/ examples / unrealstatus / Source / unrealstatus.Target.cs
unrealstatus.Target.cs
 1  // Fill out your copyright notice in the Description page of Project Settings.
 2  
 3  using UnrealBuildTool;
 4  using System.Collections.Generic;
 5  
 6  public class unrealstatusTarget : TargetRules
 7  {
 8  	public unrealstatusTarget(TargetInfo Target) : base(Target)
 9  	{
10  		Type = TargetType.Game;
11  
12  		ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
13  	}
14  }