/ project.godot
project.godot
1 ; Engine configuration file. 2 ; It's best edited using the editor UI and not directly, 3 ; since the parameters that go here are not all obvious. 4 ; 5 ; Format: 6 ; [section] ; section goes between [] 7 ; param=value ; assign values to parameters 8 9 config_version=5 10 11 [application] 12 13 config/name="OpenFrontierMutliplayer" 14 run/main_scene="uid://d37lrs2and1qh" 15 config/features=PackedStringArray("4.6", "GL Compatibility") 16 config/icon="res://icon.svg" 17 18 [autoload] 19 20 tLogger="*uid://bhr30sfvgxnm3" 21 Lib="*uid://ct02eyd3l3uqd" 22 Defs="*uid://cdrgjlfh5g6d8" 23 24 [display] 25 26 window/size/viewport_width=1920 27 window/size/viewport_height=1080 28 29 [editor] 30 31 version_control/plugin_name="GitPlugin" 32 version_control/autoload_on_startup=true 33 34 [physics] 35 36 common/physics_ticks_per_second=20 37 3d/physics_engine="Jolt Physics" 38 39 [rendering] 40 41 rendering_device/driver.windows="d3d12" 42 renderer/rendering_method="gl_compatibility" 43 renderer/rendering_method.mobile="gl_compatibility"