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72  <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ***** BEGIN LICENSE BLOCK ***** </span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Version: RCSL 1.0/RPSL 1.0 </span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *  </span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. </span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *      </span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * The contents of this file, and the files included with this file, are </span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * subject to the current version of the RealNetworks Public Source License </span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * Version 1.0 (the &quot;RPSL&quot;) available at </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * http://www.helixcommunity.org/content/rpsl unless you have licensed </span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * the file under the RealNetworks Community Source License Version 1.0 </span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * (the &quot;RCSL&quot;) available at http://www.helixcommunity.org/content/rcsl, </span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * in which case the RCSL will apply. You may also obtain the license terms </span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * directly from RealNetworks.  You may not use this file except in </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * compliance with the RPSL or, if you have a valid RCSL with RealNetworks </span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * applicable to this file, the RCSL.  Please see the applicable RPSL or </span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * RCSL for the rights, obligations and limitations governing use of the </span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * contents of the file.  </span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *  </span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * This file is part of the Helix DNA Technology. RealNetworks is the </span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * developer of the Original Code and owns the copyrights in the portions </span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> * it created. </span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *  </span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> * This file, and the files included with this file, is distributed and made </span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * available on an &#39;AS IS&#39; basis, WITHOUT WARRANTY OF ANY KIND, EITHER </span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, </span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS </span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. </span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * Technology Compatibility Kit Test Suite(s) Location: </span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> *    http://www.helixcommunity.org/content/tck </span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * </span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * Contributor(s): </span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> *  </span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * ***** END LICENSE BLOCK ***** */</span> </div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment">/**************************************************************************************</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * Fixed-point MP3 decoder</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * Jon Recker (jrecker@real.com), Ken Cooke (kenc@real.com)</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> * June 2003</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment"> * statname.h - name mangling macros for static linking</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="comment"> **************************************************************************************/</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#ifndef _STATNAME_H</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#define _STATNAME_H</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">/* define STAT_PREFIX to a unique name for static linking </span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment"> * all the C functions and global variables will be mangled by the preprocessor</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment"> *   e.g. void FFT(int *fftbuf) becomes void cook_FFT(int *fftbuf)</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#define STAT_PREFIX     xmp3</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#define STATCC1(x,y,z)  STATCC2(x,y,z)</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#define STATCC2(x,y,z)  x##y##z  </span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#ifdef STAT_PREFIX</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">#define STATNAME(func)  STATCC1(STAT_PREFIX, _, func)</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#define STATNAME(func)  func</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment">/* these symbols are common to all implementations */</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#define CheckPadBit         STATNAME(CheckPadBit)</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">#define UnpackFrameHeader   STATNAME(UnpackFrameHeader)</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#define UnpackSideInfo      STATNAME(UnpackSideInfo)</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#define AllocateBuffers     STATNAME(AllocateBuffers)</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="preprocessor">#define FreeBuffers         STATNAME(FreeBuffers)</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">#define DecodeHuffman       STATNAME(DecodeHuffman)</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">#define Dequantize          STATNAME(Dequantize)</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor">#define IMDCT               STATNAME(IMDCT)</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">#define UnpackScaleFactors  STATNAME(UnpackScaleFactors)</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#define Subband             STATNAME(Subband)</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">#define samplerateTab       STATNAME(samplerateTab)</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">#define bitrateTab          STATNAME(bitrateTab)</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#define samplesPerFrameTab  STATNAME(samplesPerFrameTab)</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">#define bitsPerSlotTab      STATNAME(bitsPerSlotTab)</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">#define sideBytesTab        STATNAME(sideBytesTab)</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#define slotTab             STATNAME(slotTab)</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#define sfBandTable         STATNAME(sfBandTable)</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment">/* in your implementation&#39;s top-level include file (e.g. real\coder.h) you should</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment"> *   add new #define sym STATNAME(sym) lines for all the</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment"> *   additional global functions or variables which your</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment"> *   implementation uses</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _STATNAME_H */</span><span class="preprocessor"></span></div></div><!-- fragment --></div><!-- contents -->
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