/ egui_glow / src / painter.rs
painter.rs
  1  #![allow(unsafe_code)]
  2  
  3  use std::{collections::HashMap, rc::Rc};
  4  
  5  use egui::{
  6      emath::Rect,
  7      epaint::{Color32, Mesh, Primitive, Vertex},
  8  };
  9  use glow::HasContext as _;
 10  use memoffset::offset_of;
 11  
 12  use crate::check_for_gl_error;
 13  use crate::misc_util::{compile_shader, link_program};
 14  use crate::post_process::PostProcess;
 15  use crate::shader_version::ShaderVersion;
 16  use crate::vao;
 17  
 18  pub use glow::Context;
 19  
 20  const VERT_SRC: &str = include_str!("shader/vertex.glsl");
 21  const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
 22  
 23  /// An OpenGL painter using [`glow`].
 24  ///
 25  /// This is responsible for painting egui and managing egui textures.
 26  /// You can access the underlying [`glow::Context`] with [`Self::gl`].
 27  ///
 28  /// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
 29  /// objects have been properly deleted and are not leaked.
 30  pub struct Painter {
 31      gl: Rc<glow::Context>,
 32  
 33      max_texture_side: usize,
 34  
 35      program: glow::Program,
 36      u_screen_size: glow::UniformLocation,
 37      u_sampler: glow::UniformLocation,
 38      is_webgl_1: bool,
 39      is_embedded: bool,
 40      vao: crate::vao::VertexArrayObject,
 41      srgb_support: bool,
 42      /// The filter used for subsequent textures.
 43      texture_filter: TextureFilter,
 44      post_process: Option<PostProcess>,
 45      vbo: glow::Buffer,
 46      element_array_buffer: glow::Buffer,
 47  
 48      textures: HashMap<egui::TextureId, glow::Texture>,
 49  
 50      #[cfg(feature = "epi")]
 51      next_native_tex_id: u64, // TODO: 128-bit texture space?
 52  
 53      /// Stores outdated OpenGL textures that are yet to be deleted
 54      textures_to_destroy: Vec<glow::Texture>,
 55  
 56      /// Used to make sure we are destroyed correctly.
 57      destroyed: bool,
 58  }
 59  
 60  #[derive(Copy, Clone)]
 61  pub enum TextureFilter {
 62      Linear,
 63      Nearest,
 64  }
 65  
 66  impl Default for TextureFilter {
 67      fn default() -> Self {
 68          TextureFilter::Linear
 69      }
 70  }
 71  
 72  impl TextureFilter {
 73      pub(crate) fn glow_code(&self) -> u32 {
 74          match self {
 75              TextureFilter::Linear => glow::LINEAR,
 76              TextureFilter::Nearest => glow::NEAREST,
 77          }
 78      }
 79  }
 80  
 81  impl Painter {
 82      /// Create painter.
 83      ///
 84      /// Set `pp_fb_extent` to the framebuffer size to enable `sRGB` support on OpenGL ES and WebGL.
 85      ///
 86      /// Set `shader_prefix` if you want to turn on shader workaround e.g. `"#define APPLY_BRIGHTENING_GAMMA\n"`
 87      /// (see <https://github.com/emilk/egui/issues/794>).
 88      ///
 89      /// # Errors
 90      /// will return `Err` below cases
 91      /// * failed to compile shader
 92      /// * failed to create postprocess on webgl with `sRGB` support
 93      /// * failed to create buffer
 94      pub fn new(
 95          gl: Rc<glow::Context>,
 96          pp_fb_extent: Option<[i32; 2]>,
 97          shader_prefix: &str,
 98      ) -> Result<Painter, String> {
 99          check_for_gl_error!(&gl, "before Painter::new");
100  
101          let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
102  
103          let shader_version = ShaderVersion::get(&gl);
104          let is_webgl_1 = shader_version == ShaderVersion::Es100;
105          let header = shader_version.version();
106          tracing::debug!("Shader header: {:?}.", header);
107          let srgb_support = gl.supported_extensions().contains("EXT_sRGB");
108  
109          let (post_process, srgb_support_define) = match (shader_version, srgb_support) {
110              // WebGL2 support sRGB default
111              (ShaderVersion::Es300, _) | (ShaderVersion::Es100, true) => unsafe {
112                  // Add sRGB support marker for fragment shader
113                  if let Some([width, height]) = pp_fb_extent {
114                      tracing::debug!("WebGL with sRGB enabled. Turning on post processing for linear framebuffer blending.");
115                      // install post process to correct sRGB color:
116                      (
117                          Some(PostProcess::new(
118                              gl.clone(),
119                              shader_prefix,
120                              is_webgl_1,
121                              width,
122                              height,
123                          )?),
124                          "#define SRGB_SUPPORTED",
125                      )
126                  } else {
127                      tracing::debug!("WebGL or OpenGL ES detected but PostProcess disabled because dimension is None");
128                      (None, "")
129                  }
130              },
131  
132              // WebGL1 without sRGB support disable postprocess and use fallback shader
133              (ShaderVersion::Es100, false) => (None, ""),
134  
135              // OpenGL 2.1 or above always support sRGB so add sRGB support marker
136              _ => (None, "#define SRGB_SUPPORTED"),
137          };
138  
139          unsafe {
140              let vert = compile_shader(
141                  &gl,
142                  glow::VERTEX_SHADER,
143                  &format!(
144                      "{}\n{}\n{}\n{}",
145                      header,
146                      shader_prefix,
147                      shader_version.is_new_shader_interface(),
148                      VERT_SRC
149                  ),
150              )?;
151              let frag = compile_shader(
152                  &gl,
153                  glow::FRAGMENT_SHADER,
154                  &format!(
155                      "{}\n{}\n{}\n{}\n{}",
156                      header,
157                      shader_prefix,
158                      srgb_support_define,
159                      shader_version.is_new_shader_interface(),
160                      FRAG_SRC
161                  ),
162              )?;
163              let program = link_program(&gl, [vert, frag].iter())?;
164              gl.detach_shader(program, vert);
165              gl.detach_shader(program, frag);
166              gl.delete_shader(vert);
167              gl.delete_shader(frag);
168              let u_screen_size = gl.get_uniform_location(program, "u_screen_size").unwrap();
169              let u_sampler = gl.get_uniform_location(program, "u_sampler").unwrap();
170  
171              let vbo = gl.create_buffer()?;
172  
173              let a_pos_loc = gl.get_attrib_location(program, "a_pos").unwrap();
174              let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
175              let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
176  
177              let stride = std::mem::size_of::<Vertex>() as i32;
178              let buffer_infos = vec![
179                  vao::BufferInfo {
180                      location: a_pos_loc,
181                      vector_size: 2,
182                      data_type: glow::FLOAT,
183                      normalized: false,
184                      stride,
185                      offset: offset_of!(Vertex, pos) as i32,
186                  },
187                  vao::BufferInfo {
188                      location: a_tc_loc,
189                      vector_size: 2,
190                      data_type: glow::FLOAT,
191                      normalized: false,
192                      stride,
193                      offset: offset_of!(Vertex, uv) as i32,
194                  },
195                  vao::BufferInfo {
196                      location: a_srgba_loc,
197                      vector_size: 4,
198                      data_type: glow::UNSIGNED_BYTE,
199                      normalized: false,
200                      stride,
201                      offset: offset_of!(Vertex, color) as i32,
202                  },
203              ];
204              let vao = crate::vao::VertexArrayObject::new(&gl, vbo, buffer_infos);
205  
206              let element_array_buffer = gl.create_buffer()?;
207  
208              check_for_gl_error!(&gl, "after Painter::new");
209  
210              Ok(Painter {
211                  gl,
212                  max_texture_side,
213                  program,
214                  u_screen_size,
215                  u_sampler,
216                  is_webgl_1,
217                  is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
218                  vao,
219                  srgb_support,
220                  texture_filter: Default::default(),
221                  post_process,
222                  vbo,
223                  element_array_buffer,
224                  textures: Default::default(),
225                  #[cfg(feature = "epi")]
226                  next_native_tex_id: 1 << 32,
227                  textures_to_destroy: Vec::new(),
228                  destroyed: false,
229              })
230          }
231      }
232  
233      /// Access the shared glow context.
234      pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
235          &self.gl
236      }
237  
238      pub fn max_texture_side(&self) -> usize {
239          self.max_texture_side
240      }
241  
242      unsafe fn prepare_painting(
243          &mut self,
244          [width_in_pixels, height_in_pixels]: [u32; 2],
245          pixels_per_point: f32,
246      ) -> (u32, u32) {
247          self.gl.enable(glow::SCISSOR_TEST);
248          // egui outputs mesh in both winding orders
249          self.gl.disable(glow::CULL_FACE);
250          self.gl.disable(glow::DEPTH_TEST);
251  
252          self.gl.color_mask(true, true, true, true);
253  
254          self.gl.enable(glow::BLEND);
255          self.gl
256              .blend_equation_separate(glow::FUNC_ADD, glow::FUNC_ADD);
257          self.gl.blend_func_separate(
258              // egui outputs colors with premultiplied alpha:
259              glow::ONE,
260              glow::ONE_MINUS_SRC_ALPHA,
261              // Less important, but this is technically the correct alpha blend function
262              // when you want to make use of the framebuffer alpha (for screenshots, compositing, etc).
263              glow::ONE_MINUS_DST_ALPHA,
264              glow::ONE,
265          );
266  
267          if !cfg!(target_arch = "wasm32") {
268              self.gl.enable(glow::FRAMEBUFFER_SRGB);
269              check_for_gl_error!(&self.gl, "FRAMEBUFFER_SRGB");
270          }
271  
272          let width_in_points = width_in_pixels as f32 / pixels_per_point;
273          let height_in_points = height_in_pixels as f32 / pixels_per_point;
274  
275          self.gl
276              .viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
277          self.gl.use_program(Some(self.program));
278  
279          self.gl
280              .uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
281          self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
282          self.gl.active_texture(glow::TEXTURE0);
283  
284          self.vao.bind(&self.gl);
285          self.gl
286              .bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
287  
288          check_for_gl_error!(&self.gl, "prepare_painting");
289  
290          (width_in_pixels, height_in_pixels)
291      }
292  
293      pub fn paint_and_update_textures(
294          &mut self,
295          inner_size: [u32; 2],
296          pixels_per_point: f32,
297          clipped_primitives: &[egui::ClippedPrimitive],
298          textures_delta: &egui::TexturesDelta,
299      ) {
300          for (id, image_delta) in &textures_delta.set {
301              self.set_texture(*id, image_delta);
302          }
303  
304          self.paint_primitives(inner_size, pixels_per_point, clipped_primitives);
305  
306          for &id in &textures_delta.free {
307              self.free_texture(id);
308          }
309      }
310  
311      /// Main entry-point for painting a frame.
312      /// You should call `target.clear_color(..)` before
313      /// and `target.finish()` after this.
314      ///
315      /// The following OpenGL features will be set:
316      /// - Scissor test will be enabled
317      /// - Cull face will be disabled
318      /// - Blend will be enabled
319      ///
320      /// The scissor area and blend parameters will be changed.
321      ///
322      /// As well as this, the following objects will be unset:
323      /// - Vertex Buffer
324      /// - Element Buffer
325      /// - Texture (and active texture will be set to 0)
326      /// - Program
327      ///
328      /// Please be mindful of these effects when integrating into your program, and also be mindful
329      /// of the effects your program might have on this code. Look at the source if in doubt.
330      pub fn paint_primitives(
331          &mut self,
332          inner_size: [u32; 2],
333          pixels_per_point: f32,
334          clipped_primitives: &[egui::ClippedPrimitive],
335      ) {
336          self.assert_not_destroyed();
337  
338          if let Some(ref mut post_process) = self.post_process {
339              unsafe {
340                  post_process.begin(inner_size[0] as i32, inner_size[1] as i32);
341              }
342          }
343          let size_in_pixels = unsafe { self.prepare_painting(inner_size, pixels_per_point) };
344  
345          for egui::ClippedPrimitive {
346              clip_rect,
347              primitive,
348          } in clipped_primitives
349          {
350              set_clip_rect(&self.gl, size_in_pixels, pixels_per_point, *clip_rect);
351  
352              match primitive {
353                  Primitive::Mesh(mesh) => {
354                      self.paint_mesh(mesh);
355                  }
356                  Primitive::Callback(callback) => {
357                      if callback.rect.is_positive() {
358                          // Transform callback rect to physical pixels:
359                          let rect_min_x = pixels_per_point * callback.rect.min.x;
360                          let rect_min_y = pixels_per_point * callback.rect.min.y;
361                          let rect_max_x = pixels_per_point * callback.rect.max.x;
362                          let rect_max_y = pixels_per_point * callback.rect.max.y;
363  
364                          let rect_min_x = rect_min_x.round() as i32;
365                          let rect_min_y = rect_min_y.round() as i32;
366                          let rect_max_x = rect_max_x.round() as i32;
367                          let rect_max_y = rect_max_y.round() as i32;
368  
369                          unsafe {
370                              self.gl.viewport(
371                                  rect_min_x,
372                                  size_in_pixels.1 as i32 - rect_max_y,
373                                  rect_max_x - rect_min_x,
374                                  rect_max_y - rect_min_y,
375                              );
376                          }
377  
378                          let info = egui::PaintCallbackInfo {
379                              rect: callback.rect,
380                              pixels_per_point,
381                              screen_size_px: inner_size,
382                          };
383  
384                          callback.call(&info, self);
385  
386                          check_for_gl_error!(&self.gl, "callback");
387  
388                          // Restore state:
389                          unsafe {
390                              if let Some(ref mut post_process) = self.post_process {
391                                  post_process.bind();
392                              }
393                              self.prepare_painting(inner_size, pixels_per_point)
394                          };
395                      }
396                  }
397              }
398          }
399  
400          unsafe {
401              self.vao.unbind(&self.gl);
402              self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
403  
404              if let Some(ref post_process) = self.post_process {
405                  post_process.end();
406              }
407  
408              self.gl.disable(glow::SCISSOR_TEST);
409  
410              check_for_gl_error!(&self.gl, "painting");
411          }
412      }
413  
414      #[inline(never)] // Easier profiling
415      fn paint_mesh(&mut self, mesh: &Mesh) {
416          debug_assert!(mesh.is_valid());
417          if let Some(texture) = self.get_texture(mesh.texture_id) {
418              unsafe {
419                  self.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
420                  self.gl.buffer_data_u8_slice(
421                      glow::ARRAY_BUFFER,
422                      bytemuck::cast_slice(&mesh.vertices),
423                      glow::STREAM_DRAW,
424                  );
425  
426                  self.gl
427                      .bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
428                  self.gl.buffer_data_u8_slice(
429                      glow::ELEMENT_ARRAY_BUFFER,
430                      bytemuck::cast_slice(&mesh.indices),
431                      glow::STREAM_DRAW,
432                  );
433  
434                  self.gl.bind_texture(glow::TEXTURE_2D, Some(texture));
435              }
436  
437              unsafe {
438                  self.gl.draw_elements(
439                      glow::TRIANGLES,
440                      mesh.indices.len() as i32,
441                      glow::UNSIGNED_INT,
442                      0,
443                  );
444              }
445  
446              check_for_gl_error!(&self.gl, "paint_mesh");
447          }
448      }
449  
450      // Set the filter to be used for any subsequent textures loaded via
451      // [`Self::set_texture`].
452      pub fn set_texture_filter(&mut self, texture_filter: TextureFilter) {
453          self.texture_filter = texture_filter;
454      }
455  
456      // ------------------------------------------------------------------------
457  
458      pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
459          self.assert_not_destroyed();
460  
461          let glow_texture = *self
462              .textures
463              .entry(tex_id)
464              .or_insert_with(|| unsafe { self.gl.create_texture().unwrap() });
465          unsafe {
466              self.gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
467          }
468  
469          match &delta.image {
470              egui::ImageData::Color(image) => {
471                  assert_eq!(
472                      image.width() * image.height(),
473                      image.pixels.len(),
474                      "Mismatch between texture size and texel count"
475                  );
476  
477                  let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
478  
479                  self.upload_texture_srgb(delta.pos, image.size, data);
480              }
481              egui::ImageData::Font(image) => {
482                  assert_eq!(
483                      image.width() * image.height(),
484                      image.pixels.len(),
485                      "Mismatch between texture size and texel count"
486                  );
487  
488                  let gamma = if self.is_embedded && self.post_process.is_none() {
489                      1.0 / 2.2
490                  } else {
491                      1.0
492                  };
493                  let data: Vec<u8> = image
494                      .srgba_pixels(gamma)
495                      .flat_map(|a| a.to_array())
496                      .collect();
497  
498                  self.upload_texture_srgb(delta.pos, image.size, &data);
499              }
500          };
501      }
502  
503      fn upload_texture_srgb(&mut self, pos: Option<[usize; 2]>, [w, h]: [usize; 2], data: &[u8]) {
504          assert_eq!(data.len(), w * h * 4);
505          assert!(
506              w >= 1 && h >= 1,
507              "Got a texture image of size {}x{}. A texture must at least be one texel wide.",
508              w,
509              h
510          );
511          assert!(
512              w <= self.max_texture_side && h <= self.max_texture_side,
513              "Got a texture image of size {}x{}, but the maximum supported texture side is only {}",
514              w,
515              h,
516              self.max_texture_side
517          );
518  
519          unsafe {
520              self.gl.tex_parameter_i32(
521                  glow::TEXTURE_2D,
522                  glow::TEXTURE_MAG_FILTER,
523                  self.texture_filter.glow_code() as i32,
524              );
525              self.gl.tex_parameter_i32(
526                  glow::TEXTURE_2D,
527                  glow::TEXTURE_MIN_FILTER,
528                  self.texture_filter.glow_code() as i32,
529              );
530  
531              self.gl.tex_parameter_i32(
532                  glow::TEXTURE_2D,
533                  glow::TEXTURE_WRAP_S,
534                  glow::CLAMP_TO_EDGE as i32,
535              );
536              self.gl.tex_parameter_i32(
537                  glow::TEXTURE_2D,
538                  glow::TEXTURE_WRAP_T,
539                  glow::CLAMP_TO_EDGE as i32,
540              );
541              check_for_gl_error!(&self.gl, "tex_parameter");
542  
543              let (internal_format, src_format) = if self.is_webgl_1 {
544                  let format = if self.srgb_support {
545                      glow::SRGB_ALPHA
546                  } else {
547                      glow::RGBA
548                  };
549                  (format, format)
550              } else {
551                  (glow::SRGB8_ALPHA8, glow::RGBA)
552              };
553  
554              self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
555  
556              let level = 0;
557              if let Some([x, y]) = pos {
558                  self.gl.tex_sub_image_2d(
559                      glow::TEXTURE_2D,
560                      level,
561                      x as _,
562                      y as _,
563                      w as _,
564                      h as _,
565                      src_format,
566                      glow::UNSIGNED_BYTE,
567                      glow::PixelUnpackData::Slice(data),
568                  );
569                  check_for_gl_error!(&self.gl, "tex_sub_image_2d");
570              } else {
571                  let border = 0;
572                  self.gl.tex_image_2d(
573                      glow::TEXTURE_2D,
574                      level,
575                      internal_format as _,
576                      w as _,
577                      h as _,
578                      border,
579                      src_format,
580                      glow::UNSIGNED_BYTE,
581                      Some(data),
582                  );
583                  check_for_gl_error!(&self.gl, "tex_image_2d");
584              }
585          }
586      }
587  
588      pub fn free_texture(&mut self, tex_id: egui::TextureId) {
589          if let Some(old_tex) = self.textures.remove(&tex_id) {
590              unsafe { self.gl.delete_texture(old_tex) };
591          }
592      }
593  
594      /// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
595      pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
596          self.textures.get(&texture_id).copied()
597      }
598  
599      unsafe fn destroy_gl(&self) {
600          self.gl.delete_program(self.program);
601          for tex in self.textures.values() {
602              self.gl.delete_texture(*tex);
603          }
604          self.gl.delete_buffer(self.vbo);
605          self.gl.delete_buffer(self.element_array_buffer);
606          for t in &self.textures_to_destroy {
607              self.gl.delete_texture(*t);
608          }
609      }
610  
611      /// This function must be called before [`Painter`] is dropped, as [`Painter`] has some OpenGL objects
612      /// that should be deleted.
613      pub fn destroy(&mut self) {
614          if !self.destroyed {
615              unsafe {
616                  self.destroy_gl();
617                  if let Some(ref post_process) = self.post_process {
618                      post_process.destroy();
619                  }
620              }
621              self.destroyed = true;
622          }
623      }
624  
625      fn assert_not_destroyed(&self) {
626          assert!(!self.destroyed, "the egui glow has already been destroyed!");
627      }
628  }
629  
630  pub fn clear(gl: &glow::Context, screen_size_in_pixels: [u32; 2], clear_color: egui::Rgba) {
631      unsafe {
632          gl.disable(glow::SCISSOR_TEST);
633  
634          gl.viewport(
635              0,
636              0,
637              screen_size_in_pixels[0] as i32,
638              screen_size_in_pixels[1] as i32,
639          );
640  
641          let clear_color: Color32 = clear_color.into();
642          gl.clear_color(
643              clear_color[0] as f32 / 255.0,
644              clear_color[1] as f32 / 255.0,
645              clear_color[2] as f32 / 255.0,
646              clear_color[3] as f32 / 255.0,
647          );
648          gl.clear(glow::COLOR_BUFFER_BIT);
649      }
650  }
651  
652  impl Drop for Painter {
653      fn drop(&mut self) {
654          if !self.destroyed {
655              tracing::warn!(
656                  "You forgot to call destroy() on the egui glow painter. Resources will leak!"
657              );
658          }
659      }
660  }
661  
662  #[cfg(feature = "epi")]
663  impl epi::NativeTexture for Painter {
664      type Texture = glow::Texture;
665  
666      fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
667          self.assert_not_destroyed();
668          let id = egui::TextureId::User(self.next_native_tex_id);
669          self.next_native_tex_id += 1;
670          self.textures.insert(id, native);
671          id
672      }
673  
674      fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
675          if let Some(old_tex) = self.textures.insert(id, replacing) {
676              self.textures_to_destroy.push(old_tex);
677          }
678      }
679  }
680  
681  fn set_clip_rect(
682      gl: &glow::Context,
683      size_in_pixels: (u32, u32),
684      pixels_per_point: f32,
685      clip_rect: Rect,
686  ) {
687      // Transform clip rect to physical pixels:
688      let clip_min_x = pixels_per_point * clip_rect.min.x;
689      let clip_min_y = pixels_per_point * clip_rect.min.y;
690      let clip_max_x = pixels_per_point * clip_rect.max.x;
691      let clip_max_y = pixels_per_point * clip_rect.max.y;
692  
693      // Make sure clip rect can fit within a `u32`:
694      let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
695      let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
696      let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
697      let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);
698  
699      let clip_min_x = clip_min_x.round() as i32;
700      let clip_min_y = clip_min_y.round() as i32;
701      let clip_max_x = clip_max_x.round() as i32;
702      let clip_max_y = clip_max_y.round() as i32;
703  
704      unsafe {
705          gl.scissor(
706              clip_min_x,
707              size_in_pixels.1 as i32 - clip_max_y,
708              clip_max_x - clip_min_x,
709              clip_max_y - clip_min_y,
710          );
711      }
712  }