unrealstatus.Build.cs
1 // Fill out your copyright notice in the Description page of Project Settings. 2 3 using UnrealBuildTool; 4 5 public class unrealstatus : ModuleRules 6 { 7 public unrealstatus(ReadOnlyTargetRules Target) : base(Target) 8 { 9 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; 10 11 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); 12 13 PrivateDependencyModuleNames.AddRange(new string[] { }); 14 15 // Uncomment if you are using Slate UI 16 // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); 17 18 // Uncomment if you are using online features 19 // PrivateDependencyModuleNames.Add("OnlineSubsystem"); 20 21 // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true 22 } 23 }