/ examples / bno055_webgl_demo / static / js / OBJMTLLoader.js
OBJMTLLoader.js
  1  /**
  2   * Loads a Wavefront .obj file with materials
  3   *
  4   * @author mrdoob / http://mrdoob.com/
  5   * @author angelxuanchang
  6   */
  7  
  8  THREE.OBJMTLLoader = function ( manager ) {
  9  
 10  	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 11  
 12  };
 13  
 14  THREE.OBJMTLLoader.prototype = {
 15  
 16  	constructor: THREE.OBJMTLLoader,
 17  
 18  	load: function ( url, mtlurl, onLoad, onProgress, onError ) {
 19  
 20  		var scope = this;
 21  
 22  		var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
 23  		mtlLoader.crossOrigin = scope.crossOrigin;
 24  		mtlLoader.load( mtlurl, function ( materials ) {
 25  
 26  			var materialsCreator = materials;
 27  			materialsCreator.preload();
 28  
 29  			var loader = new THREE.XHRLoader( scope.manager );
 30  			loader.setCrossOrigin( scope.crossOrigin );
 31  			loader.load( url, function ( text ) {
 32  
 33  				var object = scope.parse( text );
 34  
 35  				object.traverse( function ( object ) {
 36  
 37  					if ( object instanceof THREE.Mesh ) {
 38  
 39  						if ( object.material.name ) {
 40  
 41  							var material = materialsCreator.create( object.material.name );
 42  
 43  							if ( material ) object.material = material;
 44  
 45  						}
 46  
 47  					}
 48  
 49  				} );
 50  
 51  				onLoad( object );
 52  
 53  			}, onProgress, onError );
 54  
 55  		}, onProgress, onError );
 56  
 57  	},
 58  
 59  	/**
 60  	 * Parses loaded .obj file
 61  	 * @param data - content of .obj file
 62  	 * @param mtllibCallback - callback to handle mtllib declaration (optional)
 63  	 * @return {THREE.Object3D} - Object3D (with default material)
 64  	 */
 65  
 66  	parse: function ( data, mtllibCallback ) {
 67  
 68  		function vector( x, y, z ) {
 69  
 70  			return new THREE.Vector3( x, y, z );
 71  
 72  		}
 73  
 74  		function uv( u, v ) {
 75  
 76  			return new THREE.Vector2( u, v );
 77  
 78  		}
 79  
 80  		function face3( a, b, c, normals ) {
 81  
 82  			return new THREE.Face3( a, b, c, normals );
 83  
 84  		}
 85  
 86  		var face_offset = 0;
 87  
 88  		function meshN( meshName, materialName ) {
 89  
 90  			if ( vertices.length > 0 ) {
 91  
 92  				geometry.vertices = vertices;
 93  
 94  				geometry.mergeVertices();
 95  				geometry.computeFaceNormals();
 96  				geometry.computeBoundingSphere();
 97  
 98  				object.add( mesh );
 99  
100  				geometry = new THREE.Geometry();
101  				mesh = new THREE.Mesh( geometry, material );
102  
103  			}
104  
105  			if ( meshName !== undefined ) mesh.name = meshName;
106  
107  			if ( materialName !== undefined ) {
108  
109  				material = new THREE.MeshLambertMaterial();
110  				material.name = materialName;
111  
112  				mesh.material = material;
113  
114  			}
115  
116  		}
117  
118  		var group = new THREE.Group();
119  		var object = group;
120  
121  		var geometry = new THREE.Geometry();
122  		var material = new THREE.MeshLambertMaterial();
123  		var mesh = new THREE.Mesh( geometry, material );
124  
125  		var vertices = [];
126  		var normals = [];
127  		var uvs = [];
128  
129  		function add_face( a, b, c, normals_inds ) {
130  
131  			if ( normals_inds === undefined ) {
132  
133  				geometry.faces.push( face3(
134  					parseInt( a ) - (face_offset + 1),
135  					parseInt( b ) - (face_offset + 1),
136  					parseInt( c ) - (face_offset + 1)
137  				) );
138  
139  			} else {
140  
141  				geometry.faces.push( face3(
142  					parseInt( a ) - (face_offset + 1),
143  					parseInt( b ) - (face_offset + 1),
144  					parseInt( c ) - (face_offset + 1),
145  					[
146  						normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
147  						normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
148  						normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
149  					]
150  				) );
151  
152  			}
153  
154  		}
155  
156  		function add_uvs( a, b, c ) {
157  
158  			geometry.faceVertexUvs[ 0 ].push( [
159  				uvs[ parseInt( a ) - 1 ].clone(),
160  				uvs[ parseInt( b ) - 1 ].clone(),
161  				uvs[ parseInt( c ) - 1 ].clone()
162  			] );
163  
164  		}
165  
166  		function handle_face_line(faces, uvs, normals_inds) {
167  
168  			if ( faces[ 3 ] === undefined ) {
169  
170  				add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
171  
172  				if (!(uvs === undefined) && uvs.length > 0) {
173  					add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
174  				}
175  
176  			} else {
177  
178  				if (!(normals_inds === undefined) && normals_inds.length > 0) {
179  
180  					add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
181  					add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
182  
183  				} else {
184  
185  					add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
186  					add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
187  
188  				}
189  
190  				if (!(uvs === undefined) && uvs.length > 0) {
191  
192  					add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
193  					add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
194  
195  				}
196  
197  			}
198  
199  		}
200  
201  
202  		// v float float float
203  
204  		var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
205  
206  		// vn float float float
207  
208  		var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
209  
210  		// vt float float
211  
212  		var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
213  
214  		// f vertex vertex vertex ...
215  
216  		var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
217  
218  		// f vertex/uv vertex/uv vertex/uv ...
219  
220  		var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
221  
222  		// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
223  
224  		var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
225  
226  		// f vertex//normal vertex//normal vertex//normal ...
227  
228  		var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
229  
230  		//
231  
232  		var lines = data.split( "\n" );
233  
234  		for ( var i = 0; i < lines.length; i ++ ) {
235  
236  			var line = lines[ i ];
237  			line = line.trim();
238  
239  			var result;
240  
241  			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
242  
243  				continue;
244  
245  			} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
246  
247  				// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
248  
249  				vertices.push( vector(
250  					parseFloat( result[ 1 ] ),
251  					parseFloat( result[ 2 ] ),
252  					parseFloat( result[ 3 ] )
253  				) );
254  
255  			} else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
256  
257  				// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
258  
259  				normals.push( vector(
260  					parseFloat( result[ 1 ] ),
261  					parseFloat( result[ 2 ] ),
262  					parseFloat( result[ 3 ] )
263  				) );
264  
265  			} else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
266  
267  				// ["vt 0.1 0.2", "0.1", "0.2"]
268  
269  				uvs.push( uv(
270  					parseFloat( result[ 1 ] ),
271  					parseFloat( result[ 2 ] )
272  				) );
273  
274  			} else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
275  
276  				// ["f 1 2 3", "1", "2", "3", undefined]
277  
278  				handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
279  
280  			} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
281  
282  				// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
283  
284  				handle_face_line(
285  					[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
286  					[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
287  				);
288  
289  			} else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
290  
291  				// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
292  
293  				handle_face_line(
294  					[ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
295  					[ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
296  					[ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
297  				);
298  
299  			} else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
300  
301  				// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
302  
303  				handle_face_line(
304  					[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
305  					[ ], //uv
306  					[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
307  				);
308  
309  			} else if ( /^o /.test( line ) ) {
310  
311  				// object
312  
313  				meshN();
314  				face_offset = face_offset + vertices.length;
315  				vertices = [];
316  				object = new THREE.Object3D();
317  				object.name = line.substring( 2 ).trim();
318  				group.add( object );
319  
320  			} else if ( /^g /.test( line ) ) {
321  
322  				// group
323  
324  				meshN( line.substring( 2 ).trim(), undefined );
325  
326  			} else if ( /^usemtl /.test( line ) ) {
327  
328  				// material
329  
330  				meshN( undefined, line.substring( 7 ).trim() );
331  
332  			} else if ( /^mtllib /.test( line ) ) {
333  
334  				// mtl file
335  
336  				if ( mtllibCallback ) {
337  
338  					var mtlfile = line.substring( 7 );
339  					mtlfile = mtlfile.trim();
340  					mtllibCallback( mtlfile );
341  
342  				}
343  
344  			} else if ( /^s /.test( line ) ) {
345  
346  				// Smooth shading
347  
348  			} else {
349  
350  				console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
351  
352  			}
353  
354  		}
355  
356  		//Add last object
357  		meshN(undefined, undefined);
358  
359  		return group;
360  
361  	}
362  
363  };
364  
365  THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );