unrealstatus.Target.cs
1 // Fill out your copyright notice in the Description page of Project Settings. 2 3 using UnrealBuildTool; 4 using System.Collections.Generic; 5 6 public class unrealstatusTarget : TargetRules 7 { 8 public unrealstatusTarget(TargetInfo Target) : base(Target) 9 { 10 Type = TargetType.Game; 11 12 ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); 13 } 14 }