/ deps / AImGUI / third_party / imgui / backends / vulkan / glsl_shader.frag
glsl_shader.frag
 1  #version 450 core
 2  layout(location = 0) out vec4 fColor;
 3  
 4  layout(set=0, binding=0) uniform sampler2D sTexture;
 5  
 6  layout(location = 0) in struct {
 7      vec4 Color;
 8      vec2 UV;
 9  } In;
10  
11  void main()
12  {
13      fColor = In.Color * texture(sTexture, In.UV.st);
14  }