/ prelude / cxx / debug.bzl
debug.bzl
 1  # prelude/cxx/debug.bzl
 2  #
 3  # Extracted from buck2-prelude
 4  
 5  # Model the various "split" debug scenarios (e.g. `-gsplit-dwarf`).
 6  SplitDebugMode = enum(
 7      # Debug info, if present, is inline in the object file.
 8      "none",
 9      # Debug info, if present, is in the object file but not linked into binaries.
10      "single",
11      # Debug info, if present, is separated to .dwo file.
12      "split",
13  )