FightInput.cs
1 namespace Game.Util; 2 3 public enum FightInput 4 { 5 Neutral = 0, 6 MoveForward, 7 MoveBackward, 8 MoveLeft, 9 MoveRight, 10 MoveDashForward, 11 MoveDashBackward, 12 MoveSidewalkLeft, 13 MoveSidewalkRight, 14 Attack1, 15 Attack2, 16 Attack3, 17 Attack4, 18 Attack12, 19 Attack13, 20 Attack14, 21 Attack23, 22 Attack24, 23 Attack34, 24 Attack123, 25 Attack124, 26 Attack134, 27 Attack234, 28 Attack1234, 29 30 PlayerTwo_MoveForward, 31 PlayerTwo_MoveBackward, 32 PlayerTwo_MoveLeft, 33 PlayerTwo_MoveRight, 34 PlayerTwo_MoveDashForward, 35 PlayerTwo_MoveDashBackward, 36 PlayerTwo_MoveSidewalkLeft, 37 PlayerTwo_MoveSidewalkRight, 38 PlayerTwo_Attack1, 39 PlayerTwo_Attack2, 40 PlayerTwo_Attack3, 41 PlayerTwo_Attack4, 42 PlayerTwo_Attack12, 43 PlayerTwo_Attack13, 44 PlayerTwo_Attack14, 45 PlayerTwo_Attack23, 46 PlayerTwo_Attack24, 47 PlayerTwo_Attack34, 48 PlayerTwo_Attack123, 49 PlayerTwo_Attack124, 50 PlayerTwo_Attack134, 51 PlayerTwo_Attack234, 52 PlayerTwo_Attack1234, 53 }