/ include / Metal / MTLBuffer.hpp
MTLBuffer.hpp
  1  //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2  //
  3  // Metal/MTLBuffer.hpp
  4  //
  5  // Copyright 2020-2024 Apple Inc.
  6  //
  7  // Licensed under the Apache License, Version 2.0 (the "License");
  8  // you may not use this file except in compliance with the License.
  9  // You may obtain a copy of the License at
 10  //
 11  //     http://www.apache.org/licenses/LICENSE-2.0
 12  //
 13  // Unless required by applicable law or agreed to in writing, software
 14  // distributed under the License is distributed on an "AS IS" BASIS,
 15  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 16  // See the License for the specific language governing permissions and
 17  // limitations under the License.
 18  //
 19  //-------------------------------------------------------------------------------------------------------------------------------------------------------------
 20  
 21  #pragma once
 22  
 23  #include "MTLDefines.hpp"
 24  #include "MTLHeaderBridge.hpp"
 25  #include "MTLPrivate.hpp"
 26  
 27  #include <Foundation/Foundation.hpp>
 28  
 29  #include "MTLResource.hpp"
 30  
 31  namespace MTL
 32  {
 33  class Buffer : public NS::Referencing<Buffer, Resource>
 34  {
 35  public:
 36      NS::UInteger   length() const;
 37  
 38      void*          contents();
 39  
 40      void           didModifyRange(NS::Range range);
 41  
 42      class Texture* newTexture(const class TextureDescriptor* descriptor, NS::UInteger offset, NS::UInteger bytesPerRow);
 43  
 44      void           addDebugMarker(const NS::String* marker, NS::Range range);
 45  
 46      void           removeAllDebugMarkers();
 47  
 48      class Buffer*  remoteStorageBuffer() const;
 49  
 50      class Buffer*  newRemoteBufferViewForDevice(const class Device* device);
 51  
 52      uint64_t       gpuAddress() const;
 53  };
 54  
 55  }
 56  
 57  // property: length
 58  _MTL_INLINE NS::UInteger MTL::Buffer::length() const
 59  {
 60      return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(length));
 61  }
 62  
 63  // method: contents
 64  _MTL_INLINE void* MTL::Buffer::contents()
 65  {
 66      return Object::sendMessage<void*>(this, _MTL_PRIVATE_SEL(contents));
 67  }
 68  
 69  // method: didModifyRange:
 70  _MTL_INLINE void MTL::Buffer::didModifyRange(NS::Range range)
 71  {
 72      Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(didModifyRange_), range);
 73  }
 74  
 75  // method: newTextureWithDescriptor:offset:bytesPerRow:
 76  _MTL_INLINE MTL::Texture* MTL::Buffer::newTexture(const MTL::TextureDescriptor* descriptor, NS::UInteger offset, NS::UInteger bytesPerRow)
 77  {
 78      return Object::sendMessage<MTL::Texture*>(this, _MTL_PRIVATE_SEL(newTextureWithDescriptor_offset_bytesPerRow_), descriptor, offset, bytesPerRow);
 79  }
 80  
 81  // method: addDebugMarker:range:
 82  _MTL_INLINE void MTL::Buffer::addDebugMarker(const NS::String* marker, NS::Range range)
 83  {
 84      Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(addDebugMarker_range_), marker, range);
 85  }
 86  
 87  // method: removeAllDebugMarkers
 88  _MTL_INLINE void MTL::Buffer::removeAllDebugMarkers()
 89  {
 90      Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(removeAllDebugMarkers));
 91  }
 92  
 93  // property: remoteStorageBuffer
 94  _MTL_INLINE MTL::Buffer* MTL::Buffer::remoteStorageBuffer() const
 95  {
 96      return Object::sendMessage<MTL::Buffer*>(this, _MTL_PRIVATE_SEL(remoteStorageBuffer));
 97  }
 98  
 99  // method: newRemoteBufferViewForDevice:
100  _MTL_INLINE MTL::Buffer* MTL::Buffer::newRemoteBufferViewForDevice(const MTL::Device* device)
101  {
102      return Object::sendMessage<MTL::Buffer*>(this, _MTL_PRIVATE_SEL(newRemoteBufferViewForDevice_), device);
103  }
104  
105  // property: gpuAddress
106  _MTL_INLINE uint64_t MTL::Buffer::gpuAddress() const
107  {
108      return Object::sendMessage<uint64_t>(this, _MTL_PRIVATE_SEL(gpuAddress));
109  }