tutorial_first_voyage.html
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <!-- 2026-04-15 Wed 19:02 --> 5 <meta charset="utf-8" /> 6 <meta name="viewport" content="width=device-width, initial-scale=1" /> 7 <title>Tutorial: Your First Voyage in VII Legio</title> 8 <meta name="author" content="Xavier Brinon" /> 9 <meta name="generator" content="Org Mode" /> 10 <meta name="viewport" content="width=device-width, initial-scale=1.0"> 11 <link rel="stylesheet" type="text/css" href="../assets/vii-legio.css"> 12 </head> 13 <body> 14 <div id="content" class="content"> 15 <h1 class="title">Tutorial: Your First Voyage in VII Legio</h1> 16 <div id="table-of-contents" role="doc-toc"> 17 <h2>Table of Contents</h2> 18 <div id="text-table-of-contents" role="doc-toc"> 19 <ul> 20 <li><a href="#org4ef339d">1. What You Will Learn</a></li> 21 <li><a href="#org0588e9d">2. Prerequisites</a></li> 22 <li><a href="#orgc3f1d46">3. Step 1: Start a New Mission</a> 23 <ul> 24 <li><a href="#orgb546be4">3.1. Context</a></li> 25 </ul> 26 </li> 27 <li><a href="#org9d8fae3">4. Step 2: Rig Your Ship</a> 28 <ul> 29 <li><a href="#orgd53a59d">4.1. Context</a></li> 30 </ul> 31 </li> 32 <li><a href="#org79bfba9">5. Step 3: Read the Galaxy Map</a> 33 <ul> 34 <li><a href="#orga649ea3">5.1. Context</a></li> 35 </ul> 36 </li> 37 <li><a href="#org673f787">6. Step 4: Choose Your Landing Attitude</a> 38 <ul> 39 <li><a href="#orgee8e914">6.1. Context</a></li> 40 </ul> 41 </li> 42 <li><a href="#org306af47">7. Step 5: Execute Your First Mission</a> 43 <ul> 44 <li><a href="#org164aae8">7.1. Context</a> 45 <ul> 46 <li><a href="#orgb708d7b">7.1.1. Phase 1: Your attack (Table A)</a></li> 47 <li><a href="#orgfbdc84f">7.1.2. Phase 2: Counter-attack (Table B)</a></li> 48 <li><a href="#orgcd94032">7.1.3. Phase 3: Damage application</a></li> 49 <li><a href="#org32e3234">7.1.4. Results</a></li> 50 </ul> 51 </li> 52 </ul> 53 </li> 54 <li><a href="#org52c5a45">8. Step 6: Check Your Ship and Plan Your Next Move</a> 55 <ul> 56 <li><a href="#orgcbc9b8c">8.1. Context</a></li> 57 </ul> 58 </li> 59 <li><a href="#org26ec929">9. What You Built</a></li> 60 <li><a href="#orgafd1c1c">10. Next Steps</a></li> 61 </ul> 62 </div> 63 </div> 64 <div id="outline-container-org4ef339d" class="outline-2"> 65 <h2 id="org4ef339d"><span class="section-number-2">1.</span> What You Will Learn</h2> 66 <div class="outline-text-2" id="text-1"> 67 <p> 68 By the end of this tutorial, you will have played a complete game of VII 69 Legio — from naming your commander to completing your first mission and 70 interpreting the results. You will understand: 71 </p> 72 73 <ul class="org-ul"> 74 <li>How to set up a new game and choose a vessel</li> 75 <li>How to rig your ship within a container budget</li> 76 <li>How to read the galaxy map and travel to a planet</li> 77 <li>How to choose a landing attitude and execute a mission</li> 78 <li>How to read the operative tables and understand your results</li> 79 </ul> 80 </div> 81 </div> 82 <div id="outline-container-org0588e9d" class="outline-2"> 83 <h2 id="org0588e9d"><span class="section-number-2">2.</span> Prerequisites</h2> 84 <div class="outline-text-2" id="text-2"> 85 <ul class="org-ul"> 86 <li>The VII Legio app running (<code>npx expo start --web</code> or on a device)</li> 87 <li>No prior knowledge of the game required</li> 88 </ul> 89 </div> 90 </div> 91 <div id="outline-container-orgc3f1d46" class="outline-2"> 92 <h2 id="orgc3f1d46"><span class="section-number-2">3.</span> Step 1: Start a New Mission</h2> 93 <div class="outline-text-2" id="text-3"> 94 </div> 95 <div id="outline-container-orgb546be4" class="outline-3"> 96 <h3 id="orgb546be4"><span class="section-number-3">3.1.</span> Context</h3> 97 <div class="outline-text-3" id="text-3-1"> 98 <p> 99 <b>Problem:</b> The game presents you with a commander name, a vessel selection 100 screen, and four ship classes with different stats. Without guidance, you 101 do not know which ship to pick or what the numbers mean. 102 </p> 103 104 <p> 105 <b>How this step solves it:</b> We pick the simplest ship (FROMBOLA) so you can 106 learn the mechanics without being overwhelmed by a large container budget. 107 </p> 108 109 <dl class="org-dl"> 110 <dt>No alternative ships</dt><dd>GLADIUM, SPATHA, and HASTA have more containers 111 and more slots, but more choices means more ways to build a bad ship on 112 your first try.</dd> 113 <dt>Skip setup, load a save</dt><dd>Possible, but you would miss understanding 114 the rigging phase, which is where the game's strategic depth begins.</dd> 115 </dl> 116 117 <p> 118 <b>Why this approach:</b> FROMBOLA has only 10 containers. The small budget 119 forces clear trade-offs and makes the consequences of each choice visible. 120 </p> 121 122 <p> 123 <b>Future improvements:</b> 124 </p> 125 126 <ul class="org-ul"> 127 <li>After this tutorial, try GLADIUM (18 containers) for more flexibility</li> 128 <li>The <a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> doc explores advanced loadout design</li> 129 </ul> 130 131 <p> 132 Launch the app. On the main menu, tap <b>NEW MISSION</b>. 133 </p> 134 135 <p> 136 Enter a commander name (or keep the default "DECURIA"), then select 137 <b>FROMBOLA</b> from the vessel list. 138 </p> 139 140 <pre class="example" id="org7596827"> 141 ┌─────────────────────────────────┐ 142 │ NEW MISSION │ 143 │ │ 144 │ Commander: DECURIA │ 145 │ │ 146 │ Select vessel: │ 147 │ ► FROMBOLA (10 containers) │ 148 │ GLADIUM (18 containers) │ 149 │ SPATHA (19 containers) │ 150 │ HASTA (21 containers) │ 151 │ │ 152 │ [PROCEED] │ 153 └─────────────────────────────────┘ 154 </pre> 155 156 <p> 157 You will notice the container count next to each ship. This is your total 158 budget — every piece of equipment costs containers, and you cannot exceed 159 this limit. 160 </p> 161 162 <pre class="example" id="org59bd6c2"> 163 ✓ You have created Commander DECURIA aboard the FROMBOLA. 164 Your rank is Decurion. You need 12 points to reach Centurion. 165 </pre> 166 </div> 167 </div> 168 </div> 169 <div id="outline-container-org9d8fae3" class="outline-2"> 170 <h2 id="org9d8fae3"><span class="section-number-2">4.</span> Step 2: Rig Your Ship</h2> 171 <div class="outline-text-2" id="text-4"> 172 </div> 173 <div id="outline-container-orgd53a59d" class="outline-3"> 174 <h3 id="orgd53a59d"><span class="section-number-3">4.1.</span> Context</h3> 175 <div class="outline-text-3" id="text-4-1"> 176 <p> 177 <b>Problem:</b> The rigging screen shows five tabs (CREW, WEAPONS, SYSTEMS, 178 MODULES, OFFICERS) with sliders and numbers. Without understanding what 179 each component does, you cannot make informed allocation decisions. 180 </p> 181 182 <p> 183 <b>How this step solves it:</b> We build a specific starter loadout: balanced 184 enough to survive, with clear reasoning for each choice. 185 </p> 186 187 <dl class="org-dl"> 188 <dt>All-weapons build</dt><dd>Maximises F.C. (combat power) but leaves you with 189 minimal fuel range and no radar — you cannot see or reach distant planets.</dd> 190 <dt>All-defense build</dt><dd>Maximum shields and crew, but low F.C. means you 191 lose most combats and earn no points.</dd> 192 <dt>Random allocation</dt><dd>Works sometimes, but you will not understand <i>why</i> 193 things went right or wrong.</dd> 194 </dl> 195 196 <p> 197 <b>Why this approach:</b> This balanced build covers the basics: enough crew to 198 survive losses, enough weapons to win a fight, enough fuel to reach a few 199 planets, and radar to see where you are going. 200 </p> 201 202 <p> 203 <b>Future improvements:</b> 204 </p> 205 206 <ul class="org-ul"> 207 <li>After a few games, specialise your loadout for specific mission types</li> 208 <li>See <a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> for advanced builds</li> 209 </ul> 210 211 <p> 212 The FROMBOLA has 10 containers and these slot ranges: 213 </p> 214 215 <table> 216 217 218 <colgroup> 219 <col class="org-left"> 220 221 <col class="org-right"> 222 223 <col class="org-right"> 224 225 <col class="org-right"> 226 </colgroup> 227 <thead> 228 <tr> 229 <th scope="col" class="org-left">Slot</th> 230 <th scope="col" class="org-right">Min</th> 231 <th scope="col" class="org-right">Max</th> 232 <th scope="col" class="org-right">Cost each</th> 233 </tr> 234 </thead> 235 <tbody> 236 <tr> 237 <td class="org-left">Crew</td> 238 <td class="org-right">1</td> 239 <td class="org-right">3</td> 240 <td class="org-right">1</td> 241 </tr> 242 243 <tr> 244 <td class="org-left">Shields</td> 245 <td class="org-right">1</td> 246 <td class="org-right">3</td> 247 <td class="org-right">1</td> 248 </tr> 249 250 <tr> 251 <td class="org-left">Radars</td> 252 <td class="org-right">1</td> 253 <td class="org-right">2</td> 254 <td class="org-right">1</td> 255 </tr> 256 257 <tr> 258 <td class="org-left">Laser</td> 259 <td class="org-right">0</td> 260 <td class="org-right">2</td> 261 <td class="org-right">1</td> 262 </tr> 263 264 <tr> 265 <td class="org-left">HO-1</td> 266 <td class="org-right">0</td> 267 <td class="org-right">1</td> 268 <td class="org-right">2</td> 269 </tr> 270 271 <tr> 272 <td class="org-left">SIL-12</td> 273 <td class="org-right">0</td> 274 <td class="org-right">1</td> 275 <td class="org-right">2</td> 276 </tr> 277 278 <tr> 279 <td class="org-left">Fuel</td> 280 <td class="org-right">1</td> 281 <td class="org-right">2</td> 282 <td class="org-right">1</td> 283 </tr> 284 285 <tr> 286 <td class="org-left">Modules</td> 287 <td class="org-right">0</td> 288 <td class="org-right">2</td> 289 <td class="org-right">3</td> 290 </tr> 291 292 <tr> 293 <td class="org-left">Officers</td> 294 <td class="org-right">0</td> 295 <td class="org-right">1</td> 296 <td class="org-right">0</td> 297 </tr> 298 </tbody> 299 </table> 300 301 <p> 302 Build this starter loadout across the five tabs: 303 </p> 304 305 <table> 306 307 308 <colgroup> 309 <col class="org-left"> 310 311 <col class="org-right"> 312 313 <col class="org-right"> 314 315 <col class="org-left"> 316 </colgroup> 317 <thead> 318 <tr> 319 <th scope="col" class="org-left">Component</th> 320 <th scope="col" class="org-right">Count</th> 321 <th scope="col" class="org-right">Cost</th> 322 <th scope="col" class="org-left">Reason</th> 323 </tr> 324 </thead> 325 <tbody> 326 <tr> 327 <td class="org-left">Crew</td> 328 <td class="org-right">2</td> 329 <td class="org-right">2</td> 330 <td class="org-left">Buffer against losses</td> 331 </tr> 332 333 <tr> 334 <td class="org-left">Shields</td> 335 <td class="org-right">2</td> 336 <td class="org-right">2</td> 337 <td class="org-left">Absorbs counter-attack damage</td> 338 </tr> 339 340 <tr> 341 <td class="org-left">Radar</td> 342 <td class="org-right">1</td> 343 <td class="org-right">1</td> 344 <td class="org-left">See nearby planets</td> 345 </tr> 346 347 <tr> 348 <td class="org-left">Laser ZIP-3</td> 349 <td class="org-right">2</td> 350 <td class="org-right">2</td> 351 <td class="org-left">F.C. +4 (your main offense)</td> 352 </tr> 353 354 <tr> 355 <td class="org-left">J.NA Fuel tank</td> 356 <td class="org-right">2</td> 357 <td class="org-right">2</td> 358 <td class="org-left">30 parsec range</td> 359 </tr> 360 361 <tr> 362 <td class="org-left">Specialist</td> 363 <td class="org-right">1</td> 364 <td class="org-right">0</td> 365 <td class="org-left">Pick Combat Tactician (+2 F.C.)</td> 366 </tr> 367 368 <tr> 369 <td class="org-left"><b>Total</b></td> 370 <td class="org-right"> </td> 371 <td class="org-right"><b>9</b></td> 372 <td class="org-left">1 container spare</td> 373 </tr> 374 </tbody> 375 </table> 376 377 <p> 378 Set each value using the sliders in the corresponding tab. The live 379 preview at the bottom updates as you allocate: 380 </p> 381 382 <pre class="example" id="orgd33c02e"> 383 F.C. ATK: 8 Shields: 4 def Fuel: 30 pc 384 Radar: 1 pc Containers: 9/10 385 386 [LAUNCH] 387 </pre> 388 389 <p> 390 Your F.C. breakdown: Crew (2 × 1 = 2) + Lasers (2 × 2 = 4) + Tactician 391 (+2) = <b>8 F.C.</b> 392 </p> 393 394 <p> 395 When satisfied, tap <b>LAUNCH</b>. 396 </p> 397 398 <pre class="example" id="orgb3a233e"> 399 ✓ The FROMBOLA is rigged and launched. 400 F.C. 8, 2 shields, 30 pc fuel, 1 pc radar range. 401 You are at BASE (0, 0). 402 </pre> 403 </div> 404 </div> 405 </div> 406 <div id="outline-container-org79bfba9" class="outline-2"> 407 <h2 id="org79bfba9"><span class="section-number-2">5.</span> Step 3: Read the Galaxy Map</h2> 408 <div class="outline-text-2" id="text-5"> 409 </div> 410 <div id="outline-container-orga649ea3" class="outline-3"> 411 <h3 id="orga649ea3"><span class="section-number-3">5.1.</span> Context</h3> 412 <div class="outline-text-3" id="text-5-1"> 413 <p> 414 <b>Problem:</b> The MAP tab shows scattered dots on a grid with coordinates, 415 but you do not know what the dots represent, which ones you can reach, or 416 which ones are worth visiting. 417 </p> 418 419 <p> 420 <b>How this step solves it:</b> We explain the three pieces of information 421 visible on the map: planet positions, fuel range, and radar range. 422 </p> 423 424 <dl class="org-dl"> 425 <dt>Explore blindly</dt><dd>You could tap random planets, but you might waste 426 fuel on unreachable targets or miss high-value planets nearby.</dd> 427 <dt>Read all the planet data first</dt><dd>The game reveals planet details only 428 when you approach — you cannot plan a full route upfront.</dd> 429 </dl> 430 431 <p> 432 <b>Why this approach:</b> Understanding the map's visual indicators lets you 433 make informed travel decisions without needing full planet data. 434 </p> 435 436 <p> 437 <b>Future improvements:</b> 438 </p> 439 440 <ul class="org-ul"> 441 <li>With more radar installations, your detection range expands and you see 442 more planet details before committing to travel</li> 443 </ul> 444 445 <p> 446 On the MAP tab, you see: 447 </p> 448 449 <pre class="example" id="org57f156e"> 450 · · · · · 451 · · · 452 · · [P3] · [P5] 453 · · · · 454 [P1] · [BASE] · [P4] 455 · · · 456 · [P2] · · 457 · · 458 · · · 459 </pre> 460 461 <ul class="org-ul"> 462 <li><b>BASE</b> (0, 0) is your starting position</li> 463 <li><b>[P1], [P2]…</b> are planets — tap one to see its distance</li> 464 <li>The <i>highlighted ring</i> shows your fuel range (30 pc with 2 tanks)</li> 465 <li>The <i>inner ring</i> shows your radar range (what you can detect)</li> 466 </ul> 467 468 <p> 469 Tap a planet within fuel range. The info panel shows: 470 </p> 471 472 <pre class="example" id="orgc012992"> 473 Planet: NOVA-7 474 Type: Tellus 475 Distance: 8 pc 476 Fuel cost: 8 477 Life: Unknown (outside radar range) 478 </pre> 479 480 <p> 481 Planets within radar range show additional information (life forms, alien 482 type) depending on your information degree (computers + Science Officer). 483 </p> 484 485 <p> 486 Pick the nearest planet and tap <b>TRAVEL</b>. 487 </p> 488 489 <pre class="example" id="orgba9fc9e"> 490 ✓ You travelled 8 pc to NOVA-7. 491 Fuel remaining: 22 pc. 492 Turn: 1. 493 </pre> 494 </div> 495 </div> 496 </div> 497 <div id="outline-container-org673f787" class="outline-2"> 498 <h2 id="org673f787"><span class="section-number-2">6.</span> Step 4: Choose Your Landing Attitude</h2> 499 <div class="outline-text-2" id="text-6"> 500 </div> 501 <div id="outline-container-orgee8e914" class="outline-3"> 502 <h3 id="orgee8e914"><span class="section-number-3">6.1.</span> Context</h3> 503 <div class="outline-text-3" id="text-6-1"> 504 <p> 505 <b>Problem:</b> Upon arrival at a planet, the game asks you to choose an 506 "attitude" — a word that has specific mechanical meaning in VII Legio but 507 is not obvious to a new player. 508 </p> 509 510 <p> 511 <b>How this step solves it:</b> We explain the three attitudes and their 512 trade-offs, then pick the safest option for a first encounter. 513 </p> 514 515 <dl class="org-dl"> 516 <dt>Always go peaceful</dt><dd>Opens all missions including Commerce and Alliance 517 (high points), but +2 landing risk — your ship takes more landing damage.</dd> 518 <dt>Always go aggressive</dt><dd>Low landing risk (+0), but locks you out of 519 Alliance and Commerce — the highest-scoring missions.</dd> 520 <dt>Shields only</dt><dd>The middle ground, but still locks out Commerce.</dd> 521 </dl> 522 523 <p> 524 <b>Why this approach:</b> For your first planet, "Shields + Lasers" is safest. 525 You get the lowest landing risk (+0) and can still do Combat, Capture, 526 Elimination, and Exploration. You give up Alliance and Commerce, but those 527 require sapient aliens, which may not even be present. 528 </p> 529 530 <p> 531 <b>Future improvements:</b> 532 </p> 533 534 <ul class="org-ul"> 535 <li>Once you are comfortable with the risk, Peaceful attitude unlocks the 536 most lucrative missions (Commerce: 3+ points, Alliance: 5+ points)</li> 537 <li>The attitude choice becomes the core strategic decision of every planet 538 approach</li> 539 </ul> 540 541 <p> 542 The game shows three buttons: 543 </p> 544 545 <pre class="example" id="orgcf43aa2"> 546 APPROACHING NOVA-7 (Tellus) 547 548 Choose landing attitude: 549 550 [SHIELDS + LASERS] Risk: Low Missions: Combat, Capture, Elim, Explore 551 [SHIELDS ONLY] Risk: Medium Missions: + Alliance 552 [PEACEFUL] Risk: High Missions: + Commerce 553 </pre> 554 555 <p> 556 Select <b>SHIELDS + LASERS</b> for your first approach. 557 </p> 558 559 <p> 560 The game now rolls Table O to check landing safety: 561 </p> 562 563 <pre class="example" id="orga3cd075"> 564 Landing roll: d6 = 5, threshold = 2 565 5 > 2 → SAFE LANDING 566 </pre> 567 568 <p> 569 If the roll had failed (die ≤ threshold), one of your components would 570 take damage via Table C. With shields+lasers attitude, the threshold is 571 low, so failure is unlikely. 572 </p> 573 574 <pre class="example" id="org6811143"> 575 ✓ Safe landing on NOVA-7. 576 The planet scan reveals its contents. 577 </pre> 578 </div> 579 </div> 580 </div> 581 <div id="outline-container-org306af47" class="outline-2"> 582 <h2 id="org306af47"><span class="section-number-2">7.</span> Step 5: Execute Your First Mission</h2> 583 <div class="outline-text-2" id="text-7"> 584 </div> 585 <div id="outline-container-org164aae8" class="outline-3"> 586 <h3 id="org164aae8"><span class="section-number-3">7.1.</span> Context</h3> 587 <div class="outline-text-3" id="text-7-1"> 588 <p> 589 <b>Problem:</b> After landing, the game shows available missions with names 590 like "Combat", "Capture", and "Exploration", along with alien stats. You 591 do not know which to pick or how the resolution works. 592 </p> 593 594 <p> 595 <b>How this step solves it:</b> We walk through a Combat mission step by step, 596 explaining each phase of the resolution chain. 597 </p> 598 599 <dl class="org-dl"> 600 <dt>Skip combat, just explore</dt><dd>Exploration awards fewer points (base 1 vs 601 base 2-5 for combat missions). You need 12 points for your first 602 promotion — exploration alone is slow.</dd> 603 <dt>Try Alliance or Commerce</dt><dd>These require sapient aliens (Civiles or 604 Super Civiles) and specific attitudes. They may not be available.</dd> 605 <dt>Capture or Elimination</dt><dd>Valid choices, but Combat is the simplest 606 resolution to learn first.</dd> 607 </dl> 608 609 <p> 610 <b>Why this approach:</b> Combat uses Table A (the most straightforward 611 operative table), demonstrates the full resolution chain (attack → counter- 612 attack → damage), and has a decent point payout. 613 </p> 614 615 <p> 616 <b>Future improvements:</b> 617 </p> 618 619 <ul class="org-ul"> 620 <li>Once you understand the resolution chain, try Capture (higher risk, 621 higher reward) or Alliance (requires peaceful approach)</li> 622 <li>See <a href="../explanation/explanation_combat_resolution.html">Explanation: How Combat Resolution Works</a> for the probability analysis</li> 623 </ul> 624 625 <p> 626 The encounter screen shows the alien: 627 </p> 628 629 <pre class="example" id="org83c23d1"> 630 NOVA-7 — Alien Encounter 631 632 Type: Animales 633 Intelligence: Sub Civiles 634 Alien F.C.: 3 635 636 Your F.C.: 8 637 638 Available missions: 639 [COMBAT] [CAPTURE] [ELIMINATION] [EXPLORATION] 640 </pre> 641 642 <p> 643 Select <b>COMBAT</b>. The game resolves three phases: 644 </p> 645 </div> 646 <div id="outline-container-orgb708d7b" class="outline-4"> 647 <h4 id="orgb708d7b"><span class="section-number-4">7.1.1.</span> Phase 1: Your attack (Table A)</h4> 648 <div class="outline-text-4" id="text-7-1-1"> 649 <p> 650 The game calculates the force differential: 651 </p> 652 653 <pre class="example" id="org05fbf95"> 654 diff = FC.Legion - FC.Alien = 8 - 3 = +5 655 Clamped to [-4, +6] → +5 656 657 Roll d6 = 4 658 Table A at (+5, 4) → U (Eliminated) 659 </pre> 660 661 <p> 662 "U" means you eliminated the alien force. Maximum combat success. 663 </p> 664 </div> 665 </div> 666 <div id="outline-container-orgfbdc84f" class="outline-4"> 667 <h4 id="orgfbdc84f"><span class="section-number-4">7.1.2.</span> Phase 2: Counter-attack (Table B)</h4> 668 <div class="outline-text-4" id="text-7-1-2"> 669 <p> 670 Even after a successful attack, aliens fight back. The counter-attack uses 671 a different F.C. formula: 672 </p> 673 674 <pre class="example" id="org58617e5"> 675 Alien counter-FC = FC.Alien - floor(FC.Legion × 0.4) 676 = 3 - floor(8 × 0.4) = 3 - 3 = 0 677 678 Roll d6 = 2 679 Table B at (0, 2) → R (Repair needed) 680 </pre> 681 682 <p> 683 "R" means your shields take 25 HP damage. Not ideal, but far better than 684 "D" (component destroyed) or "U" (ship destroyed). 685 </p> 686 </div> 687 </div> 688 <div id="outline-container-orgcd94032" class="outline-4"> 689 <h4 id="orgcd94032"><span class="section-number-4">7.1.3.</span> Phase 3: Damage application</h4> 690 <div class="outline-text-4" id="text-7-1-3"> 691 <pre class="example" id="orgedc8bd6"> 692 Shield #1: 100 HP → 75 HP (OPERATIONAL → DAMAGED) 693 Shield defense: was 4, now 3 (-1 def from damaged shield) 694 </pre> 695 </div> 696 </div> 697 <div id="outline-container-org32e3234" class="outline-4"> 698 <h4 id="org32e3234"><span class="section-number-4">7.1.4.</span> Results</h4> 699 <div class="outline-text-4" id="text-7-1-4"> 700 <pre class="example" id="orge159ccb"> 701 COMBAT RESULT: U (Eliminated) 702 703 Points earned: base(3) + 2 = 5 704 Total points: 5 / 12 to Centurion 705 Crew losses: 0 706 Shield damage: -25 HP to Shield #1 707 708 [CONTINUE] 709 </pre> 710 711 <p> 712 Five points from a single combat — nearly half way to your first 713 promotion. 714 </p> 715 716 <pre class="example" id="org5bc649e"> 717 ✓ First mission complete. 718 5 points earned. Shield #1 damaged but functional. 719 Tap CONTINUE to return to navigation. 720 </pre> 721 </div> 722 </div> 723 </div> 724 </div> 725 <div id="outline-container-org52c5a45" class="outline-2"> 726 <h2 id="org52c5a45"><span class="section-number-2">8.</span> Step 6: Check Your Ship and Plan Your Next Move</h2> 727 <div class="outline-text-2" id="text-8"> 728 </div> 729 <div id="outline-container-orgcbc9b8c" class="outline-3"> 730 <h3 id="orgcbc9b8c"><span class="section-number-3">8.1.</span> Context</h3> 731 <div class="outline-text-3" id="text-8-1"> 732 <p> 733 <b>Problem:</b> After combat, your ship has taken damage. You need to know how 734 to assess your ship's condition and decide whether to repair, travel, or 735 fight again. 736 </p> 737 738 <p> 739 <b>How this step solves it:</b> We check the SHIP tab to see component health, 740 then make an informed decision about what to do next. 741 </p> 742 743 <dl class="org-dl"> 744 <dt>Ignore damage</dt><dd>Risky. Damaged shields provide less defense, and a 745 second hit could destroy a component entirely.</dd> 746 <dt>Repair immediately</dt><dd>Costs a turn and requires alive crew and fuel. May 747 be worth it if shields are critical.</dd> 748 <dt>Travel to next planet</dt><dd>If damage is minor (DAMAGED tier, not CRITICAL), 749 you can continue and repair later.</dd> 750 </dl> 751 752 <p> 753 <b>Why this approach:</b> Checking the SHIP tab after every combat teaches you 754 to read component health — the skill that keeps you alive in later game. 755 </p> 756 757 <p> 758 <b>Future improvements:</b> 759 </p> 760 761 <ul class="org-ul"> 762 <li>Modules like Repair Workshop and Chief Engineer specialist provide 763 passive auto-repair each turn, reducing the need for manual repairs</li> 764 </ul> 765 766 <p> 767 Tap the <b>SHIP</b> tab: 768 </p> 769 770 <pre class="example" id="org8af458e"> 771 SHIP STATUS — Hull Integrity: 94% 772 773 CREW 774 Crew #1 ████████████████████ 100 HP OK 775 Crew #2 ████████████████████ 100 HP OK 776 777 SHIELDS 778 Shield #1 ███████████████░░░░░ 75 HP DMG ← took counter-attack 779 Shield #2 ████████████████████ 100 HP OK 780 781 WEAPONS 782 Laser #1 ████████████████████ 100 HP OK 783 Laser #2 ████████████████████ 100 HP OK 784 785 SYSTEMS 786 Radar #1 ████████████████████ 100 HP OK 787 Fuel #1 ████████████████████ 100 HP OK 788 Fuel #2 ████████████████████ 100 HP OK 789 </pre> 790 791 <p> 792 Shield #1 is at 75 HP — DAMAGED tier. It still contributes +1 defense 793 (down from +2 when OPERATIONAL). This is manageable. 794 </p> 795 796 <p> 797 HP tiers determine contribution: 798 </p> 799 800 <table> 801 802 803 <colgroup> 804 <col class="org-left"> 805 806 <col class="org-right"> 807 808 <col class="org-left"> 809 </colgroup> 810 <thead> 811 <tr> 812 <th scope="col" class="org-left">Tier</th> 813 <th scope="col" class="org-right">HP range</th> 814 <th scope="col" class="org-left">Effect</th> 815 </tr> 816 </thead> 817 <tbody> 818 <tr> 819 <td class="org-left">OPERATIONAL</td> 820 <td class="org-right">76-100</td> 821 <td class="org-left">Full contribution</td> 822 </tr> 823 824 <tr> 825 <td class="org-left">DAMAGED</td> 826 <td class="org-right">26-75</td> 827 <td class="org-left">Half contribution</td> 828 </tr> 829 830 <tr> 831 <td class="org-left">CRITICAL</td> 832 <td class="org-right">1-25</td> 833 <td class="org-left">No contribution</td> 834 </tr> 835 836 <tr> 837 <td class="org-left">DESTROYED</td> 838 <td class="org-right">0</td> 839 <td class="org-left">Permanently non-functional</td> 840 </tr> 841 </tbody> 842 </table> 843 844 <p> 845 Decision: Shield #1 is DAMAGED, not CRITICAL. You can continue to a 846 second planet without repairing. Travel to the next nearest planet and 847 repeat the cycle. 848 </p> 849 850 <pre class="example" id="orga4492d7"> 851 ✓ Ship assessed. Damage is minor. 852 Travel to the next planet and continue earning points. 853 12 points → Centurion. 80 points → Fabius (win). 854 </pre> 855 </div> 856 </div> 857 </div> 858 <div id="outline-container-org26ec929" class="outline-2"> 859 <h2 id="org26ec929"><span class="section-number-2">9.</span> What You Built</h2> 860 <div class="outline-text-2" id="text-9"> 861 <p> 862 You now have hands-on experience with the complete VII Legio game loop: 863 </p> 864 865 <ol class="org-ol"> 866 <li>Setup — commander name, vessel selection</li> 867 <li>Rigging — container budget allocation across components</li> 868 <li>Navigation — galaxy map, fuel range, radar range</li> 869 <li>Approach — landing attitude selection, Table O landing risk</li> 870 <li>Mission — combat resolution via operative tables (A → B → C chain)</li> 871 <li>Assessment — component HP tiers, damage management</li> 872 </ol> 873 874 <p> 875 You earned 5 points toward your first promotion and your ship is still 876 operational with minor damage. You know how to read the map, pick a 877 fight, and assess the aftermath. 878 </p> 879 </div> 880 </div> 881 <div id="outline-container-orgafd1c1c" class="outline-2"> 882 <h2 id="orgafd1c1c"><span class="section-number-2">10.</span> Next Steps</h2> 883 <div class="outline-text-2" id="text-10"> 884 <ul class="org-ul"> 885 <li>Play through 2-3 more planets to reach Centurion (12 points)</li> 886 <li><a href="../explanation/explanation_combat_resolution.html">Explanation: How Combat Resolution Works</a> — understand the probability 887 curves behind the operative tables</li> 888 <li><a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> — learn to design loadouts for specific 889 mission types</li> 890 <li>Try a Peaceful approach to unlock Commerce and Alliance missions</li> 891 </ul> 892 </div> 893 </div> 894 </div> 895 <div id="postamble" class="status"> 896 <p class="date">Date: 2026-04-15 Wed 00:00</p> 897 <p class="author">Author: Xavier Brinon</p> 898 <p class="date">Created: 2026-04-15 Wed 19:02</p> 899 <p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p> 900 </div> 901 </body> 902 </html>