/ source / imgui / src / imgui_draw.cpp
imgui_draw.cpp
   1  // dear imgui, v1.89.4
   2  // (drawing and font code)
   3  
   4  /*
   5  
   6  Index of this file:
   7  
   8  // [SECTION] STB libraries implementation
   9  // [SECTION] Style functions
  10  // [SECTION] ImDrawList
  11  // [SECTION] ImDrawListSplitter
  12  // [SECTION] ImDrawData
  13  // [SECTION] Helpers ShadeVertsXXX functions
  14  // [SECTION] ImFontConfig
  15  // [SECTION] ImFontAtlas
  16  // [SECTION] ImFontAtlas glyph ranges helpers
  17  // [SECTION] ImFontGlyphRangesBuilder
  18  // [SECTION] ImFont
  19  // [SECTION] ImGui Internal Render Helpers
  20  // [SECTION] Decompression code
  21  // [SECTION] Default font data (ProggyClean.ttf)
  22  
  23  */
  24  
  25  #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  26  #define _CRT_SECURE_NO_WARNINGS
  27  #endif
  28  
  29  #ifndef IMGUI_DEFINE_MATH_OPERATORS
  30  #define IMGUI_DEFINE_MATH_OPERATORS
  31  #endif
  32  
  33  #include "imgui.h"
  34  #ifndef IMGUI_DISABLE
  35  #include "imgui_internal.h"
  36  #ifdef IMGUI_ENABLE_FREETYPE
  37  #include "misc/freetype/imgui_freetype.h"
  38  #endif
  39  
  40  #include <stdio.h>      // vsnprintf, sscanf, printf
  41  
  42  // Visual Studio warnings
  43  #ifdef _MSC_VER
  44  #pragma warning (disable: 4127)     // condition expression is constant
  45  #pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
  46  #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  47  #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  48  #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
  49  #endif
  50  
  51  // Clang/GCC warnings with -Weverything
  52  #if defined(__clang__)
  53  #if __has_warning("-Wunknown-warning-option")
  54  #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  55  #endif
  56  #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
  57  #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
  58  #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  59  #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
  60  #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
  61  #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
  62  #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
  63  #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
  64  #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  65  #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
  66  #elif defined(__GNUC__)
  67  #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
  68  #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
  69  #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
  70  #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  71  #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
  72  #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  73  #endif
  74  
  75  //-------------------------------------------------------------------------
  76  // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
  77  //-------------------------------------------------------------------------
  78  
  79  // Compile time options:
  80  //#define IMGUI_STB_NAMESPACE           ImStb
  81  //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
  82  //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
  83  //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  84  //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  85  
  86  #ifdef IMGUI_STB_NAMESPACE
  87  namespace IMGUI_STB_NAMESPACE
  88  {
  89  #endif
  90  
  91  #ifdef _MSC_VER
  92  #pragma warning (push)
  93  #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
  94  #pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
  95  #pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
  96  #pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
  97  #endif
  98  
  99  #if defined(__clang__)
 100  #pragma clang diagnostic push
 101  #pragma clang diagnostic ignored "-Wunused-function"
 102  #pragma clang diagnostic ignored "-Wmissing-prototypes"
 103  #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
 104  #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
 105  #endif
 106  
 107  #if defined(__GNUC__)
 108  #pragma GCC diagnostic push
 109  #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
 110  #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
 111  #endif
 112  
 113  #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
 114  #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
 115  #define STBRP_STATIC
 116  #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
 117  #define STBRP_SORT          ImQsort
 118  #define STB_RECT_PACK_IMPLEMENTATION
 119  #endif
 120  #ifdef IMGUI_STB_RECT_PACK_FILENAME
 121  #include IMGUI_STB_RECT_PACK_FILENAME
 122  #else
 123  #include "imstb_rectpack.h"
 124  #endif
 125  #endif
 126  
 127  #ifdef  IMGUI_ENABLE_STB_TRUETYPE
 128  #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
 129  #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
 130  #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
 131  #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
 132  #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
 133  #define STBTT_fmod(x,y)     ImFmod(x,y)
 134  #define STBTT_sqrt(x)       ImSqrt(x)
 135  #define STBTT_pow(x,y)      ImPow(x,y)
 136  #define STBTT_fabs(x)       ImFabs(x)
 137  #define STBTT_ifloor(x)     ((int)ImFloorSigned(x))
 138  #define STBTT_iceil(x)      ((int)ImCeil(x))
 139  #define STBTT_STATIC
 140  #define STB_TRUETYPE_IMPLEMENTATION
 141  #else
 142  #define STBTT_DEF extern
 143  #endif
 144  #ifdef IMGUI_STB_TRUETYPE_FILENAME
 145  #include IMGUI_STB_TRUETYPE_FILENAME
 146  #else
 147  #include "imstb_truetype.h"
 148  #endif
 149  #endif
 150  #endif // IMGUI_ENABLE_STB_TRUETYPE
 151  
 152  #if defined(__GNUC__)
 153  #pragma GCC diagnostic pop
 154  #endif
 155  
 156  #if defined(__clang__)
 157  #pragma clang diagnostic pop
 158  #endif
 159  
 160  #if defined(_MSC_VER)
 161  #pragma warning (pop)
 162  #endif
 163  
 164  #ifdef IMGUI_STB_NAMESPACE
 165  } // namespace ImStb
 166  using namespace IMGUI_STB_NAMESPACE;
 167  #endif
 168  
 169  //-----------------------------------------------------------------------------
 170  // [SECTION] Style functions
 171  //-----------------------------------------------------------------------------
 172  
 173  void ImGui::StyleColorsDark(ImGuiStyle* dst)
 174  {
 175      ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
 176      ImVec4* colors = style->Colors;
 177  
 178      colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
 179      colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
 180      colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
 181      colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 182      colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
 183      colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
 184      colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 185      colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
 186      colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
 187      colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
 188      colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
 189      colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
 190      colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
 191      colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
 192      colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
 193      colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
 194      colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
 195      colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
 196      colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 197      colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
 198      colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 199      colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
 200      colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 201      colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
 202      colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
 203      colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
 204      colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 205      colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
 206      colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
 207      colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
 208      colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
 209      colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
 210      colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
 211      colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
 212      colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
 213      colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
 214      colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
 215      colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
 216      colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
 217      colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
 218      colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
 219      colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
 220      colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 221      colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
 222      colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
 223      colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
 224      colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
 225      colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 226      colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
 227      colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
 228      colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
 229      colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 230      colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 231      colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
 232      colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
 233  }
 234  
 235  void ImGui::StyleColorsClassic(ImGuiStyle* dst)
 236  {
 237      ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
 238      ImVec4* colors = style->Colors;
 239  
 240      colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
 241      colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
 242      colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
 243      colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 244      colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
 245      colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
 246      colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 247      colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
 248      colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
 249      colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
 250      colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
 251      colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
 252      colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
 253      colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
 254      colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
 255      colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
 256      colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
 257      colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
 258      colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
 259      colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
 260      colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
 261      colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
 262      colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
 263      colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
 264      colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
 265      colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
 266      colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
 267      colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
 268      colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
 269      colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
 270      colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
 271      colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
 272      colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
 273      colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
 274      colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
 275      colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
 276      colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
 277      colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
 278      colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
 279      colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
 280      colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
 281      colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 282      colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 283      colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
 284      colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
 285      colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
 286      colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
 287      colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 288      colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
 289      colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
 290      colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
 291      colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
 292      colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
 293      colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
 294      colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 295  }
 296  
 297  // Those light colors are better suited with a thicker font than the default one + FrameBorder
 298  void ImGui::StyleColorsLight(ImGuiStyle* dst)
 299  {
 300      ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
 301      ImVec4* colors = style->Colors;
 302  
 303      colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
 304      colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
 305      colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
 306      colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 307      colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
 308      colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
 309      colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 310      colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
 311      colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
 312      colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
 313      colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
 314      colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
 315      colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
 316      colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
 317      colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
 318      colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
 319      colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
 320      colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
 321      colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 322      colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
 323      colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
 324      colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
 325      colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 326      colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
 327      colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
 328      colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
 329      colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
 330      colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
 331      colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
 332      colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
 333      colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
 334      colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
 335      colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
 336      colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
 337      colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
 338      colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
 339      colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
 340      colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
 341      colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
 342      colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
 343      colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
 344      colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
 345      colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
 346      colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
 347      colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
 348      colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
 349      colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
 350      colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
 351      colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
 352      colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
 353      colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
 354      colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
 355      colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
 356      colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
 357      colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 358  }
 359  
 360  //-----------------------------------------------------------------------------
 361  // [SECTION] ImDrawList
 362  //-----------------------------------------------------------------------------
 363  
 364  ImDrawListSharedData::ImDrawListSharedData()
 365  {
 366      memset(this, 0, sizeof(*this));
 367      for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
 368      {
 369          const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
 370          ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
 371      }
 372      ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
 373  }
 374  
 375  void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
 376  {
 377      if (CircleSegmentMaxError == max_error)
 378          return;
 379  
 380      IM_ASSERT(max_error > 0.0f);
 381      CircleSegmentMaxError = max_error;
 382      for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
 383      {
 384          const float radius = (float)i;
 385          CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
 386      }
 387      ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
 388  }
 389  
 390  // Initialize before use in a new frame. We always have a command ready in the buffer.
 391  void ImDrawList::_ResetForNewFrame()
 392  {
 393      // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
 394      IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
 395      IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
 396      IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
 397      if (_Splitter._Count > 1)
 398          _Splitter.Merge(this);
 399  
 400      CmdBuffer.resize(0);
 401      IdxBuffer.resize(0);
 402      VtxBuffer.resize(0);
 403      Flags = _Data->InitialFlags;
 404      memset(&_CmdHeader, 0, sizeof(_CmdHeader));
 405      _VtxCurrentIdx = 0;
 406      _VtxWritePtr = NULL;
 407      _IdxWritePtr = NULL;
 408      _ClipRectStack.resize(0);
 409      _TextureIdStack.resize(0);
 410      _Path.resize(0);
 411      _Splitter.Clear();
 412      CmdBuffer.push_back(ImDrawCmd());
 413      _FringeScale = 1.0f;
 414  }
 415  
 416  void ImDrawList::_ClearFreeMemory()
 417  {
 418      CmdBuffer.clear();
 419      IdxBuffer.clear();
 420      VtxBuffer.clear();
 421      Flags = ImDrawListFlags_None;
 422      _VtxCurrentIdx = 0;
 423      _VtxWritePtr = NULL;
 424      _IdxWritePtr = NULL;
 425      _ClipRectStack.clear();
 426      _TextureIdStack.clear();
 427      _Path.clear();
 428      _Splitter.ClearFreeMemory();
 429  }
 430  
 431  ImDrawList* ImDrawList::CloneOutput() const
 432  {
 433      ImDrawList* dst = IM_NEW(ImDrawList(_Data));
 434      dst->CmdBuffer = CmdBuffer;
 435      dst->IdxBuffer = IdxBuffer;
 436      dst->VtxBuffer = VtxBuffer;
 437      dst->Flags = Flags;
 438      return dst;
 439  }
 440  
 441  void ImDrawList::AddDrawCmd()
 442  {
 443      ImDrawCmd draw_cmd;
 444      draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
 445      draw_cmd.TextureId = _CmdHeader.TextureId;
 446      draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
 447      draw_cmd.IdxOffset = IdxBuffer.Size;
 448  
 449      IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
 450      CmdBuffer.push_back(draw_cmd);
 451  }
 452  
 453  // Pop trailing draw command (used before merging or presenting to user)
 454  // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
 455  void ImDrawList::_PopUnusedDrawCmd()
 456  {
 457      while (CmdBuffer.Size > 0)
 458      {
 459          ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 460          if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
 461              return;// break;
 462          CmdBuffer.pop_back();
 463      }
 464  }
 465  
 466  void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
 467  {
 468      IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
 469      ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 470      IM_ASSERT(curr_cmd->UserCallback == NULL);
 471      if (curr_cmd->ElemCount != 0)
 472      {
 473          AddDrawCmd();
 474          curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 475      }
 476      curr_cmd->UserCallback = callback;
 477      curr_cmd->UserCallbackData = callback_data;
 478  
 479      AddDrawCmd(); // Force a new command after us (see comment below)
 480  }
 481  
 482  // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
 483  #define ImDrawCmd_HeaderSize                            (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
 484  #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)       (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
 485  #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)          (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
 486  #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)  (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
 487  
 488  // Try to merge two last draw commands
 489  void ImDrawList::_TryMergeDrawCmds()
 490  {
 491      IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
 492      ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 493      ImDrawCmd* prev_cmd = curr_cmd - 1;
 494      if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
 495      {
 496          prev_cmd->ElemCount += curr_cmd->ElemCount;
 497          CmdBuffer.pop_back();
 498      }
 499  }
 500  
 501  // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
 502  // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
 503  void ImDrawList::_OnChangedClipRect()
 504  {
 505      // If current command is used with different settings we need to add a new command
 506      IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
 507      ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 508      if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
 509      {
 510          AddDrawCmd();
 511          return;
 512      }
 513      IM_ASSERT(curr_cmd->UserCallback == NULL);
 514  
 515      // Try to merge with previous command if it matches, else use current command
 516      ImDrawCmd* prev_cmd = curr_cmd - 1;
 517      if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
 518      {
 519          CmdBuffer.pop_back();
 520          return;
 521      }
 522  
 523      curr_cmd->ClipRect = _CmdHeader.ClipRect;
 524  }
 525  
 526  void ImDrawList::_OnChangedTextureID()
 527  {
 528      // If current command is used with different settings we need to add a new command
 529      IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
 530      ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 531      if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
 532      {
 533          AddDrawCmd();
 534          return;
 535      }
 536      IM_ASSERT(curr_cmd->UserCallback == NULL);
 537  
 538      // Try to merge with previous command if it matches, else use current command
 539      ImDrawCmd* prev_cmd = curr_cmd - 1;
 540      if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
 541      {
 542          CmdBuffer.pop_back();
 543          return;
 544      }
 545  
 546      curr_cmd->TextureId = _CmdHeader.TextureId;
 547  }
 548  
 549  void ImDrawList::_OnChangedVtxOffset()
 550  {
 551      // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
 552      _VtxCurrentIdx = 0;
 553      IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
 554      ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 555      //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
 556      if (curr_cmd->ElemCount != 0)
 557      {
 558          AddDrawCmd();
 559          return;
 560      }
 561      IM_ASSERT(curr_cmd->UserCallback == NULL);
 562      curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
 563  }
 564  
 565  int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
 566  {
 567      // Automatic segment count
 568      const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
 569      if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
 570          return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
 571      else
 572          return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
 573  }
 574  
 575  // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
 576  void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
 577  {
 578      ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
 579      if (intersect_with_current_clip_rect)
 580      {
 581          ImVec4 current = _CmdHeader.ClipRect;
 582          if (cr.x < current.x) cr.x = current.x;
 583          if (cr.y < current.y) cr.y = current.y;
 584          if (cr.z > current.z) cr.z = current.z;
 585          if (cr.w > current.w) cr.w = current.w;
 586      }
 587      cr.z = ImMax(cr.x, cr.z);
 588      cr.w = ImMax(cr.y, cr.w);
 589  
 590      _ClipRectStack.push_back(cr);
 591      _CmdHeader.ClipRect = cr;
 592      _OnChangedClipRect();
 593  }
 594  
 595  void ImDrawList::PushClipRectFullScreen()
 596  {
 597      PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
 598  }
 599  
 600  void ImDrawList::PopClipRect()
 601  {
 602      _ClipRectStack.pop_back();
 603      _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
 604      _OnChangedClipRect();
 605  }
 606  
 607  void ImDrawList::PushTextureID(ImTextureID texture_id)
 608  {
 609      _TextureIdStack.push_back(texture_id);
 610      _CmdHeader.TextureId = texture_id;
 611      _OnChangedTextureID();
 612  }
 613  
 614  void ImDrawList::PopTextureID()
 615  {
 616      _TextureIdStack.pop_back();
 617      _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
 618      _OnChangedTextureID();
 619  }
 620  
 621  // Reserve space for a number of vertices and indices.
 622  // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
 623  // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
 624  void ImDrawList::PrimReserve(int idx_count, int vtx_count)
 625  {
 626      // Large mesh support (when enabled)
 627      IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
 628      if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
 629      {
 630          // FIXME: In theory we should be testing that vtx_count <64k here.
 631          // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
 632          // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
 633          _CmdHeader.VtxOffset = VtxBuffer.Size;
 634          _OnChangedVtxOffset();
 635      }
 636  
 637      ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 638      draw_cmd->ElemCount += idx_count;
 639  
 640      int vtx_buffer_old_size = VtxBuffer.Size;
 641      VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
 642      _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
 643  
 644      int idx_buffer_old_size = IdxBuffer.Size;
 645      IdxBuffer.resize(idx_buffer_old_size + idx_count);
 646      _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
 647  }
 648  
 649  // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
 650  void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
 651  {
 652      IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
 653  
 654      ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
 655      draw_cmd->ElemCount -= idx_count;
 656      VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
 657      IdxBuffer.shrink(IdxBuffer.Size - idx_count);
 658  }
 659  
 660  // Fully unrolled with inline call to keep our debug builds decently fast.
 661  void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
 662  {
 663      ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
 664      ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
 665      _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
 666      _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
 667      _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
 668      _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
 669      _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
 670      _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
 671      _VtxWritePtr += 4;
 672      _VtxCurrentIdx += 4;
 673      _IdxWritePtr += 6;
 674  }
 675  
 676  void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
 677  {
 678      ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
 679      ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
 680      _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
 681      _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
 682      _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
 683      _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
 684      _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
 685      _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
 686      _VtxWritePtr += 4;
 687      _VtxCurrentIdx += 4;
 688      _IdxWritePtr += 6;
 689  }
 690  
 691  void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
 692  {
 693      ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
 694      _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
 695      _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
 696      _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
 697      _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
 698      _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
 699      _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
 700      _VtxWritePtr += 4;
 701      _VtxCurrentIdx += 4;
 702      _IdxWritePtr += 6;
 703  }
 704  
 705  // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
 706  // - Those macros expects l-values and need to be used as their own statement.
 707  // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
 708  #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
 709  #define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
 710  #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
 711  
 712  // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
 713  // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
 714  void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
 715  {
 716      if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
 717          return;
 718  
 719      const bool closed = (flags & ImDrawFlags_Closed) != 0;
 720      const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
 721      const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
 722      const bool thick_line = (thickness > _FringeScale);
 723  
 724      if (Flags & ImDrawListFlags_AntiAliasedLines)
 725      {
 726          // Anti-aliased stroke
 727          const float AA_SIZE = _FringeScale;
 728          const ImU32 col_trans = col & ~IM_COL32_A_MASK;
 729  
 730          // Thicknesses <1.0 should behave like thickness 1.0
 731          thickness = ImMax(thickness, 1.0f);
 732          const int integer_thickness = (int)thickness;
 733          const float fractional_thickness = thickness - integer_thickness;
 734  
 735          // Do we want to draw this line using a texture?
 736          // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
 737          // - If AA_SIZE is not 1.0f we cannot use the texture path.
 738          const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
 739  
 740          // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
 741          IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
 742  
 743          const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
 744          const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
 745          PrimReserve(idx_count, vtx_count);
 746  
 747          // Temporary buffer
 748          // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
 749          _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
 750          ImVec2* temp_normals = _Data->TempBuffer.Data;
 751          ImVec2* temp_points = temp_normals + points_count;
 752  
 753          // Calculate normals (tangents) for each line segment
 754          for (int i1 = 0; i1 < count; i1++)
 755          {
 756              const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
 757              float dx = points[i2].x - points[i1].x;
 758              float dy = points[i2].y - points[i1].y;
 759              IM_NORMALIZE2F_OVER_ZERO(dx, dy);
 760              temp_normals[i1].x = dy;
 761              temp_normals[i1].y = -dx;
 762          }
 763          if (!closed)
 764              temp_normals[points_count - 1] = temp_normals[points_count - 2];
 765  
 766          // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
 767          if (use_texture || !thick_line)
 768          {
 769              // [PATH 1] Texture-based lines (thick or non-thick)
 770              // [PATH 2] Non texture-based lines (non-thick)
 771  
 772              // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
 773              // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
 774              //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
 775              // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
 776              //   allow scaling geometry while preserving one-screen-pixel AA fringe).
 777              const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
 778  
 779              // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
 780              if (!closed)
 781              {
 782                  temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
 783                  temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
 784                  temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
 785                  temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
 786              }
 787  
 788              // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
 789              // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
 790              // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 791              unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
 792              for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
 793              {
 794                  const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
 795                  const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
 796  
 797                  // Average normals
 798                  float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
 799                  float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
 800                  IM_FIXNORMAL2F(dm_x, dm_y);
 801                  dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
 802                  dm_y *= half_draw_size;
 803  
 804                  // Add temporary vertexes for the outer edges
 805                  ImVec2* out_vtx = &temp_points[i2 * 2];
 806                  out_vtx[0].x = points[i2].x + dm_x;
 807                  out_vtx[0].y = points[i2].y + dm_y;
 808                  out_vtx[1].x = points[i2].x - dm_x;
 809                  out_vtx[1].y = points[i2].y - dm_y;
 810  
 811                  if (use_texture)
 812                  {
 813                      // Add indices for two triangles
 814                      _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
 815                      _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
 816                      _IdxWritePtr += 6;
 817                  }
 818                  else
 819                  {
 820                      // Add indexes for four triangles
 821                      _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
 822                      _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
 823                      _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
 824                      _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
 825                      _IdxWritePtr += 12;
 826                  }
 827  
 828                  idx1 = idx2;
 829              }
 830  
 831              // Add vertexes for each point on the line
 832              if (use_texture)
 833              {
 834                  // If we're using textures we only need to emit the left/right edge vertices
 835                  ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
 836                  /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
 837                  {
 838                      const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
 839                      tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
 840                      tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
 841                      tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
 842                      tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
 843                  }*/
 844                  ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
 845                  ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
 846                  for (int i = 0; i < points_count; i++)
 847                  {
 848                      _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
 849                      _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
 850                      _VtxWritePtr += 2;
 851                  }
 852              }
 853              else
 854              {
 855                  // If we're not using a texture, we need the center vertex as well
 856                  for (int i = 0; i < points_count; i++)
 857                  {
 858                      _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
 859                      _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
 860                      _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
 861                      _VtxWritePtr += 3;
 862                  }
 863              }
 864          }
 865          else
 866          {
 867              // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
 868              const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
 869  
 870              // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
 871              if (!closed)
 872              {
 873                  const int points_last = points_count - 1;
 874                  temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
 875                  temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
 876                  temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
 877                  temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
 878                  temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
 879                  temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
 880                  temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
 881                  temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
 882              }
 883  
 884              // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
 885              // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
 886              // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 887              unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
 888              for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
 889              {
 890                  const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
 891                  const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
 892  
 893                  // Average normals
 894                  float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
 895                  float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
 896                  IM_FIXNORMAL2F(dm_x, dm_y);
 897                  float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
 898                  float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
 899                  float dm_in_x = dm_x * half_inner_thickness;
 900                  float dm_in_y = dm_y * half_inner_thickness;
 901  
 902                  // Add temporary vertices
 903                  ImVec2* out_vtx = &temp_points[i2 * 4];
 904                  out_vtx[0].x = points[i2].x + dm_out_x;
 905                  out_vtx[0].y = points[i2].y + dm_out_y;
 906                  out_vtx[1].x = points[i2].x + dm_in_x;
 907                  out_vtx[1].y = points[i2].y + dm_in_y;
 908                  out_vtx[2].x = points[i2].x - dm_in_x;
 909                  out_vtx[2].y = points[i2].y - dm_in_y;
 910                  out_vtx[3].x = points[i2].x - dm_out_x;
 911                  out_vtx[3].y = points[i2].y - dm_out_y;
 912  
 913                  // Add indexes
 914                  _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
 915                  _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
 916                  _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
 917                  _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
 918                  _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
 919                  _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
 920                  _IdxWritePtr += 18;
 921  
 922                  idx1 = idx2;
 923              }
 924  
 925              // Add vertices
 926              for (int i = 0; i < points_count; i++)
 927              {
 928                  _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
 929                  _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
 930                  _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
 931                  _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
 932                  _VtxWritePtr += 4;
 933              }
 934          }
 935          _VtxCurrentIdx += (ImDrawIdx)vtx_count;
 936      }
 937      else
 938      {
 939          // [PATH 4] Non texture-based, Non anti-aliased lines
 940          const int idx_count = count * 6;
 941          const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
 942          PrimReserve(idx_count, vtx_count);
 943  
 944          for (int i1 = 0; i1 < count; i1++)
 945          {
 946              const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
 947              const ImVec2& p1 = points[i1];
 948              const ImVec2& p2 = points[i2];
 949  
 950              float dx = p2.x - p1.x;
 951              float dy = p2.y - p1.y;
 952              IM_NORMALIZE2F_OVER_ZERO(dx, dy);
 953              dx *= (thickness * 0.5f);
 954              dy *= (thickness * 0.5f);
 955  
 956              _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
 957              _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
 958              _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
 959              _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
 960              _VtxWritePtr += 4;
 961  
 962              _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
 963              _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
 964              _IdxWritePtr += 6;
 965              _VtxCurrentIdx += 4;
 966          }
 967      }
 968  }
 969  
 970  // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
 971  // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
 972  void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
 973  {
 974      if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
 975          return;
 976  
 977      const ImVec2 uv = _Data->TexUvWhitePixel;
 978  
 979      if (Flags & ImDrawListFlags_AntiAliasedFill)
 980      {
 981          // Anti-aliased Fill
 982          const float AA_SIZE = _FringeScale;
 983          const ImU32 col_trans = col & ~IM_COL32_A_MASK;
 984          const int idx_count = (points_count - 2)*3 + points_count * 6;
 985          const int vtx_count = (points_count * 2);
 986          PrimReserve(idx_count, vtx_count);
 987  
 988          // Add indexes for fill
 989          unsigned int vtx_inner_idx = _VtxCurrentIdx;
 990          unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
 991          for (int i = 2; i < points_count; i++)
 992          {
 993              _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
 994              _IdxWritePtr += 3;
 995          }
 996  
 997          // Compute normals
 998          _Data->TempBuffer.reserve_discard(points_count);
 999          ImVec2* temp_normals = _Data->TempBuffer.Data;
1000          for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1001          {
1002              const ImVec2& p0 = points[i0];
1003              const ImVec2& p1 = points[i1];
1004              float dx = p1.x - p0.x;
1005              float dy = p1.y - p0.y;
1006              IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1007              temp_normals[i0].x = dy;
1008              temp_normals[i0].y = -dx;
1009          }
1010  
1011          for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1012          {
1013              // Average normals
1014              const ImVec2& n0 = temp_normals[i0];
1015              const ImVec2& n1 = temp_normals[i1];
1016              float dm_x = (n0.x + n1.x) * 0.5f;
1017              float dm_y = (n0.y + n1.y) * 0.5f;
1018              IM_FIXNORMAL2F(dm_x, dm_y);
1019              dm_x *= AA_SIZE * 0.5f;
1020              dm_y *= AA_SIZE * 0.5f;
1021  
1022              // Add vertices
1023              _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
1024              _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
1025              _VtxWritePtr += 2;
1026  
1027              // Add indexes for fringes
1028              _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1029              _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1030              _IdxWritePtr += 6;
1031          }
1032          _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1033      }
1034      else
1035      {
1036          // Non Anti-aliased Fill
1037          const int idx_count = (points_count - 2)*3;
1038          const int vtx_count = points_count;
1039          PrimReserve(idx_count, vtx_count);
1040          for (int i = 0; i < vtx_count; i++)
1041          {
1042              _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1043              _VtxWritePtr++;
1044          }
1045          for (int i = 2; i < points_count; i++)
1046          {
1047              _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1048              _IdxWritePtr += 3;
1049          }
1050          _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1051      }
1052  }
1053  
1054  void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1055  {
1056      if (radius < 0.5f)
1057      {
1058          _Path.push_back(center);
1059          return;
1060      }
1061  
1062      // Calculate arc auto segment step size
1063      if (a_step <= 0)
1064          a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1065  
1066      // Make sure we never do steps larger than one quarter of the circle
1067      a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1068  
1069      const int sample_range = ImAbs(a_max_sample - a_min_sample);
1070      const int a_next_step = a_step;
1071  
1072      int samples = sample_range + 1;
1073      bool extra_max_sample = false;
1074      if (a_step > 1)
1075      {
1076          samples            = sample_range / a_step + 1;
1077          const int overstep = sample_range % a_step;
1078  
1079          if (overstep > 0)
1080          {
1081              extra_max_sample = true;
1082              samples++;
1083  
1084              // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1085              // distribute first step range evenly between them by reducing first step size.
1086              if (sample_range > 0)
1087                  a_step -= (a_step - overstep) / 2;
1088          }
1089      }
1090  
1091      _Path.resize(_Path.Size + samples);
1092      ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1093  
1094      int sample_index = a_min_sample;
1095      if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1096      {
1097          sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1098          if (sample_index < 0)
1099              sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1100      }
1101  
1102      if (a_max_sample >= a_min_sample)
1103      {
1104          for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1105          {
1106              // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1107              if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1108                  sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1109  
1110              const ImVec2 s = _Data->ArcFastVtx[sample_index];
1111              out_ptr->x = center.x + s.x * radius;
1112              out_ptr->y = center.y + s.y * radius;
1113              out_ptr++;
1114          }
1115      }
1116      else
1117      {
1118          for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1119          {
1120              // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1121              if (sample_index < 0)
1122                  sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1123  
1124              const ImVec2 s = _Data->ArcFastVtx[sample_index];
1125              out_ptr->x = center.x + s.x * radius;
1126              out_ptr->y = center.y + s.y * radius;
1127              out_ptr++;
1128          }
1129      }
1130  
1131      if (extra_max_sample)
1132      {
1133          int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1134          if (normalized_max_sample < 0)
1135              normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1136  
1137          const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1138          out_ptr->x = center.x + s.x * radius;
1139          out_ptr->y = center.y + s.y * radius;
1140          out_ptr++;
1141      }
1142  
1143      IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1144  }
1145  
1146  void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1147  {
1148      if (radius < 0.5f)
1149      {
1150          _Path.push_back(center);
1151          return;
1152      }
1153  
1154      // Note that we are adding a point at both a_min and a_max.
1155      // If you are trying to draw a full closed circle you don't want the overlapping points!
1156      _Path.reserve(_Path.Size + (num_segments + 1));
1157      for (int i = 0; i <= num_segments; i++)
1158      {
1159          const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1160          _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1161      }
1162  }
1163  
1164  // 0: East, 3: South, 6: West, 9: North, 12: East
1165  void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1166  {
1167      if (radius < 0.5f)
1168      {
1169          _Path.push_back(center);
1170          return;
1171      }
1172      _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1173  }
1174  
1175  void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1176  {
1177      if (radius < 0.5f)
1178      {
1179          _Path.push_back(center);
1180          return;
1181      }
1182  
1183      if (num_segments > 0)
1184      {
1185          _PathArcToN(center, radius, a_min, a_max, num_segments);
1186          return;
1187      }
1188  
1189      // Automatic segment count
1190      if (radius <= _Data->ArcFastRadiusCutoff)
1191      {
1192          const bool a_is_reverse = a_max < a_min;
1193  
1194          // We are going to use precomputed values for mid samples.
1195          // Determine first and last sample in lookup table that belong to the arc.
1196          const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1197          const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1198  
1199          const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1200          const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
1201          const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1202  
1203          const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1204          const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1205          const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1206          const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1207  
1208          _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1209          if (a_emit_start)
1210              _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1211          if (a_mid_samples > 0)
1212              _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1213          if (a_emit_end)
1214              _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1215      }
1216      else
1217      {
1218          const float arc_length = ImAbs(a_max - a_min);
1219          const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1220          const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1221          _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1222      }
1223  }
1224  
1225  ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1226  {
1227      float u = 1.0f - t;
1228      float w1 = u * u * u;
1229      float w2 = 3 * u * u * t;
1230      float w3 = 3 * u * t * t;
1231      float w4 = t * t * t;
1232      return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1233  }
1234  
1235  ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1236  {
1237      float u = 1.0f - t;
1238      float w1 = u * u;
1239      float w2 = 2 * u * t;
1240      float w3 = t * t;
1241      return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1242  }
1243  
1244  // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1245  static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1246  {
1247      float dx = x4 - x1;
1248      float dy = y4 - y1;
1249      float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1250      float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1251      d2 = (d2 >= 0) ? d2 : -d2;
1252      d3 = (d3 >= 0) ? d3 : -d3;
1253      if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1254      {
1255          path->push_back(ImVec2(x4, y4));
1256      }
1257      else if (level < 10)
1258      {
1259          float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1260          float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1261          float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1262          float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1263          float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1264          float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1265          PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1266          PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1267      }
1268  }
1269  
1270  static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1271  {
1272      float dx = x3 - x1, dy = y3 - y1;
1273      float det = (x2 - x3) * dy - (y2 - y3) * dx;
1274      if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1275      {
1276          path->push_back(ImVec2(x3, y3));
1277      }
1278      else if (level < 10)
1279      {
1280          float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1281          float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1282          float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1283          PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1284          PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1285      }
1286  }
1287  
1288  void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1289  {
1290      ImVec2 p1 = _Path.back();
1291      if (num_segments == 0)
1292      {
1293          IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1294          PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1295      }
1296      else
1297      {
1298          float t_step = 1.0f / (float)num_segments;
1299          for (int i_step = 1; i_step <= num_segments; i_step++)
1300              _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1301      }
1302  }
1303  
1304  void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1305  {
1306      ImVec2 p1 = _Path.back();
1307      if (num_segments == 0)
1308      {
1309          IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1310          PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1311      }
1312      else
1313      {
1314          float t_step = 1.0f / (float)num_segments;
1315          for (int i_step = 1; i_step <= num_segments; i_step++)
1316              _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1317      }
1318  }
1319  
1320  IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1321  static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1322  {
1323  #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1324      // Obsoleted in 1.82 (from February 2021)
1325      // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1326      //   ~0   --> ImDrawFlags_RoundCornersAll or 0
1327      if (flags == ~0)
1328          return ImDrawFlags_RoundCornersAll;
1329  
1330      // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
1331      //   0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
1332      //   0x02 --> ImDrawFlags_RoundCornersTopRight
1333      //   0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
1334      //   0x04 --> ImDrawFlags_RoundCornersBotLeft
1335      //   0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
1336      //   ...
1337      //   0x0F --> ImDrawFlags_RoundCornersAll or 0
1338      // (See all values in ImDrawCornerFlags_)
1339      if (flags >= 0x01 && flags <= 0x0F)
1340          return (flags << 4);
1341  
1342      // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1343  #endif
1344  
1345      // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1346      // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
1347      IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1348  
1349      if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1350          flags |= ImDrawFlags_RoundCornersAll;
1351  
1352      return flags;
1353  }
1354  
1355  void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1356  {
1357      flags = FixRectCornerFlags(flags);
1358      rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop)  == ImDrawFlags_RoundCornersTop)  || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f);
1359      rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight)  == ImDrawFlags_RoundCornersRight)  ? 0.5f : 1.0f ) - 1.0f);
1360  
1361      if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1362      {
1363          PathLineTo(a);
1364          PathLineTo(ImVec2(b.x, a.y));
1365          PathLineTo(b);
1366          PathLineTo(ImVec2(a.x, b.y));
1367      }
1368      else
1369      {
1370          const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f;
1371          const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f;
1372          const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1373          const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f;
1374          PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1375          PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1376          PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1377          PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1378      }
1379  }
1380  
1381  void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1382  {
1383      if ((col & IM_COL32_A_MASK) == 0)
1384          return;
1385      PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1386      PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1387      PathStroke(col, 0, thickness);
1388  }
1389  
1390  // p_min = upper-left, p_max = lower-right
1391  // Note we don't render 1 pixels sized rectangles properly.
1392  void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1393  {
1394      if ((col & IM_COL32_A_MASK) == 0)
1395          return;
1396      if (Flags & ImDrawListFlags_AntiAliasedLines)
1397          PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1398      else
1399          PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1400      PathStroke(col, ImDrawFlags_Closed, thickness);
1401  }
1402  
1403  void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1404  {
1405      if ((col & IM_COL32_A_MASK) == 0)
1406          return;
1407      if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1408      {
1409          PrimReserve(6, 4);
1410          PrimRect(p_min, p_max, col);
1411      }
1412      else
1413      {
1414          PathRect(p_min, p_max, rounding, flags);
1415          PathFillConvex(col);
1416      }
1417  }
1418  
1419  // p_min = upper-left, p_max = lower-right
1420  void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1421  {
1422      if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1423          return;
1424  
1425      const ImVec2 uv = _Data->TexUvWhitePixel;
1426      PrimReserve(6, 4);
1427      PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1428      PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1429      PrimWriteVtx(p_min, uv, col_upr_left);
1430      PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1431      PrimWriteVtx(p_max, uv, col_bot_right);
1432      PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1433  }
1434  
1435  void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1436  {
1437      if ((col & IM_COL32_A_MASK) == 0)
1438          return;
1439  
1440      PathLineTo(p1);
1441      PathLineTo(p2);
1442      PathLineTo(p3);
1443      PathLineTo(p4);
1444      PathStroke(col, ImDrawFlags_Closed, thickness);
1445  }
1446  
1447  void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1448  {
1449      if ((col & IM_COL32_A_MASK) == 0)
1450          return;
1451  
1452      PathLineTo(p1);
1453      PathLineTo(p2);
1454      PathLineTo(p3);
1455      PathLineTo(p4);
1456      PathFillConvex(col);
1457  }
1458  
1459  void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1460  {
1461      if ((col & IM_COL32_A_MASK) == 0)
1462          return;
1463  
1464      PathLineTo(p1);
1465      PathLineTo(p2);
1466      PathLineTo(p3);
1467      PathStroke(col, ImDrawFlags_Closed, thickness);
1468  }
1469  
1470  void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1471  {
1472      if ((col & IM_COL32_A_MASK) == 0)
1473          return;
1474  
1475      PathLineTo(p1);
1476      PathLineTo(p2);
1477      PathLineTo(p3);
1478      PathFillConvex(col);
1479  }
1480  
1481  void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1482  {
1483      if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1484          return;
1485  
1486      if (num_segments <= 0)
1487      {
1488          // Use arc with automatic segment count
1489          _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1490          _Path.Size--;
1491      }
1492      else
1493      {
1494          // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1495          num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1496  
1497          // Because we are filling a closed shape we remove 1 from the count of segments/points
1498          const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1499          PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1500      }
1501  
1502      PathStroke(col, ImDrawFlags_Closed, thickness);
1503  }
1504  
1505  void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1506  {
1507      if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1508          return;
1509  
1510      if (num_segments <= 0)
1511      {
1512          // Use arc with automatic segment count
1513          _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1514          _Path.Size--;
1515      }
1516      else
1517      {
1518          // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1519          num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1520  
1521          // Because we are filling a closed shape we remove 1 from the count of segments/points
1522          const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1523          PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1524      }
1525  
1526      PathFillConvex(col);
1527  }
1528  
1529  // Guaranteed to honor 'num_segments'
1530  void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1531  {
1532      if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1533          return;
1534  
1535      // Because we are filling a closed shape we remove 1 from the count of segments/points
1536      const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1537      PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1538      PathStroke(col, ImDrawFlags_Closed, thickness);
1539  }
1540  
1541  // Guaranteed to honor 'num_segments'
1542  void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1543  {
1544      if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1545          return;
1546  
1547      // Because we are filling a closed shape we remove 1 from the count of segments/points
1548      const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1549      PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1550      PathFillConvex(col);
1551  }
1552  
1553  // Cubic Bezier takes 4 controls points
1554  void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1555  {
1556      if ((col & IM_COL32_A_MASK) == 0)
1557          return;
1558  
1559      PathLineTo(p1);
1560      PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1561      PathStroke(col, 0, thickness);
1562  }
1563  
1564  // Quadratic Bezier takes 3 controls points
1565  void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1566  {
1567      if ((col & IM_COL32_A_MASK) == 0)
1568          return;
1569  
1570      PathLineTo(p1);
1571      PathBezierQuadraticCurveTo(p2, p3, num_segments);
1572      PathStroke(col, 0, thickness);
1573  }
1574  
1575  void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1576  {
1577      if ((col & IM_COL32_A_MASK) == 0)
1578          return;
1579  
1580      if (text_end == NULL)
1581          text_end = text_begin + strlen(text_begin);
1582      if (text_begin == text_end)
1583          return;
1584  
1585      // Pull default font/size from the shared ImDrawListSharedData instance
1586      if (font == NULL)
1587          font = _Data->Font;
1588      if (font_size == 0.0f)
1589          font_size = _Data->FontSize;
1590  
1591      IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1592  
1593      ImVec4 clip_rect = _CmdHeader.ClipRect;
1594      if (cpu_fine_clip_rect)
1595      {
1596          clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1597          clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1598          clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1599          clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1600      }
1601      font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1602  }
1603  
1604  void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1605  {
1606      AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1607  }
1608  
1609  void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1610  {
1611      if ((col & IM_COL32_A_MASK) == 0)
1612          return;
1613  
1614      const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1615      if (push_texture_id)
1616          PushTextureID(user_texture_id);
1617  
1618      PrimReserve(6, 4);
1619      PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1620  
1621      if (push_texture_id)
1622          PopTextureID();
1623  }
1624  
1625  void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1626  {
1627      if ((col & IM_COL32_A_MASK) == 0)
1628          return;
1629  
1630      const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1631      if (push_texture_id)
1632          PushTextureID(user_texture_id);
1633  
1634      PrimReserve(6, 4);
1635      PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1636  
1637      if (push_texture_id)
1638          PopTextureID();
1639  }
1640  
1641  void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1642  {
1643      if ((col & IM_COL32_A_MASK) == 0)
1644          return;
1645  
1646      flags = FixRectCornerFlags(flags);
1647      if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1648      {
1649          AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1650          return;
1651      }
1652  
1653      const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1654      if (push_texture_id)
1655          PushTextureID(user_texture_id);
1656  
1657      int vert_start_idx = VtxBuffer.Size;
1658      PathRect(p_min, p_max, rounding, flags);
1659      PathFillConvex(col);
1660      int vert_end_idx = VtxBuffer.Size;
1661      ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1662  
1663      if (push_texture_id)
1664          PopTextureID();
1665  }
1666  
1667  
1668  //-----------------------------------------------------------------------------
1669  // [SECTION] ImDrawListSplitter
1670  //-----------------------------------------------------------------------------
1671  // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1672  //-----------------------------------------------------------------------------
1673  
1674  void ImDrawListSplitter::ClearFreeMemory()
1675  {
1676      for (int i = 0; i < _Channels.Size; i++)
1677      {
1678          if (i == _Current)
1679              memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1680          _Channels[i]._CmdBuffer.clear();
1681          _Channels[i]._IdxBuffer.clear();
1682      }
1683      _Current = 0;
1684      _Count = 1;
1685      _Channels.clear();
1686  }
1687  
1688  void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1689  {
1690      IM_UNUSED(draw_list);
1691      IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1692      int old_channels_count = _Channels.Size;
1693      if (old_channels_count < channels_count)
1694      {
1695          _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
1696          _Channels.resize(channels_count);
1697      }
1698      _Count = channels_count;
1699  
1700      // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1701      // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1702      // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1703      memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1704      for (int i = 1; i < channels_count; i++)
1705      {
1706          if (i >= old_channels_count)
1707          {
1708              IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1709          }
1710          else
1711          {
1712              _Channels[i]._CmdBuffer.resize(0);
1713              _Channels[i]._IdxBuffer.resize(0);
1714          }
1715      }
1716  }
1717  
1718  void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1719  {
1720      // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1721      if (_Count <= 1)
1722          return;
1723  
1724      SetCurrentChannel(draw_list, 0);
1725      draw_list->_PopUnusedDrawCmd();
1726  
1727      // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1728      int new_cmd_buffer_count = 0;
1729      int new_idx_buffer_count = 0;
1730      ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1731      int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1732      for (int i = 1; i < _Count; i++)
1733      {
1734          ImDrawChannel& ch = _Channels[i];
1735          if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
1736              ch._CmdBuffer.pop_back();
1737  
1738          if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
1739          {
1740              // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
1741              // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
1742              ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
1743              if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
1744              {
1745                  // Merge previous channel last draw command with current channel first draw command if matching.
1746                  last_cmd->ElemCount += next_cmd->ElemCount;
1747                  idx_offset += next_cmd->ElemCount;
1748                  ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1749              }
1750          }
1751          if (ch._CmdBuffer.Size > 0)
1752              last_cmd = &ch._CmdBuffer.back();
1753          new_cmd_buffer_count += ch._CmdBuffer.Size;
1754          new_idx_buffer_count += ch._IdxBuffer.Size;
1755          for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1756          {
1757              ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1758              idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1759          }
1760      }
1761      draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1762      draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1763  
1764      // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1765      ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1766      ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1767      for (int i = 1; i < _Count; i++)
1768      {
1769          ImDrawChannel& ch = _Channels[i];
1770          if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1771          if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1772      }
1773      draw_list->_IdxWritePtr = idx_write;
1774  
1775      // Ensure there's always a non-callback draw command trailing the command-buffer
1776      if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
1777          draw_list->AddDrawCmd();
1778  
1779      // If current command is used with different settings we need to add a new command
1780      ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1781      if (curr_cmd->ElemCount == 0)
1782          ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1783      else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1784          draw_list->AddDrawCmd();
1785  
1786      _Count = 1;
1787  }
1788  
1789  void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1790  {
1791      IM_ASSERT(idx >= 0 && idx < _Count);
1792      if (_Current == idx)
1793          return;
1794  
1795      // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1796      memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1797      memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1798      _Current = idx;
1799      memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1800      memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1801      draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1802  
1803      // If current command is used with different settings we need to add a new command
1804      ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1805      if (curr_cmd == NULL)
1806          draw_list->AddDrawCmd();
1807      else if (curr_cmd->ElemCount == 0)
1808          ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1809      else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1810          draw_list->AddDrawCmd();
1811  }
1812  
1813  //-----------------------------------------------------------------------------
1814  // [SECTION] ImDrawData
1815  //-----------------------------------------------------------------------------
1816  
1817  // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1818  void ImDrawData::DeIndexAllBuffers()
1819  {
1820      ImVector<ImDrawVert> new_vtx_buffer;
1821      TotalVtxCount = TotalIdxCount = 0;
1822      for (int i = 0; i < CmdListsCount; i++)
1823      {
1824          ImDrawList* cmd_list = CmdLists[i];
1825          if (cmd_list->IdxBuffer.empty())
1826              continue;
1827          new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1828          for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1829              new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1830          cmd_list->VtxBuffer.swap(new_vtx_buffer);
1831          cmd_list->IdxBuffer.resize(0);
1832          TotalVtxCount += cmd_list->VtxBuffer.Size;
1833      }
1834  }
1835  
1836  // Helper to scale the ClipRect field of each ImDrawCmd.
1837  // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1838  // or if there is a difference between your window resolution and framebuffer resolution.
1839  void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1840  {
1841      for (int i = 0; i < CmdListsCount; i++)
1842      {
1843          ImDrawList* cmd_list = CmdLists[i];
1844          for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1845          {
1846              ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1847              cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1848          }
1849      }
1850  }
1851  
1852  //-----------------------------------------------------------------------------
1853  // [SECTION] Helpers ShadeVertsXXX functions
1854  //-----------------------------------------------------------------------------
1855  
1856  // Generic linear color gradient, write to RGB fields, leave A untouched.
1857  void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1858  {
1859      ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1860      float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1861      ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1862      ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1863      const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
1864      const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
1865      const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
1866      const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
1867      const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
1868      const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
1869      for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1870      {
1871          float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1872          float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1873          int r = (int)(col0_r + col_delta_r * t);
1874          int g = (int)(col0_g + col_delta_g * t);
1875          int b = (int)(col0_b + col_delta_b * t);
1876          vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1877      }
1878  }
1879  
1880  // Distribute UV over (a, b) rectangle
1881  void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1882  {
1883      const ImVec2 size = b - a;
1884      const ImVec2 uv_size = uv_b - uv_a;
1885      const ImVec2 scale = ImVec2(
1886          size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1887          size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1888  
1889      ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1890      ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1891      if (clamp)
1892      {
1893          const ImVec2 min = ImMin(uv_a, uv_b);
1894          const ImVec2 max = ImMax(uv_a, uv_b);
1895          for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1896              vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1897      }
1898      else
1899      {
1900          for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1901              vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1902      }
1903  }
1904  
1905  //-----------------------------------------------------------------------------
1906  // [SECTION] ImFontConfig
1907  //-----------------------------------------------------------------------------
1908  
1909  ImFontConfig::ImFontConfig()
1910  {
1911      memset(this, 0, sizeof(*this));
1912      FontDataOwnedByAtlas = true;
1913      OversampleH = 3; // FIXME: 2 may be a better default?
1914      OversampleV = 1;
1915      GlyphMaxAdvanceX = FLT_MAX;
1916      RasterizerMultiply = 1.0f;
1917      EllipsisChar = (ImWchar)-1;
1918  }
1919  
1920  //-----------------------------------------------------------------------------
1921  // [SECTION] ImFontAtlas
1922  //-----------------------------------------------------------------------------
1923  
1924  // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1925  // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1926  // (This is used when io.MouseDrawCursor = true)
1927  const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
1928  const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1929  static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1930  {
1931      "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          - XX       XX "
1932      "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         -X..X     X..X"
1933      "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         -X...X   X...X"
1934      "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         - X...X X...X "
1935      "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         -  X...X...X  "
1936      "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       -   X.....X   "
1937      "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    -    X...X    "
1938      "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  -     X.X     "
1939      "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X -    X...X    "
1940      "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X-   X.....X   "
1941      "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X-  X...X...X  "
1942      "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X- X...X X...X "
1943      "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X-X...X   X...X"
1944      "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X-X..X     X..X"
1945      "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X- XX       XX "
1946      "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X--------------"
1947      "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X -             "
1948      "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X -             "
1949      "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X -             "
1950      "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  -             "
1951      "      X..X  -       -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  -             "
1952      "       XX   -       -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  -             "
1953      "-------------       -    X    -           X           -X.....................X-           -------------------             "
1954      "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                                           "
1955      "                                                      -  X..X           X..X  -                                           "
1956      "                                                      -   X.X           X.X   -                                           "
1957      "                                                      -    XX           XX    -                                           "
1958  };
1959  
1960  static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1961  {
1962      // Pos ........ Size ......... Offset ......
1963      { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1964      { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1965      { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1966      { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1967      { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1968      { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1969      { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1970      { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1971      { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
1972  };
1973  
1974  ImFontAtlas::ImFontAtlas()
1975  {
1976      memset(this, 0, sizeof(*this));
1977      TexGlyphPadding = 1;
1978      PackIdMouseCursors = PackIdLines = -1;
1979  }
1980  
1981  ImFontAtlas::~ImFontAtlas()
1982  {
1983      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1984      Clear();
1985  }
1986  
1987  void    ImFontAtlas::ClearInputData()
1988  {
1989      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1990      for (int i = 0; i < ConfigData.Size; i++)
1991          if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1992          {
1993              IM_FREE(ConfigData[i].FontData);
1994              ConfigData[i].FontData = NULL;
1995          }
1996  
1997      // When clearing this we lose access to the font name and other information used to build the font.
1998      for (int i = 0; i < Fonts.Size; i++)
1999          if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
2000          {
2001              Fonts[i]->ConfigData = NULL;
2002              Fonts[i]->ConfigDataCount = 0;
2003          }
2004      ConfigData.clear();
2005      CustomRects.clear();
2006      PackIdMouseCursors = PackIdLines = -1;
2007      // Important: we leave TexReady untouched
2008  }
2009  
2010  void    ImFontAtlas::ClearTexData()
2011  {
2012      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2013      if (TexPixelsAlpha8)
2014          IM_FREE(TexPixelsAlpha8);
2015      if (TexPixelsRGBA32)
2016          IM_FREE(TexPixelsRGBA32);
2017      TexPixelsAlpha8 = NULL;
2018      TexPixelsRGBA32 = NULL;
2019      TexPixelsUseColors = false;
2020      // Important: we leave TexReady untouched
2021  }
2022  
2023  void    ImFontAtlas::ClearFonts()
2024  {
2025      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2026      Fonts.clear_delete();
2027      TexReady = false;
2028  }
2029  
2030  void    ImFontAtlas::Clear()
2031  {
2032      ClearInputData();
2033      ClearTexData();
2034      ClearFonts();
2035  }
2036  
2037  void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2038  {
2039      // Build atlas on demand
2040      if (TexPixelsAlpha8 == NULL)
2041          Build();
2042  
2043      *out_pixels = TexPixelsAlpha8;
2044      if (out_width) *out_width = TexWidth;
2045      if (out_height) *out_height = TexHeight;
2046      if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2047  }
2048  
2049  void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2050  {
2051      // Convert to RGBA32 format on demand
2052      // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2053      if (!TexPixelsRGBA32)
2054      {
2055          unsigned char* pixels = NULL;
2056          GetTexDataAsAlpha8(&pixels, NULL, NULL);
2057          if (pixels)
2058          {
2059              TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2060              const unsigned char* src = pixels;
2061              unsigned int* dst = TexPixelsRGBA32;
2062              for (int n = TexWidth * TexHeight; n > 0; n--)
2063                  *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2064          }
2065      }
2066  
2067      *out_pixels = (unsigned char*)TexPixelsRGBA32;
2068      if (out_width) *out_width = TexWidth;
2069      if (out_height) *out_height = TexHeight;
2070      if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2071  }
2072  
2073  ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2074  {
2075      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2076      IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2077      IM_ASSERT(font_cfg->SizePixels > 0.0f);
2078  
2079      // Create new font
2080      if (!font_cfg->MergeMode)
2081          Fonts.push_back(IM_NEW(ImFont));
2082      else
2083          IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2084  
2085      ConfigData.push_back(*font_cfg);
2086      ImFontConfig& new_font_cfg = ConfigData.back();
2087      if (new_font_cfg.DstFont == NULL)
2088          new_font_cfg.DstFont = Fonts.back();
2089      if (!new_font_cfg.FontDataOwnedByAtlas)
2090      {
2091          new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2092          new_font_cfg.FontDataOwnedByAtlas = true;
2093          memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2094      }
2095  
2096      if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2097          new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2098  
2099      // Invalidate texture
2100      TexReady = false;
2101      ClearTexData();
2102      return new_font_cfg.DstFont;
2103  }
2104  
2105  // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2106  static unsigned int stb_decompress_length(const unsigned char* input);
2107  static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2108  static const char*  GetDefaultCompressedFontDataTTFBase85();
2109  static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
2110  static void         Decode85(const unsigned char* src, unsigned char* dst)
2111  {
2112      while (*src)
2113      {
2114          unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2115          dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
2116          src += 5;
2117          dst += 4;
2118      }
2119  }
2120  
2121  // Load embedded ProggyClean.ttf at size 13, disable oversampling
2122  ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2123  {
2124      ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2125      if (!font_cfg_template)
2126      {
2127          font_cfg.OversampleH = font_cfg.OversampleV = 1;
2128          font_cfg.PixelSnapH = true;
2129      }
2130      if (font_cfg.SizePixels <= 0.0f)
2131          font_cfg.SizePixels = 13.0f * 1.0f;
2132      if (font_cfg.Name[0] == '\0')
2133          ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2134      font_cfg.EllipsisChar = (ImWchar)0x0085;
2135      font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
2136  
2137      const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2138      const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2139      ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2140      return font;
2141  }
2142  
2143  ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2144  {
2145      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2146      size_t data_size = 0;
2147      void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2148      if (!data)
2149      {
2150          IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2151          return NULL;
2152      }
2153      ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2154      if (font_cfg.Name[0] == '\0')
2155      {
2156          // Store a short copy of filename into into the font name for convenience
2157          const char* p;
2158          for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2159          ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2160      }
2161      return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2162  }
2163  
2164  // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2165  ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2166  {
2167      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2168      ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2169      IM_ASSERT(font_cfg.FontData == NULL);
2170      font_cfg.FontData = ttf_data;
2171      font_cfg.FontDataSize = ttf_size;
2172      font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2173      if (glyph_ranges)
2174          font_cfg.GlyphRanges = glyph_ranges;
2175      return AddFont(&font_cfg);
2176  }
2177  
2178  ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2179  {
2180      const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2181      unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2182      stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2183  
2184      ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2185      IM_ASSERT(font_cfg.FontData == NULL);
2186      font_cfg.FontDataOwnedByAtlas = true;
2187      return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2188  }
2189  
2190  ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2191  {
2192      int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2193      void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2194      Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2195      ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2196      IM_FREE(compressed_ttf);
2197      return font;
2198  }
2199  
2200  int ImFontAtlas::AddCustomRectRegular(int width, int height)
2201  {
2202      IM_ASSERT(width > 0 && width <= 0xFFFF);
2203      IM_ASSERT(height > 0 && height <= 0xFFFF);
2204      ImFontAtlasCustomRect r;
2205      r.Width = (unsigned short)width;
2206      r.Height = (unsigned short)height;
2207      CustomRects.push_back(r);
2208      return CustomRects.Size - 1; // Return index
2209  }
2210  
2211  int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2212  {
2213  #ifdef IMGUI_USE_WCHAR32
2214      IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2215  #endif
2216      IM_ASSERT(font != NULL);
2217      IM_ASSERT(width > 0 && width <= 0xFFFF);
2218      IM_ASSERT(height > 0 && height <= 0xFFFF);
2219      ImFontAtlasCustomRect r;
2220      r.Width = (unsigned short)width;
2221      r.Height = (unsigned short)height;
2222      r.GlyphID = id;
2223      r.GlyphAdvanceX = advance_x;
2224      r.GlyphOffset = offset;
2225      r.Font = font;
2226      CustomRects.push_back(r);
2227      return CustomRects.Size - 1; // Return index
2228  }
2229  
2230  void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2231  {
2232      IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
2233      IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
2234      *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2235      *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2236  }
2237  
2238  bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2239  {
2240      if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2241          return false;
2242      if (Flags & ImFontAtlasFlags_NoMouseCursors)
2243          return false;
2244  
2245      IM_ASSERT(PackIdMouseCursors != -1);
2246      ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2247      ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2248      ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2249      *out_size = size;
2250      *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2251      out_uv_border[0] = (pos) * TexUvScale;
2252      out_uv_border[1] = (pos + size) * TexUvScale;
2253      pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2254      out_uv_fill[0] = (pos) * TexUvScale;
2255      out_uv_fill[1] = (pos + size) * TexUvScale;
2256      return true;
2257  }
2258  
2259  bool    ImFontAtlas::Build()
2260  {
2261      IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2262  
2263      // Default font is none are specified
2264      if (ConfigData.Size == 0)
2265          AddFontDefault();
2266  
2267      // Select builder
2268      // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2269      //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2270      //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2271      //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2272      const ImFontBuilderIO* builder_io = FontBuilderIO;
2273      if (builder_io == NULL)
2274      {
2275  #ifdef IMGUI_ENABLE_FREETYPE
2276          builder_io = ImGuiFreeType::GetBuilderForFreeType();
2277  #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2278          builder_io = ImFontAtlasGetBuilderForStbTruetype();
2279  #else
2280          IM_ASSERT(0); // Invalid Build function
2281  #endif
2282      }
2283  
2284      // Build
2285      return builder_io->FontBuilder_Build(this);
2286  }
2287  
2288  void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2289  {
2290      for (unsigned int i = 0; i < 256; i++)
2291      {
2292          unsigned int value = (unsigned int)(i * in_brighten_factor);
2293          out_table[i] = value > 255 ? 255 : (value & 0xFF);
2294      }
2295  }
2296  
2297  void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2298  {
2299      IM_ASSERT_PARANOID(w <= stride);
2300      unsigned char* data = pixels + x + y * stride;
2301      for (int j = h; j > 0; j--, data += stride - w)
2302          for (int i = w; i > 0; i--, data++)
2303              *data = table[*data];
2304  }
2305  
2306  #ifdef IMGUI_ENABLE_STB_TRUETYPE
2307  // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2308  // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2309  struct ImFontBuildSrcData
2310  {
2311      stbtt_fontinfo      FontInfo;
2312      stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2313      stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2314      stbtt_packedchar*   PackedChars;        // Output glyphs
2315      const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2316      int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2317      int                 GlyphsHighest;      // Highest requested codepoint
2318      int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2319      ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2320      ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsSet)
2321  };
2322  
2323  // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2324  struct ImFontBuildDstData
2325  {
2326      int                 SrcCount;           // Number of source fonts targeting this destination font.
2327      int                 GlyphsHighest;
2328      int                 GlyphsCount;
2329      ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2330  };
2331  
2332  static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2333  {
2334      IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2335      const ImU32* it_begin = in->Storage.begin();
2336      const ImU32* it_end = in->Storage.end();
2337      for (const ImU32* it = it_begin; it < it_end; it++)
2338          if (ImU32 entries_32 = *it)
2339              for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2340                  if (entries_32 & ((ImU32)1 << bit_n))
2341                      out->push_back((int)(((it - it_begin) << 5) + bit_n));
2342  }
2343  
2344  static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2345  {
2346      IM_ASSERT(atlas->ConfigData.Size > 0);
2347  
2348      ImFontAtlasBuildInit(atlas);
2349  
2350      // Clear atlas
2351      atlas->TexID = (ImTextureID)NULL;
2352      atlas->TexWidth = atlas->TexHeight = 0;
2353      atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2354      atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2355      atlas->ClearTexData();
2356  
2357      // Temporary storage for building
2358      ImVector<ImFontBuildSrcData> src_tmp_array;
2359      ImVector<ImFontBuildDstData> dst_tmp_array;
2360      src_tmp_array.resize(atlas->ConfigData.Size);
2361      dst_tmp_array.resize(atlas->Fonts.Size);
2362      memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2363      memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2364  
2365      // 1. Initialize font loading structure, check font data validity
2366      for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2367      {
2368          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2369          ImFontConfig& cfg = atlas->ConfigData[src_i];
2370          IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2371  
2372          // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2373          src_tmp.DstIndex = -1;
2374          for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2375              if (cfg.DstFont == atlas->Fonts[output_i])
2376                  src_tmp.DstIndex = output_i;
2377          if (src_tmp.DstIndex == -1)
2378          {
2379              IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2380              return false;
2381          }
2382          // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2383          const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2384          IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2385          if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2386              return false;
2387  
2388          // Measure highest codepoints
2389          ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2390          src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2391          for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2392          {
2393              // Check for valid range. This may also help detect *some* dangling pointers, because a common
2394              // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
2395              IM_ASSERT(src_range[0] <= src_range[1]);
2396              src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2397          }
2398          dst_tmp.SrcCount++;
2399          dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2400      }
2401  
2402      // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2403      int total_glyphs_count = 0;
2404      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2405      {
2406          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2407          ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2408          src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2409          if (dst_tmp.GlyphsSet.Storage.empty())
2410              dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2411  
2412          for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2413              for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2414              {
2415                  if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2416                      continue;
2417                  if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2418                      continue;
2419  
2420                  // Add to avail set/counters
2421                  src_tmp.GlyphsCount++;
2422                  dst_tmp.GlyphsCount++;
2423                  src_tmp.GlyphsSet.SetBit(codepoint);
2424                  dst_tmp.GlyphsSet.SetBit(codepoint);
2425                  total_glyphs_count++;
2426              }
2427      }
2428  
2429      // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2430      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2431      {
2432          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2433          src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2434          UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2435          src_tmp.GlyphsSet.Clear();
2436          IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2437      }
2438      for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2439          dst_tmp_array[dst_i].GlyphsSet.Clear();
2440      dst_tmp_array.clear();
2441  
2442      // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2443      // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2444      ImVector<stbrp_rect> buf_rects;
2445      ImVector<stbtt_packedchar> buf_packedchars;
2446      buf_rects.resize(total_glyphs_count);
2447      buf_packedchars.resize(total_glyphs_count);
2448      memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2449      memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2450  
2451      // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2452      int total_surface = 0;
2453      int buf_rects_out_n = 0;
2454      int buf_packedchars_out_n = 0;
2455      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2456      {
2457          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2458          if (src_tmp.GlyphsCount == 0)
2459              continue;
2460  
2461          src_tmp.Rects = &buf_rects[buf_rects_out_n];
2462          src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2463          buf_rects_out_n += src_tmp.GlyphsCount;
2464          buf_packedchars_out_n += src_tmp.GlyphsCount;
2465  
2466          // Convert our ranges in the format stb_truetype wants
2467          ImFontConfig& cfg = atlas->ConfigData[src_i];
2468          src_tmp.PackRange.font_size = cfg.SizePixels;
2469          src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2470          src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2471          src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2472          src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2473          src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2474          src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2475  
2476          // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2477          const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2478          const int padding = atlas->TexGlyphPadding;
2479          for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2480          {
2481              int x0, y0, x1, y1;
2482              const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2483              IM_ASSERT(glyph_index_in_font != 0);
2484              stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2485              src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2486              src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2487              total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2488          }
2489      }
2490  
2491      // We need a width for the skyline algorithm, any width!
2492      // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2493      // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2494      const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2495      atlas->TexHeight = 0;
2496      if (atlas->TexDesiredWidth > 0)
2497          atlas->TexWidth = atlas->TexDesiredWidth;
2498      else
2499          atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2500  
2501      // 5. Start packing
2502      // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2503      const int TEX_HEIGHT_MAX = 1024 * 32;
2504      stbtt_pack_context spc = {};
2505      stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2506      ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2507  
2508      // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2509      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2510      {
2511          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2512          if (src_tmp.GlyphsCount == 0)
2513              continue;
2514  
2515          stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2516  
2517          // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2518          // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2519          for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2520              if (src_tmp.Rects[glyph_i].was_packed)
2521                  atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2522      }
2523  
2524      // 7. Allocate texture
2525      atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2526      atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2527      atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2528      memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2529      spc.pixels = atlas->TexPixelsAlpha8;
2530      spc.height = atlas->TexHeight;
2531  
2532      // 8. Render/rasterize font characters into the texture
2533      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2534      {
2535          ImFontConfig& cfg = atlas->ConfigData[src_i];
2536          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2537          if (src_tmp.GlyphsCount == 0)
2538              continue;
2539  
2540          stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2541  
2542          // Apply multiply operator
2543          if (cfg.RasterizerMultiply != 1.0f)
2544          {
2545              unsigned char multiply_table[256];
2546              ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2547              stbrp_rect* r = &src_tmp.Rects[0];
2548              for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2549                  if (r->was_packed)
2550                      ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2551          }
2552          src_tmp.Rects = NULL;
2553      }
2554  
2555      // End packing
2556      stbtt_PackEnd(&spc);
2557      buf_rects.clear();
2558  
2559      // 9. Setup ImFont and glyphs for runtime
2560      for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2561      {
2562          ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2563          if (src_tmp.GlyphsCount == 0)
2564              continue;
2565  
2566          // When merging fonts with MergeMode=true:
2567          // - We can have multiple input fonts writing into a same destination font.
2568          // - dst_font->ConfigData is != from cfg which is our source configuration.
2569          ImFontConfig& cfg = atlas->ConfigData[src_i];
2570          ImFont* dst_font = cfg.DstFont;
2571  
2572          const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2573          int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2574          stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2575  
2576          const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2577          const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2578          ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2579          const float font_off_x = cfg.GlyphOffset.x;
2580          const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2581  
2582          for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2583          {
2584              // Register glyph
2585              const int codepoint = src_tmp.GlyphsList[glyph_i];
2586              const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2587              stbtt_aligned_quad q;
2588              float unused_x = 0.0f, unused_y = 0.0f;
2589              stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
2590              dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
2591          }
2592      }
2593  
2594      // Cleanup
2595      src_tmp_array.clear_destruct();
2596  
2597      ImFontAtlasBuildFinish(atlas);
2598      return true;
2599  }
2600  
2601  const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
2602  {
2603      static ImFontBuilderIO io;
2604      io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
2605      return &io;
2606  }
2607  
2608  #endif // IMGUI_ENABLE_STB_TRUETYPE
2609  
2610  void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2611  {
2612      if (!font_config->MergeMode)
2613      {
2614          font->ClearOutputData();
2615          font->FontSize = font_config->SizePixels;
2616          font->ConfigData = font_config;
2617          font->ConfigDataCount = 0;
2618          font->ContainerAtlas = atlas;
2619          font->Ascent = ascent;
2620          font->Descent = descent;
2621      }
2622      font->ConfigDataCount++;
2623  }
2624  
2625  void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2626  {
2627      stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2628      IM_ASSERT(pack_context != NULL);
2629  
2630      ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2631      IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2632  
2633      ImVector<stbrp_rect> pack_rects;
2634      pack_rects.resize(user_rects.Size);
2635      memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2636      for (int i = 0; i < user_rects.Size; i++)
2637      {
2638          pack_rects[i].w = user_rects[i].Width;
2639          pack_rects[i].h = user_rects[i].Height;
2640      }
2641      stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2642      for (int i = 0; i < pack_rects.Size; i++)
2643          if (pack_rects[i].was_packed)
2644          {
2645              user_rects[i].X = (unsigned short)pack_rects[i].x;
2646              user_rects[i].Y = (unsigned short)pack_rects[i].y;
2647              IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2648              atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2649          }
2650  }
2651  
2652  void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
2653  {
2654      IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2655      IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2656      unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
2657      for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2658          for (int off_x = 0; off_x < w; off_x++)
2659              out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
2660  }
2661  
2662  void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
2663  {
2664      IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2665      IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2666      unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
2667      for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2668          for (int off_x = 0; off_x < w; off_x++)
2669              out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
2670  }
2671  
2672  static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2673  {
2674      ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
2675      IM_ASSERT(r->IsPacked());
2676  
2677      const int w = atlas->TexWidth;
2678      if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2679      {
2680          // Render/copy pixels
2681          IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2682          const int x_for_white = r->X;
2683          const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2684          if (atlas->TexPixelsAlpha8 != NULL)
2685          {
2686              ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
2687              ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
2688          }
2689          else
2690          {
2691              ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
2692              ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
2693          }
2694      }
2695      else
2696      {
2697          // Render 4 white pixels
2698          IM_ASSERT(r->Width == 2 && r->Height == 2);
2699          const int offset = (int)r->X + (int)r->Y * w;
2700          if (atlas->TexPixelsAlpha8 != NULL)
2701          {
2702              atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2703          }
2704          else
2705          {
2706              atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
2707          }
2708      }
2709      atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
2710  }
2711  
2712  static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
2713  {
2714      if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
2715          return;
2716  
2717      // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
2718      ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
2719      IM_ASSERT(r->IsPacked());
2720      for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
2721      {
2722          // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
2723          unsigned int y = n;
2724          unsigned int line_width = n;
2725          unsigned int pad_left = (r->Width - line_width) / 2;
2726          unsigned int pad_right = r->Width - (pad_left + line_width);
2727  
2728          // Write each slice
2729          IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
2730          if (atlas->TexPixelsAlpha8 != NULL)
2731          {
2732              unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
2733              for (unsigned int i = 0; i < pad_left; i++)
2734                  *(write_ptr + i) = 0x00;
2735  
2736              for (unsigned int i = 0; i < line_width; i++)
2737                  *(write_ptr + pad_left + i) = 0xFF;
2738  
2739              for (unsigned int i = 0; i < pad_right; i++)
2740                  *(write_ptr + pad_left + line_width + i) = 0x00;
2741          }
2742          else
2743          {
2744              unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
2745              for (unsigned int i = 0; i < pad_left; i++)
2746                  *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
2747  
2748              for (unsigned int i = 0; i < line_width; i++)
2749                  *(write_ptr + pad_left + i) = IM_COL32_WHITE;
2750  
2751              for (unsigned int i = 0; i < pad_right; i++)
2752                  *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
2753          }
2754  
2755          // Calculate UVs for this line
2756          ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
2757          ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
2758          float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
2759          atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
2760      }
2761  }
2762  
2763  // Note: this is called / shared by both the stb_truetype and the FreeType builder
2764  void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2765  {
2766      // Register texture region for mouse cursors or standard white pixels
2767      if (atlas->PackIdMouseCursors < 0)
2768      {
2769          if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2770              atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2771          else
2772              atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
2773      }
2774  
2775      // Register texture region for thick lines
2776      // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
2777      if (atlas->PackIdLines < 0)
2778      {
2779          if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
2780              atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
2781      }
2782  }
2783  
2784  // This is called/shared by both the stb_truetype and the FreeType builder.
2785  void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2786  {
2787      // Render into our custom data blocks
2788      IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
2789      ImFontAtlasBuildRenderDefaultTexData(atlas);
2790      ImFontAtlasBuildRenderLinesTexData(atlas);
2791  
2792      // Register custom rectangle glyphs
2793      for (int i = 0; i < atlas->CustomRects.Size; i++)
2794      {
2795          const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
2796          if (r->Font == NULL || r->GlyphID == 0)
2797              continue;
2798  
2799          // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
2800          IM_ASSERT(r->Font->ContainerAtlas == atlas);
2801          ImVec2 uv0, uv1;
2802          atlas->CalcCustomRectUV(r, &uv0, &uv1);
2803          r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
2804      }
2805  
2806      // Build all fonts lookup tables
2807      for (int i = 0; i < atlas->Fonts.Size; i++)
2808          if (atlas->Fonts[i]->DirtyLookupTables)
2809              atlas->Fonts[i]->BuildLookupTable();
2810  
2811      atlas->TexReady = true;
2812  }
2813  
2814  // Retrieve list of range (2 int per range, values are inclusive)
2815  const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2816  {
2817      static const ImWchar ranges[] =
2818      {
2819          0x0020, 0x00FF, // Basic Latin + Latin Supplement
2820          0,
2821      };
2822      return &ranges[0];
2823  }
2824  
2825  const ImWchar*   ImFontAtlas::GetGlyphRangesGreek()
2826  {
2827      static const ImWchar ranges[] =
2828      {
2829          0x0020, 0x00FF, // Basic Latin + Latin Supplement
2830          0x0370, 0x03FF, // Greek and Coptic
2831          0,
2832      };
2833      return &ranges[0];
2834  }
2835  
2836  const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2837  {
2838      static const ImWchar ranges[] =
2839      {
2840          0x0020, 0x00FF, // Basic Latin + Latin Supplement
2841          0x3131, 0x3163, // Korean alphabets
2842          0xAC00, 0xD7A3, // Korean characters
2843          0xFFFD, 0xFFFD, // Invalid
2844          0,
2845      };
2846      return &ranges[0];
2847  }
2848  
2849  const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2850  {
2851      static const ImWchar ranges[] =
2852      {
2853          0x0020, 0x00FF, // Basic Latin + Latin Supplement
2854          0x2000, 0x206F, // General Punctuation
2855          0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2856          0x31F0, 0x31FF, // Katakana Phonetic Extensions
2857          0xFF00, 0xFFEF, // Half-width characters
2858          0xFFFD, 0xFFFD, // Invalid
2859          0x4e00, 0x9FAF, // CJK Ideograms
2860          0,
2861      };
2862      return &ranges[0];
2863  }
2864  
2865  static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2866  {
2867      for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2868      {
2869          out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2870          base_codepoint += accumulative_offsets[n];
2871      }
2872      out_ranges[0] = 0;
2873  }
2874  
2875  //-------------------------------------------------------------------------
2876  // [SECTION] ImFontAtlas glyph ranges helpers
2877  //-------------------------------------------------------------------------
2878  
2879  const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2880  {
2881      // Store 2500 regularly used characters for Simplified Chinese.
2882      // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2883      // This table covers 97.97% of all characters used during the month in July, 1987.
2884      // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2885      // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2886      static const short accumulative_offsets_from_0x4E00[] =
2887      {
2888          0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2889          1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2890          2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2891          1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2892          3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2893          1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2894          1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2895          2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2896          27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2897          3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2898          1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2899          176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2900          5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2901          1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2902          6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2903          2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2904          2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2905          2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2906          3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2907          3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2908          3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2909          1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2910          140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2911          5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2912          2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2913          4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2914          2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2915          4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2916          3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2917          3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2918          2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2919          5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2920          3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2921          1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2922          4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2923          4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2924          26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2925          3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2926          2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2927          10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2928      };
2929      static ImWchar base_ranges[] = // not zero-terminated
2930      {
2931          0x0020, 0x00FF, // Basic Latin + Latin Supplement
2932          0x2000, 0x206F, // General Punctuation
2933          0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2934          0x31F0, 0x31FF, // Katakana Phonetic Extensions
2935          0xFF00, 0xFFEF, // Half-width characters
2936          0xFFFD, 0xFFFD  // Invalid
2937      };
2938      static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2939      if (!full_ranges[0])
2940      {
2941          memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2942          UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2943      }
2944      return &full_ranges[0];
2945  }
2946  
2947  const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2948  {
2949      // 2999 ideograms code points for Japanese
2950      // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
2951      // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
2952      // - Sourced from official information provided by the government agencies of Japan:
2953      //   - List of Joyo Kanji by the Agency for Cultural Affairs
2954      //     - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
2955      //   - List of Jinmeiyo Kanji by the Ministry of Justice
2956      //     - http://www.moj.go.jp/MINJI/minji86.html
2957      //   - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
2958      //     - https://creativecommons.org/licenses/by/4.0/legalcode
2959      // - You can generate this code by the script at:
2960      //   - https://github.com/vaiorabbit/everyday_use_kanji
2961      // - References:
2962      //   - List of Joyo Kanji
2963      //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
2964      //   - List of Jinmeiyo Kanji
2965      //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
2966      // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
2967      // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2968      // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2969      static const short accumulative_offsets_from_0x4E00[] =
2970      {
2971          0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
2972          1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
2973          2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
2974          2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
2975          2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
2976          1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
2977          2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
2978          13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
2979          5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
2980          2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
2981          1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
2982          7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
2983          1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
2984          6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
2985          10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
2986          2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
2987          3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
2988          6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
2989          4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
2990          4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
2991          1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
2992          12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
2993          1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
2994          22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
2995          2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
2996          18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
2997          14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
2998          1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
2999          40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3000          12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3001          2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3002          1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3003          1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3004          3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3005          14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3006          12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3007          2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3008          1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3009          3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3010          2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3011          13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3012          18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3013          37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3014          5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3015          32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3016          1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3017          4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3018          3,2,1,1,1,1,2,1,1,
3019      };
3020      static ImWchar base_ranges[] = // not zero-terminated
3021      {
3022          0x0020, 0x00FF, // Basic Latin + Latin Supplement
3023          0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3024          0x31F0, 0x31FF, // Katakana Phonetic Extensions
3025          0xFF00, 0xFFEF, // Half-width characters
3026          0xFFFD, 0xFFFD  // Invalid
3027      };
3028      static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3029      if (!full_ranges[0])
3030      {
3031          memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3032          UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3033      }
3034      return &full_ranges[0];
3035  }
3036  
3037  const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
3038  {
3039      static const ImWchar ranges[] =
3040      {
3041          0x0020, 0x00FF, // Basic Latin + Latin Supplement
3042          0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3043          0x2DE0, 0x2DFF, // Cyrillic Extended-A
3044          0xA640, 0xA69F, // Cyrillic Extended-B
3045          0,
3046      };
3047      return &ranges[0];
3048  }
3049  
3050  const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
3051  {
3052      static const ImWchar ranges[] =
3053      {
3054          0x0020, 0x00FF, // Basic Latin
3055          0x2010, 0x205E, // Punctuations
3056          0x0E00, 0x0E7F, // Thai
3057          0,
3058      };
3059      return &ranges[0];
3060  }
3061  
3062  const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
3063  {
3064      static const ImWchar ranges[] =
3065      {
3066          0x0020, 0x00FF, // Basic Latin
3067          0x0102, 0x0103,
3068          0x0110, 0x0111,
3069          0x0128, 0x0129,
3070          0x0168, 0x0169,
3071          0x01A0, 0x01A1,
3072          0x01AF, 0x01B0,
3073          0x1EA0, 0x1EF9,
3074          0,
3075      };
3076      return &ranges[0];
3077  }
3078  
3079  //-----------------------------------------------------------------------------
3080  // [SECTION] ImFontGlyphRangesBuilder
3081  //-----------------------------------------------------------------------------
3082  
3083  void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3084  {
3085      while (text_end ? (text < text_end) : *text)
3086      {
3087          unsigned int c = 0;
3088          int c_len = ImTextCharFromUtf8(&c, text, text_end);
3089          text += c_len;
3090          if (c_len == 0)
3091              break;
3092          AddChar((ImWchar)c);
3093      }
3094  }
3095  
3096  void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3097  {
3098      for (; ranges[0]; ranges += 2)
3099          for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3100              AddChar((ImWchar)c);
3101  }
3102  
3103  void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3104  {
3105      const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3106      for (int n = 0; n <= max_codepoint; n++)
3107          if (GetBit(n))
3108          {
3109              out_ranges->push_back((ImWchar)n);
3110              while (n < max_codepoint && GetBit(n + 1))
3111                  n++;
3112              out_ranges->push_back((ImWchar)n);
3113          }
3114      out_ranges->push_back(0);
3115  }
3116  
3117  //-----------------------------------------------------------------------------
3118  // [SECTION] ImFont
3119  //-----------------------------------------------------------------------------
3120  
3121  ImFont::ImFont()
3122  {
3123      FontSize = 0.0f;
3124      FallbackAdvanceX = 0.0f;
3125      FallbackChar = (ImWchar)-1;
3126      EllipsisChar = (ImWchar)-1;
3127      EllipsisWidth = EllipsisCharStep = 0.0f;
3128      EllipsisCharCount = 0;
3129      FallbackGlyph = NULL;
3130      ContainerAtlas = NULL;
3131      ConfigData = NULL;
3132      ConfigDataCount = 0;
3133      DirtyLookupTables = false;
3134      Scale = 1.0f;
3135      Ascent = Descent = 0.0f;
3136      MetricsTotalSurface = 0;
3137      memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3138  }
3139  
3140  ImFont::~ImFont()
3141  {
3142      ClearOutputData();
3143  }
3144  
3145  void    ImFont::ClearOutputData()
3146  {
3147      FontSize = 0.0f;
3148      FallbackAdvanceX = 0.0f;
3149      Glyphs.clear();
3150      IndexAdvanceX.clear();
3151      IndexLookup.clear();
3152      FallbackGlyph = NULL;
3153      ContainerAtlas = NULL;
3154      DirtyLookupTables = true;
3155      Ascent = Descent = 0.0f;
3156      MetricsTotalSurface = 0;
3157  }
3158  
3159  static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3160  {
3161      for (int n = 0; n < candidate_chars_count; n++)
3162          if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3163              return candidate_chars[n];
3164      return (ImWchar)-1;
3165  }
3166  
3167  void ImFont::BuildLookupTable()
3168  {
3169      int max_codepoint = 0;
3170      for (int i = 0; i != Glyphs.Size; i++)
3171          max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3172  
3173      // Build lookup table
3174      IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3175      IndexAdvanceX.clear();
3176      IndexLookup.clear();
3177      DirtyLookupTables = false;
3178      memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3179      GrowIndex(max_codepoint + 1);
3180      for (int i = 0; i < Glyphs.Size; i++)
3181      {
3182          int codepoint = (int)Glyphs[i].Codepoint;
3183          IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3184          IndexLookup[codepoint] = (ImWchar)i;
3185  
3186          // Mark 4K page as used
3187          const int page_n = codepoint / 4096;
3188          Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3189      }
3190  
3191      // Create a glyph to handle TAB
3192      // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3193      if (FindGlyph((ImWchar)' '))
3194      {
3195          if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
3196              Glyphs.resize(Glyphs.Size + 1);
3197          ImFontGlyph& tab_glyph = Glyphs.back();
3198          tab_glyph = *FindGlyph((ImWchar)' ');
3199          tab_glyph.Codepoint = '\t';
3200          tab_glyph.AdvanceX *= IM_TABSIZE;
3201          IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3202          IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3203      }
3204  
3205      // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3206      SetGlyphVisible((ImWchar)' ', false);
3207      SetGlyphVisible((ImWchar)'\t', false);
3208  
3209      // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3210      // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3211      // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3212      const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3213      const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3214      if (EllipsisChar == (ImWchar)-1)
3215          EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3216      const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3217      if (EllipsisChar != (ImWchar)-1)
3218      {
3219          EllipsisCharCount = 1;
3220          EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3221      }
3222      else if (dot_char != (ImWchar)-1)
3223      {
3224          const ImFontGlyph* glyph = FindGlyph(dot_char);
3225          EllipsisChar = dot_char;
3226          EllipsisCharCount = 3;
3227          EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3228          EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3229      }
3230  
3231      // Setup fallback character
3232      const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3233      FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3234      if (FallbackGlyph == NULL)
3235      {
3236          FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3237          FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3238          if (FallbackGlyph == NULL)
3239          {
3240              FallbackGlyph = &Glyphs.back();
3241              FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3242          }
3243      }
3244  
3245      FallbackAdvanceX = FallbackGlyph->AdvanceX;
3246      for (int i = 0; i < max_codepoint + 1; i++)
3247          if (IndexAdvanceX[i] < 0.0f)
3248              IndexAdvanceX[i] = FallbackAdvanceX;
3249  }
3250  
3251  // API is designed this way to avoid exposing the 4K page size
3252  // e.g. use with IsGlyphRangeUnused(0, 255)
3253  bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3254  {
3255      unsigned int page_begin = (c_begin / 4096);
3256      unsigned int page_last = (c_last / 4096);
3257      for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3258          if ((page_n >> 3) < sizeof(Used4kPagesMap))
3259              if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3260                  return false;
3261      return true;
3262  }
3263  
3264  void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3265  {
3266      if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3267          glyph->Visible = visible ? 1 : 0;
3268  }
3269  
3270  void ImFont::GrowIndex(int new_size)
3271  {
3272      IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3273      if (new_size <= IndexLookup.Size)
3274          return;
3275      IndexAdvanceX.resize(new_size, -1.0f);
3276      IndexLookup.resize(new_size, (ImWchar)-1);
3277  }
3278  
3279  // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3280  // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3281  // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3282  void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3283  {
3284      if (cfg != NULL)
3285      {
3286          // Clamp & recenter if needed
3287          const float advance_x_original = advance_x;
3288          advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3289          if (advance_x != advance_x_original)
3290          {
3291              float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3292              x0 += char_off_x;
3293              x1 += char_off_x;
3294          }
3295  
3296          // Snap to pixel
3297          if (cfg->PixelSnapH)
3298              advance_x = IM_ROUND(advance_x);
3299  
3300          // Bake spacing
3301          advance_x += cfg->GlyphExtraSpacing.x;
3302      }
3303  
3304      Glyphs.resize(Glyphs.Size + 1);
3305      ImFontGlyph& glyph = Glyphs.back();
3306      glyph.Codepoint = (unsigned int)codepoint;
3307      glyph.Visible = (x0 != x1) && (y0 != y1);
3308      glyph.Colored = false;
3309      glyph.X0 = x0;
3310      glyph.Y0 = y0;
3311      glyph.X1 = x1;
3312      glyph.Y1 = y1;
3313      glyph.U0 = u0;
3314      glyph.V0 = v0;
3315      glyph.U1 = u1;
3316      glyph.V1 = v1;
3317      glyph.AdvanceX = advance_x;
3318  
3319      // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3320      // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3321      float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3322      DirtyLookupTables = true;
3323      MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3324  }
3325  
3326  void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3327  {
3328      IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3329      unsigned int index_size = (unsigned int)IndexLookup.Size;
3330  
3331      if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3332          return;
3333      if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3334          return;
3335  
3336      GrowIndex(dst + 1);
3337      IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3338      IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3339  }
3340  
3341  const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3342  {
3343      if (c >= (size_t)IndexLookup.Size)
3344          return FallbackGlyph;
3345      const ImWchar i = IndexLookup.Data[c];
3346      if (i == (ImWchar)-1)
3347          return FallbackGlyph;
3348      return &Glyphs.Data[i];
3349  }
3350  
3351  const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3352  {
3353      if (c >= (size_t)IndexLookup.Size)
3354          return NULL;
3355      const ImWchar i = IndexLookup.Data[c];
3356      if (i == (ImWchar)-1)
3357          return NULL;
3358      return &Glyphs.Data[i];
3359  }
3360  
3361  // Wrapping skips upcoming blanks
3362  static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3363  {
3364      while (text < text_end && ImCharIsBlankA(*text))
3365          text++;
3366      if (*text == '\n')
3367          text++;
3368      return text;
3369  }
3370  
3371  // Simple word-wrapping for English, not full-featured. Please submit failing cases!
3372  // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3373  // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3374  const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3375  {
3376      // For references, possible wrap point marked with ^
3377      //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
3378      //      ^    ^    ^   ^   ^__    ^    ^
3379  
3380      // List of hardcoded separators: .,;!?'"
3381  
3382      // Skip extra blanks after a line returns (that includes not counting them in width computation)
3383      // e.g. "Hello    world" --> "Hello" "World"
3384  
3385      // Cut words that cannot possibly fit within one line.
3386      // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3387      float line_width = 0.0f;
3388      float word_width = 0.0f;
3389      float blank_width = 0.0f;
3390      wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3391  
3392      const char* word_end = text;
3393      const char* prev_word_end = NULL;
3394      bool inside_word = true;
3395  
3396      const char* s = text;
3397      IM_ASSERT(text_end != NULL);
3398      while (s < text_end)
3399      {
3400          unsigned int c = (unsigned int)*s;
3401          const char* next_s;
3402          if (c < 0x80)
3403              next_s = s + 1;
3404          else
3405              next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3406  
3407          if (c < 32)
3408          {
3409              if (c == '\n')
3410              {
3411                  line_width = word_width = blank_width = 0.0f;
3412                  inside_word = true;
3413                  s = next_s;
3414                  continue;
3415              }
3416              if (c == '\r')
3417              {
3418                  s = next_s;
3419                  continue;
3420              }
3421          }
3422  
3423          const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3424          if (ImCharIsBlankW(c))
3425          {
3426              if (inside_word)
3427              {
3428                  line_width += blank_width;
3429                  blank_width = 0.0f;
3430                  word_end = s;
3431              }
3432              blank_width += char_width;
3433              inside_word = false;
3434          }
3435          else
3436          {
3437              word_width += char_width;
3438              if (inside_word)
3439              {
3440                  word_end = next_s;
3441              }
3442              else
3443              {
3444                  prev_word_end = word_end;
3445                  line_width += word_width + blank_width;
3446                  word_width = blank_width = 0.0f;
3447              }
3448  
3449              // Allow wrapping after punctuation.
3450              inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3451          }
3452  
3453          // We ignore blank width at the end of the line (they can be skipped)
3454          if (line_width + word_width > wrap_width)
3455          {
3456              // Words that cannot possibly fit within an entire line will be cut anywhere.
3457              if (word_width < wrap_width)
3458                  s = prev_word_end ? prev_word_end : word_end;
3459              break;
3460          }
3461  
3462          s = next_s;
3463      }
3464  
3465      // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3466      // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3467      if (s == text && text < text_end)
3468          return s + 1;
3469      return s;
3470  }
3471  
3472  ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3473  {
3474      if (!text_end)
3475          text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3476  
3477      const float line_height = size;
3478      const float scale = size / FontSize;
3479  
3480      ImVec2 text_size = ImVec2(0, 0);
3481      float line_width = 0.0f;
3482  
3483      const bool word_wrap_enabled = (wrap_width > 0.0f);
3484      const char* word_wrap_eol = NULL;
3485  
3486      const char* s = text_begin;
3487      while (s < text_end)
3488      {
3489          if (word_wrap_enabled)
3490          {
3491              // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3492              if (!word_wrap_eol)
3493                  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3494  
3495              if (s >= word_wrap_eol)
3496              {
3497                  if (text_size.x < line_width)
3498                      text_size.x = line_width;
3499                  text_size.y += line_height;
3500                  line_width = 0.0f;
3501                  word_wrap_eol = NULL;
3502                  s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
3503                  continue;
3504              }
3505          }
3506  
3507          // Decode and advance source
3508          const char* prev_s = s;
3509          unsigned int c = (unsigned int)*s;
3510          if (c < 0x80)
3511              s += 1;
3512          else
3513              s += ImTextCharFromUtf8(&c, s, text_end);
3514  
3515          if (c < 32)
3516          {
3517              if (c == '\n')
3518              {
3519                  text_size.x = ImMax(text_size.x, line_width);
3520                  text_size.y += line_height;
3521                  line_width = 0.0f;
3522                  continue;
3523              }
3524              if (c == '\r')
3525                  continue;
3526          }
3527  
3528          const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3529          if (line_width + char_width >= max_width)
3530          {
3531              s = prev_s;
3532              break;
3533          }
3534  
3535          line_width += char_width;
3536      }
3537  
3538      if (text_size.x < line_width)
3539          text_size.x = line_width;
3540  
3541      if (line_width > 0 || text_size.y == 0.0f)
3542          text_size.y += line_height;
3543  
3544      if (remaining)
3545          *remaining = s;
3546  
3547      return text_size;
3548  }
3549  
3550  // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
3551  void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
3552  {
3553      const ImFontGlyph* glyph = FindGlyph(c);
3554      if (!glyph || !glyph->Visible)
3555          return;
3556      if (glyph->Colored)
3557          col |= ~IM_COL32_A_MASK;
3558      float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
3559      float x = IM_FLOOR(pos.x);
3560      float y = IM_FLOOR(pos.y);
3561      draw_list->PrimReserve(6, 4);
3562      draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
3563  }
3564  
3565  // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
3566  void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3567  {
3568      if (!text_end)
3569          text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3570  
3571      // Align to be pixel perfect
3572      float x = IM_FLOOR(pos.x);
3573      float y = IM_FLOOR(pos.y);
3574      if (y > clip_rect.w)
3575          return;
3576  
3577      const float start_x = x;
3578      const float scale = size / FontSize;
3579      const float line_height = FontSize * scale;
3580      const bool word_wrap_enabled = (wrap_width > 0.0f);
3581  
3582      // Fast-forward to first visible line
3583      const char* s = text_begin;
3584      if (y + line_height < clip_rect.y)
3585          while (y + line_height < clip_rect.y && s < text_end)
3586          {
3587              const char* line_end = (const char*)memchr(s, '\n', text_end - s);
3588              if (word_wrap_enabled)
3589              {
3590                  // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
3591                  // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
3592                  // However it is still better than nothing performing the fast-forward!
3593                  s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
3594                  s = CalcWordWrapNextLineStartA(s, text_end);
3595              }
3596              else
3597              {
3598                  s = line_end ? line_end + 1 : text_end;
3599              }
3600              y += line_height;
3601          }
3602  
3603      // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3604      // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3605      if (text_end - s > 10000 && !word_wrap_enabled)
3606      {
3607          const char* s_end = s;
3608          float y_end = y;
3609          while (y_end < clip_rect.w && s_end < text_end)
3610          {
3611              s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3612              s_end = s_end ? s_end + 1 : text_end;
3613              y_end += line_height;
3614          }
3615          text_end = s_end;
3616      }
3617      if (s == text_end)
3618          return;
3619  
3620      // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3621      const int vtx_count_max = (int)(text_end - s) * 4;
3622      const int idx_count_max = (int)(text_end - s) * 6;
3623      const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3624      draw_list->PrimReserve(idx_count_max, vtx_count_max);
3625      ImDrawVert*  vtx_write = draw_list->_VtxWritePtr;
3626      ImDrawIdx*   idx_write = draw_list->_IdxWritePtr;
3627      unsigned int vtx_index = draw_list->_VtxCurrentIdx;
3628  
3629      const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
3630      const char* word_wrap_eol = NULL;
3631  
3632      while (s < text_end)
3633      {
3634          if (word_wrap_enabled)
3635          {
3636              // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3637              if (!word_wrap_eol)
3638                  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
3639  
3640              if (s >= word_wrap_eol)
3641              {
3642                  x = start_x;
3643                  y += line_height;
3644                  word_wrap_eol = NULL;
3645                  s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
3646                  continue;
3647              }
3648          }
3649  
3650          // Decode and advance source
3651          unsigned int c = (unsigned int)*s;
3652          if (c < 0x80)
3653              s += 1;
3654          else
3655              s += ImTextCharFromUtf8(&c, s, text_end);
3656  
3657          if (c < 32)
3658          {
3659              if (c == '\n')
3660              {
3661                  x = start_x;
3662                  y += line_height;
3663                  if (y > clip_rect.w)
3664                      break; // break out of main loop
3665                  continue;
3666              }
3667              if (c == '\r')
3668                  continue;
3669          }
3670  
3671          const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3672          if (glyph == NULL)
3673              continue;
3674  
3675          float char_width = glyph->AdvanceX * scale;
3676          if (glyph->Visible)
3677          {
3678              // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3679              float x1 = x + glyph->X0 * scale;
3680              float x2 = x + glyph->X1 * scale;
3681              float y1 = y + glyph->Y0 * scale;
3682              float y2 = y + glyph->Y1 * scale;
3683              if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3684              {
3685                  // Render a character
3686                  float u1 = glyph->U0;
3687                  float v1 = glyph->V0;
3688                  float u2 = glyph->U1;
3689                  float v2 = glyph->V1;
3690  
3691                  // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3692                  if (cpu_fine_clip)
3693                  {
3694                      if (x1 < clip_rect.x)
3695                      {
3696                          u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3697                          x1 = clip_rect.x;
3698                      }
3699                      if (y1 < clip_rect.y)
3700                      {
3701                          v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3702                          y1 = clip_rect.y;
3703                      }
3704                      if (x2 > clip_rect.z)
3705                      {
3706                          u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3707                          x2 = clip_rect.z;
3708                      }
3709                      if (y2 > clip_rect.w)
3710                      {
3711                          v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3712                          y2 = clip_rect.w;
3713                      }
3714                      if (y1 >= y2)
3715                      {
3716                          x += char_width;
3717                          continue;
3718                      }
3719                  }
3720  
3721                  // Support for untinted glyphs
3722                  ImU32 glyph_col = glyph->Colored ? col_untinted : col;
3723  
3724                  // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3725                  {
3726                      vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3727                      vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3728                      vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3729                      vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3730                      idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
3731                      idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
3732                      vtx_write += 4;
3733                      vtx_index += 4;
3734                      idx_write += 6;
3735                  }
3736              }
3737          }
3738          x += char_width;
3739      }
3740  
3741      // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3742      draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3743      draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3744      draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3745      draw_list->_VtxWritePtr = vtx_write;
3746      draw_list->_IdxWritePtr = idx_write;
3747      draw_list->_VtxCurrentIdx = vtx_index;
3748  }
3749  
3750  //-----------------------------------------------------------------------------
3751  // [SECTION] ImGui Internal Render Helpers
3752  //-----------------------------------------------------------------------------
3753  // Vaguely redesigned to stop accessing ImGui global state:
3754  // - RenderArrow()
3755  // - RenderBullet()
3756  // - RenderCheckMark()
3757  // - RenderArrowDockMenu()
3758  // - RenderArrowPointingAt()
3759  // - RenderRectFilledRangeH()
3760  // - RenderRectFilledWithHole()
3761  //-----------------------------------------------------------------------------
3762  // Function in need of a redesign (legacy mess)
3763  // - RenderColorRectWithAlphaCheckerboard()
3764  //-----------------------------------------------------------------------------
3765  
3766  // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
3767  void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3768  {
3769      const float h = draw_list->_Data->FontSize * 1.00f;
3770      float r = h * 0.40f * scale;
3771      ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3772  
3773      ImVec2 a, b, c;
3774      switch (dir)
3775      {
3776      case ImGuiDir_Up:
3777      case ImGuiDir_Down:
3778          if (dir == ImGuiDir_Up) r = -r;
3779          a = ImVec2(+0.000f, +0.750f) * r;
3780          b = ImVec2(-0.866f, -0.750f) * r;
3781          c = ImVec2(+0.866f, -0.750f) * r;
3782          break;
3783      case ImGuiDir_Left:
3784      case ImGuiDir_Right:
3785          if (dir == ImGuiDir_Left) r = -r;
3786          a = ImVec2(+0.750f, +0.000f) * r;
3787          b = ImVec2(-0.750f, +0.866f) * r;
3788          c = ImVec2(-0.750f, -0.866f) * r;
3789          break;
3790      case ImGuiDir_None:
3791      case ImGuiDir_COUNT:
3792          IM_ASSERT(0);
3793          break;
3794      }
3795      draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3796  }
3797  
3798  void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3799  {
3800      draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3801  }
3802  
3803  void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3804  {
3805      float thickness = ImMax(sz / 5.0f, 1.0f);
3806      sz -= thickness * 0.5f;
3807      pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3808  
3809      float third = sz / 3.0f;
3810      float bx = pos.x + third;
3811      float by = pos.y + sz - third * 0.5f;
3812      draw_list->PathLineTo(ImVec2(bx - third, by - third));
3813      draw_list->PathLineTo(ImVec2(bx, by));
3814      draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3815      draw_list->PathStroke(col, 0, thickness);
3816  }
3817  
3818  // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
3819  void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3820  {
3821      switch (direction)
3822      {
3823      case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3824      case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3825      case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3826      case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3827      case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3828      }
3829  }
3830  
3831  // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
3832  // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
3833  void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
3834  {
3835      draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
3836      RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
3837  }
3838  
3839  static inline float ImAcos01(float x)
3840  {
3841      if (x <= 0.0f) return IM_PI * 0.5f;
3842      if (x >= 1.0f) return 0.0f;
3843      return ImAcos(x);
3844      //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3845  }
3846  
3847  // FIXME: Cleanup and move code to ImDrawList.
3848  void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3849  {
3850      if (x_end_norm == x_start_norm)
3851          return;
3852      if (x_start_norm > x_end_norm)
3853          ImSwap(x_start_norm, x_end_norm);
3854  
3855      ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3856      ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3857      if (rounding == 0.0f)
3858      {
3859          draw_list->AddRectFilled(p0, p1, col, 0.0f);
3860          return;
3861      }
3862  
3863      rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3864      const float inv_rounding = 1.0f / rounding;
3865      const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3866      const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3867      const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3868      const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3869      if (arc0_b == arc0_e)
3870      {
3871          draw_list->PathLineTo(ImVec2(x0, p1.y));
3872          draw_list->PathLineTo(ImVec2(x0, p0.y));
3873      }
3874      else if (arc0_b == 0.0f && arc0_e == half_pi)
3875      {
3876          draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3877          draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3878      }
3879      else
3880      {
3881          draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3882          draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3883      }
3884      if (p1.x > rect.Min.x + rounding)
3885      {
3886          const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3887          const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3888          const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3889          if (arc1_b == arc1_e)
3890          {
3891              draw_list->PathLineTo(ImVec2(x1, p0.y));
3892              draw_list->PathLineTo(ImVec2(x1, p1.y));
3893          }
3894          else if (arc1_b == 0.0f && arc1_e == half_pi)
3895          {
3896              draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3897              draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3898          }
3899          else
3900          {
3901              draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3902              draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3903          }
3904      }
3905      draw_list->PathFillConvex(col);
3906  }
3907  
3908  void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
3909  {
3910      const bool fill_L = (inner.Min.x > outer.Min.x);
3911      const bool fill_R = (inner.Max.x < outer.Max.x);
3912      const bool fill_U = (inner.Min.y > outer.Min.y);
3913      const bool fill_D = (inner.Max.y < outer.Max.y);
3914      if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
3915      if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight)   | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
3916      if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
3917      if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
3918      if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
3919      if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
3920      if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
3921      if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
3922  }
3923  
3924  ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
3925  {
3926      bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
3927      bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
3928      bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
3929      bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
3930      return ImDrawFlags_RoundCornersNone
3931          | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
3932          | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
3933  }
3934  
3935  // Helper for ColorPicker4()
3936  // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3937  // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
3938  // FIXME: uses ImGui::GetColorU32
3939  void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
3940  {
3941      if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
3942          flags = ImDrawFlags_RoundCornersDefault_;
3943      if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3944      {
3945          ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3946          ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3947          draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
3948  
3949          int yi = 0;
3950          for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3951          {
3952              float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3953              if (y2 <= y1)
3954                  continue;
3955              for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3956              {
3957                  float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3958                  if (x2 <= x1)
3959                      continue;
3960                  ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
3961                  if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
3962                  if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
3963  
3964                  // Combine flags
3965                  cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
3966                  draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
3967              }
3968          }
3969      }
3970      else
3971      {
3972          draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
3973      }
3974  }
3975  
3976  //-----------------------------------------------------------------------------
3977  // [SECTION] Decompression code
3978  //-----------------------------------------------------------------------------
3979  // Compressed with stb_compress() then converted to a C array and encoded as base85.
3980  // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3981  // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3982  // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3983  //-----------------------------------------------------------------------------
3984  
3985  static unsigned int stb_decompress_length(const unsigned char *input)
3986  {
3987      return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3988  }
3989  
3990  static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3991  static const unsigned char *stb__barrier_in_b;
3992  static unsigned char *stb__dout;
3993  static void stb__match(const unsigned char *data, unsigned int length)
3994  {
3995      // INVERSE of memmove... write each byte before copying the next...
3996      IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3997      if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3998      if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3999      while (length--) *stb__dout++ = *data++;
4000  }
4001  
4002  static void stb__lit(const unsigned char *data, unsigned int length)
4003  {
4004      IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4005      if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4006      if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4007      memcpy(stb__dout, data, length);
4008      stb__dout += length;
4009  }
4010  
4011  #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
4012  #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
4013  #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
4014  
4015  static const unsigned char *stb_decompress_token(const unsigned char *i)
4016  {
4017      if (*i >= 0x20) { // use fewer if's for cases that expand small
4018          if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4019          else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4020          else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4021      } else { // more ifs for cases that expand large, since overhead is amortized
4022          if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4023          else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4024          else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4025          else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4026          else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4027          else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4028      }
4029      return i;
4030  }
4031  
4032  static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4033  {
4034      const unsigned long ADLER_MOD = 65521;
4035      unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4036      unsigned long blocklen = buflen % 5552;
4037  
4038      unsigned long i;
4039      while (buflen) {
4040          for (i=0; i + 7 < blocklen; i += 8) {
4041              s1 += buffer[0], s2 += s1;
4042              s1 += buffer[1], s2 += s1;
4043              s1 += buffer[2], s2 += s1;
4044              s1 += buffer[3], s2 += s1;
4045              s1 += buffer[4], s2 += s1;
4046              s1 += buffer[5], s2 += s1;
4047              s1 += buffer[6], s2 += s1;
4048              s1 += buffer[7], s2 += s1;
4049  
4050              buffer += 8;
4051          }
4052  
4053          for (; i < blocklen; ++i)
4054              s1 += *buffer++, s2 += s1;
4055  
4056          s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4057          buflen -= blocklen;
4058          blocklen = 5552;
4059      }
4060      return (unsigned int)(s2 << 16) + (unsigned int)s1;
4061  }
4062  
4063  static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4064  {
4065      if (stb__in4(0) != 0x57bC0000) return 0;
4066      if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
4067      const unsigned int olen = stb_decompress_length(i);
4068      stb__barrier_in_b = i;
4069      stb__barrier_out_e = output + olen;
4070      stb__barrier_out_b = output;
4071      i += 16;
4072  
4073      stb__dout = output;
4074      for (;;) {
4075          const unsigned char *old_i = i;
4076          i = stb_decompress_token(i);
4077          if (i == old_i) {
4078              if (*i == 0x05 && i[1] == 0xfa) {
4079                  IM_ASSERT(stb__dout == output + olen);
4080                  if (stb__dout != output + olen) return 0;
4081                  if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4082                      return 0;
4083                  return olen;
4084              } else {
4085                  IM_ASSERT(0); /* NOTREACHED */
4086                  return 0;
4087              }
4088          }
4089          IM_ASSERT(stb__dout <= output + olen);
4090          if (stb__dout > output + olen)
4091              return 0;
4092      }
4093  }
4094  
4095  //-----------------------------------------------------------------------------
4096  // [SECTION] Default font data (ProggyClean.ttf)
4097  //-----------------------------------------------------------------------------
4098  // ProggyClean.ttf
4099  // Copyright (c) 2004, 2005 Tristan Grimmer
4100  // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
4101  // Download and more information at http://upperbounds.net
4102  //-----------------------------------------------------------------------------
4103  // File: 'ProggyClean.ttf' (41208 bytes)
4104  // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4105  // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4106  //-----------------------------------------------------------------------------
4107  static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4108      "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4109      "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4110      "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4111      "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4112      "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4113      "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4114      "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4115      "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4116      "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4117      "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4118      "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4119      "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4120      "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4121      "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4122      "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4123      "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4124      "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4125      "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4126      "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4127      "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4128      "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4129      "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4130      "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4131      "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4132      "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4133      "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4134      "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4135      "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4136      "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4137      "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4138      ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4139      "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4140      "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4141      "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4142      "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4143      "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4144      "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4145      ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4146      "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4147      "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4148      "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4149      "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4150      "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4151      "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4152      "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4153      "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4154      ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4155      "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4156      "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4157      ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4158      "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4159      "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4160      "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4161      ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4162      "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4163      "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4164      "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4165      "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4166      "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4167      "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4168      "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4169      "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4170      "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4171      "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4172      "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4173      "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4174      "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4175      "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4176      ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4177      "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4178      "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4179      "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4180      "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4181      "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4182      "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4183      "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4184      "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4185      ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4186      "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4187      "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4188      "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4189      "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4190      "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4191      "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4192      "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4193      "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4194  
4195  static const char* GetDefaultCompressedFontDataTTFBase85()
4196  {
4197      return proggy_clean_ttf_compressed_data_base85;
4198  }
4199  
4200  #endif // #ifndef IMGUI_DISABLE