5, 1, 2.5, -90]
385      player3: [0.5, 1, 3.5, -90]
386      player4: [0.5, 1, 2.5, -90]
387      paint1:
388        find: "LIGHT_GRAY_CONCRETE"
389        min: [0, 0, 2]
390        max: [1, 1, 3]
391    spawn_team4:
392      player1: [1.5, 1, -3.5, -90]
393      player2: [1.5, 1, -2.5, -90]
394      player3: [0.5, 1, -3.5, -90]
395      player4: [0.5, 1, -2.5, -90]
396      paint1:
397        find: "GRAY_CONCRETE"
398        min: [0, 0, -3]
399        max: [1, 1, -4]
400    spawn_team5:
401      player1: [1.5, 1, 5.5, -90]
402      player2: [1.5, 1, 4.5, -90]
403      player3: [0.5, 1, 5.5, -90]
404      player4: [0.5, 1, 4.5, -90]
405      paint1:
406        find: "GRAY_CONCRETE"
407        min: [0, 0, 4]
408        max: [1, 1, 5]
409    spawn_team6:
410      player1: [1.5, 1, -5.5, -90]
411      player2: [1.5, 1, -4.5, -90]
412      player3: [0.5, 1, -5.5, -90]
413      player4: [0.5, 1, -4.5, -90]
414      paint1:
415        find: "LIGHT_GRAY_CONCRETE"
416        min: [0, 0, -5]
417        max: [1, 1, -6]
418    spawn_team7:
419      player1: [1.5, 1, 7.5, -90]
420      player2: [1.5, 1, 6.5, -90]
421      player3: [0.5, 1, 7.5, -90]
422      player4: [0.5, 1, 6.5, -90]
423      paint1:
424        find: "LIGHT_GRAY_CONCRETE"
425        min: [0, 0, 6]
426        max: [1, 1, 7]
427    spawn_team8:
428      player1: [1.5, 1, -7.5, -90]
429      player2: [1.5, 1, -6.5, -90]
430      player3: [0.5, 1, -7.5, -90]
431      player4: [0.5, 1, -6.5, -90]
432      paint1:
433        find: "GRAY_CONCRETE"
434        min: [0, 0, -7]
435        max: [1, 1, -8]
436    spawn_team9:
437      player1: [1.5, 1, 9.5, -90]
438      player2: [1.5, 1, 8.5, -90]
439      player3: [0.5, 1, 9.5, -90]
440      player4: [0.5, 1, 8.5, -90]
441      paint1:
442        find: "GRAY_CONCRETE"
443        min: [0, 0, 8]
444        max: [1, 1, 9]
445    spawn_team10:
446      player1: [1.5, 1, -9.5, -90]
447      player2: [1.5, 1, -8.5, -90]
448      player3: [0.5, 1, -9.5, -90]
449      player4: [0.5, 1, -8.5, -90]
450      paint1:
451        find: "LIGHT_GRAY_CONCRETE"
452        min: [0, 0, -9]
453        max: [1, 1, -10]
454  map_unknown_new:  # map cut -- too big
455  # too big
456    world: TGTTOS-intotheunknown-fast
457    title: "Into The Unknown"
458    bounds: [-1, -15, -15, 148, 20, 15]
459    metadata:
460      loadOrder: 0
461      deathBarrier: -16
462      items: ["wool"]
463      gimmicks: []
464      useOwnMap: false
465    location_introduction:  # TODO
466      coords: [0, 3, 0] #[0, 3, 0]
467      angles: [-90, 0]
468      metadata:
469        velocity: [0.02, 0, 0]
470    bounds_barrier:
471      min: [3, 2, -11]
472      max: [3, 2, 10]
473    bounds_spawnprotect:
474      min: [3, 2, -11]
475      max: [3, 2, 10]
476    bounds_fanprotect:
477      min: [145, 16, -8]
478      max: [145, 16, 6]
479    bounds_fanspawn:
480      min: [145, 16, -8]
481      max: [145, 16, 6]
482    spawn_default:
483      player1: [6, 2, 0]
484    # Auto-generated
485    spawn_team1:
486      player1: [1.5, 1, 1.5, -90]
487      player2: [1.5, 1, 0.5, -90]
488      player3: [0.5, 1, 1.5, -90]
489      player4: [0.5, 1, 0.5, -90]
490      paint1:
491        find: "GRAY_CONCRETE"
492        min: [0, 0, 0]
493        max: [1, 1, 1]
494    spawn_team2:
495      player1: [1.5, 1, -1.5, -90]
496      player2: [1.5, 1, -0.5, -90]
497      player3: [0.5, 1, -1.5, -90]
498      player4: [0.5, 1, -0.5, -90]
499      paint1:
500        find: "LIGHT_GRAY_CONCRETE"
501        min: [0, 0, -1]
502        max: [1, 1, -2]
503    spawn_team3:
504      player1: [1.5, 1, 3.5, -90]
505      player2: [1.5, 1, 2.5, -90]
506      player3: [0.5, 1, 3.5, -90]
507      player4: [0.5, 1, 2.5, -90]
508      paint1:
509        find: "LIGHT_GRAY_CONCRETE"
510        min: [0, 0, 2]
511        max: [1, 1, 3]
512    spawn_team4:
513      player1: [1.5, 1, -3.5, -90]
514      player2: [1.5, 1, -2.5, -90]
515      player3: [0.5, 1, -3.5, -90]
516      player4: [0.5, 1, -2.5, -90]
517      paint1:
518        find: "GRAY_CONCRETE"
519        min: [0, 0, -3]
520        max: [1, 1, -4]
521    spawn_team5:
522      player1: [1.5, 1, 5.5, -90]
523      player2: [1.5, 1, 4.5, -90]
524      player3: [0.5, 1, 5.5, -90]
525      player4: [0.5, 1, 4.5, -90]
526      paint1:
527        find: "GRAY_CONCRETE"
528        min: [0, 0, 4]
529        max: [1, 1, 5]
530    spawn_team6:
531      player1: [1.5, 1, -5.5, -90]
532      player2: [1.5, 1, -4.5, -90]
533      player3: [0.5, 1, -5.5, -90]
534      player4: [0.5, 1, -4.5, -90]
535      paint1:
536        find: "LIGHT_GRAY_CONCRETE"
537        min: [0, 0, -5]
538        max: [1, 1, -6]
539    spawn_team7:
540      player1: [1.5, 1, 7.5, -90]
541      player2: [1.5, 1, 6.5, -90]
542      player3: [0.5, 1, 7.5, -90]
543      player4: [0.5, 1, 6.5, -90]
544      paint1:
545        find: "LIGHT_GRAY_CONCRETE"
546        min: [0, 0, 6]
547        max: [1, 1, 7]
548    spawn_team8:
549      player1: [1.5, 1, -7.5, -90]
550      player2: [1.5, 1, -6.5, -90]
551      player3: [0.5, 1, -7.5, -90]
552      player4: [0.5, 1, -6.5, -90]
553      paint1:
554        find: "GRAY_CONCRETE"
555        min: [0, 0, -7]
556        max: [1, 1, -8]
557    spawn_team9:
558      player1: [1.5, 1, 9.5, -90]
559      player2: [1.5, 1, 8.5, -90]
560      player3: [0.5, 1, 9.5, -90]
561      player4: [0.5, 1, 8.5, -90]
562      paint1:
563        find: "GRAY_CONCRETE"
564        min: [0, 0, 8]
565        max: [1, 1, 9]
566    spawn_team10:
567      player1: [1.5, 1, -9.5, -90]
568      player2: [1.5, 1, -8.5, -90]
569      player3: [0.5, 1, -9.5, -90]
570      player4: [0.5, 1, -8.5, -90]
571      paint1:
572        find: "LIGHT_GRAY_CONCRETE"
573        min: [0, 0, -9]
574        max: [1, 1, -10]
575  map_towers:
576    world: TGTTOS-towers
577    title: "High Rise"
578    bounds: [-3, 0, -21, 37, 32, 20]  # TODO max y
579    metadata:
580      loadOrder: 0
581      deathBarrier: -64
582      items: ["rod", "punchbow"]
583      gimmicks: ["adventure"]
584      useOwnMap: false  # We now use redstone to spawn the skeles so no more 'useOwnMap'!
585    location_introduction:  # TODO
586      coords: [24, 5, 177] #[0, 3, 0]
587      angles: [180, 90]
588      metadata:
589        velocity: [0, 0.0075, 0]
590    bounds_barrier:
591      min: [3, 2, -11]
592      max: [3, 2, 10]
593    bounds_spawnprotect:
594      min: [3, 2, -11]
595      max: [3, 2, 10]
596    bounds_fanprotect:
597      min: [19, -7, -20]
598      max: [22, -7, -17]
599    bounds_fanspawn:
600      min: [14, 20, -7]
601      max: [19, 20, -9]
602    spawn_default:
603      player1: [6, 2, 0]
604  #  spawn_team1:
605  #    player1: [1.5, 1, 1.5]
606  #    player2: [1.5, 1, 0.5]
607  #    player3: [0.5, 1, 1.5]
608  #    player4: [0.5, 1, 0.5]
609  #    paint1:
610  #      find: "GRAY_CONCRETE"
611  #      min: [0, 0, 0]
612  #      max: [1, 1, 1]
613  #  spawn_team2:
614  #    player1: [1.5, 1, -1.5]
615  #    player2: [1.5, 1, -0.5]
616  #    player3: [0.5, 1, -1.5]
617  #    player4: [0.5, 1, -0.5]
618  #    paint1:
619  #      find: "GRAY_CONCRETE"
620  #      min: [0, 0, -1]
621  #      max: [1, 1, -2]
622    # Auto-generated
623    spawn_team1:
624      player1: [1.5, 1, 1.5, -90]
625      player2: [1.5, 1, 0.5, -90]
626      player3: [0.5, 1, 1.5, -90]
627      player4: [0.5, 1, 0.5, -90]
628      paint1:
629        find: "GRAY_CONCRETE"
630        min: [0, 0, 0]
631        max: [1, 1, 1]
632    spawn_team2:
633      player1: [1.5, 1, -1.5, -90]
634      player2: [1.5, 1, -0.5, -90]
635      player3: [0.5, 1, -1.5, -90]
636      player4: [0.5, 1, -0.5, -90]
637      paint1:
638        find: "LIGHT_GRAY_CONCRETE"
639        min: [0, 0, -1]
640        max: [1, 1, -2]
641    spawn_team3:
642      player1: [1.5, 1, 3.5, -90]
643      player2: [1.5, 1, 2.5, -90]
644      player3: [0.5, 1, 3.5, -90]
645      player4: [0.5, 1, 2.5, -90]
646      paint1:
647        find: "LIGHT_GRAY_CONCRETE"
648        min: [0, 0, 2]
649        max: [1, 1, 3]
650    spawn_team4:
651      player1: [1.5, 1, -3.5, -90]
652      player2: [1.5, 1, -2.5, -90]
653      player3: [0.5, 1, -3.5, -90]
654      player4: [0.5, 1, -2.5, -90]
655      paint1:
656        find: "GRAY_CONCRETE"
657        min: [0, 0, -3]
658        max: [1, 1, -4]
659    spawn_team5:
660      player1: [1.5, 1, 5.5, -90]
661      player2: [1.5, 1, 4.5, -90]
662      player3: [0.5, 1, 5.5, -90]
663      player4: [0.5, 1, 4.5, -90]
664      paint1:
665        find: "GRAY_CONCRETE"
666        min: [0, 0, 4]
667        max: [1, 1, 5]
668    spawn_team6:
669      player1: [1.5, 1, -5.5, -90]
670      player2: [1.5, 1, -4.5, -90]
671      player3: [0.5, 1, -5.5, -90]
672      player4: [0.5, 1, -4.5, -90]
673      paint1:
674        find: "LIGHT_GRAY_CONCRETE"
675        min: [0, 0, -5]
676        max: [1, 1, -6]
677    spawn_team7:
678      player1: [1.5, 1, 7.5, -90]
679      player2: [1.5, 1, 6.5, -90]
680      player3: [0.5, 1, 7.5, -90]
681      player4: [0.5, 1, 6.5, -90]
682      paint1:
683        find: "LIGHT_GRAY_CONCRETE"
684        min: [0, 0, 6]
685        max: [1, 1, 7]
686    spawn_team8:
687      player1: [1.5, 1, -7.5, -90]
688      player2: [1.5, 1, -6.5, -90]
689      player3: [0.5, 1, -7.5, -90]
690      player4: [0.5, 1, -6.5, -90]
691      paint1:
692        find: "GRAY_CONCRETE"
693        min: [0, 0, -7]
694        max: [1, 1, -8]
695    spawn_team9:
696      player1: [1.5, 1, 9.5, -90]
697      player2: [1.5, 1, 8.5, -90]
698      player3: [0.5, 1, 9.5, -90]
699      player4: [0.5, 1, 8.5, -90]
700      paint1:
701        find: "GRAY_CONCRETE"
702        min: [0, 0, 8]
703        max: [1, 1, 9]
704    spawn_team10:
705      player1: [1.5, 1, -9.5, -90]
706      player2: [1.5, 1, -8.5, -90]
707      player3: [0.5, 1, -9.5, -90]
708      player4: [0.5, 1, -8.5, -90]
709      paint1:
710        find: "LIGHT_GRAY_CONCRETE"
711        min: [0, 0, -9]
712        max: [1, 1, -10]
713  map_spleef:  # Max 8 teams
714  # spleef:
715  #   fanbox:
716  #     inner: [-7, 21, 55, 6, 21, 57]
717  #     protect: [-10, 20, 55, 9, 23, 58]
718  #   spawn:
719  #     protect: [-9, 0, -2, 8, 2, 2]
720  #     barrier: [-9, 1, 2, 8, 3, 2]
721    world: TGTTOS-spleef  # Name of the world to load.
722    title: "Spleef"  # Map title to display to players
723    bounds: [-10, -8, -2, 9, 25, 58]  # Map bounds
724    metadata:
725      loadOrder: 0  # Order to load the map in. Lower load orders happen earlier. Example would be giving Terra Swoop Force a load order of -1.
726      useOwnMap: false  # Whether to use its own map and said map's settings instead of the default. Switching maps interrupts the game flow and is only recommended as a last resort - Try to use gimmicks to set the rules instead!
727      deathBarrier: -32  # The Y-level of the death barrier. Players who fall below this Y-level die immediately, and spectators are barred from flying this low.
728      items: ["spleefspade"]  # Items to give the player as defined by tags in the source code. Example - Wool gives team-colour wool + shears.
729      gimmicks: ["s1-spleef"]  # Gimmicks to use as defined by tags in the source code.
730    location_introduction:  # Location for the introduction to start at
731      coords: [-1, 24, 49] #[0, 3, 0]
732      angles: [0, 0]
733      metadata:
734        velocity: [0, -0.007, -0.014]  # Velocity for players to float at during the introduction
735    bounds_barrier:  # Boundraries for the barrier stopping players leaving spawn until the game starts (inclusive)
736      min: [-9, 1, 2]
737      max: [8, 3, 2]
738    bounds_spawnprotect:  # Boundraries where players may not break blocks (spawn protection, inclusive)
739      min: [-9, 0, -2]
740      max: [8, 2, 2]
741    bounds_fanprotect:  # Boundraries where players may not break or place blocks (to prevent blocking off fans, inclusive)
742      min: [-10, 20, 55]
743      max: [9, 23, 58]
744    bounds_fanspawn:  # Boundraries where the fans will spawn. They are affected by gravity and will *not* respawn if they die to the void. (inclusive)
745      min: [-7, 21, 55]
746      max: [6, 21, 57]
747    spawn_team1:
748      player1: [-0.5, 1, 0.5]
749      player2: [-1.5, 1, 0.5]
750      player3: [-0.5, 1, -0.5]
751      player4: [-1.5, 1, -0.5]
752      paint1:
753        find: "GRAY_CONCRETE"
754        min: [-2, 0, -1]
755        max: [-1, 0, 0]
756    spawn_team2:
757      player1: [1.5, 1, 0.5]
758      player2: [0.5, 1, 0.5]
759      player3: [1.5, 1, -0.5]
760      player4: [0.5, 1, -0.5]
761      paint1:
762        find: "LIGHT_GRAY_CONCRETE"
763        min: [0, 0, -1]
764        max: [1, 0, 0]
765    spawn_team3:
766      player1: [-2.5, 1, 0.5]
767      player2: [-3.5, 1, 0.5]
768      player3: [-2.5, 1, -0.5]
769      player4: [-3.5, 1, -0.5]
770      paint1:
771        find: "LIGHT_GRAY_CONCRETE"
772        min: [-4, 0, -1]
773        max: [-3, 0, 0]
774    spawn_team4:
775      player1: [3.5, 1, 0.5]
776      player2: [2.5, 1, 0.5]
777      player3: [3.5, 1, -0.5]
778      player4: [2.5, 1, -0.5]
779      paint1:
780        find: "GRAY_CONCRETE"
781        min: [2, 0, -1]
782        max: [3, 0, 0]
783    spawn_team5:
784      player1: [-4.5, 1, 0.5]
785      player2: [-5.5, 1, 0.5]
786      player3: [-4.5, 1, -0.5]
787      player4: [-5.5, 1, -0.5]
788      paint1:
789        find: "GRAY_CONCRETE"
790        min: [-6, 0, -1]
791        max: [-5, 0, 0]
792    spawn_team6:
793      player1: [5.5, 1, 0.5]
794      player2: [4.5, 1, 0.5]
795      player3: [5.5, 1, -0.5]
796      player4: [4.5, 1, -0.5]
797      paint1:
798        find: "LIGHT_GRAY_CONCRETE"
799        min: [4, 0, -1]
800        max: [5, 0, 0]
801    spawn_team7:
802      player1: [-6.5, 1, 0.5]
803      player2: [-7.5, 1, 0.5]
804      player3: [-6.5, 1, -0.5]
805      player4: [-7.5, 1, -0.5]
806      paint1:
807        find: "LIGHT_GRAY_CONCRETE"
808        min: [-8, 0, -1]
809        max: [-7, 0, 0]
810    spawn_team8:
811      player1: [7.5, 1, 0.5]
812      player2: [6.5, 1, 0.5]
813      player3: [7.5, 1, -0.5]
814      player4: [6.5, 1, -0.5]
815      paint1:
816        find: "GRAY_CONCRETE"
817        min: [6, 0, -1]
818        max: [7, 0, 0]
819    spawn_team9:
820      player1: [-8.5, 1, 0.5]
821      player2: [-9.5, 1, 0.5]
822      player3: [-8.5, 1, -0.5]
823      player4: [-9.5, 1, -0.5]
824      paint1:
825        find: "GRAY_CONCRETE"
826        min: [-10, 0, -1]
827        max: [-9, 0, 0]
828    spawn_team10:
829      player1: [9.5, 1, 0.5]
830      player2: [8.5, 1, 0.5]
831      player3: [9.5, 1, -0.5]
832      player4: [8.5, 1, -0.5]
833      paint1:
834        find: "LIGHT_GRAY_CONCRETE"
835        min: [8, 0, -1]
836        max: [9, 0, 0]
837  map_temple_alt:
838    world: TGTTOS-temple-alt
839    title: "Jungle Temple"
840    bounds: [-1, -15, -36, 35, 20, 20]
841    metadata:
842      loadOrder: 0
843      deathBarrier: -64
844      items: []
845      gimmicks: ["adventure"]
846      useOwnMap: false  # We now use redstone to spawn the skeles so no more 'useOwnMap'!
847    location_introduction:
848      coords: [10, 2, 0] #[0, 3, 0]
849      angles: [-90, 35]
850      metadata:
851        velocity: [-0.002, 0.001, 0]
852    bounds_barrier:
853      min: [3, 2, -11]
854      max: [3, 2, 10]
855    bounds_spawnprotect:
856      min: [3, 2, -11]
857      max: [3, 2, 10]
858    bounds_fanprotect:
859      min: [19, -7, -20]
860      max: [22, -7, -17]
861    bounds_fanspawn:
862      min: [19, -7, -20]
863      max: [22, -7, -17]
864    spawn_default:
865      player1: [6, 2, 0]
866  #  spawn_team1:
867  #    player1: [1.5, 1, 1.5]
868  #    player2: [1.5, 1, 0.5]
869  #    player3: [0.5, 1, 1.5]
870  #    player4: [0.5, 1, 0.5]
871  #    paint1:
872  #      find: "GRAY_CONCRETE"
873  #      min: [0, 0, 0]
874  #      max: [1, 1, 1]
875  #  spawn_team2:
876  #    player1: [1.5, 1, -1.5]
877  #    player2: [1.5, 1, -0.5]
878  #    player3: [0.5, 1, -1.5]
879  #    player4: [0.5, 1, -0.5]
880  #    paint1:
881  #      find: "GRAY_CONCRETE"
882  #      min: [0, 0, -1]
883  #      max: [1, 1, -2]
884    # Auto-generated
885    spawn_team1:
886      player1: [1.5, 1, 1.5, -90]
887      player2: [1.5, 1, 0.5, -90]
888      player3: [0.5, 1, 1.5, -90]
889      player4: [0.5, 1, 0.5, -90]
890      paint1:
891        find: "GRAY_CONCRETE"
892        min: [0, 0, 0]
893        max: [1, 1, 1]
894    spawn_team2:
895      player1: [1.5, 1, -1.5, -90]
896      player2: [1.5, 1, -0.5, -90]
897      player3: [0.5, 1, -1.5, -90]
898      player4: [0.5, 1, -0.5, -90]
899      paint1:
900        find: "LIGHT_GRAY_CONCRETE"
901        min: [0, 0, -1]
902        max: [1, 1, -2]
903    spawn_team3:
904      player1: [1.5, 1, 3.5, -90]
905      player2: [1.5, 1, 2.5, -90]
906      player3: [0.5, 1, 3.5, -90]
907      player4: [0.5, 1, 2.5, -90]
908      paint1:
909        find: "LIGHT_GRAY_CONCRETE"
910        min: [0, 0, 2]
911        max: [1, 1, 3]
912    spawn_team4:
913      player1: [1.5, 1, -3.5, -90]
914      player2: [1.5, 1, -2.5, -90]
915      player3: [0.5, 1, -3.5, -90]
916      player4: [0.5, 1, -2.5, -90]
917      paint1:
918        find: "GRAY_CONCRETE"
919        min: [0, 0, -3]
920        max: [1, 1, -4]
921    spawn_team5:
922      player1: [1.5, 1, 5.5, -90]
923      player2: [1.5, 1, 4.5, -90]
924      player3: [0.5, 1, 5.5, -90]
925      player4: [0.5, 1, 4.5, -90]
926      paint1:
927        find: "GRAY_CONCRETE"
928        min: [0, 0, 4]
929        max: [1, 1, 5]
930    spawn_team6:
931      player1: [1.5, 1, -5.5, -90]
932      player2: [1.5, 1, -4.5, -90]
933      player3: [0.5, 1, -5.5, -90]
934      player4: [0.5, 1, -4.5, -90]
935      paint1:
936        find: "LIGHT_GRAY_CONCRETE"
937        min: [0, 0, -5]
938        max: [1, 1, -6]
939    spawn_team7:
940      player1: [1.5, 1, 7.5, -90]
941      player2: [1.5, 1, 6.5, -90]
942      player3: [0.5, 1, 7.5, -90]
943      player4: [0.5, 1, 6.5, -90]
944      paint1:
945        find: "LIGHT_GRAY_CONCRETE"
946        min: [0, 0, 6]
947        max: [1, 1, 7]
948    spawn_team8:
949      player1: [1.5, 1, -7.5, -90]
950      player2: [1.5, 1, -6.5, -90]
951      player3: [0.5, 1, -7.5, -90]
952      player4: [0.5, 1, -6.5, -90]
953      paint1:
954        find: "GRAY_CONCRETE"
955        min: [0, 0, -7]
956        max: [1, 1, -8]
957    spawn_team9:
958      player1: [1.5, 1, 9.5, -90]
959      player2: [1.5, 1, 8.5, -90]
960      player3: [0.5, 1, 9.5, -90]
961      player4: [0.5, 1, 8.5, -90]
962      paint1:
963        find: "GRAY_CONCRETE"
964        min: [0, 0, 8]
965        max: [1, 1, 9]
966    spawn_team10:
967      player1: [1.5, 1, -9.5, -90]
968      player2: [1.5, 1, -8.5, -90]
969      player3: [0.5, 1, -9.5, -90]
970      player4: [0.5, 1, -8.5, -90]
971      paint1:
972        find: "LIGHT_GRAY_CONCRETE"
973        min: [0, 0, -9]
974        max: [1, 1, -10]