ssd1306_bonnet_buttons.py
1 # Copyright (c) 2017 Adafruit Industries 2 # Author: James DeVito 3 # 4 # Permission is hereby granted, free of charge, to any person obtaining a copy 5 # of this software and associated documentation files (the "Software"), to deal 6 # in the Software without restriction, including without limitation the rights 7 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 # copies of the Software, and to permit persons to whom the Software is 9 # furnished to do so, subject to the following conditions: 10 # 11 # The above copyright notice and this permission notice shall be included in 12 # all copies or substantial portions of the Software. 13 # 14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 # THE SOFTWARE. 21 22 # This example is for use on (Linux) computers that are using CPython with 23 # Adafruit Blinka to support CircuitPython libraries. CircuitPython does 24 # not support PIL/pillow (python imaging library)! 25 26 import board 27 import busio 28 from digitalio import DigitalInOut, Direction, Pull 29 from PIL import Image, ImageDraw 30 import adafruit_ssd1306 31 32 # Create the I2C interface. 33 i2c = busio.I2C(board.SCL, board.SDA) 34 # Create the SSD1306 OLED class. 35 disp = adafruit_ssd1306.SSD1306_I2C(128, 64, i2c) 36 37 38 # Input pins: 39 button_A = DigitalInOut(board.D5) 40 button_A.direction = Direction.INPUT 41 button_A.pull = Pull.UP 42 43 button_B = DigitalInOut(board.D6) 44 button_B.direction = Direction.INPUT 45 button_B.pull = Pull.UP 46 47 button_L = DigitalInOut(board.D27) 48 button_L.direction = Direction.INPUT 49 button_L.pull = Pull.UP 50 51 button_R = DigitalInOut(board.D23) 52 button_R.direction = Direction.INPUT 53 button_R.pull = Pull.UP 54 55 button_U = DigitalInOut(board.D17) 56 button_U.direction = Direction.INPUT 57 button_U.pull = Pull.UP 58 59 button_D = DigitalInOut(board.D22) 60 button_D.direction = Direction.INPUT 61 button_D.pull = Pull.UP 62 63 button_C = DigitalInOut(board.D4) 64 button_C.direction = Direction.INPUT 65 button_C.pull = Pull.UP 66 67 68 # Clear display. 69 disp.fill(0) 70 disp.show() 71 72 # Create blank image for drawing. 73 # Make sure to create image with mode '1' for 1-bit color. 74 width = disp.width 75 height = disp.height 76 image = Image.new("1", (width, height)) 77 78 # Get drawing object to draw on image. 79 draw = ImageDraw.Draw(image) 80 81 # Draw a black filled box to clear the image. 82 draw.rectangle((0, 0, width, height), outline=0, fill=0) 83 84 85 while True: 86 if button_U.value: # button is released 87 draw.polygon([(20, 20), (30, 2), (40, 20)], outline=255, fill=0) # Up 88 else: # button is pressed: 89 draw.polygon([(20, 20), (30, 2), (40, 20)], outline=255, fill=1) # Up filled 90 91 if button_L.value: # button is released 92 draw.polygon([(0, 30), (18, 21), (18, 41)], outline=255, fill=0) # left 93 else: # button is pressed: 94 draw.polygon([(0, 30), (18, 21), (18, 41)], outline=255, fill=1) # left filled 95 96 if button_R.value: # button is released 97 draw.polygon([(60, 30), (42, 21), (42, 41)], outline=255, fill=0) # right 98 else: # button is pressed: 99 draw.polygon( 100 [(60, 30), (42, 21), (42, 41)], outline=255, fill=1 101 ) # right filled 102 103 if button_D.value: # button is released 104 draw.polygon([(30, 60), (40, 42), (20, 42)], outline=255, fill=0) # down 105 else: # button is pressed: 106 draw.polygon([(30, 60), (40, 42), (20, 42)], outline=255, fill=1) # down filled 107 108 if button_C.value: # button is released 109 draw.rectangle((20, 22, 40, 40), outline=255, fill=0) # center 110 else: # button is pressed: 111 draw.rectangle((20, 22, 40, 40), outline=255, fill=1) # center filled 112 113 if button_A.value: # button is released 114 draw.ellipse((70, 40, 90, 60), outline=255, fill=0) # A button 115 else: # button is pressed: 116 draw.ellipse((70, 40, 90, 60), outline=255, fill=1) # A button filled 117 118 if button_B.value: # button is released 119 draw.ellipse((100, 20, 120, 40), outline=255, fill=0) # B button 120 else: # button is pressed: 121 draw.ellipse((100, 20, 120, 40), outline=255, fill=1) # B button filled 122 123 if not button_A.value and not button_B.value and not button_C.value: 124 catImage = Image.open("happycat_oled_64.ppm").convert("1") 125 disp.image(catImage) 126 else: 127 # Display image. 128 disp.image(image) 129 130 disp.show()