/ examples / unrealstatus / Config / DefaultEngine.ini
DefaultEngine.ini
 1  [URL]
 2  
 3  [/Script/HardwareTargeting.HardwareTargetingSettings]
 4  TargetedHardwareClass=Desktop
 5  AppliedTargetedHardwareClass=Desktop
 6  DefaultGraphicsPerformance=Maximum
 7  AppliedDefaultGraphicsPerformance=Maximum
 8  
 9  [/Script/Engine.EndUserSettings]
10  bSendAnonymousUsageDataToEpic=False
11  
12  [/Script/Engine.PhysicsSettings]
13  DefaultGravityZ=-980.000000
14  DefaultTerminalVelocity=4000.000000
15  DefaultFluidFriction=0.300000
16  SimulateScratchMemorySize=262144
17  RagdollAggregateThreshold=4
18  TriangleMeshTriangleMinAreaThreshold=5.000000
19  bEnableAsyncScene=False
20  bEnableShapeSharing=False
21  bEnablePCM=False
22  bEnableStabilization=False
23  bWarnMissingLocks=True
24  bEnable2DPhysics=False
25  LockedAxis=Invalid
26  DefaultDegreesOfFreedom=Full3D
27  BounceThresholdVelocity=200.000000
28  FrictionCombineMode=Average
29  RestitutionCombineMode=Average
30  MaxAngularVelocity=3600.000000
31  MaxDepenetrationVelocity=0.000000
32  ContactOffsetMultiplier=0.010000
33  MinContactOffset=0.000100
34  MaxContactOffset=1.000000
35  bSimulateSkeletalMeshOnDedicatedServer=True
36  DefaultShapeComplexity=CTF_UseSimpleAndComplex
37  bDefaultHasComplexCollision=True
38  bSuppressFaceRemapTable=False
39  bSupportUVFromHitResults=False
40  bDisableActiveActors=False
41  bDisableCCD=False
42  MaxPhysicsDeltaTime=0.033333
43  bSubstepping=False
44  bSubsteppingAsync=False
45  MaxSubstepDeltaTime=0.016667
46  MaxSubsteps=6
47  SyncSceneSmoothingFactor=0.000000
48  AsyncSceneSmoothingFactor=0.990000
49  InitialAverageFrameRate=0.016667
50  
51  [/Script/EngineSettings.GameMapsSettings]
52  EditorStartupMap=/Game/ShowTheUILevel.ShowTheUILevel
53  GameDefaultMap=/Game/ShowTheUILevel.ShowTheUILevel
54