/ project.godot
project.godot
 1  ; Engine configuration file.
 2  ; It's best edited using the editor UI and not directly,
 3  ; since the parameters that go here are not all obvious.
 4  ;
 5  ; Format:
 6  ;   [section] ; section goes between []
 7  ;   param=value ; assign values to parameters
 8  
 9  config_version=5
10  
11  [application]
12  
13  config/name="OpenFrontierMutliplayer"
14  run/main_scene="uid://d37lrs2and1qh"
15  config/features=PackedStringArray("4.6", "GL Compatibility")
16  config/icon="res://icon.svg"
17  
18  [autoload]
19  
20  tLogger="*uid://bhr30sfvgxnm3"
21  Lib="*uid://ct02eyd3l3uqd"
22  Defs="*uid://cdrgjlfh5g6d8"
23  
24  [display]
25  
26  window/size/viewport_width=1920
27  window/size/viewport_height=1080
28  
29  [editor]
30  
31  version_control/plugin_name="GitPlugin"
32  version_control/autoload_on_startup=true
33  
34  [physics]
35  
36  common/physics_ticks_per_second=20
37  3d/physics_engine="Jolt Physics"
38  
39  [rendering]
40  
41  rendering_device/driver.windows="d3d12"
42  renderer/rendering_method="gl_compatibility"
43  renderer/rendering_method.mobile="gl_compatibility"