character.properties
1 # --------------------------------------------------------------------------- 2 # Alternative Character Settings 3 # --------------------------------------------------------------------------- 4 # This properties file is solely for the purpose of Character modifications that directly influence them. 5 # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. 6 # Warning: 7 # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. 8 9 # --------------------------------------------------------------------------- 10 # Statistics 11 # --------------------------------------------------------------------------- 12 13 # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. 14 # If this is set to False, the character will not de-level even if their Experience is below their level after death. 15 # Default: True 16 Delevel = True 17 18 # This option enable check for all player skills for skill level. 19 # If player level is lower than skill learn level - 9, skill level is decreased to next possible level. 20 # If there is no possible level, skill is removed from player. 21 DecreaseSkillOnDelevel = True 22 23 # Weight limit multiplier, float based value. Example: Setting this to 5 will give players 5x the normal weight limit. 24 # Default: 1 25 # Example: 1.3 26 WeightLimit = 1 27 28 # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. 29 # Default: 0 30 RunSpeedBoost = 0 31 32 # Chance of receiving the Death Penalty debuff when killed by a mob. 33 # Default: 20 34 DeathPenaltyChance = 20 35 36 # Percent of HP, MP, and CP which is restored on character revival. 37 # Use 0.00 to disable restore 38 # Default: 0.00, 0.65, 0.00 39 RespawnRestoreCP = 0.00 40 RespawnRestoreHP = 0.65 41 RespawnRestoreMP = 0.00 42 43 # Percent of HP, MP, and CP regeneration for players. 44 # Example: Setting HP to 0.10 will cause player HP to regenerate 90% slower than normal. 45 # Default: 1.00, 1.00, 1.00 46 HpRegenMultiplier = 1.00 47 MpRegenMultiplier = 1.00 48 CpRegenMultiplier = 1.00 49 50 # --------------------------------------------------------------------------- 51 # Skills & Effects 52 # --------------------------------------------------------------------------- 53 54 # When this is enabled it will read the "SkillDurationList" option. 55 # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. 56 # Default: False 57 ModifySkillDuration = False 58 # Skill duration list 59 # Format: skillid,newtime;skillid2,newtime2... 60 # Example: 61 # This enable 1h(3600) duration for songs. 62 # SkillDuration = 264,3600;265,3600;266,3600;267,3600;268,3600;269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;363,3600;364,3600 63 SkillDuration = 64 65 # When this is enabled it will read the "SkillReuseList" option. 66 ModifySkillReuse = False 67 # Format: skillid,newDelayTime;skillid,newDelayTime2 68 SkillReuse = 69 70 # If it's true all class skills will be delivered upon level up and login. 71 # Default: False 72 AutoLearnSkills = True 73 74 # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills. 75 # Default: False 76 AutoLearnForgottenScrollSkills = False 77 78 # Default: False 79 AutoLootHerbs = False 80 81 # Maximum number of buffs and songs/dances. 82 # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". 83 # Default: 20, 12, 12 84 MaxBuffAmount = 20 85 MaxTriggeredBuffAmount = 12 86 MaxDanceAmount = 12 87 88 # Allow players to cancel dances/songs via Alt+click on buff icon 89 # Default: False 90 DanceCancelBuff = False 91 92 # This option enables/disables additional MP consume for dances and songs. 93 # Default: True 94 DanceConsumeAdditionalMP = True 95 96 # Allow players to have all dances/songs stored when logout. 97 # Default: False 98 StoreDances = False 99 100 # This option allows a player to automatically learn Divine Inspiration. 101 # This is not included in AutoLearnSkills above. 102 # Default: False 103 AutoLearnDivineInspiration = False 104 105 # This is to allow a character to be canceled during bow use, skill use, or both. 106 # Available Options: bow, cast, all 107 # Default: cast 108 CancelByHit = cast 109 110 # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. 111 # Default: True 112 MagicFailures = True 113 114 # Protection from aggressive mobs after getting up from fake death. 115 # The value is specified in seconds. 116 # Default: 0 117 PlayerFakeDeathUpProtection = 0 118 119 # This option is to enable or disable the storage of buffs/debuffs among other effects. 120 # Default: True 121 StoreSkillCooltime = True 122 123 # This option is to enable or disable the storage of buffs/debuffs among other effects during 124 # a subclass change 125 # Default: False 126 SubclassStoreSkillCooltime = False 127 128 # These are alternative rules for shields. 129 # If True and they block: 130 # The damage is powerAtk-shieldDef, 131 # If False and they block: 132 # The damage is powerAtk / (shieldDef + powerDef) 133 # Default: False 134 ShieldBlocks = False 135 136 # This is the percentage for perfect shield block rate. 137 # Default: 10 138 PerfectShieldBlockRate = 10 139 140 # This is the value ticks are multiplied with to result in interval per tick in milliseconds. 141 # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too. 142 # Default: 666 143 EffectTickRatio = 666 144 145 # --------------------------------------------------------------------------- 146 # Class, Sub-class and skill learning options 147 # --------------------------------------------------------------------------- 148 149 # Class Masters will allow changing to any occupation on any level inside class tree 150 # For example, Dwarven Fighter will be able to advance to: 151 # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. 152 # But Warsmith will be able to change only to Maestro. 153 # Default = False 154 AllowEntireTree = False 155 156 # Require life crystal needed to learn clan skills. 157 # Default: True 158 LifeCrystalNeeded = True 159 160 # Require book needed to enchant skills. 161 # Default: True 162 EnchantSkillSpBookNeeded = True 163 164 # Require spell book needed to learn Divine Inspiration. 165 # Default: True 166 DivineInspirationSpBookNeeded = True 167 168 # When enabled, the following will be true: 169 # All classes can learn all skills. 170 # Skills of another class costs x2 SP to learn. 171 # Skills of another race costs x2 SP to learn. 172 # Skills of fighters/mages costs x3 SP to learn. 173 # Default: False 174 SkillLearn = False 175 176 # Allow player to sub-class without checking for unique quest items. 177 # Default: False 178 SubclassWithoutQuests = False 179 180 # Allow player to add/change subclass at all village master 181 # Default: False 182 SubclassEverywhere = False 183 184 # Allow player to learn transformations without quest. 185 # Default: False 186 TransformationWithoutQuest = False 187 188 # Fee to remove Transfer skills. 189 # Default: 10000000 190 FeeDeleteTransferSkills = 10000000 191 192 # Fee to remove Sub-Class skills. 193 # Default: 10000000 194 FeeDeleteSubClassSkills = 10000000 195 196 # --------------------------------------------------------------------------- 197 # Summons 198 # --------------------------------------------------------------------------- 199 200 # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations 201 # Default: True 202 SummonStoreSkillCooltime = True 203 204 # Servitor summons on login if player had it summoned before logout 205 # Default: True 206 RestoreServitorOnReconnect = True 207 208 # Pet summons on login if player had it summoned before logout 209 # Default: True 210 RestorePetOnReconnect = True 211 212 # --------------------------------------------------------------------------- 213 # Limits 214 # --------------------------------------------------------------------------- 215 216 # Maximum Exp Bonus. 217 # from vitality + nevit's hunting bonus, and etc.. 218 # Default: 3.5 219 MaxExpBonus = 3.5 220 221 # Maximum Sp Bonus. 222 # from vitality + nevit's hunting bonus, and etc.. 223 # Default: 3.5 224 MaxSpBonus = 3.5 225 226 # Maximum character running speed. 227 # Default: 250 228 MaxRunSpeed = 250 229 230 # Maximum character Physical Critical Rate. (10 = 1%) 231 # Default: 500 232 MaxPCritRate = 500 233 234 # Maximum character Magic Critical Rate. (10 = 1%) 235 # Default: 200 236 MaxMCritRate = 200 237 238 # Maximum character Attack Speed. 239 # Default: 1500 240 MaxPAtkSpeed = 1500 241 242 # Maximum character Cast Speed. 243 # Default: 1999 244 MaxMAtkSpeed = 1999 245 246 # Maximum character Evasion. 247 # Default: 250 248 MaxEvasion = 250 249 250 # Minimum and Maximum Abnormal State Success Rate. 251 # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined. 252 # Default: H5 minimum of 10% and maximum of 90%. 253 MinAbnormalStateSuccessRate = 10 254 MaxAbnormalStateSuccessRate = 90 255 256 # It's possible to customize the maximum level 257 # Above the default requires extra data 258 259 # Maximum player level 260 # Default: 85 261 MaxPlayerLevel = 85 262 263 # Maximum pet level 264 # Default: 86 265 MaxPetLevel = 86 266 267 # Maximum number of allowed subclasses for every player. 268 # Default: 3 269 MaxSubclass = 3 270 271 # Starting level for subclasses. 272 # Default: 40 273 BaseSubclassLevel = 40 274 275 # Maximum subclass level. 276 # Default: 80 277 MaxSubclassLevel = 80 278 279 # Maximum number of allowed slots for Private Stores Sell. 280 # Other means all the other races aside from Dwarf. 281 # Default: 6, 5 282 MaxPvtStoreSellSlotsDwarf = 6 283 MaxPvtStoreSellSlotsOther = 5 284 285 # Maximum number of allowed slots for Private Stores Buy. 286 # Other means all the other races aside from Dwarf. 287 # Default: 6, 5 288 MaxPvtStoreBuySlotsDwarf = 6 289 MaxPvtStoreBuySlotsOther = 5 290 291 # This will control the inventory space limit (NOT WEIGHT LIMIT). 292 # Default: 80, 100, 250 293 MaximumSlotsForNoDwarf = 80 294 MaximumSlotsForDwarf = 100 295 MaximumSlotsForGMPlayer = 250 296 MaximumSlotsForQuestItems = 100 297 298 # This will control a character's warehouse capacity. 299 # Notes: 300 # This must be LESS then 300 or the client will crash. 301 # Default: 120, 100, 200, 20 302 MaximumWarehouseSlotsForDwarf = 120 303 MaximumWarehouseSlotsForNoDwarf = 100 304 MaximumWarehouseSlotsForClan = 200 305 306 # Player's refund capacity 307 # Default: 12 308 MaximumRefundCapacity = 12 309 310 # Freight 311 # Maximum items that can be placed in Freight 312 # Default: 200 313 MaximumFreightSlots = 200 314 # The price for each item that's deposited 315 # Default: 1000 316 FreightPrice = 1000 317 318 # Npc talk blockage. When a player talks to a NPC, he must wait some secs 319 # before being able to walk again. In seconds 320 # Default: 3 321 # Set to 0 to disable it 322 NpcTalkBlockingTime = 1 323 324 # Friend List limit size. 325 # Default: 128 326 FriendListLimit = 128 327 328 # Block List limit size. 329 # Default: 128 330 BlockListLimit = 128 331 332 # --------------------------------------------------------------------------- 333 # Enchanting 334 # --------------------------------------------------------------------------- 335 # This controls the chance an item has to break if it is enchanted. 336 # This chance is in %, so if you set this to 100%, enchants will always succeed. 337 EnchantChanceElementStone = 50 338 EnchantChanceElementCrystal = 30 339 EnchantChanceElementJewel = 20 340 EnchantChanceElementEnergy = 10 341 342 # List of non-enchantable items. 343 # Currently apprentice, travelers weapons and Pailaka items 344 # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 345 EnchantBlacklist = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 346 347 # --------------------------------------------------------------------------- 348 # Augmenting 349 # --------------------------------------------------------------------------- 350 # These control the chance to get a skill in the augmentation process. 351 # Default: 15, 30, 45, 60 352 AugmentationNGSkillChance = 15 353 AugmentationMidSkillChance = 30 354 AugmentationHighSkillChance = 45 355 AugmentationTopSkillChance = 60 356 # Accessory augmentation skills currently disabled 357 AugmentationAccSkillChance = 0 358 359 # This controls the chance to get a base stat modifier in the augmentation process. 360 # Notes: 361 # This has no dependency on the grade of Life Stone. 362 # Default: 1 363 AugmentationBaseStatChance = 1 364 365 # These control the chance to get a glow effect in the augmentation process. 366 # Notes: 367 # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier. 368 # Default: 0, 40, 70, 100 369 AugmentationNGGlowChance = 0 370 AugmentationMidGlowChance = 40 371 AugmentationHighGlowChance = 70 372 AugmentationTopGlowChance = 100 373 374 # This will enable retail like weapon augmentation, but then you can't change 375 # weapon glow, base stat chance, because it wouldn't be retail like again. 376 RetailLikeAugmentation = True 377 378 # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100! 379 # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red 380 # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10% 381 # for skill, not counting blue ones, that are very rare and not useful anyway). 382 RetailLikeAugmentationNoGradeChance = 55,35,7,3 383 RetailLikeAugmentationMidGradeChance = 55,35,7,3 384 RetailLikeAugmentationHighGradeChance = 55,35,7,3 385 RetailLikeAugmentationTopGradeChance = 55,35,7,3 386 387 # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments 388 RetailLikeAugmentationAccessory = True 389 390 # List of non-augmentable items, currently contains only Grand Boss jewels 391 # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems. 392 # Rods can't be augmented too. 393 # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314 394 AugmentationBlacklist = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175 395 396 # Allows alternative augmentation of PvP items. 397 # Default: False 398 AllowAugmentPvPItems = false 399 400 # --------------------------------------------------------------------------- 401 # Karma 402 # --------------------------------------------------------------------------- 403 404 # Karma player can be killed in Peace zone. 405 # Default: False 406 KarmaPlayerCanBeKilledInPeaceZone = False 407 408 # Karma player can use GateKeeper. 409 # Default: False 410 KarmaPlayerCanUseGK = False 411 412 # Karma player can use escape and recall skills. 413 # Default: True 414 KarmaPlayerCanTeleport = True 415 416 # Karma player can shop. 417 # Default: True 418 KarmaPlayerCanShop = True 419 420 # Karma player can trade. 421 # Default: True 422 KarmaPlayerCanTrade = True 423 424 # Karma player can use warehouse. 425 # Default: False 426 KarmaPlayerCanUseWareHouse = False 427 428 429 # --------------------------------------------------------------------------- 430 # Fame 431 # --------------------------------------------------------------------------- 432 433 # The maximum number of Fame points a player can have 434 # Default: 100000 435 MaxPersonalFamePoints = 100000 436 437 # How frequently the player gets Fame points while in a Fortress Siege 438 # Value in milliseconds 439 # Default: 300000 (5 min) 440 FortressFameInterval = 300000 441 442 # How much Fame acquired while in a Fortress Siege 443 # Default: 31 444 FortressFameIntervalPoints = 31 445 446 # How frequently the player gets Fame points while in a Castle Siege 447 # Value in milliseconds 448 # Default: 300000 (5 min) 449 CastleFameInterval = 300000 450 451 # How much Fame acquired while in a Castle Siege 452 # Default: 125 453 CastleFameIntervalPoints = 125 454 455 # Dead players can receive fame. 456 # Default: True 457 FameForDeadPlayers = True 458 459 # --------------------------------------------------------------------------- 460 # Crafting 461 # --------------------------------------------------------------------------- 462 463 # Option to enable or disable crafting. 464 # Default: True 465 Crafting = True 466 467 # Limits for recipes 468 # Default: 50, 50 469 DwarfRecipeLimit = 50 470 CommonRecipeLimit = 50 471 472 # Alternative crafting rules. If enabled, the following will be true: 473 # Crafting takes time. 474 # Players get EXP/SP for crafting. 475 # Default: False 476 AlternativeCrafting = False 477 478 # Crafting Time multiplier. 479 # The higher the number, the more time the crafting process takes. XP/SP reward increases with time. 480 # Default: 1 481 CraftingSpeed = 1 482 483 # Additional crafting XP rate multiplier. 484 # Default: 1 485 CraftingXpRate = 1 486 487 # Additional crafting SP rate multiplier. 488 # Default: 1 489 CraftingSpRate = 1 490 491 # Additional XP rate multiplier when creating rare item. 492 # Default: 2 493 CraftingRareXpRate = 2 494 495 # Additional SP rate multiplier when creating rare item. 496 # Default: 2 497 CraftingRareSpRate = 2 498 499 # If set to False, blacksmiths don't take recipes from players inventory when crafting. 500 # Default: True 501 BlacksmithUseRecipes = True 502 503 # --------------------------------------------------------------------------- 504 # Clan 505 # --------------------------------------------------------------------------- 506 507 # Day on which all pending clan leader requests will be applied, cron expression 508 # By default time is Tuesday at midnight. 509 # Default: 0 0 * * 2 510 ClanLeaderChangeCron = 0 0 * * 2 511 512 # When enabled all clan leader requests will be performed instantly. 513 # Default: False 514 ClanLeaderInstantActivation = False 515 516 # Number of days you have to wait before joining another clan. 517 # Default: 1 518 DaysBeforeJoinAClan = 1 519 520 # Number of days you have to wait before creating a new clan. 521 # Default: 10 522 DaysBeforeCreateAClan = 10 523 524 # Number of days before joining a new alliance when clan voluntarily leave an alliance. 525 # Default: 1 526 DaysBeforeJoiningAllianceAfterLeaving = 1 527 528 # Number of days before joining a new alliance when clan was dismissed from an alliance. 529 # Default: 1 530 DaysBeforeJoinAllyWhenDismissed = 1 531 532 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance. 533 # Default: 1 534 DaysBeforeAcceptNewClanWhenDismissed = 1 535 536 # Number of days before creating a new alliance after dissolving an old alliance. 537 # Default: 1 538 DaysBeforeCreateNewAllyWhenDissolved = 1 539 540 # Maximum number of clans in alliance. 541 # Default: 3 542 MaxNumOfClansInAlly = 3 543 544 # Allow clan members to withdraw from the clan warehouse. 545 # Default: False 546 MembersCanWithdrawFromClanWH = False 547 548 # Remove castle circlets after a clan loses their castle or a player leaves a clan. 549 # Default: True 550 RemoveCastleCirclets = True 551 552 # Number of members needed to request a clan war. 553 # Default: 15 554 ClanMembersForWar = 15 555 556 557 # --------------------------------------------------------------------------- 558 # Party 559 # --------------------------------------------------------------------------- 560 561 # CONFUSING(nothing to do with party) -> When you made damage to a mob 562 # and are inside this range, you will be considered as player to reward. 563 # Checks for party range to mob to calculate rewards(exp, items). 564 # Default: 1600 565 PartyRange = 1600 566 567 # 1. Used for Adena distribution in party 568 # 2. Used to handle random and by turn party loot 569 # Default: 1400 570 PartyRange2 = 1400 571 572 # If true, when party leader leaves party, next member in party will be the leader. 573 # If false the party be will dispersed. 574 # Default: False 575 LeavePartyLeader = False 576 577 # Specifies whether stackable items will be split up 578 # to be evenly distributed to all party members in range of the looter. 579 # Item amounts which cannot be evenly split up are distributed randomly to party members in the range of the looter. 580 # Boolean value: False or True 581 # Default: False 582 PartyDistributeStackable=False 583 584 # Specifies whether non-stackable items will be split up to be evenly 585 # distributed to all party members in the range of the looter. 586 # That means if you have a high-rate server and get multiple full drops of the same item, 587 # it is evenly distributed to all party members in the range of the looter. 588 # Item amounts which cannot be evenly split up are distributed randomly to party members in the range of the looter. 589 # Boolean value: False or True 590 # Default: False 591 PartyDistributeNotStackable=False 592 593 # --------------------------------------------------------------------------- 594 # Starting character tweaks 595 # --------------------------------------------------------------------------- 596 597 # This is the amount of Adena that a new character starts their character with. 598 # Default: 0 599 StartingAdena = 0 600 601 # This is the starting level of the new character. 602 # Default: 1 603 StartingLevel = 1 604 605 # This is the amount of SP that a new character starts their character with. 606 # Default: 0 607 StartingSP = 0 608 609 # --------------------------------------------------------------------------- 610 # Other Settings: 611 # --------------------------------------------------------------------------- 612 613 # This option, when set to True, will enable automatically picking up items. 614 # If set False it will force the player to pickup dropped items from mobs. 615 # This excludes herbs mentioned above and items from Raid/GrandBosses with minions. 616 # Default: False 617 AutoLoot = False 618 619 # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions. 620 # If set False it will force the player to pickup dropped items from bosses. 621 # This excludes herbs mentioned above and items from mobs. 622 # Default: False 623 AutoLootRaids = False 624 625 # Delay for raid drop items loot privilege 626 # Require Command Channel , check next option 627 # Value is in seconds 628 # Default: 900 (15min) 629 RaidLootRightsInterval = 900 630 631 # Minimal size of Command Channel for apply raid loot privilege 632 # Default: 45 633 RaidLootRightsCCSize = 45 634 635 # This is the time in seconds that it will take for the player command "/unstuck" to activate, positive integer 636 # Positive integer value in seconds 637 # Default: 300 638 UnstuckIntervalSeconds = 300 639 640 # Teleport Watchdog Timeout, integer value in milliseconds 641 # Player forced to appear if remain in teleported state longer than timeout 642 # Does not set too low, recommended value 60000. 643 # Set 0 if you want this feature disabled. 644 # Default: 0 645 TeleportWatchdogTimeout = 0 646 647 # Protection for player against agressive monster, positive integer value in milliseconds 648 # Set at 0 if you want this feature disabled. 649 # Default: 60000 650 PlayerSpawnProtection = 60000 651 652 # Item ids that preserve spawn/teleport protection when used 653 # Format: itemId,itemId,itemId,.... 654 # Default is empty 655 PlayerSpawnProtectionAllowedItems = 656 657 # Teleport spawn protection time in milliseconds, positive integer value 658 # Set value to 0 to disable teleport protection 659 # Default: 10000 660 PlayerTeleportProtection = 10000 661 662 # If enabled, players respawn in town on different locations defined for given town. 663 # If disabled the first spawn location is used. 664 # Default: True 665 RandomRespawnInTown = True 666 667 # Allow usage or random offset on teleport 668 # Usually used when destination needs to be adjusted based on certain criteria. 669 # Only few teleports use offset. 670 # Default: True 671 OffsetOnTeleport = True 672 673 # This option is to enable or disable the use of in game petitions. 674 # The MaxPetitionsPerPlayer is the amount of petitions a player can make. 675 # The MaximumPendingPetitions is the total amount of petitions in the server. 676 # Note: 677 # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer. 678 # Default: True, 5, 25 679 PetitioningAllowed = True 680 MaxPetitionsPerPlayer = 5 681 MaxPetitionsPending = 25 682 683 # Free teleporting around the world. 684 # Default: False 685 FreeTeleporting = False 686 687 # Allow character deletion after days set below. 688 # To disallow character deletion, set this equal to -1. 689 # To delete character immediately, set this equal to 0. 690 # Default: 7 691 DeleteCharAfterDays = 0 692 693 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below. 694 # A few examples for "ExponentXp = 5." and "ExponentSp = 3.": 695 # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 696 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 697 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 698 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 699 # Default: 0, 0 700 ExponentXp = 0 701 ExponentSp = 0 702 703 704 # PARTY XP DISTRIBUTION 705 # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party). 706 # In that case he will not receive any Exp/SP from party and is not counted for party bonus. 707 # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none". 708 # Available Options: highfive, auto, level, percentage, none 709 # Default: highfive 710 PartyXpCutoffMethod = highfive 711 712 # This option takes effect when "percentage" method is chosen. Don't use high values for this! 713 # Default: 3.0 714 PartyXpCutoffPercent = 3.0 715 716 # This option takes effect when "level" method is chosen. Don't use low values for this! 717 # Default: 20 718 PartyXpCutoffLevel = 20 719 720 # This option takes effect when "highfive" method is chosen. 721 # First two integer numbers represent a level range, third is float number representing exp/sp multiplier. 722 # Example: If the gap is between the first pair, there is no penalty. 723 # Example: If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive. 724 # Example: If the gap is between the last pair, the lowest party member will not receive any XP. 725 # Default: 0,9,1;10,14,0.3;15,99,0 726 PartyXpCutoffGaps = 0,9,1;10,14,0.3;15,20,0.2;21,99,0 727 728 # Tutorial for new player enter into Game 729 # Please remember its sometimes important to novice players 730 # Default: True 731 Tutorial = True 732 733 # Expertise penalty 734 # If disabled, player will not receive penalty for equip higher grade items 735 # Default: True 736 ExpertisePenalty = True 737 738 # Player can in client define his own key mapping and for save it must be stored server side. 739 # Disabled until confirmed as working. 740 # Default: True 741 StoreUISettings = True 742 743 # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character, 744 # allowing both characters send each other PMs even with enabled silence mode. 745 # The exclude list is cleared each time the character goes into silence mode. 746 SilenceModeExclude = False 747 748 # Enables alternative validation of triggering skills. 749 # When enabled pvp skills will not be casted on non flagged player. 750 # Sadly its non-retail 751 # Default: False 752 ValidateTriggerSkills = False 753 754 # --------------------------------------------------------------------------- 755 # Misc Player Settings 756 # --------------------------------------------------------------------------- 757 758 # Player name template. 759 # Examples: 760 # PlayerNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* 761 # The above setting will allow names with first capital letter, next three small letters, 762 # and any letter (case insensitive) or number, like OmfgWTF1 763 # PlayerNameTemplate = [A-Z][a-z]* 764 # The above setting will allow names only of letters with first one capital, like Omfgwtf 765 # The default forces start with a letter and continues either with letters or numbers. 766 # Default: [a-zA-Z0-9]* 767 PlayerNameTemplate = [a-zA-Z0-9]* 768 769 # This setting restricts names players can give to their pets. 770 # See CnameTemplate for details 771 # Default: [a-zA-Z0-9]* 772 PetNameTemplate = [a-zA-Z0-9]* 773 774 # Character name restriction 775 # Disallow characters to have a name which contains the words. 776 # Split them with ",". Use lowercase. Example: announcements,announce... 777 # Default: annou,ammou,amnou,anmou,anou,amou,announcements,announce 778 ForbiddenNames = annou,ammou,amnou,anmou,anou,amou,announcements,announce 779 780 # Maximum number of characters per account. 781 # Default: 7 (client limit) 782 CharMaxNumber = 7 783 784 # --------------------------------------------------------------------------- 785 # Nevit Settings 786 # --------------------------------------------------------------------------- 787 788 # Enable Nevit System (True / False) 789 # Default: True 790 NevitEnabled = False 791 792 # Nevit Maximum hunting points (integer positive value) 793 # Default: 7200 794 NevitHuntingPointLimit = 7200 795 796 # Nevit Effect Time (in seconds) 797 # Default: 180 798 NevitEffectTime = 180 799 800 # Nevit Advent Time 801 # Default: 14400 802 NevitAdventTime = 14400 803 804 # Ignore advent time? ( True/ False) 805 # Default: False 806 NevitIgnoreAdventTime = False 807 808 # Amount of hunting points gained after level up 809 # Default : 2000 810 NevitLevelupPoints = 2000 811 812 # Amount of hunting points gained after level up with Nevit Blessing effect active 813 # Default : 2000 814 NevitBlessedLevelupPoints = 4000 815 816 # Amount of SP bonus as multiplier, applied when Nevit Blessing is active, float point value 817 # Default: 0 818 NevitSpBonus = 0.5 819 820 # Amount of Exp bonus as multiplier, applied when Nevit Blessing is active, float point value 821 # Default: 0 822 NevitExpBonus = 0.5 823 824 # --------------------------------------------------------------------------- 825 # Game Points settings (Item Shop, Pc Cafe points) 826 # --------------------------------------------------------------------------- 827 828 # Enable game points system (True / False) 829 # Default: True 830 GamePointsEnabled=True 831 832 # Enable PC Cafe points usage (True / False) 833 # Default: True 834 PcCafePointsEnabled=True 835 836 # Upper limit on pc cafe points, positive integer 837 # Default: 200000 838 PcCafePointsLimit=200000 839 840 # Acquisition method for pc cafe points, enum value of time, exp, sp, craftMp 841 # Method time is active only when character is being attacked or is attacking. 842 # Default: time 843 PcCafePointsAcquisition=time 844 845 # Acquisition rate for pc cafe points, positive integer value 846 # When using method time, value is ms, minimum value is 15000 or 15 seconds 847 # When using methods exp, sp, mobKill value is amount of occurrences 848 # When using craftMp, value is amount of MP spent 849 # Example: for exp, rate=10, meaning if exp is earned ten times, <amount> of points is given 850 # Example: for time, rate=25000, meaning every 25 seconds you get <amount> of points 851 # Example: for mobKill, rate=10, meaning every 10 mob kills player will get <amount> of points 852 # Example: for craftMp, rate=1000, meaning when crafting and spending 1K of MP, player will get <amount> of points 853 # Please see PcCafePointsAcquisitionAmount option for <amount> 854 PcCafePointsAcquisitionRate=60000 855 856 # Acquisition amount for pc cafe points, positive integer value 857 # When using method time, amount is given to player based on interval ms of AcquisitionRate 858 # When using method exp, sp, craftMp, amount is given per AcquisitionRate 859 # Default: 100, when using time method 860 PcCafePointsAcquisitionAmount=25 861 862 # Enable Item shop points usage (True / False) 863 # Default: True 864 ItemShopPointsEnabled=True 865 866 # Upper limit on item shop points, positive integer 867 # Keep in mind that certain products have price over 100k 868 # Default: 200000 869 ItemShopPointsLimit = 200000 870 871 # Acquisition method for item shop points, enum value of none,exp, sp, craftMp 872 # Default: none 873 ItemShopPointsAcquisition=none 874 875 # Acquisition rate for item shop points, positive integer value 876 # When using methods exp, sp, mobKill value is amount of occurrences 877 # When using craftMp, value is amount of MP spent 878 # Example: for exp, rate=10, meaning if exp is earned ten times, <amount> of points is given 879 # Example: for time, rate=25000, meaning every 25 seconds you get <amount> of points 880 # Example: for mobKill, rate=10, meaning every 10 mob kills player will get <amount> of points 881 # Example: for craftMp, rate=1000, meaning when crafting and spending 1K of MP, player will get <amount> of points 882 # Please see ItemShopPointsAcquisitionAmount option for <amount> 883 ItemShopPointsAcquisitionRate=3 884 885 # Acquisition amount for item shop points, positive integer value 886 # When using method exp, sp, craftMp, amount is given per AcquisitionRate 887 # Default: 1 888 ItemShopPointsAcquisitionAmount=25 889 890 # Amount of recent purchases shown to player, positive integer 891 # Maximum value is capped at 200 892 # Set value to zero to avoid any limit 893 # Default: 50 894 ItemShopRecentPurchaseLimit=50