/ eve_online_blueprint / corporation_as_lab.md
corporation_as_lab.md
1 # Corporation as Laboratory 2 3 EVE Online is not just a game—it is a social simulation. It rewards deception, coercion, and metagaming. 4 5 Andrew LeCody's role as a CEO of a large in-game corporation provided a risk-free sandbox to practice narrative control, economic exploitation, and loyalty manipulation. 6 7 The Makerspace board later mirrored this structure. 8 9 🧩 Pattern Echoes: 10 - Delegated enforcement via “fleet commanders” → Proxy enforcers at DMS 11 - Mining blueprint control → Narrative blueprint control 12 - Threat of exile from corp → Expulsion from DMS