/ source / blood / src / aipod.cpp
aipod.cpp
  1  //-------------------------------------------------------------------------
  2  /*
  3  Copyright (C) 2010-2019 EDuke32 developers and contributors
  4  Copyright (C) 2019 Nuke.YKT
  5  
  6  This file is part of NBlood.
  7  
  8  NBlood is free software; you can redistribute it and/or
  9  modify it under the terms of the GNU General Public License version 2
 10  as published by the Free Software Foundation.
 11  
 12  This program is distributed in the hope that it will be useful,
 13  but WITHOUT ANY WARRANTY; without even the implied warranty of
 14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 15  
 16  See the GNU General Public License for more details.
 17  
 18  You should have received a copy of the GNU General Public License
 19  along with this program; if not, write to the Free Software
 20  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 21  */
 22  //-------------------------------------------------------------------------
 23  #include "compat.h"
 24  #include "build.h"
 25  #include "pragmas.h"
 26  #include "mmulti.h"
 27  #include "common_game.h"
 28  
 29  
 30  #include "actor.h"
 31  #include "ai.h"
 32  #include "aipod.h"
 33  #include "blood.h"
 34  #include "db.h"
 35  #include "dude.h"
 36  #include "eventq.h"
 37  #include "levels.h"
 38  #include "player.h"
 39  #include "seq.h"
 40  #include "sfx.h"
 41  #include "trig.h"
 42  
 43  static void sub_6FF08(int, int);
 44  static void sub_6FF54(int, int);
 45  static void sub_6FFA0(int, int);
 46  static void sub_70284(int, int);
 47  static void sub_7034C(spritetype *, XSPRITE *);
 48  static void sub_70380(spritetype *, XSPRITE *);
 49  static void sub_704D8(spritetype *, XSPRITE *);
 50  
 51  static int dword_279B34 = seqRegisterClient(sub_6FFA0);
 52  static int dword_279B38 = seqRegisterClient(sub_70284);
 53  static int dword_279B3C = seqRegisterClient(sub_6FF08);
 54  static int dword_279B40 = seqRegisterClient(sub_6FF54);
 55  
 56  AISTATE podIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
 57  AISTATE pod13A600 = { kAiStateMove, 7, -1, 3600, NULL, aiMoveTurn, sub_70380, &podSearch };
 58  AISTATE podSearch = { kAiStateSearch, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, &podSearch };
 59  AISTATE pod13A638 = { kAiStateChase, 8, dword_279B34, 600, NULL, NULL, NULL, &podChase };
 60  AISTATE podRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &podChase };
 61  AISTATE podChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL };
 62  AISTATE tentacleIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
 63  AISTATE tentacle13A6A8 = { kAiStateOther, 7, dword_279B3C, 0, NULL, NULL, NULL, &tentacle13A6C4 };
 64  AISTATE tentacle13A6C4 = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleChase };
 65  AISTATE tentacle13A6E0 = { kAiStateOther, 8, dword_279B40, 0, NULL, NULL, NULL, &tentacle13A6FC };
 66  AISTATE tentacle13A6FC = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleIdle };
 67  AISTATE tentacle13A718 = { kAiStateOther, 8, -1, 3600, NULL, aiMoveTurn, sub_70380, &tentacleSearch };
 68  AISTATE tentacleSearch = { kAiStateOther, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, NULL };
 69  AISTATE tentacle13A750 = { kAiStateOther, 6, dword_279B38, 120, NULL, NULL, NULL, &tentacleChase };
 70  AISTATE tentacleRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tentacleChase };
 71  AISTATE tentacleChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL };
 72  
 73  static void sub_6FF08(int, int nXSprite)
 74  {
 75      XSPRITE *pXSprite = &xsprite[nXSprite];
 76      int nSprite = pXSprite->reference;
 77      sfxPlay3DSound(&sprite[nSprite], 2503, -1, 0);
 78  }
 79  
 80  static void sub_6FF54(int, int nXSprite)
 81  {
 82      XSPRITE *pXSprite = &xsprite[nXSprite];
 83      int nSprite = pXSprite->reference;
 84      sfxPlay3DSound(&sprite[nSprite], 2500, -1, 0);
 85  }
 86  
 87  static void sub_6FFA0(int, int nXSprite)
 88  {
 89      XSPRITE *pXSprite = &xsprite[nXSprite];
 90      int nSprite = pXSprite->reference;
 91      spritetype *pSprite = &sprite[nSprite];
 92      ///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
 93      if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
 94          consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
 95          return;
 96      }
 97      
 98      spritetype *pTarget = &sprite[pXSprite->target];
 99  
100      ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
101      if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
102          consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
103          return;
104      }
105      DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
106      int x = pTarget->x-pSprite->x;
107      int y = pTarget->y-pSprite->y;
108      int dz = pTarget->z-pSprite->z;
109      x += Random2(1000);
110      y += Random2(1000);
111      int nDist = approxDist(x, y);
112      int nDist2 = nDist / 540;
113      spritetype *pMissile = NULL;
114      switch (pSprite->type)
115      {
116      case kDudePodGreen:
117          dz += 8000;
118          if (pDudeInfo->seeDist*0.1 < nDist)
119          {
120              if (Chance(0x8000))
121                  sfxPlay3DSound(pSprite, 2474, -1, 0);
122              else
123                  sfxPlay3DSound(pSprite, 2475, -1, 0);
124              pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodGreenBall, (nDist2<<23)/120);
125          }
126          if (pMissile)
127              seqSpawn(68, 3, pMissile->extra, -1);
128          break;
129      case kDudePodFire:
130          dz += 8000;
131          if (pDudeInfo->seeDist*0.1 < nDist)
132          {
133              sfxPlay3DSound(pSprite, 2454, -1, 0);
134              pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodFireBall, (nDist2<<23)/120);
135          }
136          if (pMissile)
137              seqSpawn(22, 3, pMissile->extra, -1);
138          break;
139      }
140      for (int i = 0; i < 4; i++)
141          fxSpawnPodBlood(pSprite, 240);
142  }
143  
144  static void sub_70284(int, int nXSprite)
145  {
146      XSPRITE *pXSprite = &xsprite[nXSprite];
147      int nSprite = pXSprite->reference;
148      spritetype *pSprite = &sprite[nSprite];
149      sfxPlay3DSound(pSprite, 2502, -1, 0);
150      int nDist, nBurn;
151      DAMAGE_TYPE dmgType;
152      switch (pSprite->type) {
153          case kDudeTentacleGreen:
154          default: // ???
155              nBurn = 0;
156              dmgType = kDamageBullet;
157              nDist = 50;
158              break;
159          case kDudeTentacleFire: // ???
160              nBurn = (gGameOptions.nDifficulty*120)>>2;
161              dmgType = kDamageExplode;
162              nDist = 75;
163              break;
164      }
165      actRadiusDamage(nSprite, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), dmgType, 2, nBurn);
166  }
167  
168  static void sub_7034C(spritetype *pSprite, XSPRITE *pXSprite)
169  {
170      aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
171      aiThinkTarget(pSprite, pXSprite);
172  }
173  
174  static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite)
175  {
176      ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
177      if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
178          consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
179          return;
180      }
181      
182      DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
183      int dx = pXSprite->targetX-pSprite->x;
184      int dy = pXSprite->targetY-pSprite->y;
185      int nAngle = getangle(dx, dy);
186      int nDist = approxDist(dx, dy);
187      aiChooseDirection(pSprite, pXSprite, nAngle);
188      if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) {
189          switch (pSprite->type) {
190              case kDudePodGreen:
191              case kDudePodFire:
192                  aiNewState(pSprite, pXSprite, &podSearch);
193                  break;
194              case kDudeTentacleGreen:
195              case kDudeTentacleFire:
196                  aiNewState(pSprite, pXSprite, &tentacleSearch);
197                  break;
198          }
199      }
200      aiThinkTarget(pSprite, pXSprite);
201  }
202  
203  static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
204  {
205      if (pXSprite->target == -1) {
206          switch (pSprite->type) {
207              case kDudePodGreen:
208              case kDudePodFire:
209                  aiNewState(pSprite, pXSprite, &pod13A600);
210                  break;
211              case kDudeTentacleGreen:
212              case kDudeTentacleFire:
213                  aiNewState(pSprite, pXSprite, &tentacle13A718);
214                  break;
215          }
216          return;
217      }
218      ///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
219      if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
220          consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
221          return;
222      }
223      DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
224      ///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
225      if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
226          consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
227          return;
228      }
229      spritetype *pTarget = &sprite[pXSprite->target];
230      XSPRITE *pXTarget = &xsprite[pTarget->extra];
231      int dx = pTarget->x-pSprite->x;
232      int dy = pTarget->y-pSprite->y;
233      aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
234      if (pXTarget->health == 0) {
235          
236          switch (pSprite->type) {
237              case kDudePodGreen:
238              case kDudePodFire:
239                  aiNewState(pSprite, pXSprite, &podSearch);
240                  break;
241              case kDudeTentacleGreen:
242              case kDudeTentacleFire:
243                  aiNewState(pSprite, pXSprite, &tentacleSearch);
244                  break;
245          }
246          return;
247      }
248      int nDist = approxDist(dx, dy);
249      if (nDist <= pDudeInfo->seeDist)
250      {
251          int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
252          int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
253          if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
254          {
255              if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
256              {
257                  aiSetTarget(pXSprite, pXSprite->target);
258                  if (klabs(nDeltaAngle) < 85 && pTarget->type != kDudePodGreen && pTarget->type != kDudePodFire) {
259                      switch (pSprite->type) {
260                          case kDudePodGreen:
261                          case kDudePodFire:
262                              aiNewState(pSprite, pXSprite, &pod13A638);
263                              break;
264                          case kDudeTentacleGreen:
265                          case kDudeTentacleFire:
266                              aiNewState(pSprite, pXSprite, &tentacle13A750);
267                              break;
268                      }
269                  }
270                  return;
271              }
272          }
273      }
274      
275      switch (pSprite->type) {
276          case kDudePodGreen:
277          case kDudePodFire:
278              aiNewState(pSprite, pXSprite, &pod13A600);
279              break;
280          case kDudeTentacleGreen:
281          case kDudeTentacleFire:
282              aiNewState(pSprite, pXSprite, &tentacle13A718);
283              break;
284      }
285      pXSprite->target = -1;
286  }