/ doc / tutorials / tutorial_first_voyage.html
tutorial_first_voyage.html
  1  <!DOCTYPE html>
  2  <html lang="en">
  3  <head>
  4  <!-- 2026-04-15 Wed 19:02 -->
  5  <meta charset="utf-8" />
  6  <meta name="viewport" content="width=device-width, initial-scale=1" />
  7  <title>Tutorial: Your First Voyage in VII Legio</title>
  8  <meta name="author" content="Xavier Brinon" />
  9  <meta name="generator" content="Org Mode" />
 10  <meta name="viewport" content="width=device-width, initial-scale=1.0">
 11  <link rel="stylesheet" type="text/css" href="../assets/vii-legio.css">
 12  </head>
 13  <body>
 14  <div id="content" class="content">
 15  <h1 class="title">Tutorial: Your First Voyage in VII Legio</h1>
 16  <div id="table-of-contents" role="doc-toc">
 17  <h2>Table of Contents</h2>
 18  <div id="text-table-of-contents" role="doc-toc">
 19  <ul>
 20  <li><a href="#org4ef339d">1. What You Will Learn</a></li>
 21  <li><a href="#org0588e9d">2. Prerequisites</a></li>
 22  <li><a href="#orgc3f1d46">3. Step 1: Start a New Mission</a>
 23  <ul>
 24  <li><a href="#orgb546be4">3.1. Context</a></li>
 25  </ul>
 26  </li>
 27  <li><a href="#org9d8fae3">4. Step 2: Rig Your Ship</a>
 28  <ul>
 29  <li><a href="#orgd53a59d">4.1. Context</a></li>
 30  </ul>
 31  </li>
 32  <li><a href="#org79bfba9">5. Step 3: Read the Galaxy Map</a>
 33  <ul>
 34  <li><a href="#orga649ea3">5.1. Context</a></li>
 35  </ul>
 36  </li>
 37  <li><a href="#org673f787">6. Step 4: Choose Your Landing Attitude</a>
 38  <ul>
 39  <li><a href="#orgee8e914">6.1. Context</a></li>
 40  </ul>
 41  </li>
 42  <li><a href="#org306af47">7. Step 5: Execute Your First Mission</a>
 43  <ul>
 44  <li><a href="#org164aae8">7.1. Context</a>
 45  <ul>
 46  <li><a href="#orgb708d7b">7.1.1. Phase 1: Your attack (Table A)</a></li>
 47  <li><a href="#orgfbdc84f">7.1.2. Phase 2: Counter-attack (Table B)</a></li>
 48  <li><a href="#orgcd94032">7.1.3. Phase 3: Damage application</a></li>
 49  <li><a href="#org32e3234">7.1.4. Results</a></li>
 50  </ul>
 51  </li>
 52  </ul>
 53  </li>
 54  <li><a href="#org52c5a45">8. Step 6: Check Your Ship and Plan Your Next Move</a>
 55  <ul>
 56  <li><a href="#orgcbc9b8c">8.1. Context</a></li>
 57  </ul>
 58  </li>
 59  <li><a href="#org26ec929">9. What You Built</a></li>
 60  <li><a href="#orgafd1c1c">10. Next Steps</a></li>
 61  </ul>
 62  </div>
 63  </div>
 64  <div id="outline-container-org4ef339d" class="outline-2">
 65  <h2 id="org4ef339d"><span class="section-number-2">1.</span> What You Will Learn</h2>
 66  <div class="outline-text-2" id="text-1">
 67  <p>
 68  By the end of this tutorial, you will have played a complete game of VII
 69  Legio — from naming your commander to completing your first mission and
 70  interpreting the results. You will understand:
 71  </p>
 72  
 73  <ul class="org-ul">
 74  <li>How to set up a new game and choose a vessel</li>
 75  <li>How to rig your ship within a container budget</li>
 76  <li>How to read the galaxy map and travel to a planet</li>
 77  <li>How to choose a landing attitude and execute a mission</li>
 78  <li>How to read the operative tables and understand your results</li>
 79  </ul>
 80  </div>
 81  </div>
 82  <div id="outline-container-org0588e9d" class="outline-2">
 83  <h2 id="org0588e9d"><span class="section-number-2">2.</span> Prerequisites</h2>
 84  <div class="outline-text-2" id="text-2">
 85  <ul class="org-ul">
 86  <li>The VII Legio app running (<code>npx expo start --web</code> or on a device)</li>
 87  <li>No prior knowledge of the game required</li>
 88  </ul>
 89  </div>
 90  </div>
 91  <div id="outline-container-orgc3f1d46" class="outline-2">
 92  <h2 id="orgc3f1d46"><span class="section-number-2">3.</span> Step 1: Start a New Mission</h2>
 93  <div class="outline-text-2" id="text-3">
 94  </div>
 95  <div id="outline-container-orgb546be4" class="outline-3">
 96  <h3 id="orgb546be4"><span class="section-number-3">3.1.</span> Context</h3>
 97  <div class="outline-text-3" id="text-3-1">
 98  <p>
 99  <b>Problem:</b> The game presents you with a commander name, a vessel selection
100  screen, and four ship classes with different stats. Without guidance, you
101  do not know which ship to pick or what the numbers mean.
102  </p>
103  
104  <p>
105  <b>How this step solves it:</b> We pick the simplest ship (FROMBOLA) so you can
106  learn the mechanics without being overwhelmed by a large container budget.
107  </p>
108  
109  <dl class="org-dl">
110  <dt>No alternative ships</dt><dd>GLADIUM, SPATHA, and HASTA have more containers
111  and more slots, but more choices means more ways to build a bad ship on
112  your first try.</dd>
113  <dt>Skip setup, load a save</dt><dd>Possible, but you would miss understanding
114  the rigging phase, which is where the game's strategic depth begins.</dd>
115  </dl>
116  
117  <p>
118  <b>Why this approach:</b> FROMBOLA has only 10 containers. The small budget
119  forces clear trade-offs and makes the consequences of each choice visible.
120  </p>
121  
122  <p>
123  <b>Future improvements:</b>
124  </p>
125  
126  <ul class="org-ul">
127  <li>After this tutorial, try GLADIUM (18 containers) for more flexibility</li>
128  <li>The <a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> doc explores advanced loadout design</li>
129  </ul>
130  
131  <p>
132  Launch the app. On the main menu, tap <b>NEW MISSION</b>.
133  </p>
134  
135  <p>
136  Enter a commander name (or keep the default "DECURIA"), then select
137  <b>FROMBOLA</b> from the vessel list.
138  </p>
139  
140  <pre class="example" id="org7596827">
141  ┌─────────────────────────────────┐
142  │       NEW MISSION               │
143  │                                 │
144  │  Commander: DECURIA             │
145  │                                 │
146  │  Select vessel:                 │
147  │  ► FROMBOLA  (10 containers)    │
148  │    GLADIUM   (18 containers)    │
149  │    SPATHA    (19 containers)    │
150  │    HASTA     (21 containers)    │
151  │                                 │
152  │         [PROCEED]               │
153  └─────────────────────────────────┘
154  </pre>
155  
156  <p>
157  You will notice the container count next to each ship. This is your total
158  budget — every piece of equipment costs containers, and you cannot exceed
159  this limit.
160  </p>
161  
162  <pre class="example" id="org59bd6c2">
163  ✓ You have created Commander DECURIA aboard the FROMBOLA.
164    Your rank is Decurion. You need 12 points to reach Centurion.
165  </pre>
166  </div>
167  </div>
168  </div>
169  <div id="outline-container-org9d8fae3" class="outline-2">
170  <h2 id="org9d8fae3"><span class="section-number-2">4.</span> Step 2: Rig Your Ship</h2>
171  <div class="outline-text-2" id="text-4">
172  </div>
173  <div id="outline-container-orgd53a59d" class="outline-3">
174  <h3 id="orgd53a59d"><span class="section-number-3">4.1.</span> Context</h3>
175  <div class="outline-text-3" id="text-4-1">
176  <p>
177  <b>Problem:</b> The rigging screen shows five tabs (CREW, WEAPONS, SYSTEMS,
178  MODULES, OFFICERS) with sliders and numbers. Without understanding what
179  each component does, you cannot make informed allocation decisions.
180  </p>
181  
182  <p>
183  <b>How this step solves it:</b> We build a specific starter loadout: balanced
184  enough to survive, with clear reasoning for each choice.
185  </p>
186  
187  <dl class="org-dl">
188  <dt>All-weapons build</dt><dd>Maximises F.C. (combat power) but leaves you with
189  minimal fuel range and no radar — you cannot see or reach distant planets.</dd>
190  <dt>All-defense build</dt><dd>Maximum shields and crew, but low F.C. means you
191  lose most combats and earn no points.</dd>
192  <dt>Random allocation</dt><dd>Works sometimes, but you will not understand <i>why</i>
193  things went right or wrong.</dd>
194  </dl>
195  
196  <p>
197  <b>Why this approach:</b> This balanced build covers the basics: enough crew to
198  survive losses, enough weapons to win a fight, enough fuel to reach a few
199  planets, and radar to see where you are going.
200  </p>
201  
202  <p>
203  <b>Future improvements:</b>
204  </p>
205  
206  <ul class="org-ul">
207  <li>After a few games, specialise your loadout for specific mission types</li>
208  <li>See <a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> for advanced builds</li>
209  </ul>
210  
211  <p>
212  The FROMBOLA has 10 containers and these slot ranges:
213  </p>
214  
215  <table>
216  
217  
218  <colgroup>
219  <col  class="org-left">
220  
221  <col  class="org-right">
222  
223  <col  class="org-right">
224  
225  <col  class="org-right">
226  </colgroup>
227  <thead>
228  <tr>
229  <th scope="col" class="org-left">Slot</th>
230  <th scope="col" class="org-right">Min</th>
231  <th scope="col" class="org-right">Max</th>
232  <th scope="col" class="org-right">Cost each</th>
233  </tr>
234  </thead>
235  <tbody>
236  <tr>
237  <td class="org-left">Crew</td>
238  <td class="org-right">1</td>
239  <td class="org-right">3</td>
240  <td class="org-right">1</td>
241  </tr>
242  
243  <tr>
244  <td class="org-left">Shields</td>
245  <td class="org-right">1</td>
246  <td class="org-right">3</td>
247  <td class="org-right">1</td>
248  </tr>
249  
250  <tr>
251  <td class="org-left">Radars</td>
252  <td class="org-right">1</td>
253  <td class="org-right">2</td>
254  <td class="org-right">1</td>
255  </tr>
256  
257  <tr>
258  <td class="org-left">Laser</td>
259  <td class="org-right">0</td>
260  <td class="org-right">2</td>
261  <td class="org-right">1</td>
262  </tr>
263  
264  <tr>
265  <td class="org-left">HO-1</td>
266  <td class="org-right">0</td>
267  <td class="org-right">1</td>
268  <td class="org-right">2</td>
269  </tr>
270  
271  <tr>
272  <td class="org-left">SIL-12</td>
273  <td class="org-right">0</td>
274  <td class="org-right">1</td>
275  <td class="org-right">2</td>
276  </tr>
277  
278  <tr>
279  <td class="org-left">Fuel</td>
280  <td class="org-right">1</td>
281  <td class="org-right">2</td>
282  <td class="org-right">1</td>
283  </tr>
284  
285  <tr>
286  <td class="org-left">Modules</td>
287  <td class="org-right">0</td>
288  <td class="org-right">2</td>
289  <td class="org-right">3</td>
290  </tr>
291  
292  <tr>
293  <td class="org-left">Officers</td>
294  <td class="org-right">0</td>
295  <td class="org-right">1</td>
296  <td class="org-right">0</td>
297  </tr>
298  </tbody>
299  </table>
300  
301  <p>
302  Build this starter loadout across the five tabs:
303  </p>
304  
305  <table>
306  
307  
308  <colgroup>
309  <col  class="org-left">
310  
311  <col  class="org-right">
312  
313  <col  class="org-right">
314  
315  <col  class="org-left">
316  </colgroup>
317  <thead>
318  <tr>
319  <th scope="col" class="org-left">Component</th>
320  <th scope="col" class="org-right">Count</th>
321  <th scope="col" class="org-right">Cost</th>
322  <th scope="col" class="org-left">Reason</th>
323  </tr>
324  </thead>
325  <tbody>
326  <tr>
327  <td class="org-left">Crew</td>
328  <td class="org-right">2</td>
329  <td class="org-right">2</td>
330  <td class="org-left">Buffer against losses</td>
331  </tr>
332  
333  <tr>
334  <td class="org-left">Shields</td>
335  <td class="org-right">2</td>
336  <td class="org-right">2</td>
337  <td class="org-left">Absorbs counter-attack damage</td>
338  </tr>
339  
340  <tr>
341  <td class="org-left">Radar</td>
342  <td class="org-right">1</td>
343  <td class="org-right">1</td>
344  <td class="org-left">See nearby planets</td>
345  </tr>
346  
347  <tr>
348  <td class="org-left">Laser ZIP-3</td>
349  <td class="org-right">2</td>
350  <td class="org-right">2</td>
351  <td class="org-left">F.C. +4 (your main offense)</td>
352  </tr>
353  
354  <tr>
355  <td class="org-left">J.NA Fuel tank</td>
356  <td class="org-right">2</td>
357  <td class="org-right">2</td>
358  <td class="org-left">30 parsec range</td>
359  </tr>
360  
361  <tr>
362  <td class="org-left">Specialist</td>
363  <td class="org-right">1</td>
364  <td class="org-right">0</td>
365  <td class="org-left">Pick Combat Tactician (+2 F.C.)</td>
366  </tr>
367  
368  <tr>
369  <td class="org-left"><b>Total</b></td>
370  <td class="org-right">&#xa0;</td>
371  <td class="org-right"><b>9</b></td>
372  <td class="org-left">1 container spare</td>
373  </tr>
374  </tbody>
375  </table>
376  
377  <p>
378  Set each value using the sliders in the corresponding tab. The live
379  preview at the bottom updates as you allocate:
380  </p>
381  
382  <pre class="example" id="orgd33c02e">
383  F.C. ATK: 8    Shields: 4 def    Fuel: 30 pc
384  Radar: 1 pc    Containers: 9/10
385  
386  [LAUNCH]
387  </pre>
388  
389  <p>
390  Your F.C. breakdown: Crew (2 × 1 = 2) + Lasers (2 × 2 = 4) + Tactician
391  (+2) = <b>8 F.C.</b>
392  </p>
393  
394  <p>
395  When satisfied, tap <b>LAUNCH</b>.
396  </p>
397  
398  <pre class="example" id="orgb3a233e">
399  ✓ The FROMBOLA is rigged and launched.
400    F.C. 8, 2 shields, 30 pc fuel, 1 pc radar range.
401    You are at BASE (0, 0).
402  </pre>
403  </div>
404  </div>
405  </div>
406  <div id="outline-container-org79bfba9" class="outline-2">
407  <h2 id="org79bfba9"><span class="section-number-2">5.</span> Step 3: Read the Galaxy Map</h2>
408  <div class="outline-text-2" id="text-5">
409  </div>
410  <div id="outline-container-orga649ea3" class="outline-3">
411  <h3 id="orga649ea3"><span class="section-number-3">5.1.</span> Context</h3>
412  <div class="outline-text-3" id="text-5-1">
413  <p>
414  <b>Problem:</b> The MAP tab shows scattered dots on a grid with coordinates,
415  but you do not know what the dots represent, which ones you can reach, or
416  which ones are worth visiting.
417  </p>
418  
419  <p>
420  <b>How this step solves it:</b> We explain the three pieces of information
421  visible on the map: planet positions, fuel range, and radar range.
422  </p>
423  
424  <dl class="org-dl">
425  <dt>Explore blindly</dt><dd>You could tap random planets, but you might waste
426  fuel on unreachable targets or miss high-value planets nearby.</dd>
427  <dt>Read all the planet data first</dt><dd>The game reveals planet details only
428  when you approach — you cannot plan a full route upfront.</dd>
429  </dl>
430  
431  <p>
432  <b>Why this approach:</b> Understanding the map's visual indicators lets you
433  make informed travel decisions without needing full planet data.
434  </p>
435  
436  <p>
437  <b>Future improvements:</b>
438  </p>
439  
440  <ul class="org-ul">
441  <li>With more radar installations, your detection range expands and you see
442  more planet details before committing to travel</li>
443  </ul>
444  
445  <p>
446  On the MAP tab, you see:
447  </p>
448  
449  <pre class="example" id="org57f156e">
450          · · ·           · ·
451        ·       ·       ·
452      · ·    [P3]  · [P5]
453    ·      ·       ·       ·
454  [P1]  ·    [BASE]    ·  [P4]
455    ·      ·       ·
456      ·  [P2]  · ·
457        ·       ·
458          · · ·
459  </pre>
460  
461  <ul class="org-ul">
462  <li><b>BASE</b> (0, 0) is your starting position</li>
463  <li><b>[P1], [P2]&#x2026;</b> are planets — tap one to see its distance</li>
464  <li>The <i>highlighted ring</i> shows your fuel range (30 pc with 2 tanks)</li>
465  <li>The <i>inner ring</i> shows your radar range (what you can detect)</li>
466  </ul>
467  
468  <p>
469  Tap a planet within fuel range. The info panel shows:
470  </p>
471  
472  <pre class="example" id="orgc012992">
473  Planet: NOVA-7
474  Type: Tellus
475  Distance: 8 pc
476  Fuel cost: 8
477  Life: Unknown (outside radar range)
478  </pre>
479  
480  <p>
481  Planets within radar range show additional information (life forms, alien
482  type) depending on your information degree (computers + Science Officer).
483  </p>
484  
485  <p>
486  Pick the nearest planet and tap <b>TRAVEL</b>.
487  </p>
488  
489  <pre class="example" id="orgba9fc9e">
490  ✓ You travelled 8 pc to NOVA-7.
491    Fuel remaining: 22 pc.
492    Turn: 1.
493  </pre>
494  </div>
495  </div>
496  </div>
497  <div id="outline-container-org673f787" class="outline-2">
498  <h2 id="org673f787"><span class="section-number-2">6.</span> Step 4: Choose Your Landing Attitude</h2>
499  <div class="outline-text-2" id="text-6">
500  </div>
501  <div id="outline-container-orgee8e914" class="outline-3">
502  <h3 id="orgee8e914"><span class="section-number-3">6.1.</span> Context</h3>
503  <div class="outline-text-3" id="text-6-1">
504  <p>
505  <b>Problem:</b> Upon arrival at a planet, the game asks you to choose an
506  "attitude" — a word that has specific mechanical meaning in VII Legio but
507  is not obvious to a new player.
508  </p>
509  
510  <p>
511  <b>How this step solves it:</b> We explain the three attitudes and their
512  trade-offs, then pick the safest option for a first encounter.
513  </p>
514  
515  <dl class="org-dl">
516  <dt>Always go peaceful</dt><dd>Opens all missions including Commerce and Alliance
517  (high points), but +2 landing risk — your ship takes more landing damage.</dd>
518  <dt>Always go aggressive</dt><dd>Low landing risk (+0), but locks you out of
519  Alliance and Commerce — the highest-scoring missions.</dd>
520  <dt>Shields only</dt><dd>The middle ground, but still locks out Commerce.</dd>
521  </dl>
522  
523  <p>
524  <b>Why this approach:</b> For your first planet, "Shields + Lasers" is safest.
525  You get the lowest landing risk (+0) and can still do Combat, Capture,
526  Elimination, and Exploration. You give up Alliance and Commerce, but those
527  require sapient aliens, which may not even be present.
528  </p>
529  
530  <p>
531  <b>Future improvements:</b>
532  </p>
533  
534  <ul class="org-ul">
535  <li>Once you are comfortable with the risk, Peaceful attitude unlocks the
536  most lucrative missions (Commerce: 3+ points, Alliance: 5+ points)</li>
537  <li>The attitude choice becomes the core strategic decision of every planet
538  approach</li>
539  </ul>
540  
541  <p>
542  The game shows three buttons:
543  </p>
544  
545  <pre class="example" id="orgcf43aa2">
546  APPROACHING NOVA-7 (Tellus)
547  
548  Choose landing attitude:
549  
550  [SHIELDS + LASERS]   Risk: Low    Missions: Combat, Capture, Elim, Explore
551  [SHIELDS ONLY]       Risk: Medium Missions: + Alliance
552  [PEACEFUL]           Risk: High   Missions: + Commerce
553  </pre>
554  
555  <p>
556  Select <b>SHIELDS + LASERS</b> for your first approach.
557  </p>
558  
559  <p>
560  The game now rolls Table O to check landing safety:
561  </p>
562  
563  <pre class="example" id="orga3cd075">
564  Landing roll: d6 = 5, threshold = 2
565  5 &gt; 2 → SAFE LANDING
566  </pre>
567  
568  <p>
569  If the roll had failed (die ≤ threshold), one of your components would
570  take damage via Table C. With shields+lasers attitude, the threshold is
571  low, so failure is unlikely.
572  </p>
573  
574  <pre class="example" id="org6811143">
575  ✓ Safe landing on NOVA-7.
576    The planet scan reveals its contents.
577  </pre>
578  </div>
579  </div>
580  </div>
581  <div id="outline-container-org306af47" class="outline-2">
582  <h2 id="org306af47"><span class="section-number-2">7.</span> Step 5: Execute Your First Mission</h2>
583  <div class="outline-text-2" id="text-7">
584  </div>
585  <div id="outline-container-org164aae8" class="outline-3">
586  <h3 id="org164aae8"><span class="section-number-3">7.1.</span> Context</h3>
587  <div class="outline-text-3" id="text-7-1">
588  <p>
589  <b>Problem:</b> After landing, the game shows available missions with names
590  like "Combat", "Capture", and "Exploration", along with alien stats. You
591  do not know which to pick or how the resolution works.
592  </p>
593  
594  <p>
595  <b>How this step solves it:</b> We walk through a Combat mission step by step,
596  explaining each phase of the resolution chain.
597  </p>
598  
599  <dl class="org-dl">
600  <dt>Skip combat, just explore</dt><dd>Exploration awards fewer points (base 1 vs
601  base 2-5 for combat missions). You need 12 points for your first
602  promotion — exploration alone is slow.</dd>
603  <dt>Try Alliance or Commerce</dt><dd>These require sapient aliens (Civiles or
604  Super Civiles) and specific attitudes. They may not be available.</dd>
605  <dt>Capture or Elimination</dt><dd>Valid choices, but Combat is the simplest
606  resolution to learn first.</dd>
607  </dl>
608  
609  <p>
610  <b>Why this approach:</b> Combat uses Table A (the most straightforward
611  operative table), demonstrates the full resolution chain (attack → counter-
612  attack → damage), and has a decent point payout.
613  </p>
614  
615  <p>
616  <b>Future improvements:</b>
617  </p>
618  
619  <ul class="org-ul">
620  <li>Once you understand the resolution chain, try Capture (higher risk,
621  higher reward) or Alliance (requires peaceful approach)</li>
622  <li>See <a href="../explanation/explanation_combat_resolution.html">Explanation: How Combat Resolution Works</a> for the probability analysis</li>
623  </ul>
624  
625  <p>
626  The encounter screen shows the alien:
627  </p>
628  
629  <pre class="example" id="org83c23d1">
630  NOVA-7 — Alien Encounter
631  
632  Type: Animales
633  Intelligence: Sub Civiles
634  Alien F.C.: 3
635  
636  Your F.C.: 8
637  
638  Available missions:
639  [COMBAT]  [CAPTURE]  [ELIMINATION]  [EXPLORATION]
640  </pre>
641  
642  <p>
643  Select <b>COMBAT</b>. The game resolves three phases:
644  </p>
645  </div>
646  <div id="outline-container-orgb708d7b" class="outline-4">
647  <h4 id="orgb708d7b"><span class="section-number-4">7.1.1.</span> Phase 1: Your attack (Table A)</h4>
648  <div class="outline-text-4" id="text-7-1-1">
649  <p>
650  The game calculates the force differential:
651  </p>
652  
653  <pre class="example" id="org05fbf95">
654  diff = FC.Legion - FC.Alien = 8 - 3 = +5
655  Clamped to [-4, +6] → +5
656  
657  Roll d6 = 4
658  Table A at (+5, 4) → U (Eliminated)
659  </pre>
660  
661  <p>
662  "U" means you eliminated the alien force. Maximum combat success.
663  </p>
664  </div>
665  </div>
666  <div id="outline-container-orgfbdc84f" class="outline-4">
667  <h4 id="orgfbdc84f"><span class="section-number-4">7.1.2.</span> Phase 2: Counter-attack (Table B)</h4>
668  <div class="outline-text-4" id="text-7-1-2">
669  <p>
670  Even after a successful attack, aliens fight back. The counter-attack uses
671  a different F.C. formula:
672  </p>
673  
674  <pre class="example" id="org58617e5">
675  Alien counter-FC = FC.Alien - floor(FC.Legion × 0.4)
676                   = 3 - floor(8 × 0.4) = 3 - 3 = 0
677  
678  Roll d6 = 2
679  Table B at (0, 2) → R (Repair needed)
680  </pre>
681  
682  <p>
683  "R" means your shields take 25 HP damage. Not ideal, but far better than
684  "D" (component destroyed) or "U" (ship destroyed).
685  </p>
686  </div>
687  </div>
688  <div id="outline-container-orgcd94032" class="outline-4">
689  <h4 id="orgcd94032"><span class="section-number-4">7.1.3.</span> Phase 3: Damage application</h4>
690  <div class="outline-text-4" id="text-7-1-3">
691  <pre class="example" id="orgedc8bd6">
692  Shield #1: 100 HP → 75 HP (OPERATIONAL → DAMAGED)
693  Shield defense: was 4, now 3 (-1 def from damaged shield)
694  </pre>
695  </div>
696  </div>
697  <div id="outline-container-org32e3234" class="outline-4">
698  <h4 id="org32e3234"><span class="section-number-4">7.1.4.</span> Results</h4>
699  <div class="outline-text-4" id="text-7-1-4">
700  <pre class="example" id="orge159ccb">
701  COMBAT RESULT: U (Eliminated)
702  
703  Points earned: base(3) + 2 = 5
704  Total points: 5 / 12 to Centurion
705  Crew losses: 0
706  Shield damage: -25 HP to Shield #1
707  
708  [CONTINUE]
709  </pre>
710  
711  <p>
712  Five points from a single combat — nearly half way to your first
713  promotion.
714  </p>
715  
716  <pre class="example" id="org5bc649e">
717  ✓ First mission complete.
718    5 points earned. Shield #1 damaged but functional.
719    Tap CONTINUE to return to navigation.
720  </pre>
721  </div>
722  </div>
723  </div>
724  </div>
725  <div id="outline-container-org52c5a45" class="outline-2">
726  <h2 id="org52c5a45"><span class="section-number-2">8.</span> Step 6: Check Your Ship and Plan Your Next Move</h2>
727  <div class="outline-text-2" id="text-8">
728  </div>
729  <div id="outline-container-orgcbc9b8c" class="outline-3">
730  <h3 id="orgcbc9b8c"><span class="section-number-3">8.1.</span> Context</h3>
731  <div class="outline-text-3" id="text-8-1">
732  <p>
733  <b>Problem:</b> After combat, your ship has taken damage. You need to know how
734  to assess your ship's condition and decide whether to repair, travel, or
735  fight again.
736  </p>
737  
738  <p>
739  <b>How this step solves it:</b> We check the SHIP tab to see component health,
740  then make an informed decision about what to do next.
741  </p>
742  
743  <dl class="org-dl">
744  <dt>Ignore damage</dt><dd>Risky. Damaged shields provide less defense, and a
745  second hit could destroy a component entirely.</dd>
746  <dt>Repair immediately</dt><dd>Costs a turn and requires alive crew and fuel. May
747  be worth it if shields are critical.</dd>
748  <dt>Travel to next planet</dt><dd>If damage is minor (DAMAGED tier, not CRITICAL),
749  you can continue and repair later.</dd>
750  </dl>
751  
752  <p>
753  <b>Why this approach:</b> Checking the SHIP tab after every combat teaches you
754  to read component health — the skill that keeps you alive in later game.
755  </p>
756  
757  <p>
758  <b>Future improvements:</b>
759  </p>
760  
761  <ul class="org-ul">
762  <li>Modules like Repair Workshop and Chief Engineer specialist provide
763  passive auto-repair each turn, reducing the need for manual repairs</li>
764  </ul>
765  
766  <p>
767  Tap the <b>SHIP</b> tab:
768  </p>
769  
770  <pre class="example" id="org8af458e">
771  SHIP STATUS — Hull Integrity: 94%
772  
773  CREW
774    Crew #1  ████████████████████  100 HP  OK
775    Crew #2  ████████████████████  100 HP  OK
776  
777  SHIELDS
778    Shield #1  ███████████████░░░░░   75 HP  DMG  ← took counter-attack
779    Shield #2  ████████████████████  100 HP  OK
780  
781  WEAPONS
782    Laser #1  ████████████████████  100 HP  OK
783    Laser #2  ████████████████████  100 HP  OK
784  
785  SYSTEMS
786    Radar #1  ████████████████████  100 HP  OK
787    Fuel #1   ████████████████████  100 HP  OK
788    Fuel #2   ████████████████████  100 HP  OK
789  </pre>
790  
791  <p>
792  Shield #1 is at 75 HP — DAMAGED tier. It still contributes +1 defense
793  (down from +2 when OPERATIONAL). This is manageable.
794  </p>
795  
796  <p>
797  HP tiers determine contribution:
798  </p>
799  
800  <table>
801  
802  
803  <colgroup>
804  <col  class="org-left">
805  
806  <col  class="org-right">
807  
808  <col  class="org-left">
809  </colgroup>
810  <thead>
811  <tr>
812  <th scope="col" class="org-left">Tier</th>
813  <th scope="col" class="org-right">HP range</th>
814  <th scope="col" class="org-left">Effect</th>
815  </tr>
816  </thead>
817  <tbody>
818  <tr>
819  <td class="org-left">OPERATIONAL</td>
820  <td class="org-right">76-100</td>
821  <td class="org-left">Full contribution</td>
822  </tr>
823  
824  <tr>
825  <td class="org-left">DAMAGED</td>
826  <td class="org-right">26-75</td>
827  <td class="org-left">Half contribution</td>
828  </tr>
829  
830  <tr>
831  <td class="org-left">CRITICAL</td>
832  <td class="org-right">1-25</td>
833  <td class="org-left">No contribution</td>
834  </tr>
835  
836  <tr>
837  <td class="org-left">DESTROYED</td>
838  <td class="org-right">0</td>
839  <td class="org-left">Permanently non-functional</td>
840  </tr>
841  </tbody>
842  </table>
843  
844  <p>
845  Decision: Shield #1 is DAMAGED, not CRITICAL. You can continue to a
846  second planet without repairing. Travel to the next nearest planet and
847  repeat the cycle.
848  </p>
849  
850  <pre class="example" id="orga4492d7">
851  ✓ Ship assessed. Damage is minor.
852    Travel to the next planet and continue earning points.
853    12 points → Centurion. 80 points → Fabius (win).
854  </pre>
855  </div>
856  </div>
857  </div>
858  <div id="outline-container-org26ec929" class="outline-2">
859  <h2 id="org26ec929"><span class="section-number-2">9.</span> What You Built</h2>
860  <div class="outline-text-2" id="text-9">
861  <p>
862  You now have hands-on experience with the complete VII Legio game loop:
863  </p>
864  
865  <ol class="org-ol">
866  <li>Setup — commander name, vessel selection</li>
867  <li>Rigging — container budget allocation across components</li>
868  <li>Navigation — galaxy map, fuel range, radar range</li>
869  <li>Approach — landing attitude selection, Table O landing risk</li>
870  <li>Mission — combat resolution via operative tables (A → B → C chain)</li>
871  <li>Assessment — component HP tiers, damage management</li>
872  </ol>
873  
874  <p>
875  You earned 5 points toward your first promotion and your ship is still
876  operational with minor damage. You know how to read the map, pick a
877  fight, and assess the aftermath.
878  </p>
879  </div>
880  </div>
881  <div id="outline-container-orgafd1c1c" class="outline-2">
882  <h2 id="orgafd1c1c"><span class="section-number-2">10.</span> Next Steps</h2>
883  <div class="outline-text-2" id="text-10">
884  <ul class="org-ul">
885  <li>Play through 2-3 more planets to reach Centurion (12 points)</li>
886  <li><a href="../explanation/explanation_combat_resolution.html">Explanation: How Combat Resolution Works</a> — understand the probability
887  curves behind the operative tables</li>
888  <li><a href="../teaching/teaching_ship_rigging.html">Teaching: Ship Rigging Strategy</a> — learn to design loadouts for specific
889  mission types</li>
890  <li>Try a Peaceful approach to unlock Commerce and Alliance missions</li>
891  </ul>
892  </div>
893  </div>
894  </div>
895  <div id="postamble" class="status">
896  <p class="date">Date: 2026-04-15 Wed 00:00</p>
897  <p class="author">Author: Xavier Brinon</p>
898  <p class="date">Created: 2026-04-15 Wed 19:02</p>
899  <p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p>
900  </div>
901  </body>
902  </html>