/ godot / 3D Fighter.sln
3D Fighter.sln
 1  Microsoft Visual Studio Solution File, Format Version 12.00
 2  # Visual Studio 2012
 3  Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3D Fighter", "3D Fighter.csproj", "{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}"
 4  EndProject
 5  Global
 6  	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 7  	Debug|Any CPU = Debug|Any CPU
 8  	ExportDebug|Any CPU = ExportDebug|Any CPU
 9  	ExportRelease|Any CPU = ExportRelease|Any CPU
10  	EndGlobalSection
11  	GlobalSection(ProjectConfigurationPlatforms) = postSolution
12  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.Debug|Any CPU.Build.0 = Debug|Any CPU
14  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
15  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
16  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
17  		{D56AE608-02F4-4C6C-8ACF-6B731AFC3D24}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
18  	EndGlobalSection
19  EndGlobal