aihound.cpp
1 //------------------------------------------------------------------------- 2 /* 3 Copyright (C) 2010-2019 EDuke32 developers and contributors 4 Copyright (C) 2019 Nuke.YKT 5 6 This file is part of NBlood. 7 8 NBlood is free software; you can redistribute it and/or 9 modify it under the terms of the GNU General Public License version 2 10 as published by the Free Software Foundation. 11 12 This program is distributed in the hope that it will be useful, 13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 15 16 See the GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 */ 22 //------------------------------------------------------------------------- 23 #include "compat.h" 24 #include "build.h" 25 #include "pragmas.h" 26 #include "mmulti.h" 27 #include "common_game.h" 28 29 30 #include "actor.h" 31 #include "ai.h" 32 #include "aihound.h" 33 #include "blood.h" 34 #include "db.h" 35 #include "dude.h" 36 #include "eventq.h" 37 #include "levels.h" 38 #include "player.h" 39 #include "seq.h" 40 #include "sfx.h" 41 #include "trig.h" 42 #ifdef NOONE_EXTENSIONS 43 #include "nnexts.h" 44 #endif 45 46 static void BiteSeqCallback(int, int); 47 static void BurnSeqCallback(int, int); 48 static void thinkSearch(spritetype *, XSPRITE *); 49 static void thinkGoto(spritetype *, XSPRITE *); 50 static void thinkChase(spritetype *, XSPRITE *); 51 52 static int nBiteClient = seqRegisterClient(BiteSeqCallback); 53 static int nBurnClient = seqRegisterClient(BurnSeqCallback); 54 55 AISTATE houndIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL }; 56 AISTATE houndSearch = { kAiStateMove, 8, -1, 1800, NULL, aiMoveForward, thinkSearch, &houndIdle }; 57 AISTATE houndChase = { kAiStateChase, 8, -1, 0, NULL, aiMoveForward, thinkChase, NULL }; 58 AISTATE houndRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &houndSearch }; 59 AISTATE houndTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &houndSearch }; 60 AISTATE houndGoto = { kAiStateMove, 8, -1, 600, NULL, aiMoveForward, thinkGoto, &houndIdle }; 61 AISTATE houndBite = { kAiStateChase, 6, nBiteClient, 60, NULL, NULL, NULL, &houndChase }; 62 AISTATE houndBurn = { kAiStateChase, 7, nBurnClient, 60, NULL, NULL, NULL, &houndChase }; 63 64 static void BiteSeqCallback(int, int nXSprite) 65 { 66 XSPRITE *pXSprite = &xsprite[nXSprite]; 67 int nSprite = pXSprite->reference; 68 spritetype *pSprite = &sprite[nSprite]; 69 int dx = Cos(pSprite->ang)>>16; 70 int dy = Sin(pSprite->ang)>>16; 71 ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); 72 if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { 73 consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); 74 return; 75 } 76 77 ///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites); 78 if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) { 79 consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites"); 80 return; 81 } 82 spritetype *pTarget = &sprite[pXSprite->target]; 83 #ifdef NOONE_EXTENSIONS 84 if (IsPlayerSprite(pTarget) || gModernMap) // allow to hit non-player targets 85 actFireVector(pSprite, 0, 0, dx, dy, pTarget->z - pSprite->z, kVectorHoundBite); 86 #else 87 if (IsPlayerSprite(pTarget)) 88 actFireVector(pSprite, 0, 0, dx, dy, pTarget->z - pSprite->z, kVectorHoundBite); 89 #endif 90 } 91 92 static void BurnSeqCallback(int, int nXSprite) 93 { 94 XSPRITE *pXSprite = &xsprite[nXSprite]; 95 int nSprite = pXSprite->reference; 96 spritetype *pSprite = &sprite[nSprite]; 97 actFireMissile(pSprite, 0, 0, Cos(pSprite->ang)>>16, Sin(pSprite->ang)>>16, 0, kMissileFlameHound); 98 } 99 100 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) 101 { 102 aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng); 103 aiThinkTarget(pSprite, pXSprite); 104 } 105 106 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) 107 { 108 ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); 109 if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { 110 consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); 111 return; 112 } 113 114 DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type); 115 int dx = pXSprite->targetX-pSprite->x; 116 int dy = pXSprite->targetY-pSprite->y; 117 int nAngle = getangle(dx, dy); 118 int nDist = approxDist(dx, dy); 119 aiChooseDirection(pSprite, pXSprite, nAngle); 120 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) 121 aiNewState(pSprite, pXSprite, &houndSearch); 122 aiThinkTarget(pSprite, pXSprite); 123 } 124 125 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) 126 { 127 if (pXSprite->target == -1) 128 { 129 aiNewState(pSprite, pXSprite, &houndGoto); 130 return; 131 } 132 ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); 133 if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { 134 consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); 135 return; 136 } 137 DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type); 138 ///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites); 139 if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) { 140 consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites"); 141 return; 142 } 143 spritetype *pTarget = &sprite[pXSprite->target]; 144 XSPRITE *pXTarget = &xsprite[pTarget->extra]; 145 int dx = pTarget->x-pSprite->x; 146 int dy = pTarget->y-pSprite->y; 147 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); 148 if (pXTarget->health == 0) 149 { 150 aiNewState(pSprite, pXSprite, &houndSearch); 151 return; 152 } 153 if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], kPwUpShadowCloak) > 0) 154 { 155 aiNewState(pSprite, pXSprite, &houndSearch); 156 return; 157 } 158 int nDist = approxDist(dx, dy); 159 if (nDist <= pDudeInfo->seeDist) 160 { 161 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; 162 int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2; 163 if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum)) 164 { 165 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) 166 { 167 aiSetTarget(pXSprite, pXSprite->target); 168 if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) 169 aiNewState(pSprite, pXSprite, &houndBurn); 170 else if(nDist < 0x266 && klabs(nDeltaAngle) < 85) 171 aiNewState(pSprite, pXSprite, &houndBite); 172 return; 173 } 174 } 175 } 176 177 aiNewState(pSprite, pXSprite, &houndGoto); 178 pXSprite->target = -1; 179 }