/ kompute-shaders / op_getrows.comp
op_getrows.comp
1 void main() { 2 const uint i = gl_WorkGroupID.x; 3 const int r = inB[i + pcs.inBOff]; 4 5 int z = 0; 6 for (uint ind = gl_LocalInvocationID.x; ind < pcs.ne00/16; ind += gl_WorkGroupSize.x) { 7 const uint inIndex = (r * pcs.nb01 + pcs.inAOff) + ind/NL * SIZE_OF_BLOCK; 8 const mat4 result = dequantize_block(inIndex, ind%NL); 9 for (uint j = 0; j < 4; ++j) { 10 for (uint k = 0; k < 4; ++k) { 11 const uint outIndex = i * pcs.nb1/BYTES_FOR_TYPE + pcs.outOff + z; 12 out_[outIndex] = result[j][k]; 13 ++z; 14 } 15 } 16 } 17 }