debug.bzl
1 # prelude/cxx/debug.bzl 2 # 3 # Extracted from buck2-prelude 4 5 # Model the various "split" debug scenarios (e.g. `-gsplit-dwarf`). 6 SplitDebugMode = enum( 7 # Debug info, if present, is inline in the object file. 8 "none", 9 # Debug info, if present, is in the object file but not linked into binaries. 10 "single", 11 # Debug info, if present, is separated to .dwo file. 12 "split", 13 )