index.org
1 #+title: VII Legio Documentation Index 2 #+author: Xavier Brinon 3 #+date: [2026-04-15] 4 #+setupfile: setup.org 5 #+html_head: <link rel="stylesheet" type="text/css" href="assets/vii-legio.css"> 6 #+startup: indent 7 8 * Tutorials 9 10 Learning-oriented guides that walk you through a hands-on experience. 11 12 - [[file:tutorials/tutorial_first_voyage.org][Your First Voyage in VII Legio]] — Play a complete game from setup to first combat result 13 14 * How-to Guides 15 16 Task-oriented guides for accomplishing specific goals. 17 18 /No guides yet./ 19 20 * Reference 21 22 Precise, complete specifications for lookup during play. 23 24 See =Docs/Rules/= for the existing reference material: 25 26 - =01-overview.md= — Game overview, core loop, win conditions 27 - =02-ships.md= — Vessel classes, slot ranges, container costs 28 - =03-weapons.md= — Weapon types and F.C. formulas 29 - =04-modules-and-specialists.md= — Module effects and specialist officers 30 - =05-galaxy-and-planets.md= — Planet types, terrain, aliens, travel 31 - =06-missions.md= — Mission types, attitudes, resolution, points 32 - =07-operative-tables.md= — All operative tables (A through S) 33 - =08-damage-and-repair.md= — HP tiers, damage sources, repair mechanics 34 - =09-ranks-and-progression.md= — Rank ladder and promotion 35 - =10-persistence.md= — Save system and slots 36 - =11-game-flow.md= — Screen transitions and game states 37 38 * Explanation 39 40 Understanding-oriented discussions of design decisions and trade-offs. 41 42 - [[file:explanation/explanation_combat_resolution.org][How Combat Resolution Works]] — The F.C. differential, probability curves, and why the tables shape strategy 43 44 * Teaching 45 46 Deep dives with exercises and anti-patterns. 47 48 - [[file:teaching/teaching_ship_rigging.org][Ship Rigging Strategy]] — Container allocation as a resource problem, with loadout exercises