/ platform / Apple / process_shader.sh
process_shader.sh
 1  #!/bin/sh
 2  
 3  set -o errexit
 4  
 5  if [ -z "$1" -o -z "$2" ]; then
 6  	echo "Usage: $0 <in.glsl> <out.glsl.cpp>"
 7  	exit 1
 8  fi
 9  
10  INFILE="$1"
11  OUTFILE="$2"
12  
13  OUTDIR=$(dirname -- "$OUTFILE")
14  if [ ! -e "$OUTDIR" ]; then
15  	mkdir -p "$OUTDIR"
16  fi
17  
18  VARNAME=$(basename -- "$INFILE")
19  VARNAME=${VARNAME%.*}
20  
21  echo "extern char const *$VARNAME;" > "$OUTFILE"
22  echo "char const *$VARNAME = R\"shader(" >> "$OUTFILE"
23  cat "$INFILE" >> "$OUTFILE"
24  echo ')shader";' >> "$OUTFILE"