/ doc / index.org
index.org
 1  #+title: VII Legio Documentation Index
 2  #+author: Xavier Brinon
 3  #+date: [2026-04-15]
 4  #+setupfile: setup.org
 5  #+html_head: <link rel="stylesheet" type="text/css" href="assets/vii-legio.css">
 6  #+startup: indent
 7  
 8  * Tutorials
 9  
10  Learning-oriented guides that walk you through a hands-on experience.
11  
12  - [[file:tutorials/tutorial_first_voyage.org][Your First Voyage in VII Legio]] — Play a complete game from setup to first combat result
13  
14  * How-to Guides
15  
16  Task-oriented guides for accomplishing specific goals.
17  
18  /No guides yet./
19  
20  * Reference
21  
22  Precise, complete specifications for lookup during play.
23  
24  See =Docs/Rules/= for the existing reference material:
25  
26  - =01-overview.md= — Game overview, core loop, win conditions
27  - =02-ships.md= — Vessel classes, slot ranges, container costs
28  - =03-weapons.md= — Weapon types and F.C. formulas
29  - =04-modules-and-specialists.md= — Module effects and specialist officers
30  - =05-galaxy-and-planets.md= — Planet types, terrain, aliens, travel
31  - =06-missions.md= — Mission types, attitudes, resolution, points
32  - =07-operative-tables.md= — All operative tables (A through S)
33  - =08-damage-and-repair.md= — HP tiers, damage sources, repair mechanics
34  - =09-ranks-and-progression.md= — Rank ladder and promotion
35  - =10-persistence.md= — Save system and slots
36  - =11-game-flow.md= — Screen transitions and game states
37  
38  * Explanation
39  
40  Understanding-oriented discussions of design decisions and trade-offs.
41  
42  - [[file:explanation/explanation_combat_resolution.org][How Combat Resolution Works]] — The F.C. differential, probability curves, and why the tables shape strategy
43  
44  * Teaching
45  
46  Deep dives with exercises and anti-patterns.
47  
48  - [[file:teaching/teaching_ship_rigging.org][Ship Rigging Strategy]] — Container allocation as a resource problem, with loadout exercises