/ examples / unrealstatus / Source / unrealstatus / unrealstatus.Build.cs
unrealstatus.Build.cs
 1  // Fill out your copyright notice in the Description page of Project Settings.
 2  
 3  using UnrealBuildTool;
 4  
 5  public class unrealstatus : ModuleRules
 6  {
 7  	public unrealstatus(ReadOnlyTargetRules Target) : base(Target)
 8  	{
 9  		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
10  	
11  		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
12  
13  		PrivateDependencyModuleNames.AddRange(new string[] {  });
14  
15  		// Uncomment if you are using Slate UI
16  		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
17  		
18  		// Uncomment if you are using online features
19  		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
20  
21  		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
22  	}
23  }