/ src / Ryujinx / UI / ViewModels / SettingsViewModel.cs
SettingsViewModel.cs
  1  using Avalonia.Collections;
  2  using Avalonia.Controls;
  3  using Avalonia.Threading;
  4  using LibHac.Tools.FsSystem;
  5  using Ryujinx.Audio.Backends.OpenAL;
  6  using Ryujinx.Audio.Backends.SDL2;
  7  using Ryujinx.Audio.Backends.SoundIo;
  8  using Ryujinx.Ava.Common.Locale;
  9  using Ryujinx.Ava.UI.Helpers;
 10  using Ryujinx.Ava.UI.Models.Input;
 11  using Ryujinx.Ava.UI.Windows;
 12  using Ryujinx.Common.Configuration;
 13  using Ryujinx.Common.Configuration.Multiplayer;
 14  using Ryujinx.Common.GraphicsDriver;
 15  using Ryujinx.Common.Logging;
 16  using Ryujinx.Graphics.Vulkan;
 17  using Ryujinx.HLE.FileSystem;
 18  using Ryujinx.HLE.HOS.Services.Time.TimeZone;
 19  using Ryujinx.UI.Common.Configuration;
 20  using Ryujinx.UI.Common.Configuration.System;
 21  using System;
 22  using System.Collections.Generic;
 23  using System.Collections.ObjectModel;
 24  using System.Linq;
 25  using System.Net.NetworkInformation;
 26  using System.Runtime.InteropServices;
 27  using System.Threading.Tasks;
 28  using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
 29  
 30  namespace Ryujinx.Ava.UI.ViewModels
 31  {
 32      public class SettingsViewModel : BaseModel
 33      {
 34          private readonly VirtualFileSystem _virtualFileSystem;
 35          private readonly ContentManager _contentManager;
 36          private TimeZoneContentManager _timeZoneContentManager;
 37  
 38          private readonly List<string> _validTzRegions;
 39  
 40          private readonly Dictionary<string, string> _networkInterfaces;
 41  
 42          private float _customResolutionScale;
 43          private int _resolutionScale;
 44          private int _graphicsBackendMultithreadingIndex;
 45          private float _volume;
 46          private bool _isVulkanAvailable = true;
 47          private bool _directoryChanged;
 48          private readonly List<string> _gpuIds = new();
 49          private int _graphicsBackendIndex;
 50          private int _scalingFilter;
 51          private int _scalingFilterLevel;
 52  
 53          public event Action CloseWindow;
 54          public event Action SaveSettingsEvent;
 55          private int _networkInterfaceIndex;
 56          private int _multiplayerModeIndex;
 57  
 58          public int ResolutionScale
 59          {
 60              get => _resolutionScale;
 61              set
 62              {
 63                  _resolutionScale = value;
 64  
 65                  OnPropertyChanged(nameof(CustomResolutionScale));
 66                  OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
 67              }
 68          }
 69  
 70          public int GraphicsBackendMultithreadingIndex
 71          {
 72              get => _graphicsBackendMultithreadingIndex;
 73              set
 74              {
 75                  _graphicsBackendMultithreadingIndex = value;
 76  
 77                  if (_graphicsBackendMultithreadingIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
 78                  {
 79                      Dispatcher.UIThread.InvokeAsync(() =>
 80                           ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
 81                              "",
 82                              "",
 83                              LocaleManager.Instance[LocaleKeys.InputDialogOk],
 84                              LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
 85                      );
 86                  }
 87  
 88                  OnPropertyChanged();
 89              }
 90          }
 91  
 92          public float CustomResolutionScale
 93          {
 94              get => _customResolutionScale;
 95              set
 96              {
 97                  _customResolutionScale = MathF.Round(value, 1);
 98  
 99                  OnPropertyChanged();
100              }
101          }
102  
103          public bool IsVulkanAvailable
104          {
105              get => _isVulkanAvailable;
106              set
107              {
108                  _isVulkanAvailable = value;
109  
110                  OnPropertyChanged();
111              }
112          }
113  
114          public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
115  
116          public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
117  
118          public bool DirectoryChanged
119          {
120              get => _directoryChanged;
121              set
122              {
123                  _directoryChanged = value;
124  
125                  OnPropertyChanged();
126              }
127          }
128  
129          public bool IsMacOS => OperatingSystem.IsMacOS();
130  
131          public bool EnableDiscordIntegration { get; set; }
132          public bool CheckUpdatesOnStart { get; set; }
133          public bool ShowConfirmExit { get; set; }
134          public bool RememberWindowState { get; set; }
135          public int HideCursor { get; set; }
136          public bool EnableDockedMode { get; set; }
137          public bool EnableKeyboard { get; set; }
138          public bool EnableMouse { get; set; }
139          public bool EnableVsync { get; set; }
140          public bool EnablePptc { get; set; }
141          public bool EnableInternetAccess { get; set; }
142          public bool EnableFsIntegrityChecks { get; set; }
143          public bool IgnoreMissingServices { get; set; }
144          public bool ExpandDramSize { get; set; }
145          public bool EnableShaderCache { get; set; }
146          public bool EnableTextureRecompression { get; set; }
147          public bool EnableMacroHLE { get; set; }
148          public bool EnableColorSpacePassthrough { get; set; }
149          public bool ColorSpacePassthroughAvailable => IsMacOS;
150          public bool EnableFileLog { get; set; }
151          public bool EnableStub { get; set; }
152          public bool EnableInfo { get; set; }
153          public bool EnableWarn { get; set; }
154          public bool EnableError { get; set; }
155          public bool EnableTrace { get; set; }
156          public bool EnableGuest { get; set; }
157          public bool EnableFsAccessLog { get; set; }
158          public bool EnableDebug { get; set; }
159          public bool IsOpenAlEnabled { get; set; }
160          public bool IsSoundIoEnabled { get; set; }
161          public bool IsSDL2Enabled { get; set; }
162          public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
163          public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
164  
165          public bool IsVulkanSelected => GraphicsBackendIndex == 0;
166          public bool UseHypervisor { get; set; }
167  
168          public string TimeZone { get; set; }
169          public string ShaderDumpPath { get; set; }
170  
171          public int Language { get; set; }
172          public int Region { get; set; }
173          public int FsGlobalAccessLogMode { get; set; }
174          public int AudioBackend { get; set; }
175          public int MaxAnisotropy { get; set; }
176          public int AspectRatio { get; set; }
177          public int AntiAliasingEffect { get; set; }
178          public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
179          public int ScalingFilterLevel
180          {
181              get => _scalingFilterLevel;
182              set
183              {
184                  _scalingFilterLevel = value;
185                  OnPropertyChanged();
186                  OnPropertyChanged(nameof(ScalingFilterLevelText));
187              }
188          }
189          public int OpenglDebugLevel { get; set; }
190          public int MemoryMode { get; set; }
191          public int BaseStyleIndex { get; set; }
192          public int GraphicsBackendIndex
193          {
194              get => _graphicsBackendIndex;
195              set
196              {
197                  _graphicsBackendIndex = value;
198                  OnPropertyChanged();
199                  OnPropertyChanged(nameof(IsVulkanSelected));
200              }
201          }
202          public int ScalingFilter
203          {
204              get => _scalingFilter;
205              set
206              {
207                  _scalingFilter = value;
208                  OnPropertyChanged();
209                  OnPropertyChanged(nameof(IsScalingFilterActive));
210              }
211          }
212  
213          public int PreferredGpuIndex { get; set; }
214  
215          public float Volume
216          {
217              get => _volume;
218              set
219              {
220                  _volume = value;
221  
222                  ConfigurationState.Instance.System.AudioVolume.Value = _volume / 100;
223  
224                  OnPropertyChanged();
225              }
226          }
227  
228          public DateTimeOffset CurrentDate { get; set; }
229          public TimeSpan CurrentTime { get; set; }
230  
231          internal AvaloniaList<TimeZone> TimeZones { get; set; }
232          public AvaloniaList<string> GameDirectories { get; set; }
233          public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
234  
235          public AvaloniaList<string> NetworkInterfaceList
236          {
237              get => new(_networkInterfaces.Keys);
238          }
239  
240          public HotkeyConfig KeyboardHotkey { get; set; }
241  
242          public int NetworkInterfaceIndex
243          {
244              get => _networkInterfaceIndex;
245              set
246              {
247                  _networkInterfaceIndex = value != -1 ? value : 0;
248                  ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[_networkInterfaceIndex]];
249              }
250          }
251  
252          public int MultiplayerModeIndex
253          {
254              get => _multiplayerModeIndex;
255              set
256              {
257                  _multiplayerModeIndex = value;
258                  ConfigurationState.Instance.Multiplayer.Mode.Value = (MultiplayerMode)_multiplayerModeIndex;
259              }
260          }
261  
262          public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
263          {
264              _virtualFileSystem = virtualFileSystem;
265              _contentManager = contentManager;
266              if (Program.PreviewerDetached)
267              {
268                  Task.Run(LoadTimeZones);
269              }
270          }
271  
272          public SettingsViewModel()
273          {
274              GameDirectories = new AvaloniaList<string>();
275              TimeZones = new AvaloniaList<TimeZone>();
276              AvailableGpus = new ObservableCollection<ComboBoxItem>();
277              _validTzRegions = new List<string>();
278              _networkInterfaces = new Dictionary<string, string>();
279  
280              Task.Run(CheckSoundBackends);
281              Task.Run(PopulateNetworkInterfaces);
282  
283              if (Program.PreviewerDetached)
284              {
285                  Task.Run(LoadAvailableGpus);
286                  LoadCurrentConfiguration();
287              }
288          }
289  
290          public async Task CheckSoundBackends()
291          {
292              IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
293              IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
294              IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
295  
296              await Dispatcher.UIThread.InvokeAsync(() =>
297              {
298                  OnPropertyChanged(nameof(IsOpenAlEnabled));
299                  OnPropertyChanged(nameof(IsSoundIoEnabled));
300                  OnPropertyChanged(nameof(IsSDL2Enabled));
301              });
302          }
303  
304          private async Task LoadAvailableGpus()
305          {
306              AvailableGpus.Clear();
307  
308              var devices = VulkanRenderer.GetPhysicalDevices();
309  
310              if (devices.Length == 0)
311              {
312                  IsVulkanAvailable = false;
313                  GraphicsBackendIndex = 1;
314              }
315              else
316              {
317                  foreach (var device in devices)
318                  {
319                      await Dispatcher.UIThread.InvokeAsync(() =>
320                      {
321                          _gpuIds.Add(device.Id);
322  
323                          AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
324                      });
325                  }
326              }
327  
328              // GPU configuration needs to be loaded during the async method or it will always return 0.
329              PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
330                                  _gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
331  
332              Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
333          }
334  
335          public async Task LoadTimeZones()
336          {
337              _timeZoneContentManager = new TimeZoneContentManager();
338  
339              _timeZoneContentManager.InitializeInstance(_virtualFileSystem, _contentManager, IntegrityCheckLevel.None);
340  
341              foreach ((int offset, string location, string abbr) in _timeZoneContentManager.ParseTzOffsets())
342              {
343                  int hours = Math.DivRem(offset, 3600, out int seconds);
344                  int minutes = Math.Abs(seconds) / 60;
345  
346                  string abbr2 = abbr.StartsWith('+') || abbr.StartsWith('-') ? string.Empty : abbr;
347  
348                  await Dispatcher.UIThread.InvokeAsync(() =>
349                  {
350                      TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
351  
352                      _validTzRegions.Add(location);
353                  });
354              }
355  
356              Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(TimeZone)));
357          }
358  
359          private async Task PopulateNetworkInterfaces()
360          {
361              _networkInterfaces.Clear();
362              _networkInterfaces.Add(LocaleManager.Instance[LocaleKeys.NetworkInterfaceDefault], "0");
363  
364              foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
365              {
366                  await Dispatcher.UIThread.InvokeAsync(() =>
367                  {
368                      _networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
369                  });
370              }
371  
372              // Network interface index  needs to be loaded during the async method or it will always return 0.
373              NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
374  
375              Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
376          }
377  
378          public void ValidateAndSetTimeZone(string location)
379          {
380              if (_validTzRegions.Contains(location))
381              {
382                  TimeZone = location;
383              }
384          }
385  
386          public void LoadCurrentConfiguration()
387          {
388              ConfigurationState config = ConfigurationState.Instance;
389  
390              // User Interface
391              EnableDiscordIntegration = config.EnableDiscordIntegration;
392              CheckUpdatesOnStart = config.CheckUpdatesOnStart;
393              ShowConfirmExit = config.ShowConfirmExit;
394              RememberWindowState = config.RememberWindowState;
395              HideCursor = (int)config.HideCursor.Value;
396  
397              GameDirectories.Clear();
398              GameDirectories.AddRange(config.UI.GameDirs.Value);
399  
400              BaseStyleIndex = config.UI.BaseStyle.Value switch
401              {
402                  "Auto" => 0,
403                  "Light" => 1,
404                  "Dark" => 2,
405                  _ => 0
406              };
407  
408              // Input
409              EnableDockedMode = config.System.EnableDockedMode;
410              EnableKeyboard = config.Hid.EnableKeyboard;
411              EnableMouse = config.Hid.EnableMouse;
412  
413              // Keyboard Hotkeys
414              KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
415  
416              // System
417              Region = (int)config.System.Region.Value;
418              Language = (int)config.System.Language.Value;
419              TimeZone = config.System.TimeZone;
420  
421              DateTime currentHostDateTime = DateTime.Now;
422              TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
423              DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
424              CurrentDate = currentDateTime.Date;
425              CurrentTime = currentDateTime.TimeOfDay;
426  
427              EnableVsync = config.Graphics.EnableVsync;
428              EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
429              ExpandDramSize = config.System.ExpandRam;
430              IgnoreMissingServices = config.System.IgnoreMissingServices;
431  
432              // CPU
433              EnablePptc = config.System.EnablePtc;
434              MemoryMode = (int)config.System.MemoryManagerMode.Value;
435              UseHypervisor = config.System.UseHypervisor;
436  
437              // Graphics
438              GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
439              // Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
440              EnableShaderCache = config.Graphics.EnableShaderCache;
441              EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
442              EnableMacroHLE = config.Graphics.EnableMacroHLE;
443              EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
444              ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
445              CustomResolutionScale = config.Graphics.ResScaleCustom;
446              MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
447              AspectRatio = (int)config.Graphics.AspectRatio.Value;
448              GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
449              ShaderDumpPath = config.Graphics.ShadersDumpPath;
450              AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
451              ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
452              ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
453  
454              // Audio
455              AudioBackend = (int)config.System.AudioBackend.Value;
456              Volume = config.System.AudioVolume * 100;
457  
458              // Network
459              EnableInternetAccess = config.System.EnableInternetAccess;
460              // LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
461  
462              // Logging
463              EnableFileLog = config.Logger.EnableFileLog;
464              EnableStub = config.Logger.EnableStub;
465              EnableInfo = config.Logger.EnableInfo;
466              EnableWarn = config.Logger.EnableWarn;
467              EnableError = config.Logger.EnableError;
468              EnableTrace = config.Logger.EnableTrace;
469              EnableGuest = config.Logger.EnableGuest;
470              EnableDebug = config.Logger.EnableDebug;
471              EnableFsAccessLog = config.Logger.EnableFsAccessLog;
472              FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
473              OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
474  
475              MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
476          }
477  
478          public void SaveSettings()
479          {
480              ConfigurationState config = ConfigurationState.Instance;
481  
482              // User Interface
483              config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
484              config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
485              config.ShowConfirmExit.Value = ShowConfirmExit;
486              config.RememberWindowState.Value = RememberWindowState;
487              config.HideCursor.Value = (HideCursorMode)HideCursor;
488  
489              if (_directoryChanged)
490              {
491                  List<string> gameDirs = new(GameDirectories);
492                  config.UI.GameDirs.Value = gameDirs;
493              }
494  
495              config.UI.BaseStyle.Value = BaseStyleIndex switch
496              {
497                  0 => "Auto",
498                  1 => "Light",
499                  2 => "Dark",
500                  _ => "Auto"
501              };
502  
503              // Input
504              config.System.EnableDockedMode.Value = EnableDockedMode;
505              config.Hid.EnableKeyboard.Value = EnableKeyboard;
506              config.Hid.EnableMouse.Value = EnableMouse;
507  
508              // Keyboard Hotkeys
509              config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
510  
511              // System
512              config.System.Region.Value = (Region)Region;
513              config.System.Language.Value = (Language)Language;
514  
515              if (_validTzRegions.Contains(TimeZone))
516              {
517                  config.System.TimeZone.Value = TimeZone;
518              }
519  
520              config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
521              config.Graphics.EnableVsync.Value = EnableVsync;
522              config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
523              config.System.ExpandRam.Value = ExpandDramSize;
524              config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
525  
526              // CPU
527              config.System.EnablePtc.Value = EnablePptc;
528              config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
529              config.System.UseHypervisor.Value = UseHypervisor;
530  
531              // Graphics
532              config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
533              config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
534              config.Graphics.EnableShaderCache.Value = EnableShaderCache;
535              config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
536              config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
537              config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
538              config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
539              config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
540              config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
541              config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
542              config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
543              config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
544              config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
545  
546              if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
547              {
548                  DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
549              }
550  
551              config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
552              config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
553  
554              // Audio
555              AudioBackend audioBackend = (AudioBackend)AudioBackend;
556              if (audioBackend != config.System.AudioBackend.Value)
557              {
558                  config.System.AudioBackend.Value = audioBackend;
559  
560                  Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}");
561              }
562  
563              config.System.AudioVolume.Value = Volume / 100;
564  
565              // Network
566              config.System.EnableInternetAccess.Value = EnableInternetAccess;
567  
568              // Logging
569              config.Logger.EnableFileLog.Value = EnableFileLog;
570              config.Logger.EnableStub.Value = EnableStub;
571              config.Logger.EnableInfo.Value = EnableInfo;
572              config.Logger.EnableWarn.Value = EnableWarn;
573              config.Logger.EnableError.Value = EnableError;
574              config.Logger.EnableTrace.Value = EnableTrace;
575              config.Logger.EnableGuest.Value = EnableGuest;
576              config.Logger.EnableDebug.Value = EnableDebug;
577              config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
578              config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
579              config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
580  
581              config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
582              config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
583  
584              config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
585  
586              MainWindow.UpdateGraphicsConfig();
587  
588              SaveSettingsEvent?.Invoke();
589  
590              _directoryChanged = false;
591          }
592  
593          private static void RevertIfNotSaved()
594          {
595              Program.ReloadConfig();
596          }
597  
598          public void ApplyButton()
599          {
600              SaveSettings();
601          }
602  
603          public void OkButton()
604          {
605              SaveSettings();
606              CloseWindow?.Invoke();
607          }
608  
609          public void CancelButton()
610          {
611              RevertIfNotSaved();
612              CloseWindow?.Invoke();
613          }
614      }
615  }