/ eve_online_blueprint / corporation_as_lab.md
corporation_as_lab.md
 1  # Corporation as Laboratory
 2  
 3  EVE Online is not just a game—it is a social simulation. It rewards deception, coercion, and metagaming.
 4  
 5  Andrew LeCody's role as a CEO of a large in-game corporation provided a risk-free sandbox to practice narrative control, economic exploitation, and loyalty manipulation.
 6  
 7  The Makerspace board later mirrored this structure.
 8  
 9  🧩 Pattern Echoes:
10  - Delegated enforcement via “fleet commanders” → Proxy enforcers at DMS
11  - Mining blueprint control → Narrative blueprint control
12  - Threat of exile from corp → Expulsion from DMS